Difference between revisions of "Wands & Staves"

From Medivia Online Wiki
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| style="text-align: center" | 45.0
| style="text-align: center" | 45.0
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | <b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages only). }}]]</b> <small>(1)</small>, <b>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool. }}]]</b> <small>(30)</small>, ??
| style="text-align: center" | <b>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool. }}]]</b> <small>(30)</small>, <b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages only). }}]]</b> <small>(1)</small>, <b>[[Attributes#Fortified|{{#tip-text: Fortified | Increases shield's defense value.}}]]</b> <small>(4)</small>
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| style="text-align: center" | [[File:Crystal Wand.gif]]
| style="text-align: center" | [[File:Crystal Wand.gif]]

Revision as of 13:23, 2 May 2021


Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:

  • Mage/attack wands - wands usable only by mages which deal elemental damage when cast.
  • Mage staves - wands, staves or scepters which are actually club weapons and often offer a high defense value as well as mage skill bonuses and attributes.
  • Decorative wands - wands which have no purpose other than decoration or providing light.

Mage Wands

Information on mage/attack wands:

  • They have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
  • They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
  • They are all one-handed and can only be cast while held in a hand slot.
  • They are not auto-attack and must be cast by right-clicking the wand and left-clicking a target on screen or in the battle window, the same as runes.
Image: Name: Weight: Effect Cap Dmg: ML required: Charges:
RTENOTITLE Swamplight Wand 9.0 oz. 20-26~ poison damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Firelight Wand 9.0 oz. 20-26~ fire damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Moonlight Wand 9.0 oz. 20-26~ energy damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Serpent Scepter 29.0 oz. 24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 35 additional poison damage over 16 turns. ML ?? 1500
(3 per hit)
RTENOTITLE Fireweaver 26.0 oz. 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. ML 30 1500
(3 per hit)
RTENOTITLE Stormcaller 25.0 oz. 40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. ML 30 2000
(3 per hit)
RTENOTITLE Shadowfall 33.0 oz. 39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. ML ?? 2500
(4 per hit)
RTENOTITLE Frostwarden 29.0 oz. 54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. ML ?? 3000
(5 per hit)

Mage Staves

These staves, wands and scepters are actually club weapons, they usually come with a high defense value, and some of them provide mage skill bonuses as well as mage-targeted attributes.
The Ritual Wand and Magic Wand are actually '0 Def' shields, so you cannot wear them with another shield and if you wear them with a weapon your defense will still be 0.
The Magic Level increase properties on all the items listed below work on ALL vocations, so knights for example can use them to increase their ML temporarily and become able to use Magic Wall runes.

Image: Name: Atk: Def: Hands: Weight (oz.): Properties: Attributes:
Staff.png Staff 10 25 Two 38.0 - -
Golden Wand.gif Golden Wand 11 16 One 43.0 - -
Conjurer Wand.gif Conjure Wand 15 17 One 19.5 - -
Wooden staff.png Wooden Wand 20 17 One 26.5 - -
Wendigo staff.gif Wendigo Staff 23 23 Two 65.0 - -
File:Wand of might.png Wand of Might 25 14 One 29.0 - -
Plaguespreader Rod.gif Plaguespreader Rod 22 30 Two 43.0 - Intelligence (1), Lean (-20), Presence of Mind (1), Plague
Corrupted Staff.png Corrupted Staff 24 29 Two 45.0 - Intellect (30), Intelligence (1), Fortified (4)
File:Crystal Wand.gif Crystal Wand 10 15 One 28.0 - Intelligence (2), Resistance (Ice, 2%)
Holy Scepter.png Holy Scepter 10 30 One 26.0 - Intelligence (1), Resistance (Holy, 1%)
Star Scepter.png Star Scepter 22 26 One 22.0 - Intelligence (3)
Magician's Staff.gif Magician's Staff 30 34 Two 38.0 +1 Magic Level, +50 Health Intellect (50), Intelligence (1), Presence of Mind (1)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 25 33 Two 20.0 +1 Magic Level, +50 Health, Resistance (Druid), Fire Shot (Archmage) Resistance (Fire, 3%), Intelligence (1), Presence of Mind (2)
Image: Name: Def: Weight (oz.): Properties:
Elven Wand.gif Magic Wand 0 21.0 +1 Magic Level
Ritual wand.png Ritual Wand 0 27.0 +1 Magic Level

Decorative Wands

These wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.

Image: Name: Weight:

RTENOTITLE

Rod of Universe 20.0 oz.

RTENOTITLE

Blue Spellwand

19.0 oz.

RTENOTITLE

Frozen Wand

 8.9 oz.

RTENOTITLE

Goofy Wand

10.0 oz.

RTENOTITLE

Green Spellwand

23.0 oz.

RTENOTITLE

Magical Wand

10.0 oz.

RTENOTITLE

Magic Light Wand

15.0 oz.

RTENOTITLE

Purple Fire Wand

20.0 oz.

RTENOTITLE

Red Spellwand

23.0 oz.

RTENOTITLE

Shakirian Wand

15.0 oz.

RTENOTITLE

Wand of Light

10.0 oz.

RTENOTITLE

Yellow Spellwand

23.0 oz.


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