Difference between revisions of "Temple"

From Medivia Online Wiki
(Created page with "A '''temple''' is a PZ (protection zone) where players are sent to when they have died or are teleported. Every major city has such a temple. Rookgaar...")
 
Line 1: Line 1:
A '''temple''' is a PZ ([[protection zone]]) where players are sent to when they have [[death|died]] or are [[teleport]]ed. Every major [[city]] has such a temple. [[Rookgaard]]'s temple is the only one that's not a [[protection zone|PZ]], whereas the temple on the [[Plains of Havoc]] is the only temple at which players cannot [[Death|respawn]] and cannot be [[teleport]]ed to. Apart from these 2 temples, all other temples are also [[Resting Area]]s.  
A '''temple''' is a PZ [[Protection Zone|protection zone]] where players are sent to when they have died or are Teleported. Every major city has such a temple. Whereas the temple on the [[Plains of Havoc]] is the only temple at which players cannot respawn and cannot be teleported to. Apart from these temple, all other temples are also Resting Areass.  


Every major [[city]]'s temple has a [[portal]] you can enter to set that [[city]] as your [[Hometown|home city]]. When you die, you will instead be teleported to that [[city]]. One thing a smart [[player]] wants to keep in mind is to set the nearest [[city]] to their [[Hunting Places|hunting area]] as their [[Hometown|home]], that way they are closer to their [[Corpses|body]] if things go badly.
Every major city's temple has a portal you can enter to set that city as your home city. When you die, you will instead be teleported to that city. One thing a smart player wants to keep in mind is to set the nearest city to their hunting area as their home, that way they are closer to their body if things go badly.


In addition, every temple has an [[NPC]] that will heal players that are below 50 health. They also remove [[Poisoned|poison]], [[burning]], [[Dazzled|dazzle]], [[freezing]], [[Electrified|electrification]], [[Drowning|drown]], [[Paralyze|paralyzation]] and [[Cursed|curse]] effects or any other similar status from [[players]].
In addition, every temple has an [[NPC]] that will heal players that are below 50 health. They also remove poison, burning, dazzle, freezing, Electrification, Paralyzation and Curse effects or any other similar status from players.


{| class="wikitable sortable"
{| class="wikitable sortable"

Revision as of 05:35, 1 July 2020

A temple is a PZ protection zone where players are sent to when they have died or are Teleported. Every major city has such a temple. Whereas the temple on the Plains of Havoc is the only temple at which players cannot respawn and cannot be teleported to. Apart from these temple, all other temples are also Resting Areass.

Every major city's temple has a portal you can enter to set that city as your home city. When you die, you will instead be teleported to that city. One thing a smart player wants to keep in mind is to set the nearest city to their hunting area as their home, that way they are closer to their body if things go badly.

In addition, every temple has an NPC that will heal players that are below 50 health. They also remove poison, burning, dazzle, freezing, Electrification, Paralyzation and Curse effects or any other similar status from players.

City Cleric NPC
Ab'Dendriel Maealil
Yehsha Sabri
Carlin Alia
Osaris Halfadir
Garrogat Celan
Kazordoon Isimov
Thais Quentin
Venore Yberius