Difference between revisions of "Archbishop Zorbar"

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(Created page with "{{Monster| name=Archbishop Zorbar| image=RTENOTITLE| hp=1,500,000+?| exp=?| summon=--| convince=--| abilities=Holy Explosion (10...")
 
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neutral_to=Physical, ?|  
neutral_to=Physical, ?|  
est_max_damage=7500+? HP per turn|  
est_max_damage=7500+? HP per turn|  
location=[[White Light Sanctuary]] cathedral (only when summoned by someone on the mission to defeat him for the [[White Light Faction]])|
location=[[White Light Sanctuary]] cathedral (<small>only when summoned by someone on the mission to defeat him for the [[White Light Faction]]</small>)|
strategy='''5''' [[Holy Sentinel]]s will spawn, 1 by 1 with about 10 seconds inbetween each spawn.<br>
strategy='''5''' [[Holy Sentinel]]s will spawn, 1 by 1 with about 10 seconds inbetween each spawn.<br>
The Archbishop himself is insanely dangerous, it is recommended for the blockers to be extremely high-leveled (400-450+) and have multiple healers. The blockers should use highly protective equipment with [[Properties]] and [[Attributes]], it may also be smart to use a [[Blessed Amulet]] as well as [[Exquisite Barbel Feast]]s for their 10 seconds of 25% damage reduction ('''at least for the ''final incantation'''''), as well as druids' [[Staff of the Primordial Fire]] active effect which reduces incoming damage by 10% for 1 minute.
The Archbishop himself is insanely dangerous, it is recommended for the blockers to be extremely high-leveled (400-450+) and have multiple healers. The blockers should use highly protective equipment with [[Properties]] and [[Attributes]], it may also be smart to use a [[Blessed Amulet]] as well as [[Exquisite Barbel Feast]]s for their 10 seconds of 25% damage reduction ('''at least for the ''final incantation'''''), as well as druids' [[Staff of the Primordial Fire]] active effect which reduces incoming damage by 10% for 1 minute.
<br>He can be lured to one of the south corners of the cathedral where he can then be trapped by 2 blockers next to pillars.
<br>He can be lured to one of the south corners of the cathedral where he can then be trapped by 2 blockers next to pillars.
<br>'''He will randomly disappear and reappear somewhere inside the room several times during the battle!'''
<br><br>'''He will randomly disappear and reappear somewhere inside the room several times during the battle!'''
<br>All shooters should be highly aware of the bishop's '''teleporting''' around the room and his powerful attacks ('''which can easily prove fatal'''): the ''Holy Smite'' random "announced"" attacks as described and shown above and the ''Final Incantation'' ultimate spell. It is highly recommended that everyone try very hard to avoid attacks and mages use [[Magic Shield]].''|
<br>All shooters should be highly aware of the bishop's '''teleporting''' around the room and his powerful attacks ('''which can easily prove fatal'''): the ''Holy Smite'' random "announced"" attacks as described and shown above and the ''Final Incantation'' ultimate spell. It is highly recommended that everyone try very hard to avoid attacks and mages use [[Magic Shield]].''|



Revision as of 15:03, 30 December 2020

Archbishop Zorbar
RTENOTITLE
Heart.png Hit Points: 1,500,000+?
Xp.png Experience: ?
Summon.png Summon: --
Convince.png Convince: --
Abilities:Holy Explosion (100-500~), Holy Beam (900~), Holy Ball (400-750~), Holy Nova (800-1100~; very large AoE), Large Holy Ball (500-1000~; self-targetted, GFB size), Holy Smite (2000-3500~; randomly appearing Explosion-shaped attacks announced by 2 smaller low-dmg attacks which come before it - SEE IN NOTE); Final Incantation (4000-7000~; he starts casting divine symbols around himself and begins chanting and after about 8 seconds the spell is cast; ALL BUT THE BLOCKER SHOULD RUN OUT OF RANGE - SEE IN NOTE)
Pushable:
Push Objects:✔️
Est. Max Damage:7500+? HP per turn
Immune To:Invisibility, ?
Neutral To:Physical, ?
Note:An extremely powerful boss, requires a large team to defeat. The one on this mission must speak to the Archbishop to start the fight.

WARNING: You won't be able to leave the room until the fight is done, either by the Archbishop being defeated or the mission host dying.
Holy Smite warning and Final Incantation chant:
Holy Storm warning.gif Final Incantation.gif

  • Warning/chant before the Final Incantation
    (
    EVERYONE BUT THE BLOCKER SHOULD RUN OUT OF THE SCREEN!):

Thou divine Providence...
Bestow upon me a share of Thy great power...
Strengthen me that I may destroy all foes who stand before me...

Come forth, divine lightning!
Strategy:5 Holy Sentinels will spawn, 1 by 1 with about 10 seconds inbetween each spawn.

The Archbishop himself is insanely dangerous, it is recommended for the blockers to be extremely high-leveled (400-450+) and have multiple healers. The blockers should use highly protective equipment with Properties and Attributes, it may also be smart to use a Blessed Amulet as well as Exquisite Barbel Feasts for their 10 seconds of 25% damage reduction (at least for the final incantation), as well as druids' Staff of the Primordial Fire active effect which reduces incoming damage by 10% for 1 minute.
He can be lured to one of the south corners of the cathedral where he can then be trapped by 2 blockers next to pillars.

He will randomly disappear and reappear somewhere inside the room several times during the battle!


All shooters should be highly aware of the bishop's teleporting around the room and his powerful attacks (which can easily prove fatal): the Holy Smite random "announced"" attacks as described and shown above and the Final Incantation ultimate spell. It is highly recommended that everyone try very hard to avoid attacks and mages use Magic Shield.
Loot:A reward chest is put up in the rebels' hideout in Dynahall for all participants
Location:White Light Sanctuary cathedral (only when summoned by someone on the mission to defeat him for the White Light Faction)

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