Difference between revisions of "Clubs"
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| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (14),<br> 1% [[Properties#All Damage Resistance|all damage resistance]] | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (14),<br> 1% [[Properties#All Damage Resistance|all damage resistance]] | ||
| style="text-align: center" | ? | | style="text-align: center" | ? | ||
| style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] (1),<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] (50/38/25),<br> [[Attributes#Vast Grip|{{#tip-text: Vast Grip| Increases strength (knights only). }}]] (17),<br> [[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your blocking (if 1-hand wep) by 10% for 12 sec. }}]] (4%) | | style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(1)</small>,<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(50/38/25)</small>,<br> [[Attributes#Vast Grip|{{#tip-text: Vast Grip| Increases strength (knights only). }}]] <small>(17)</small>,<br> [[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your blocking (if 1-hand wep) by 10% for 12 sec. }}]] <small>(4%)</small>,<br> [[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(5%)</small> | ||
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Revision as of 00:25, 22 February 2024
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and Attributes.
The best one-handed club weapons are The Calamity and The Dawnbringer, followed by the Mace of the Primordial Fire and Meteorite Hammer. The strongest two-handed sword weapons are the Chaos Mace and Great Mace.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger swords give Strength and sometimes other Properties and can be enchanted with Attributes.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skill page.
One-Handed Clubs
Two-Handed Clubs
Back to Items.