Difference between revisions of "Dark Grim"
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(Created page with "{{Monster| name=Dark Grim| image=File:Dark Grim.png| hp=?| exp=?| summon=--| convince=--| abilities= | pushable=n| push_objects=y| walks_around=-| immune_to=| neutral_to=P...") |
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name=Dark Grim| | name=Dark Grim| | ||
image=[[File:Dark Grim.png]]| | image=[[File:Dark Grim.png]]| | ||
hp= | hp=4000| | ||
exp= | exp=6800| | ||
summon=--| | summon=--| | ||
convince=--| | convince=--| | ||
abilities= | | abilities= Death Bomb (80-140), Death Strike (270-420~), Lifedrain Ball (200-300~), Death Beam (300-400~), Manadrain (20-50~), Light Healing, Summons 1 [[Revenant]] | | ||
pushable=n| | pushable=n| | ||
push_objects=y| | push_objects=y| | ||
walks_around=-| | walks_around=-| | ||
immune_to=| | immune_to=Poison, Fire, Lifedrain, Death| | ||
neutral_to=Physical | neutral_to=Physical, Energy, Ice| | ||
task=1500 ([[Grim Faction]])| | task=1500 ([[Grim Faction]])| | ||
est_max_damage= | est_max_damage=1200~ hp per turn| | ||
sounds=| | sounds=| | ||
note=| | note=You need to have passed the black crystals mission of the [[Grim Faction]] to have access to their spawn. <br> The [[Dark Grim Realm]] is a very good high level exping place, for more details check the spawn page. | | ||
strategy= | strategy=For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo.<br>Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker. <br>Mages should be especially cautious when going up/down stairs since you could be one-shot. | | ||
skinnable=-| | skinnable=-| | ||
location=[[ | location=[[Dark Grim Realm]] | ||
|loot_very_common<!--grey-->=0-120 [[Gold Coin]]s, [[Mind Stone]] | |||
|loot_common<!--white-->=0-4? [[Dark Mushroom]], [[Dark Armor]], [[Orb]] | |||
|loot_uncommon<!--green-->=0-3 [[Small Emerald]] | |||
|loot_semi-rare<!--blue-->=[[Stone Skin Amulet]], [[Ring of Healing]], [[Wand of Light]], [[Black Cloth]], [[Cursed Skull]], [[Skull Staff]] | |||
|loot_rare<!--purple-->= | |||
|loot_very_rare<!--red-->=[[Shadowfall]], [[Grim Boots]], [[Grim Legs]] | |||
|loot_extremely_rare<!--yellow-->= | |||
}} | }} |
Latest revision as of 15:11, 28 June 2024
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Abilities: | Death Bomb (80-140), Death Strike (270-420~), Lifedrain Ball (200-300~), Death Beam (300-400~), Manadrain (20-50~), Light Healing, Summons 1 Revenant | ||||||||||
Class: | ? | ||||||||||
Pushable: | ❌ | ||||||||||
Push Objects: | ✔️ | ||||||||||
Est. Max Damage: | 1200~ hp per turn | ||||||||||
Immune To: | Poison, Fire, Lifedrain, Death | ||||||||||
Task: | 1500 (Grim Faction) | ||||||||||
Note: | You need to have passed the black crystals mission of the Grim Faction to have access to their spawn. The Dark Grim Realm is a very good high level exping place, for more details check the spawn page. | ||||||||||
Strategy: | For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo. Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker. Mages should be especially cautious when going up/down stairs since you could be one-shot. | ||||||||||
Loot: |
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Skinnable: | - | ||||||||||
Location: | Dark Grim Realm |
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