Difference between revisions of "Dark Grim"

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(Created page with "{{Monster| name=Dark Grim| image=File:Dark Grim.png| hp=?| exp=?| summon=--| convince=--| abilities= | pushable=n| push_objects=y| walks_around=-| immune_to=| neutral_to=P...")
 
 
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name=Dark Grim|
name=Dark Grim|
image=[[File:Dark Grim.png]]|
image=[[File:Dark Grim.png]]|
hp=?|
hp=4000|
exp=?|
exp=6800|
summon=--|
summon=--|
convince=--|
convince=--|
abilities= |
abilities= Death Bomb (80-140), Death Strike (270-420~), Lifedrain Ball (200-300~), Death Beam (300-400~), Manadrain (20-50~), Light Healing, Summons 1 [[Revenant]]  |
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
walks_around=-|
walks_around=-|
immune_to=|
immune_to=Poison, Fire, Lifedrain, Death|
neutral_to=Physical, Fire, Energy, Ice|
neutral_to=Physical, Energy, Ice|
task=1500 ([[Grim Faction]])|
task=1500 ([[Grim Faction]])|
est_max_damage=500+? hp per turn|
est_max_damage=1200~ hp per turn|
sounds=|
sounds=|
note=|
note=You need to have passed the black crystals mission of the [[Grim Faction]] to have access to their spawn. <br> The [[Dark Grim Realm]] is a very good high level exping place, for more details check the spawn page. |
strategy=|
strategy=For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo.<br>Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker. <br>Mages should be especially cautious when going up/down stairs since you could be one-shot. |
strategy_warriors=|
strategy_mages=|
strategy_scouts=|
skinnable=-|
skinnable=-|
location=[[Forgula Grim Tower]], Thoris Grims|
location=[[Dark Grim Realm]]
loot=0-120~ [[Gold Coin]], [[Mind Stone]], [[Dark Helmet]], [[Dark Shield]], [[Cursed Skull]] (very rare), [[Black Cloth]] (very rare), [[Wand of Light]] (very rare), [[Skull Staff]] (very rare), [[Grim Boots]] (very rare), [[Grim Legs]] (very rare), [[Notes of Master Zegrath]] (very rare) |
|loot_very_common<!--grey-->=0-120 [[Gold Coin]]s, [[Mind Stone]]
|loot_common<!--white-->=0-4? [[Dark Mushroom]], [[Dark Armor]], [[Orb]]
|loot_uncommon<!--green-->=0-3 [[Small Emerald]]
|loot_semi-rare<!--blue-->=[[Stone Skin Amulet]], [[Ring of Healing]], [[Wand of Light]], [[Black Cloth]], [[Cursed Skull]], [[Skull Staff]]
|loot_rare<!--purple-->=
|loot_very_rare<!--red-->=[[Shadowfall]], [[Grim Boots]], [[Grim Legs]]
|loot_extremely_rare<!--yellow-->=
}}
}}

Latest revision as of 15:11, 28 June 2024

Dark Grim
Dark Grim.png
Heart.png Hit Points: 4000
Xp.png Experience: 6800
Summon.png Summon: --
Convince.png Convince: --
Abilities:Death Bomb (80-140), Death Strike (270-420~), Lifedrain Ball (200-300~), Death Beam (300-400~), Manadrain (20-50~), Light Healing, Summons 1 Revenant
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:1200~ hp per turn
Immune To:Poison, Fire, Lifedrain, Death
Task:1500 (Grim Faction)
Note:You need to have passed the black crystals mission of the Grim Faction to have access to their spawn.
The Dark Grim Realm is a very good high level exping place, for more details check the spawn page.
Strategy:For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo.
Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker.
Mages should be especially cautious when going up/down stairs since you could be one-shot.
Loot:
Very Common 0-120 Gold Coins, Mind Stone
Common 0-4? Dark Mushroom, Dark Armor, Orb
Uncommon 0-3 Small Emerald
Semi-Rare Stone Skin Amulet, Ring of Healing, Wand of Light, Black Cloth, Cursed Skull, Skull Staff
Rare Shadowfall, Grim Boots, Grim Legs
Skinnable:-
Location:Dark Grim Realm

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