Dark Grim
From Medivia Online Wiki
Hit Points: 4,000 Experience: 6,800 Summon: -- Convince: -- | |||||||||||
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Abilities: | Death Bomb (80-140), Death Strike (270-420~), Lifedrain Ball (200-300~), Death Beam (300-400~), Manadrain (20-50~), Light Healing, Summons 1 Revenant | ||||||||||
Class: | ? | ||||||||||
Pushable: | ❌ | ||||||||||
Push Objects: | ✔️ | ||||||||||
Est. Max Damage: | 1200~ hp per turn | ||||||||||
Immune To: | Poison, Fire, Lifedrain, Death | ||||||||||
Task: | 900 (Grim Faction) | ||||||||||
Note: | You need to have passed the black crystals mission of the Grim Faction to have access to their spawn. The Dark Grim Realm is a very good high level exping place, for more details check the spawn page. | ||||||||||
Strategy: | For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo. Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker. Mages should be especially cautious when going up/down stairs since you could be one-shot. | ||||||||||
Loot: |
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Skinnable: | - | ||||||||||
Location: | Dark Grim Realm |
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