Difference between revisions of "Helmets"

From Medivia Online Wiki
m (Text replacement - "Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.)" to "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 man...)
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total_shard=20.5kk|
total_shard=20.5kk|
}}
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
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| style="text-align: center" | [[File:Blue hood.png]]
| style="text-align: center" | [[File:Blue hood.png]]
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total_shard=14.8kk|
total_shard=14.8kk|
}}
}}
| style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>  
| style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>  
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| style="text-align: center" | [[File:Mystic turban.png]]
| style="text-align: center" | [[File:Mystic turban.png]]
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total_shard=4.0kk|
total_shard=4.0kk|
}}
}}
| style="text-align: center" | {[[Attributes#Presence of Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}} ]] <small>(15)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 1%]</small>
| style="text-align: center" | {[[Attributes#Presence of Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}} ]] <small>(15)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 1%]</small>
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| style="text-align: center" | [[File:Legion helmet.png]]
| style="text-align: center" | [[File:Legion helmet.png]]
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total_shard=19.1kk|
total_shard=19.1kk|
}}
}}
| style="text-align: center" |  {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(2)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
| style="text-align: center" |  {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
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| style="text-align: center" | [[File:Dark helmet.png]]
| style="text-align: center" | [[File:Dark helmet.png]]
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total_shard=10.3kk|
total_shard=10.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(2)</small>
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>
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| style="text-align: center" | [[File:Devil helmet.png|Devil Helmet]]
| style="text-align: center" | [[File:Devil helmet.png|Devil Helmet]]
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total_shard=10.3kk|
total_shard=10.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 4%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 4%)</small>
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| style="text-align: center" | [[File:Knight helmet.png]]
| style="text-align: center" | [[File:Knight helmet.png]]
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total_shard=3.7kk|
total_shard=3.7kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>
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| style="text-align: center" | [[File:Beholder-helmet-done.png]]
| style="text-align: center" | [[File:Beholder-helmet-done.png]]
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total_shard=8.3kk|
total_shard=8.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 3%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 3%)</small>
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| style="text-align: center" | [[File:Observer Helmet.png]]
| style="text-align: center" | [[File:Observer Helmet.png]]
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total_shard=3.3kk|
total_shard=3.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(1)</small>
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>
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| style="text-align: center" | [[File:Spider Chain Helmet.png]]
| style="text-align: center" | [[File:Spider Chain Helmet.png]]
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total_shard=4.9kk|
total_shard=4.9kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(1)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>
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| style="text-align: center" | [[File:Warrior helmet.png|Warrior Helmet]]
| style="text-align: center" | [[File:Warrior helmet.png|Warrior Helmet]]
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total_shard=12.4kk|
total_shard=12.4kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
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| style="text-align: center" | [[File:Ent Mask.png|Ent Mask]]
| style="text-align: center" | [[File:Ent Mask.png|Ent Mask]]
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total_shard=8.9kk|
total_shard=8.9kk|
}}
}}
| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(5)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>},<br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 1%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 1%)</small>  
| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(5)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>},<br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 1%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 1%)</small>  
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| style="text-align: center" | [[File:Skeleton Mask.png]]
| style="text-align: center" | [[File:Skeleton Mask.png]]

Revision as of 23:00, 24 October 2022


Helmets are an essential part of any player's equipment, much like Armors, Legs and Boots they usually provide some armor.
Some commonly used helmets among mid-high levels are the Royal Helmet and Demon Helmet. The highest armor helmet in-game is the Helmet of the Fallen King when enchanted with a Soul Emerald. However, when enchanted the most powerful helmets are the Hellforged Helmet and Horned Helmet for damage reduction and the Ceremonial Mask and Wizard Hat for an offensive mage build; the Templar Helmet is also worth considering for the amplify magic shield attribute useful for teamhunting when using mana shield. The most powerful helmet intended for archers is the Angelic Helmet, but distance skill attributes aren't realistically useful so a defensive helmet is a better choice in most cases, although the speed attribute this helmet offers is beneficial.

Most stronger helmets can be enchanted or looted with Attributes, some have special or hidden Properties.
For more information about how armor and damage reduction works, take a look at Shielding and Armor.


Image: Name: Arm: Weight: Properties: Att % Attributes:
Ancient Tiara.png Ancient Tiara 0 8.2 oz. -

Intelligence (3),
{Presence of Mind (1) +
Intellect (30)},
Resistance [Elements, 2%]

Blue hood.png Blue Hood 1 3.0 oz. - - -
Deep green christmas hat.png Dark Green Christmas Hat 1 3.0 oz. - - -
Green christmas hat.png Green Christmas Hat 1 3.0 oz. - - -
Leather helmet.png Leather Helmet 1 22.0 oz. - - -
Magician Hat.png Magician Hat 1 7.5 oz. -

{Presence of Mind (1) +
Intellect (30)},
Intelligence (2),
Resistance [Elements, 2%]

Mystic turban.png Mystic Turban 1 8.5 oz. -

Intellect (15),
Intelligence (1),
Amplify Magic Shield (1%)
Pirate bandana.png Pirate Bandana 1 5.8 oz. - - -
Postman hay.png Post Officer's Hat 1 7.0 oz. - - -
Red christmas hat.png Red Christmas Hat 1 3.0 oz. - - -
Panda Hairband.png Panda Hairband 1 4.6 oz. ? ? ?
Chain helmet.png Chain Helmet 2 42.0 oz. - - -
Studded helmet.png Studded Helmet 2 24.5 oz. - - -
Pirate Captain's Hat.png Pirate Captain's Hat 2 12.8 oz. - - -
Pirate hat.png Pirate Hat 2 9.8 oz. - - -
Santa's Hat.png Santa's Hat 2 9.8 oz. - - -
Brass helmet.png Brass Helmet 3 27.0 oz. - - -
Deer Hide Helmet.png Deer Hide Helmet 3 18.0 oz. - - -
Hat of the mad.png Hat of the Mad 3 7.5 oz. -

{Presence of Mind (1) +
Intellect (15)},
Intelligence (1),
Resistance [Elements, 1%]

Legion helmet.png Legion Helmet 4 31.0 oz. - - -
Viking helmet.png Viking Helmet 4 39.0 oz. - - -
Plague Mask.png Plague Mask 4 8.9 ? ? ?
Assassin Hood.png Assassin Hood 5 14.0 oz. -

Streamlined (5),
Precise (2)|
Damaged Helmet.gif Damaged Helmet 5 18.0 oz. - - -
Fiery Helmet Fiery Helmet 5 52.0 oz. -

Superior (1),
Vitality (10/8/5),
Resistance (Fire, 1%)
Iron helmet.png Iron Helmet 5 30.0 oz. -

Superior (1),
Vitality (10/8/5),
Fortitude (+? HP per ? ticks),
Streamlined (3),
Lean (-10.5)
Soldier helmet.png Soldier Helmet 5 32.0 oz. - - -
Wizard hat.png Wizard Hat 5 7.2 oz. -

{Presence of Mind (2) +
Intellect (30)},
Intelligence (3),
Resistance [Elements, 3%]

Dark helmet.png Dark Helmet 6 46.0 oz. - - -
Drake scale helmet.png Drake Scale Helmet 6 59.0 oz. - - -
Dwarven helmet.png Dwarven Helmet 6 42.0 oz. -

Superior (5),
Vitality (30/23/15),
Fortitude (+1 HP per 6 ticks)
Electric Helmet.gif Electric Helmet 6 15.0 oz. - - -
Steel helmet.png Steel Helmet 6 46.0 oz. - - -
Strange helmet.png Strange Helmet 6 46.0 oz. - - -
Panther Helmet.png Panther Helmet 6 46.0 ? ? ?
Crocodile Helmet.png Crocodile Helmet 7 43.0 oz. -

Superior (?),
Fortitude (+? HP per ? ticks),
Precise (1)
Crown Helmet Crown Helmet 7 29.5 oz. -

Superior (1),
Fortitude (+1 HP per 4 ticks),
Lean (-10)
Deepshadow Mask.png Deepshadow Mask 7 13.5 3% death resistance

Resistance (Death, 2%),
Intelligence (2),
Presence of Mind (2)
Devil Helmet Devil Helmet 7 50.0 oz. - - -
Emerald Mask.png Emerald Mask 7 13.0 oz. 5% lifedrain resistance

Presence of Mind (2),
Intelligence (2),
Resistance (Poison, 4%)
Knight helmet.png Knight Helmet 7 36.0 oz. -

Resistance (Physical, 1%),
Fortitude (+? HP per ? ticks),
Vitality (10/8/5)
Rogue Helmet Rogue Helmet 7 29.5 oz. -

Precise (2),
{Streamlined (15) +
Lean (-20)}
Scorpid Hood Scorpid Hood 7 35.0 oz. -

Resistance (Poison, 2%),
Superior (1),
Streamlined (8)
Magician Hood.png Magician Hood 7 14.0 +5 Health, ?

Intelligence (1),
Amplify Magic Shield (2%)
Arcane Cowl.png Arcane Cowl 8 9.0 oz. 3% mana drain resistance

Presence of Mind (1),
Intelligence (1),
Amplify Magic Shield (5%)
File:Beholder-helmet-done.png Watcher Helmet 8 60.0 oz. -

Resistance (Poison, 2%),
Intellect (15),
Intelligence (1)
Crusader helmet.png Crusader Helmet 8 52.0 oz. -

Precise (1),
Fortitude (+1 HP per 8 ticks),
Vitality (25/19/13)
Demonbone helmet.png Demonbone Helmet 8 25.0 oz. 2% poison resistance

Resistance (Poison, 2%),
{Intelligence (1) +
Intellect (15)}
Mask of Dodruk Mask of Dodruk 8 18.6 oz. -

Intelligence (2),
{Presence of Mind (1) +
Intellect (30)},
Resistance (Ice, 3%)
Observer Helmet.png Observer Helmet 8 32.0 oz. +1 magic level (mages and druids only),
2% poison resistance

Resistance (Poison, 2%),
Intelligence (1),
Presence of Mind (1)
Spider Chain Helmet.png Spider Chain Helmet 8 34.0 oz. -

Streamlined (10),
Precise (2),
Resistance (Poison, 3%)
Templar helmet.png Templar Helmet 8 30.0 oz. -

Presence of Mind (1),
Intelligence (2),
Amplify Magic Shield (8%)
Warrior Helmet Warrior Helmet 8 68.0 oz. -

Superior (1),
Fortitude (+1 HP per 8 ticks),
Vitality (20/15/10)
Bascinet.png Bascinet 9 75.0 oz. -

Superior (2),
Precise (1),
Vitality (35/27/18)
Ceremonial Mask Ceremonial Mask 9 12.0 oz. -

Presence of Mind (2),
Intelligence (3),
Resistance [Elements, 2%]

Ent Mask Ent Mask 9 46.0 oz. +1 distance fighting,
1% poison resistance

Superior (1),
Resistance [Poison, 1%],
Precise (1)
Helmet of the Fallen King Helmet of the Fallen King 9 27.6 oz. -

Streamlined (10),
Vitality (50/38/25),
Resistance (Physical, 1%)
Royal Helmet Royal Helmet 9 48.0 oz. -

Superior (2),
Resistance (Physical, 1%),
Vitality (35/27/18)
Pharaoh helmet.png Pharaoh Helmet 9 29.0 oz. 3% lifedrain resistance

Streamlined (5),
{Intelligence (1) +
Intellect (15)},
Presence of Mind (1),
Resistance (Death, 1%),
Resistance (Energy, 1%)
Skeleton Mask.png Skeleton Mask 9 75.0 ?

Superior (?),
Resistance (Lifedrain, 1%),
Vitality (30/23/15),
Vast Grip (1)
Revenant Mask.png Revenant Mask 9 85.0 ? ? ?
Vanadinite Helmet.gif Vanadinite Helmet 9 73.0 oz. 2% fire resistance

Superior (1),
Resistance (Fire, 1%),
Vitality (35/27/18)
Warlord Helmet.png Warlord Helmet 9 48.0 oz. 1% physical resistance

Superior (1),
Resistance (Physical, 1%),
Vitality (45/34/23),
Vast Grip (1)
Albino Scale Helmet.png Albino Scale Helmet 10 53.0 oz. -

Superior (2),
Resistance (Fire, 3%),
Vitality (50/38/25),
Precise (1),
Dragon's Breath
Ancient Helmet.png Ancient Helmet 10 79.0 oz. -

Superior (2),
Resistance (Physical, 1%),
Vitality (40/30/20)
Demon helmet.png Demon Helmet 10 29.5 oz. -

Superior (1),
Resistance (Fire, 3%),
{Resistance (Energy, 3%) +
Intellect (25)}
Elite Knight Helmet.png Elite Knight Helmet 10 47.0 oz. -

Superior (2),
Resistance (Physical, 1%),
Vitality (40/30/20)
Icebound Helmet.png Icebound Helmet 10 81.0 oz. 1% ice resistance

Superior (1),
Resistance (Ice, 1%),
Resistance (Physical, 1%),
Vitality (35/27/18)
Lightbringer helmet.png Lightbringer Helmet 10 80.0 oz. -

Superior (2),
Resistance (Death, 4%),
Streamlined (10)
Virulent Helmet.png Virulent Helmet 10 38.9 oz. 3% poison resistance

Superior (?),
Resistance (Poison, 1%),
Vitality (40/30/20),
Vast Grip (1)
Angelic helmet.png Angelic Helmet 11 260.0 oz. 2% holy resistance,
4% lifedrain resistance

Superior (1),
Precise (2),
Resistance (Holy, 2%),
{Streamlined (10) +
Lean (-60)}
Hellforged Helmet Hellforged Helmet 11 380.0 oz. 2% physical resistance

Superior (2),
Resistance (Physical, 1%),
Resistance (Fire, 2%),
Vitality (50/38/25)
Horned Helmet Horned Helmet 11 51.0 oz. -

Superior (1),
Resistance (Physical, 3%),
Resistance (Fire, 3%),
Vitality (75/57/38)
RTENOTITLE Umbral Helmet 11 95.0 oz. +1 melee skills,
3% death resistance,
3% curse resistance

Superior (1),
Vitality (70/53/35),
Resistance (Curse, 2%),
Resistance (Physical, 1%),
Vast Grip (2)
Red Helmet of the Fallen King.gif Helmet of the Fallen King 12 27.6 oz. - - Will have the same attributes as the clean helmet you enchant with a ruby.
Green Helmet of the Fallen King.gif Helmet of the Fallen King 13 28.6 oz. -

Streamlined (15),
Vitality (75/57/38),
Vast Grip (1),
Resistance (Physical, 1%)


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