Difference between revisions of "Wands & Staves"
From Medivia Online Wiki
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m (Text replacement - "Increases magic level (mages and druids only)." to "Increases intelligence (mages and druids only).") |
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| style="text-align: center" | [[Attributes#Precise|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Precise|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Great Rune Pouch.png]] | | style="text-align: center" | [[File:Great Rune Pouch.png]] | ||
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total_shard=3.1kk| | total_shard=3.1kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 1%) </small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Venom Staff.png]] | | style="text-align: center" | [[File:Venom Staff.png]] | ||
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shard_3=0.28| | shard_3=0.28| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Archlight_Wand.png]] | | style="text-align: center" | [[File:Archlight_Wand.png]] | ||
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total_shard=3.94kk| | total_shard=3.94kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Star Scepter.png]] | | style="text-align: center" | [[File:Star Scepter.png]] | ||
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total_shard=7.1kk| | total_shard=7.1kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Meteorite Wand.png]] | | style="text-align: center" | [[File:Meteorite Wand.png]] | ||
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total_shard=5.7kk| | total_shard=5.7kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(3)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:The Doomcaller.gif]] | | style="text-align: center" | [[File:The Doomcaller.gif]] | ||
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shard_3=0.12| | shard_3=0.12| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small> | ||
|} | |} | ||
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total_shard=1.7kk| | total_shard=1.7kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool. }}]] <small>(30)</small>,<br> [[Attributes#Fortified|{{#tip-text: Fortified | Increases item's defense value.}}]] <small>(14)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Plaguespreader Rod.gif]] | | style="text-align: center" | [[File:Plaguespreader Rod.gif]] | ||
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total_shard=2.3kk| | total_shard=2.3kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-20)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-20)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Crystal Staff.gif]] | | style="text-align: center" | [[File:Crystal Staff.gif]] | ||
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total_shard=4.3kk| | total_shard=4.3kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Magician's Staff.gif]] | | style="text-align: center" | [[File:Magician's Staff.gif]] | ||
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total_shard=4.7kk| | total_shard=4.7kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(50)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Staff of the Primordial Fire.gif]] | | style="text-align: center" | [[File:Staff of the Primordial Fire.gif]] | ||
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total_shard=5.1kk| | total_shard=5.1kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Great Staff.gif]] | | style="text-align: center" | [[File:Great Staff.gif]] | ||
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total_shard=5.9kk| | total_shard=5.9kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Enchanted The Doomcaller.gif]] | | style="text-align: center" | [[File:Enchanted The Doomcaller.gif]] | ||
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shard_3=0.12| | shard_3=0.12| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small> | ||
|} | |} | ||
<br><br> | <br><br> |
Revision as of 23:00, 25 July 2023
Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:
- Explosive Rune Wands - wands, staves or scepters which can be used with Small Explosive Runes and offer mage properties and attributes as well as some defense.
- Attack Wands - wands usable only by mages which deal elemental damage when used on a target.
- Decorative and other Wands - wands which have no purpose other than decoration or providing light.
Explosive Rune Wands
- These staves, wands and scepters can be used to cast Small Explosive Runes by placing the wand/staff in your hand and the runes inside your ammunition slot or rune pouch.
- Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
- Many of them can be enchanted with mage Attributes and some offer special inherent Properties.
- They offer some defense and reduce physical damage with the Blocking formula, but counting the user's club fighting skill instead of the blocking skill.
Image: | Name: | Vol.: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|
Rune Pouch | 5 | 10.0 oz. | 4 tiles of white light | Intelligence (1) | ||
Great Rune Pouch | 10 | ? oz. | ? | ? | ? |
|
One-handed (single target)
Image: | Name: | Def: | Weight (oz.): | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|
Golden Wand | 16 | 43.0 | - | - | - | |
Conjure Wand | 17 | 19.5 | - | - | - | |
Shakirian Wand | 17 | 15.0 | - | - | - | |
Wooden Wand | 17 | 26.5 | - | - | - | |
Wand of Light | 18 | 10.0 | - | - | - | |
Frozen Wand | 23 | 8.9 | - | - | - | |
Purple Fire Wand | 24 | 20.0 | - | - | - | |
Rod of Universe | 27 | 20.0 | - | - | - | |
Holy Scepter | 26 | 26.0 | - | Intelligence (1), Resistance (Holy, 1%) | ||
Venom Wand* | 12 | 29.0 | +1 Magic Level | Intelligence (1), Presence of Mind (1), Resistance (Poison, 2%) | ||
Archlight Wand* | 11 | 31.0 | +1 Magic Level | Intelligence (2), Presence of Mind (1), Resistance (Ice, 2%) | ||
Star Scepter | 26 | 22.0 | - | Intelligence (3) | ||
Meteorite Wand | 22 | 25.0 | +1 Magic Level | Intelligence (1), Presence of Mind (3) | ||
The Doomcaller* | 26 | 22.0 | +2 Magic Level, Hellfire |
Intelligence (2), Presence of Mind (2), Resistance [Elements, 3%] |
Two-handed (3x3 AoE)
Image: | Name: | Def: | Weight (oz.): | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|
File:Wand of might.png | Staff of Might | 11 | 29.0 | - | - | - |
Wendigo Staff | 23 | 65.0 | - | - | - | |
Corrupted Staff | 19 | 45.0 | 5% poison resistance | Intelligence (1), Intellect (30), Fortified (14) | ||
Plaguespreader Rod | 30 | 43.0 | - | Presence of Mind (1), Lean (-20), Intelligence (1), Resistance (Poison, 1%) | ||
Crystal Staff | 13 | 28.0 | - | Intelligence (2), Resistance (Ice, 2%) | ||
Magician's Staff | 25 | 38.0 | +1 Magic Level, +50 Health |
Intelligence (1), Presence of Mind (1), Intellect (50) | ||
Staff of the Primordial Fire |
22 | 20.0 | +1 Magic Level, +50 Health, Resistance (Druid)*, Primordial Fire Shot (Mage)* |
Intelligence (1), Presence of Mind (2), Resistance (Fire, 3%) | ||
Great Staff | 17 | 32.0 | +2 Magic Level | Intelligence (2), Presence of Mind (2) | ||
Enhanced Doomcaller* | 26 | 22.0 | +3 Magic Level, Hellfire |
Intelligence (2), Presence of Mind (2), Resistance [Elements, 3%] |
Attack Wands
- These wands have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
- They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
- They are all one-handed and can only be cast while held in a hand slot.
- They are not auto-attack and must be cast by right-clicking the wand and left-clicking a target on screen or in the battle window, the same as runes.
Image: | Name: | Weight: | Damage Cap:: | ML required: | Charges: |
---|---|---|---|---|---|
Swamplight Wand | 9.0 oz. | 20-26~ poison damage on hit. | ML 0 | 1000 (2 per hit) | |
Firelight Wand | 9.0 oz. | 20-26~ fire damage on hit. | ML 0 | 1000 (2 per hit) | |
Moonlight Wand | 9.0 oz. | 20-26~ energy damage on hit. | ML 0 | 1000 (2 per hit) | |
Serpent Scepter | 29.0 oz. | 24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns. | ML 10 | 1500 (3 per hit) | |
Fireweaver | 26.0 oz. | 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. | ML 20 | 1500 (3 per hit) | |
Stormcaller | 25.0 oz. | 40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. | ML 30 | 2000 (3 per hit) | |
Shadowfall | 33.0 oz. | 39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. | ML 35 | 2500 (4 per hit) | |
Frostwarden | 29.0 oz. | 54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. | ML 40 | 3000 (5 per hit) | |
Venom Wand* | 29.0 oz. | 60-75~ poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns. | ML 50 | 10000 (5 per hit) | |
Archlight Wand* | 31.0 oz. | 90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place. | ML 60 | 10000 (6 per hit) |
Decorative and other Wands
Most of these wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.
The Magic Wand and Ritual Wand provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use Magic Wall runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.
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