Difference between revisions of "Wands & Staves"

From Medivia Online Wiki
m (Text replacement - "Increases magic level (mages and druids only)." to "Increases intelligence (mages and druids only).")
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Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:
Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:
*'''[[Wands & Staves#Explosive Rune Wands|Explosive Rune Wands]]''' - wands, staves or scepters which can be used with [[Small Explosive Rune]]s and offer mage properties and attributes as well as some defense.
*'''[[Wands & Staves#Explosive Rune Wands|Explosive Rune Wands]]''' - wands, staves or scepters which can be used with [[Small Explosive Rune]]s and offer mage properties such as [[Intelligence]] and attributes as well as some defense.
*'''[[Wands & Staves#Attack Wands|Attack Wands]]''' - wands usable only by mages which deal elemental damage when used on a target.
*'''[[Wands & Staves#Attack Wands|Attack Wands]]''' - wands usable only by mages which deal elemental damage when used on a target, these also sometimes provide intelligence and some can also be used to shoot [[Small Explosive Rune]]s.
*'''[[Wands & Staves#Decorative and other Wands|Decorative and other Wands]]''' - wands which have no purpose other than decoration or providing light.
*'''[[Wands & Staves#Decorative and other Wands|Decorative and other Wands]]''' - wands which have no purpose other than decoration or providing light.


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*These staves, wands and scepters can be used to cast [[Small Explosive Rune]]s by placing the wand/staff in your hand and the runes inside your ammunition slot or rune pouch.
*These staves, wands and scepters can be used to cast [[Small Explosive Rune]]s by placing the wand/staff in your hand and the runes inside your ammunition slot or rune pouch.
*Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
*Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
*Many of them can be enchanted with mage [[Attributes]] and some offer special inherent [[Properties]].
*They give [[Intelligence]] and often other mage [[Properties]] and [[Attributes]].
*They offer some defense and reduce physical damage with the [[Blocking]] formula, but counting the user's club fighting skill instead of the blocking skill.
*They offer some defense and reduce physical damage with the [[Blocking]] formula, but counting the user's melee skill instead of the blocking skill.


{| class="wikitable sortable"
{| class="wikitable sortable"
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! style="text-align: center" | '''Image:'''
! style="text-align: center" | '''Image:'''
! style="text-align: center" | '''Name:'''
! style="text-align: center" | '''Name:'''
! style="text-align: center" | '''Item<br>rank:'''
! style="text-align: center" | '''Vol.:'''
! style="text-align: center" | '''Vol.:'''
! style="text-align: center" | '''Weight:'''
! style="text-align: center" | '''Weight:'''
Line 25: Line 26:
| style="text-align: center" | [[File:Rune Pouch.png]]
| style="text-align: center" | [[File:Rune Pouch.png]]
| style="text-align: left" | [[Rune Pouch]]
| style="text-align: left" | [[Rune Pouch]]
| style="text-align: center" | {{#tip-text:250| Level 200 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 5
| style="text-align: center" | 5
| style="text-align: center" | 10.0 oz.
| style="text-align: center" | 10.0 oz
| style="text-align: center" | 4 tiles of white light
| style="text-align: center" | <small>Medium-sized white light</small>
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (1)|
name_1=Intelligence (11)|
large_1=10.71|
large_1=10.71|
small_1=0.71|
small_1=0.71|
shard_1=0.14|
shard_1=0.14|
}}
}}
| style="text-align: center" | [[Attributes#Precise|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>
| style="text-align: center" | [[Attributes#Precise|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(11)</small>
|-
|-
| style="text-align: center" | [[File:Great Rune Pouch.png]]
| style="text-align: center" | [[File:Great Rune Pouch.png]]
| style="text-align: left" | [[Great Rune Pouch]]
| style="text-align: left" | [[Great Rune Pouch]]
| style="text-align: center" | {{#tip-text:420| Level 335 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 10
| style="text-align: center" | 10
| style="text-align: center" | ? oz.
| style="text-align: center" | 10.0 oz
| style="text-align: center" | ?
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8),<br> +4 [[Properties#Speed|speed]],<br><small>Large white light</small>
| style="text-align: center" | ?
| style="text-align: center" | {{Attributes|
| style="text-align: center" | ?
name_1=Intelligence (10)|
large_1=5.7|
small_1=0.38|
shard_1=0.07|
name_2=Streamlined (4)|
large_2=15.0|
small_2=1.0|
shard_2=0.2|
}}
| style="text-align: center" | [[Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(10)</small>,<br> [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(4)</small>
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Image:'''
! width=1% | '''Image:'''
! style="text-align: left | '''Name:'''
! style="text-align: left | '''Name:'''
! style="text-align: center | '''Item<br>rank:'''
! style="text-align: center | '''Def:'''
! style="text-align: center | '''Def:'''
! style="width:1%" | '''Weight (oz.):'''
! style="width:1%" | '''Weight (oz.):'''
Line 70: Line 83:
! '''Att %'''
! '''Att %'''
! '''Attributes:'''
! '''Attributes:'''
|-
| style="text-align: center" | [[File:Conjurer Wand.gif]]
| [[Conjure Wand]]
| style="text-align: center" | {{#tip-text:25| Level 20 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 17
| style="text-align: center" | 19.5 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (1)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(1)</small>
|-
|-
| style="text-align: center" | [[File:Golden Wand.gif]]
| style="text-align: center" | [[File:Golden Wand.gif]]
| [[Golden Wand]]
| [[Golden Wand]]
| style="text-align: center" | {{#tip-text:35| Level 30 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 16
| style="text-align: center" | 16
| style="text-align: center" | 43.0
| style="text-align: center" | 43.0 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (1)
| style="text-align: center" | -
| style="text-align: center" | ?
| style="text-align: center" | -
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Conjurer Wand.gif]]
| style="text-align: center" | [[File:Wandoflight plz.gif|RTENOTITLE]]
| [[Conjure Wand]]
| [[Wand_of_Light|Wand of Light]]
| style="text-align: center" | 17
| style="text-align: center" | {{#tip-text:45| Level 35 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 19.5
| style="text-align: center" | 18
| style="text-align: center" | -
| style="text-align: center" | 10.0 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (1)
| style="text-align: center" | -
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Shakirian Wand.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Shakirian Wand.gif|RTENOTITLE]]
| [[Shakirian_Wand|Shakirian Wand]]
| [[Shakirian_Wand|Shakirian Wand]]
| style="text-align: center" | {{#tip-text:60| Level 50 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 17
| style="text-align: center" | 17
| style="text-align: center" | 15.0  
| style="text-align: center" | 15.0 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (2)
| style="text-align: center" | -
| style="text-align: center" | ?
| style="text-align: center" | -
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Wooden staff.png]]
| style="text-align: center" | [[File:Wooden staff.png]]
| [[Wooden Wand]]
| [[Wooden Wand]]
| style="text-align: center" | {{#tip-text:70| Level 55 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 17
| style="text-align: center" | 17
| style="text-align: center" | 26.5
| style="text-align: center" | 26.5 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (2)
| style="text-align: center" | -
| style="text-align: center" | ?
| style="text-align: center" | -
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small>
|-
| style="text-align: center" | [[File:Wandoflight plz.gif|RTENOTITLE]]
| [[Wand_of_Light|Wand of Light]]
| style="text-align: center" | 18
| style="text-align: center" | 10.0
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
|-
|-
| style="text-align: center" | [[File:Frozen Wand.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Frozen Wand.gif|RTENOTITLE]]
| [[Frozen_Wand|Frozen Wand]]
| [[Frozen_Wand|Frozen Wand]]
| style="text-align: center" | {{#tip-text:120| Level 95 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 23
| style="text-align: center" | 23
| style="text-align: center" | &nbsp;8.9
| style="text-align: center" | 8.9 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (4)
| style="text-align: center" | -
| style="text-align: center" | ?
| style="text-align: center" | -
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small>
|-
|-
| style="text-align: center" | [[File:Purple Fire Wand.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Purple Fire Wand.gif|RTENOTITLE]]
| [[Purple_Fire_Wand|Purple Fire Wand]]
| [[Purple_Fire_Wand|Purple Fire Wand]]
| style="text-align: center" | {{#tip-text:130| Level 105 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 24
| style="text-align: center" | 24
| style="text-align: center" | 20.0
| style="text-align: center" | 20.0 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (4)
| style="text-align: center" | -
| style="text-align: center" | ?
| style="text-align: center" | -
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(5)</small>
|-
| style="text-align: center" | [[File:Rod of universe.gif|RTENOTITLE]]
| [[Rod_of_Universe|Rod of Universe]]
| style="text-align: center" | 27
| style="text-align: center" | 20.0
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
|-
|-
| style="text-align: center" | [[File:Holy Scepter.png]]
| style="text-align: center" | [[File:Holy Scepter.png]]
| [[Holy Scepter]]
| [[Holy Scepter]]
| style="text-align: center" | {{#tip-text:140| Level 110 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 26
| style="text-align: center" | 26
| style="text-align: center" | 26.0
| style="text-align: center" | 26.0 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (5)
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (1)|
name_1=Intelligence (6)|
large_1=10.71|
large_1=10.71|
small_1=0.71|
small_1=0.71|
Line 149: Line 162:
small_2=1.0|
small_2=1.0|
shard_2=0.2|
shard_2=0.2|
total_large=2kk|
total_small=2kk|
total_shard=3.1kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 1%) </small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(6)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 1%) </small>
|-
| style="text-align: center" | [[File:Rod of universe.gif|RTENOTITLE]]
| [[Rod_of_Universe|Rod of Universe]]
| style="text-align: center" | {{#tip-text:180| Level 145 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 27
| style="text-align: center" | 20.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (6)
| style="text-align: center" | ?
| style="text-align: center" | [[Intelligence|{{#tip-text:Intelligence| Increases intelligence (druids and mages only). }}]] <small>(7)</small>
|-
|-
| style="text-align: center" | [[File:Venom Staff.png]]
| style="text-align: center" | [[File:Venom Staff.png]]
| [[Venom Wand|{{#tip-text: Venom Wand* | Can also be used as an attack wand to deal 60-75~ poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns (50 ML required). }}]]
| [[Venom Wand|{{#tip-text: Venom Wand* | Can also be used as an attack wand to deal 60-75~ poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns (50 ML required). }}]]
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 12
| style="text-align: center" | 12
| style="text-align: center" | 29.0
| style="text-align: center" | 29.0 oz
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]]
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8)
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (1)|
name_1=Intelligence (9)|
large_1=18.75|
large_1=18.75|
small_1=1.25|
small_1=1.25|
Line 174: Line 194:
shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
|-
| style="text-align: center" | [[File:Star Scepter.png]]
| [[Star Scepter]]
| style="text-align: center" | {{#tip-text:250| Level 200 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 26
| style="text-align: center" | 22.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8)
| style="text-align: center" | {{Attributes|
name_1=Intelligence (10)|
large_1=2.67|
small_1=0.17|
shard_1=0.03|
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>
|-
|-
| style="text-align: center" | [[File:Archlight_Wand.png]]
| style="text-align: center" | [[File:Archlight_Wand.png]]
| [[Archlight Wand|{{#tip-text: Archlight Wand* | Can also be used as an attack wand to deal 90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place. }}]]
| [[Archlight Wand|{{#tip-text: Archlight Wand* | Can also be used as an attack wand to deal 90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place. }}]]
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 11
| style="text-align: center" | 11
| style="text-align: center" | 31.0
| style="text-align: center" | 31.0 oz
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]]
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11)
| style="text-align: center" | {{Attributes|  
| style="text-align: center" | {{Attributes|  
name_1=Intelligence (2)|
name_1=Intelligence (14)|
large_1=15.0|
large_1=15.0|
small_1=1.0|
small_1=1.0|
Line 194: Line 229:
small_3=1.42|
small_3=1.42|
shard_3=0.28|
shard_3=0.28|
total_large=2.6kk|
total_small=2.61kk|
total_shard=3.94kk|
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
|-
| style="text-align: center" | [[File:Star Scepter.png]]
| [[Star Scepter]]
| style="text-align: center" | 26
| style="text-align: center" | 22.0
| style="text-align: center" | -
| style="text-align: center" | {{Attributes|
name_1=Intelligence (3)|
large_1=2.67|
small_1=0.17|
shard_1=0.03|
total_large=3.9kk|
total_small=3.9kk|
total_shard=7.1kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Meteorite Wand.png]]
| style="text-align: center" | [[File:Meteorite Wand.png]]
| [[Meteorite Wand]]
| [[Meteorite Wand]]
| style="text-align: center" | {{#tip-text:400| Level 320 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 22
| style="text-align: center" | 22
| style="text-align: center" | 25.0
| style="text-align: center" | 25.0 oz
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]]
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13)
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (1)|
name_1=Intelligence (16)|
large_1=9.9|
large_1=9.9|
small_1=0.66|
small_1=0.66|
Line 230: Line 247:
small_2=0.38|
small_2=0.38|
shard_2=0.07|
shard_2=0.07|
total_large=3.45kk|
total_small=3.45kk|
total_shard=5.7kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(3)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(3)</small>
|-
| style="text-align: center" | [[File:Hexfire Soulscepter.png|Hex <br>Wand]]
| [[Hexfire Soulscepter]]
| style="text-align: center" | {{#tip-text:430| Level 345 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | ?
| style="text-align: center" | ? oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (15), <br>?
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(18)</small>,<br> ?
|-
|-
| style="text-align: center" | [[File:The Doomcaller.gif]]
| style="text-align: center" | [[File:The Doomcaller.gif]]
| [[The Doomcaller|{{#tip-text: The Doomcaller|This weapon can only be used by characters who have completed the Demonic Faction.<br>It can be enhanced with a blazing core to turn it into a two-handed version which increases your magic level by an additional 1 and can then shoot 3x3 AoE small explosive runes, can be reverted and re-enchanted without losing the item.}}]]*
| [[The Doomcaller|{{#tip-text: The Doomcaller|This weapon can only be used by characters who have completed the Demonic Faction.<br>It can be enhanced with a blazing core to turn it into a two-handed version which increases its intelligence bonus from the property and attribute and enables it to shoot 3x3 AoE small explosive runes, can be reverted and re-enchanted without losing the item.}}]]*
| style="text-align: center" | {{#tip-text:500| Must have completed Demonic Faction to use this item. }}
| style="text-align: center" | 26
| style="text-align: center" | 26
| style="text-align: center" | 22.0
| style="text-align: center" | 22.0 oz
| style="text-align: center" | +2 [[Properties#Magic Level|Magic Level]], <br>[[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] <br>One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). <br>Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]
| style="text-align: center" | [[Intelligence]] {{#tip-text: (17*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}},<br> [[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] <br>One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). <br>Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (2)|
name_1=Intelligence (20*)|
large_1=8.33|
large_1=8.33|
small_1=0.55|
small_1=0.55|
Line 255: Line 279:
shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (20*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Image:'''
! width=1% | '''Image:'''
! style="text-align: left | '''Name:'''
! style="text-align: left | '''Name:'''
! style="text-align: center" | '''Item<br>rank:'''
! style="text-align: center | '''Def:'''
! style="text-align: center | '''Def:'''
! style="width:1%" | '''Weight (oz.):'''
! style="width:1%" | '''Weight (oz.):'''
Line 268: Line 293:
! '''Att %'''
! '''Att %'''
! '''Attributes:'''
! '''Attributes:'''
|-
| style="text-align: center" | [[File:Wand of might.png]]
| [[Staff of Might]]
| style="text-align: center" | 11
| style="text-align: center" | 29.0
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
|-
|-
| style="text-align: center" | [[File:Wendigo staff.gif]]
| style="text-align: center" | [[File:Wendigo staff.gif]]
| [[Wendigo Staff]]
| [[Wendigo Staff]]
| style="text-align: center" | {{#tip-text:45| Level 35 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 23
| style="text-align: center" | 23
| style="text-align: center" | 65.0
| style="text-align: center" | 65.0 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (2)
| style="text-align: center" | -
| style="text-align: center" | ?
| style="text-align: center" | -
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
|-
| style="text-align: center" | [[File:Corrupted Staff.png]]
| [[Corrupted Staff]]
| style="text-align: center" | 19
| style="text-align: center" | 45.0
| style="text-align: center" | 5% [[Properties#Poison Resistance|poison resistance]]
| style="text-align: center" | {{Attributes|
name_1=Intelligence (1)|
large_1=12.5|
small_1=0.83|
shard_1=0.16|
name_2=Intellect (30)|
large_2=100.0|
small_2=10.0|
shard_2=2.0|
name_3=Fortified (14)|
large_3=100.0|
small_3=16.66|
shard_3=3.33|
total_large=1.2kk|
total_small=1.01kk|
total_shard=1.7kk|
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool. }}]] <small>(30)</small>,<br> [[Attributes#Fortified|{{#tip-text: Fortified | Increases item's defense value.}}]] <small>(14)</small>
|-
|-
| style="text-align: center" | [[File:Plaguespreader Rod.gif]]
| style="text-align: center" | [[File:Plaguespreader Rod.gif]]
| [[Plaguespreader Rod]]
| [[Plaguespreader Rod]]
| style="text-align: center" | {{#tip-text:60| Level 50 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 30
| style="text-align: center" | 30
| style="text-align: center" | 43.0
| style="text-align: center" | 43.0 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (2)
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Presence of Mind (1)|
name_1=Presence of Mind (1)|
Line 323: Line 318:
small_2=62.5|
small_2=62.5|
shard_2=12.5|
shard_2=12.5|
name_3=Intelligence (1)|
name_3=Intelligence (3)|
large_3=12.5|
large_3=12.5|
small_3=0.83|
small_3=0.83|
Line 331: Line 326:
small_4=15.62|
small_4=15.62|
shard_4=3.12|
shard_4=3.12|
total_large=1.8kk|
total_small=1.5kk|
total_shard=2.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-20)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-20)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small>
|-
| style="text-align: center" | [[File:Wand of might.png]]
| [[Staff of Might]]
| style="text-align: center" | {{#tip-text:75| Level 60 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 11
| style="text-align: center" | 29.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (3)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small>
|-
| style="text-align: center" | [[File:Corrupted Staff.png]]
| [[Corrupted Staff]]
| style="text-align: center" | {{#tip-text:100| Level 80 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 19
| style="text-align: center" | 45.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (4),<br> 5% [[Properties#Poison Resistance|poison resistance]]
| style="text-align: center" | {{Attributes|
name_1=Intelligence (4)|
large_1=12.5|
small_1=0.83|
shard_1=0.16|
name_2=Intellect (30)|
large_2=100.0|
small_2=10.0|
shard_2=2.0|
name_3=Fortified (14)|
large_3=100.0|
small_3=16.66|
shard_3=3.33|
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(4)</small>,<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool. }}]] <small>(30)</small>,<br> [[Attributes#Fortified|{{#tip-text: Fortified | Increases item's defense value.}}]] <small>(14)</small>
|-
| style="text-align: center" | [[File:Fetish Wand.png]]
| [[Fetish Wand]]
| style="text-align: center" | {{#tip-text:120| Level 95 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 14
| style="text-align: center" | ? oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (5)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(6)</small>
|-
| style="text-align: center" | [[File:Blood Staff.png| Blood<br>Staff]]
| [[Blood Staff]]
| style="text-align: center" | {{#tip-text:180| Level 145 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | ?
| style="text-align: center" | ? oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (7)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(8)</small>
|-
| style="text-align: center" | [[File:Dream Staff.png|Dream<br>Staff]]
| [[Dream Staff]]
| style="text-align: center" | {{#tip-text:180| Level 145 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | ?
| style="text-align: center" | ? oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (7)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(9)</small>
|-
|-
| style="text-align: center" | [[File:Crystal Staff.gif]]
| style="text-align: center" | [[File:Crystal Staff.gif]]
| [[Crystal Staff]]
| [[Crystal Staff]]
| style="text-align: center" | {{#tip-text:190| Level 150 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 13
| style="text-align: center" | 13
| style="text-align: center" | 28.0
| style="text-align: center" | 28.0 oz
| style="text-align: center" | -
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (7)
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (2)|
name_1=Intelligence (9)|
large_1=5.35|
large_1=5.35|
small_1=0.35|
small_1=0.35|
Line 351: Line 402:
small_2=1.0|
small_2=1.0|
shard_2=0.2|
shard_2=0.2|
total_large=3.0kk|
total_small=3.0kk|
total_shard=4.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(9)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Magician's Staff.gif]]
| style="text-align: center" | [[File:Magician's Staff.gif]]
| [[Magician's Staff]]
| [[Magician's Staff]]
| style="text-align: center" | {{#tip-text:250| Level 200 or completed Plaguebringers of Abukir quest required to wield to full potential. }}
| style="text-align: center" | 25
| style="text-align: center" | 25
| style="text-align: center" | 38.0
| style="text-align: center" | 38.0 oz
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]], <br>+50 [[Properties#Health Increase Properties|Health]]
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (10),<br> +50 [[Properties#Health Increase Properties|Health]]
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (1)|
name_1=Intelligence (12)|
large_1=10.71|
large_1=10.71|
small_1=0.71|
small_1=0.71|
Line 375: Line 424:
small_3=1.0|
small_3=1.0|
shard_3=0.2|
shard_3=0.2|
total_large=3.0kk|
total_small=3.0kk|
total_shard=4.7kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(50)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(12)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(50)</small>
|-
|-
| style="text-align: center" | [[File:Staff of the Primordial Fire.gif]]
| style="text-align: center" | [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire|Staff of the<br>Primordial Fire]]
| [[Staff of the Primordial Fire|Staff of the<br>Primordial Fire]]
| style="text-align: center" | {{#tip-text:350| Completed Archini Faction required to wield to full potential. }}
| style="text-align: center" | 22
| style="text-align: center" | 22
| style="text-align: center" | 20.0
| style="text-align: center" | 20.0 oz
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]],<br> +50 [[Properties#Health Increase Properties|Health]], <br>[[Properties#Active Effects/Abilities|{{#tip-text: Resistance (Druid)| [Druid only; 4 minute cooldown] Right-click the staff and left-click a player or yourself to provide them with 60 seconds of 10% resistance to all damage. }}]]*,<br> [[Properties#Active Effects/Abilities|{{#tip-text: Primordial Fire Shot (Mage)| [Mage only; 4 minute cooldown] Right-click the staff and left-click a target on screen to inflict single-target primordial fire damage which scales with your Sudden Death rune damage (different from regular fire, hits most creatures). }}]]*
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14),<br> +50 [[Properties#Health Increase Properties|Health]],<br> [[Properties#Active Effects/Abilities|{{#tip-text: Resistance (Druid)| [Druid only; 4 minute cooldown] Right-click the staff and left-click a player or yourself to provide them with 60 seconds of 10% resistance to all damage. }}]],<br> [[Properties#Active Effects/Abilities|{{#tip-text: Primordial Fire Shot (Mage)| [Mage only; 4 minute cooldown] Right-click the staff and left-click a target on screen to inflict single-target primordial fire damage which scales with your Sudden Death rune damage (different from regular fire, hits most creatures. }}]]
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (1)|
name_1=Intelligence (16)|
large_1=10.71|
large_1=10.71|
small_1=0.71|
small_1=0.71|
Line 399: Line 446:
small_3=0.71|
small_3=0.71|
shard_3=0.14|
shard_3=0.14|
total_large=3.45kk|
total_small=3.45kk|
total_shard=5.1kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>
|-
|-
| style="text-align: center" | [[File:Great Staff.gif]]
| style="text-align: center" | [[File:Great Staff.gif]]
| [[Great Staff]]
| [[Great Staff]]
| style="text-align: center" | {{#tip-text:420| Level 335 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 17
| style="text-align: center" | 17
| style="text-align: center" | 32.0
| style="text-align: center" | 32.0 oz
| style="text-align: center" | +2 [[Properties#Magic Level|Magic Level]]
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (17)
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (2)|
name_1=Intelligence (20)|
large_1=6.81|
large_1=6.81|
small_1=0.45|
small_1=0.45|
Line 419: Line 464:
small_2=0.47|
small_2=0.47|
shard_2=0.09|
shard_2=0.09|
total_large=3.6kk|
total_small=3.6kk|
total_shard=5.9kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(20)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Enchanted The Doomcaller.gif]]
| style="text-align: center" | [[File:Enchanted The Doomcaller.gif]]
| [[The Doomcaller|{{#tip-text: Enhanced Doomcaller|This weapon can only be used by characters who have completed the Demonic Faction.<br>It can be enhanced with a blazing core to turn it into a two-handed version which increases your magic level by an additional 1 and can then shoot 3x3 AoE small explosive runes, can be reverted and re-enchanted without losing the item.}}]]*
| [[The Doomcaller|{{#tip-text: Enhanced Doomcaller|This weapon can only be used by characters who have completed the Demonic Faction.<br>It can be enhanced with a blazing core to turn it into a two-handed version which increases its intelligence bonus from the property and attribute and enables it to shoot 3x3 AoE small explosive runes, can be reverted and re-enchanted without losing the item.}}]]*
| style="text-align: center" | {{#tip-text:500| Must have completed Demonic Faction to use this item. }}
| style="text-align: center" | 26
| style="text-align: center" | 26
| style="text-align: center" | 22.0
| style="text-align: center" | 22.0 oz
| style="text-align: center" | +3 [[Properties#Magic Level|Magic Level]], <br>[[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] <br>One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). <br>Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]
| style="text-align: center" | [[Intelligence]] {{#tip-text: (20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, <br>[[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] <br>One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). <br>Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Intelligence (2)|
name_1=Intelligence (24*)|
large_1=8.33|
large_1=8.33|
small_1=0.55|
small_1=0.55|
Line 444: Line 487:
shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
|}
|}
<br><br>
<br><br>
Line 456: Line 499:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="text-align: center" | '''Image:'''
! width=1% style="text-align: center" | '''Image:'''
! style="text-align: left" | '''Name:'''
! style="text-align: left" | '''Name:'''
! style="text-align: center" | '''Item<br>rank:'''
! style="text-align: center" | '''Weight:'''
! style="text-align: center" | '''Weight:'''
! '''Properties:'''
! '''Att %'''
! '''Attributes:'''
! style="text-align: center" | {{#tip-text: Damage Cap: | The damage starts off low and increases with your level and magic level until it eventually reaches this cap/limit.}}:
! style="text-align: center" | {{#tip-text: Damage Cap: | The damage starts off low and increases with your level and magic level until it eventually reaches this cap/limit.}}:
! style="text-align: center" | '''ML required:'''
! style="text-align: center" | '''ML required:'''
Line 465: Line 512:
| style="text-align: center" | [[File:Swamplight Wand.png|RTENOTITLE]]
| style="text-align: center" | [[File:Swamplight Wand.png|RTENOTITLE]]
| [[Swamplight Wand]]
| [[Swamplight Wand]]
| style="text-align: center" | 9.0 oz.
| style="text-align: center" | -
| style="text-align: center" | 20-26~ poison damage on hit.
| style="text-align: center" | 9.0 oz
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | <small>20-26~ poison damage on hit.</small>
| style="text-align: center" | ML 0
| style="text-align: center" | ML 0
| style="text-align: center" | 1000 <br>('''2 per hit''')
| style="text-align: center" | 1000 <br>('''2 per hit''')
Line 472: Line 523:
| style="text-align: center" | [[File:Firelight Wand.png|RTENOTITLE]]
| style="text-align: center" | [[File:Firelight Wand.png|RTENOTITLE]]
| [[Firelight Wand]]
| [[Firelight Wand]]
| style="text-align: center" | 9.0 oz.
| style="text-align: center" | -
| style="text-align: center" | 20-26~ fire damage on hit.
| style="text-align: center" | 9.0 oz
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | <small>20-26~ fire damage on hit.</small>
| style="text-align: center" | ML 0
| style="text-align: center" | ML 0
| style="text-align: center" | 1000 <br>('''2 per hit''')
| style="text-align: center" | 1000 <br>('''2 per hit''')
Line 479: Line 534:
| style="text-align: center" | [[File:Moonlight Wand.png|RTENOTITLE]]
| style="text-align: center" | [[File:Moonlight Wand.png|RTENOTITLE]]
| [[Moonlight Wand]]
| [[Moonlight Wand]]
| style="text-align: center" | 9.0 oz.
| style="text-align: center" | -
| style="text-align: center" | 20-26~ energy damage on hit.
| style="text-align: center" | 9.0 oz
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | <small>20-26~ energy damage on hit.</small>
| style="text-align: center" | ML 0
| style="text-align: center" | ML 0
| style="text-align: center" | 1000 <br>('''2 per hit''')
| style="text-align: center" | 1000 <br>('''2 per hit''')
Line 486: Line 545:
| style="text-align: center" | [[File:Serpent Scepter.png|RTENOTITLE]]
| style="text-align: center" | [[File:Serpent Scepter.png|RTENOTITLE]]
| [[Serpent Scepter]]
| [[Serpent Scepter]]
| style="text-align: center" | 29.0 oz.
| style="text-align: center" | {{#tip-text:20| Level 15 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns.
| style="text-align: center" | 29.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (1)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(1)</small>
| style="text-align: center" | <small>24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns.</small>
| style="text-align: center" | ML 10
| style="text-align: center" | ML 10
| style="text-align: center" | 1500 <br>('''3 per hit''')
| style="text-align: center" | 1500 <br>('''3 per hit''')
Line 493: Line 556:
| style="text-align: center" | [[File:Fireweaver.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Fireweaver.gif|RTENOTITLE]]
| [[Fireweaver]]
| [[Fireweaver]]
| style="text-align: center" | 26.0 oz.
| style="text-align: center" | {{#tip-text:50| Level 40 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns.
| style="text-align: center" | 26.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (2)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
| style="text-align: center" | <small>35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns.</small>
| style="text-align: center" | ML 20
| style="text-align: center" | ML 20
| style="text-align: center" | 1500 <br>('''3 per hit''')
| style="text-align: center" | 1500 <br>('''3 per hit''')
Line 500: Line 567:
| style="text-align: center" | [[File:Stormcaller.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Stormcaller.gif|RTENOTITLE]]
| [[Stormcaller]]
| [[Stormcaller]]
| style="text-align: center" | 25.0 oz.
| style="text-align: center" | {{#tip-text:70| Level 55 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns.
| style="text-align: center" | 25.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (3)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small>
| style="text-align: center" | <small>40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns.</small>
| style="text-align: center" | ML 30
| style="text-align: center" | ML 30
| style="text-align: center" | 2000 <br>('''3 per hit''')
| style="text-align: center" | 2000 <br>('''3 per hit''')
Line 507: Line 578:
| style="text-align: center" | [[File:Shadowfall.png|RTENOTITLE]]
| style="text-align: center" | [[File:Shadowfall.png|RTENOTITLE]]
| [[Shadowfall]]
| [[Shadowfall]]
| style="text-align: center" | 33.0 oz.
| style="text-align: center" | {{#tip-text:90| Level 70 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns.
| style="text-align: center" | 33.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (3)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small>
| style="text-align: center" | <small>39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns.</small>
| style="text-align: center" | ML 35
| style="text-align: center" | ML 35
| style="text-align: center" | 2500 <br>('''4 per hit''')
| style="text-align: center" | 2500 <br>('''4 per hit''')
Line 514: Line 589:
| style="text-align: center" | [[File:Frostwarden.png|RTENOTITLE]]
| style="text-align: center" | [[File:Frostwarden.png|RTENOTITLE]]
| [[Frostwarden]]
| [[Frostwarden]]
| style="text-align: center" | 29.0 oz.
| style="text-align: center" | {{#tip-text:115| Level 90 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns.
| style="text-align: center" | 29.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (4)
| style="text-align: center" | ?
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(5)</small>
| style="text-align: center" | <small>54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns.</small>
| style="text-align: center" | ML 40
| style="text-align: center" | ML 40
| style="text-align: center" | 3000 <br>('''5 per hit''')
| style="text-align: center" | 3000 <br>('''5 per hit''')
|-
|-
| style="text-align: center" | [[File:Venom Staff.png|RTENOTITLE]]
| style="text-align: center" | [[File:Venom Staff.png|RTENOTITLE]]
| [[Venom Wand|{{#tip-text: Venom Wand* | Also provides 12 Def and 1 Magic Level and can be used to shoot small explosive runes with a single target effect. }}]]
| [[Venom Wand|{{#tip-text: Venom Wand* | Also provides 12 Def and can be used to shoot small explosive runes with a single target effect. }}]]
| style="text-align: center" | 29.0 oz.
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 60-75~ poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns.
| style="text-align: center" | 29.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8)
| style="text-align: center" | {{Attributes|
name_1=Intelligence (9)|
large_1=18.75|
small_1=1.25|
shard_1=0.25|
name_2=Presence of Mind (1)|
large_2=24.9|
small_2=1.66|
shard_2=0.33|
name_3=Resistance (Poison, 2%)|
large_3=21.3|
small_3=1.42|
shard_3=0.28|
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
| style="text-align: center" | <small>60-75~ poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns.</small>
| style="text-align: center" | ML 50
| style="text-align: center" | ML 50
| style="text-align: center" | 10000 <br>('''5 per hit''')
| style="text-align: center" | 10000 <br>('''5 per hit''')
|-
|-
| style="text-align: center" | [[File:Archlight_Wand.png]]
| style="text-align: center" | [[File:Archlight_Wand.png]]
| [[Archlight Wand|{{#tip-text: Archlight Wand* | Also provides 11 Def and 1 Magic Level and can be used to shoot small explosive runes with a single target effect. }}]]
| [[Archlight Wand|{{#tip-text: Archlight Wand* | Also provides 11 Def and can be used to shoot small explosive runes with a single target effect. }}]]
| style="text-align: center" | 31.0 oz.
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place.
| style="text-align: center" | 31.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11)
| style="text-align: center" | {{Attributes|
name_1=Intelligence (14)|
large_1=20.16|
small_1=1.34|
shard_1=0.26|
name_2=Presence of Mind (1)|
large_2=16.66|
small_2=1.11|
shard_2=0.22|
name_3=Resistance (Ice, 2%)|
large_3=21.42|
small_3=1.42|
shard_3=0.28|
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
| style="text-align: center" | <small>90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place.</small>
| style="text-align: center" | ML 60
| style="text-align: center" | ML 60
| style="text-align: center" | 10000 <br>('''6 per hit''')
| style="text-align: center" | 10000 <br>('''6 per hit''')
Line 553: Line 666:
[[Magic_Light_Wand|Magic Light Wand]]
[[Magic_Light_Wand|Magic Light Wand]]


| style="text-align: center" | 15.0 oz.
| style="text-align: center" | 15.0 oz
|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
Line 561: Line 674:
[[Blue_Spellwand|Blue Spellwand]]
[[Blue_Spellwand|Blue Spellwand]]


| style="text-align: center" | 19.0 oz.
| style="text-align: center" | 19.0 oz
|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
Line 569: Line 682:
[[Green_Spellwand|Green Spellwand]]
[[Green_Spellwand|Green Spellwand]]


| style="text-align: center" | 23.0 oz.
| style="text-align: center" | 23.0 oz
|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
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[[Red_Spellwand|Red Spellwand]]
[[Red_Spellwand|Red Spellwand]]


| style="text-align: center" | 23.0 oz.
| style="text-align: center" | 23.0 oz
|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
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[[Yellow_Spellwand|Yellow Spellwand]]
[[Yellow_Spellwand|Yellow Spellwand]]


| style="text-align: center" | 23.0 oz.
| style="text-align: center" | 23.0 oz
|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
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[[Goofy_Wand|Goofy Wand]]
[[Goofy_Wand|Goofy Wand]]


| style="text-align: center" | 10.0 oz.
| style="text-align: center" | 10.0 oz
|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
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[[Magical_Wand|Magical Wand]]
[[Magical_Wand|Magical Wand]]


| style="text-align: center" | 10.0 oz.
| style="text-align: center" | 10.0 oz
|}
|}
| valign="top" width="30%" |
| valign="top" width="30%" |
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| [[Magic Wand]]
| [[Magic Wand]]
| style="text-align: center" | 0
| style="text-align: center" | 0
| style="text-align: center" | 21.0
| style="text-align: center" | 21.0 oz
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]]
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]]
|-
|-
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| [[Ritual Wand]]
| [[Ritual Wand]]
| style="text-align: center" | 0
| style="text-align: center" | 0
| style="text-align: center" | 27.0
| style="text-align: center" | 27.0 oz
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]]
| style="text-align: center" | +1 [[Properties#Magic Level|Magic Level]]
|}
|}

Revision as of 23:17, 28 July 2023


Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:

Explosive Rune Wands

  • These staves, wands and scepters can be used to cast Small Explosive Runes by placing the wand/staff in your hand and the runes inside your ammunition slot or rune pouch.
  • Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
  • They give Intelligence and often other mage Properties and Attributes.
  • They offer some defense and reduce physical damage with the Blocking formula, but counting the user's melee skill instead of the blocking skill.
Image: Name: Item
rank:
Vol.: Weight: Properties: Att % Attributes:
Rune Pouch.png Rune Pouch 250

5 10.0 oz Medium-sized white light

Intelligence (11)
Great Rune Pouch.png Great Rune Pouch 420

10 10.0 oz Intelligence (8),
+4 speed,
Large white light

Intelligence (10),
Streamlined (4)
Image: Name: Weight:
Small Explosive Rune.gif Small Explosive Rune 0.1 oz.

One-handed (single target)

Image: Name: Item
rank:
Def: Weight (oz.): Properties: Att % Attributes:
Conjurer Wand.gif Conjure Wand 25

17 19.5 oz Intelligence (1) ? Intelligence (1)
Golden Wand.gif Golden Wand 35

16 43.0 oz Intelligence (1) ? Intelligence (2)
RTENOTITLE Wand of Light 45

18 10.0 oz Intelligence (1) ? Intelligence (2)
RTENOTITLE Shakirian Wand 60

17 15.0 oz Intelligence (2) ? Intelligence (2)
Wooden staff.png Wooden Wand 70

17 26.5 oz Intelligence (2) ? Intelligence (3)
RTENOTITLE Frozen Wand 120

23 8.9 oz Intelligence (4) ? Intelligence (4)
RTENOTITLE Purple Fire Wand 130

24 20.0 oz Intelligence (4) ? Intelligence (5)
Holy Scepter.png Holy Scepter 140

26 26.0 oz Intelligence (5)

Intelligence (6),
Resistance (Holy, 1%)
RTENOTITLE Rod of Universe 180

27 20.0 oz Intelligence (6) ? Intelligence (7)
Venom Staff.png Venom Wand* 200

12 29.0 oz Intelligence (8)

Intelligence (9),
Presence of Mind (1),
Resistance (Poison, 2%)
Star Scepter.png Star Scepter 250

26 22.0 oz Intelligence (8)

Intelligence (10)
Archlight Wand.png Archlight Wand* 330

11 31.0 oz Intelligence (11)

Intelligence (14),
Presence of Mind (1),
Resistance (Ice, 2%)
Meteorite Wand.png Meteorite Wand 400

22 25.0 oz Intelligence (13)

Intelligence (16),
Presence of Mind (3)
Hex Wand Hexfire Soulscepter 430

? ? oz Intelligence (15),
?
? Intelligence (18),
 ?
The Doomcaller.gif The Doomcaller* 500

26 22.0 oz Intelligence (17*),
Hellfire

Intelligence (20*),
Presence of Mind (2),
Resistance [Elements, 3%]

Two-handed (3x3 AoE)

Image: Name: Item
rank:
Def: Weight (oz.): Properties: Att % Attributes:
Wendigo staff.gif Wendigo Staff 45

23 65.0 oz Intelligence (2) ? Intelligence (2)
Plaguespreader Rod.gif Plaguespreader Rod 60

30 43.0 oz Intelligence (2)

Presence of Mind (1),
Lean (-20),
Intelligence (3),
Resistance (Poison, 1%)
File:Wand of might.png Staff of Might 75

11 29.0 oz Intelligence (3) ? Intelligence (3)
Corrupted Staff.png Corrupted Staff 100

19 45.0 oz Intelligence (4),
5% poison resistance

Intelligence (4),
Intellect (30),
Fortified (14)
Fetish Wand.png Fetish Wand 120

14 ? oz Intelligence (5) ? Intelligence (6)
Blood Staff Blood Staff 180

? ? oz Intelligence (7) ? Intelligence (8)
Dream Staff Dream Staff 180

? ? oz Intelligence (7) ? Intelligence (9)
Crystal Staff.gif Crystal Staff 190

13 28.0 oz Intelligence (7)

Intelligence (9),
Resistance (Ice, 2%)
Magician's Staff.gif Magician's Staff 250

25 38.0 oz Intelligence (10),
+50 Health

Intelligence (12),
Presence of Mind (1),
Intellect (50)
Staff of the Primordial Fire.gif Staff of the
Primordial Fire
350

22 20.0 oz Intelligence (14),
+50 Health,
Resistance (Druid),
Primordial Fire Shot (Mage)

Intelligence (16),
Presence of Mind (2),
Resistance (Fire, 3%)
Great Staff.gif Great Staff 420

17 32.0 oz Intelligence (17)

Intelligence (20),
Presence of Mind (2)
Enchanted The Doomcaller.gif Enhanced Doomcaller* 500

26 22.0 oz Intelligence (20*),
Hellfire

Intelligence (24*),
Presence of Mind (2),
Resistance [Elements, 3%]



Attack Wands

  • These wands have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
  • They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
  • They are all one-handed and can only be cast while held in a hand slot.
  • They are not auto-attack and must be cast by right-clicking the wand and left-clicking a target on screen or in the battle window, the same as runes.
Image: Name: Item
rank:
Weight: Properties: Att % Attributes: Damage Cap::

ML required: Charges:
RTENOTITLE Swamplight Wand - 9.0 oz - - - 20-26~ poison damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Firelight Wand - 9.0 oz - - - 20-26~ fire damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Moonlight Wand - 9.0 oz - - - 20-26~ energy damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Serpent Scepter 20

29.0 oz Intelligence (1) ? Intelligence (1) 24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns. ML 10 1500
(3 per hit)
RTENOTITLE Fireweaver 50

26.0 oz Intelligence (2) ? Intelligence (2) 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. ML 20 1500
(3 per hit)
RTENOTITLE Stormcaller 70

25.0 oz Intelligence (3) ? Intelligence (3) 40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. ML 30 2000
(3 per hit)
RTENOTITLE Shadowfall 90

33.0 oz Intelligence (3) ? Intelligence (4) 39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. ML 35 2500
(4 per hit)
RTENOTITLE Frostwarden 115

29.0 oz Intelligence (4) ? Intelligence (5) 54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. ML 40 3000
(5 per hit)
RTENOTITLE Venom Wand* 200

29.0 oz Intelligence (8)

Intelligence (9),
Presence of Mind (1),
Resistance (Poison, 2%)
60-75~ poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns. ML 50 10000
(5 per hit)
Archlight Wand.png Archlight Wand* 330

31.0 oz Intelligence (11)

Intelligence (14),
Presence of Mind (1),
Resistance (Ice, 2%)
90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place. ML 60 10000
(6 per hit)



Decorative and other Wands

Most of these wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.
The Magic Wand and Ritual Wand provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use Magic Wall runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.

Image: Name: Weight:

RTENOTITLE

Magic Light Wand

15.0 oz

RTENOTITLE

Blue Spellwand

19.0 oz

RTENOTITLE

Green Spellwand

23.0 oz

RTENOTITLE

Red Spellwand

23.0 oz

RTENOTITLE

Yellow Spellwand

23.0 oz

RTENOTITLE

Goofy Wand

10.0 oz

RTENOTITLE

Magical Wand

10.0 oz
Image: Name: Def: Weight (oz.): Properties:
Elven Wand.gif Magic Wand 0 21.0 oz +1 Magic Level
Ritual wand.png Ritual Wand 0 27.0 oz +1 Magic Level


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