Difference between revisions of "Wands & Staves"

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m (Text replacement - "Active Effects/Abilities" to "Other Properties")
 
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shard_1=0.14|
shard_1=0.14|
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| style="text-align: center" | [[Attributes#Precise|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(11)</small>
| style="text-align: center" | [[Attributes#Dexterity|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(11)</small>
|-
|-
| style="text-align: center" | [[File:Great Rune Pouch.png]]
| style="text-align: center" | [[File:Great Rune Pouch.png]]
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shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Star Scepter.png]]
| style="text-align: center" | [[File:Star Scepter.png]]
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}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>
|-
| style="text-align: center" | [[File:Voodoo Wand.png|32px]]
| [[Voodoo Wand]]
| style="text-align: center" | {{#tip-text:270| Level 216 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 10
| style="text-align: center" | 28.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (9), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 2%)
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (10), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 2%)
|-
|-
| style="text-align: center" | [[File:Archlight_Wand.png]]
| style="text-align: center" | [[File:Archlight_Wand.png]]
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shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
|-
| style="text-align: center" | [[File:Falcon Wand.png]]
| [[Falcon Wand|{{#tip-text: Falcon Wand | Can also be used as an attack wand to deal 104-130~ thunder damage on hit; inflicts a energy effect and electrifies the target, dealing damage over time. }}]]
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 9
| style="text-align: center" | 27.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13), Mana +300, Health +10, 2% [[Properties#Energy Resistance|energy resistance]]
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (16), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 2%)
|-
| style="text-align: center" | [[File:Zephyr Wand.png|32px]]
| [[Zephyr Wand]]
| style="text-align: center" | {{#tip-text:380| Level 305 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 12
| style="text-align: center" | 22.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 1%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 1%)
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (15), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 2%)
|-
|-
| style="text-align: center" | [[File:Meteorite Wand.png]]
| style="text-align: center" | [[File:Meteorite Wand.png]]
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small_2=0.38|
small_2=0.38|
shard_2=0.07|
shard_2=0.07|
name_3=Resistance (Energy, 3%)|
large_3=?|
small_3=?|
shard_3=?|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(3)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(3)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 3%)</small>
|-
|-
| style="text-align: center" | [[File:Hexfire Soulscepter.png|Hex <br>Wand]]
| style="text-align: center" | [[File:Hexfire Soulscepter.png|Hex <br>Wand]]
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shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(18)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(18)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small>
|-
|-
| style="text-align: center" | [[File:The Doomcaller.gif]]
| style="text-align: center" | [[File:The Doomcaller.gif]]
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shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (20*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (20*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
|}
|}


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shard_4=0.66|
shard_4=0.66|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-20)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-20)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small>
|-
|-
| style="text-align: center" | [[File:Wand of might.png]]
| style="text-align: center" | [[File:Staff of Might.png]]
| [[Staff of Might]]
| [[Staff of Might]]
| style="text-align: center" | {{#tip-text:75| Level 60 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:75| Level 60 required to gain full intelligence/dexterity/strength bonus. }}
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large_4=16.66|
large_4=16.66|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Lifedrain, 2%), <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (2%), <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] (1)
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Lifedrain, 2%), <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (2%), <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1)
|-
|-
| style="text-align: center" | [[File:Crystal Staff.gif]]
| style="text-align: center" | [[File:Crystal Staff.gif]]
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shard_3=0.2|
shard_3=0.2|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(12)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>, <br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(50)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(12)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>, <br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(50)</small>
|-
|-
| style="text-align: center" | [[File:Staff of the Primordial Fire.gif]]
| style="text-align: center" | [[File:Staff of the Primordial Fire.gif]]
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shard_3=0.14|
shard_3=0.14|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>
|-
| style="text-align: center" | [[File:Blazefrost Scepter.png|32px]]
| [[Blazefrost Scepter]]
| style="text-align: center" | {{#tip-text:400| Level 320 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 13
| style="text-align: center" | 32.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (16), 1% [[Properties#Ice Resistance|ice resistance]], 1% [[Properties#Fire Resistance|fire resistance]], Health +55
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (9), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Fire, 2%), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2)
|-
|-
| style="text-align: center" | [[File:Great Staff.gif]]
| style="text-align: center" | [[File:Great Staff.gif]]
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shard_2=0.09|
shard_2=0.09|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(20)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(20)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Enchanted The Doomcaller.gif]]
| style="text-align: center" | [[File:Enchanted The Doomcaller.gif]]
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shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
|}
|}
<br><br>
<br><br>
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shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
| style="text-align: center" | <small>60-75~ poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns.</small>
| style="text-align: center" | <small>60-75~ poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns.</small>
| style="text-align: center" | ML 50
| style="text-align: center" | ML 50
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shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
| style="text-align: center" | <small>90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place.</small>
| style="text-align: center" | <small>90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place.</small>
| style="text-align: center" | ML 60
| style="text-align: center" | ML 60

Latest revision as of 20:15, 17 April 2024


Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:

Explosive Rune Wands

  • These staves, wands and scepters can be used to cast Small Explosive Runes by placing the wand/staff in your hand and the runes inside your ammunition slot or rune pouch.
  • Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
  • They give Intelligence and often other mage Properties and Attributes.
  • They offer some defense and reduce physical damage with the Blocking formula, but counting the user's melee skill instead of the blocking skill.
Image: Name: Item
rank:
Vol.: Weight: Properties: Att % Attributes:
Rune Pouch.png Rune Pouch 250

5 10.0 oz Medium-sized white light

Intelligence (11)
Great Rune Pouch.png Great Rune Pouch 420

10 10.0 oz Intelligence (8),
+4 speed,
Large white light

Intelligence (10),
Streamlined (4)
Image: Name: Weight:
Small Explosive Rune.gif Small Explosive Rune 0.1 oz.

One-handed (single target)

Image: Name: Item
rank:
Def: Weight (oz.): Properties: Att % Attributes:
Conjurer Wand.gif Conjure Wand 25

17 19.5 oz Intelligence (1)

Intelligence (1)
Golden Wand.gif Golden Wand 35

16 43.0 oz Intelligence (1)

Intelligence (2)
RTENOTITLE Wand of Light 45

18 10.0 oz Intelligence (1)

Intelligence (2)
RTENOTITLE Shakirian Wand 60

17 15.0 oz Intelligence (2)

Intelligence (2)
Wooden staff.png Wooden Wand 70

17 26.5 oz Intelligence (2)

Intelligence (3)
RTENOTITLE Frozen Wand 120

23 8.9 oz Intelligence (4)

Intelligence (4)
RTENOTITLE Purple Fire Wand 130

24 20.0 oz Intelligence (4)

Intelligence (5)
Holy Scepter.png Holy Scepter 140

26 26.0 oz Intelligence (5)

Intelligence (6),
Resistance (Holy, 1%)
RTENOTITLE Rod of Universe 180

27 20.0 oz Intelligence (6)

Intelligence (7)
Venom Staff.png Venom Wand* 200

12 29.0 oz Intelligence (8)

Intelligence (9),
Presence of Mind (1),
Resistance (Poison, 2%)
Star Scepter.png Star Scepter 250

26 22.0 oz Intelligence (8)

Intelligence (10)
Voodoo Wand.png Voodoo Wand 270

10 28.0 oz Intelligence (9), Resistance (Death, 2%) Intelligence (10), Presence of Mind (1), Resistance (Death, 2%)
Archlight Wand.png Archlight Wand* 330

11 31.0 oz Intelligence (11)

Intelligence (14),
Presence of Mind (1),
Resistance (Ice, 2%)
Falcon Wand.png Falcon Wand 330

9 27.0 oz Intelligence (13), Mana +300, Health +10, 2% energy resistance Intelligence (16), Presence of Mind (2), Resistance (Energy, 2%)
Zephyr Wand.png Zephyr Wand 380

12 22.0 oz Intelligence (13), Resistance (Energy, 1%), Resistance (Ice, 1%) Intelligence (15), Presence of Mind (2), Resistance (Ice, 2%), Resistance (Energy, 2%)
Meteorite Wand.png Meteorite Wand 400

22 25.0 oz Intelligence (13)

Intelligence (16),
Presence of Mind (3),
Resistance (Energy, 3%)
Hex Wand Hexfire Soulscepter 430

21 28.0 oz Intelligence (15)

Intelligence (18),
Presence of Mind (2),
Resistance (Curse, 3%)
The Doomcaller.gif The Doomcaller* 500

26 22.0 oz Intelligence (17*),
Hellfire

Intelligence (20*),
Presence of Mind (2),
Resistance [Elements, 3%]

Two-handed (3x3 AoE)

Image: Name: Item
rank:
Def: Weight (oz.): Properties: Att % Attributes:
Wendigo staff.gif Wendigo Staff 45

23 65.0 oz Intelligence (2)

Intelligence (2)
Plaguespreader Rod.gif Plaguespreader Rod 60

30 43.0 oz Intelligence (2)

Presence of Mind (1),
Lean (-20),
Intelligence (3),
Resistance (Poison, 1%)
Staff of Might.png Staff of Might 75

11 29.0 oz Intelligence (3)

Intelligence (3)
Corrupted Staff.png Corrupted Staff 100

19 45.0 oz Intelligence (4),
5% poison resistance

Intelligence (4),
Intellect (30),
Fortified (14)
Fetish Wand.png Fetish Wand 120

14 ? oz Intelligence (5)

Intelligence (6)
Blood Staff Blood Staff 180

? ? oz Intelligence (7)

Intelligence (8)
Dream Staff Dream Staff 180

? ? oz Intelligence (7)

Intelligence (9),
Resistance (Lifedrain, 2%),
Amplify Magic Shield (2%),
Presence of Mind (1)
Crystal Staff.gif Crystal Staff 190

13 28.0 oz Intelligence (7)

Intelligence (9),
Resistance (Ice, 2%)
Magician's Staff.gif Magician's Staff 250

25 38.0 oz Intelligence (10),
+50 Health

Intelligence (12),
Presence of Mind (1),
Intellect (50)
Staff of the Primordial Fire.gif Staff of the
Primordial Fire
350

22 20.0 oz Intelligence (14),
+50 Health,
Resistance (Druid),
Primordial Fire Shot (Mage)

Intelligence (16),
Presence of Mind (2),
Resistance (Fire, 3%)
Blazefrost Scepter.png Blazefrost Scepter 400

13 32.0 oz Intelligence (16), 1% ice resistance, 1% fire resistance, Health +55 Intelligence (9), Resistance (Ice, 2%), Resistance (Fire, 2%), Presence of Mind (2)
Great Staff.gif Great Staff 420

17 32.0 oz Intelligence (17)

Intelligence (20),
Presence of Mind (2)
Enchanted The Doomcaller.gif Enhanced Doomcaller* 500

26 22.0 oz Intelligence (20*),
Hellfire

Intelligence (24*),
Presence of Mind (2),
Resistance [Elements, 3%]



Attack Wands

  • These wands have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
  • They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
  • They are all one-handed and can only be cast while held in a hand slot.
  • They are not auto-attack and must be cast by right-clicking the wand and left-clicking a target on screen or in the battle window, the same as runes.
Image: Name: Item
rank:
Weight: Properties: Att % Attributes: Damage Cap::

ML required: Charges:
RTENOTITLE Swamplight Wand - 9.0 oz - - - 20-26~ poison damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Firelight Wand - 9.0 oz - - - 20-26~ fire damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Moonlight Wand - 9.0 oz - - - 20-26~ energy damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Serpent Scepter 20

29.0 oz Intelligence (1)

Intelligence (1) 24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns. ML 10 1500
(3 per hit)
RTENOTITLE Fireweaver 50

26.0 oz Intelligence (2)

Intelligence (2) 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. ML 20 1500
(3 per hit)
RTENOTITLE Stormcaller 70

25.0 oz Intelligence (3)

Intelligence (3) 40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. ML 30 2000
(3 per hit)
RTENOTITLE Shadowfall 90

33.0 oz Intelligence (3)

Intelligence (4) 39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. ML 35 2500
(4 per hit)
RTENOTITLE Frostwarden 115

29.0 oz Intelligence (4)

Intelligence (5) 54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. ML 40 3000
(5 per hit)
RTENOTITLE Venom Wand* 200

29.0 oz Intelligence (8)

Intelligence (9),
Presence of Mind (1),
Resistance (Poison, 2%)
60-75~ poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns. ML 50 10000
(5 per hit)
Archlight Wand.png Archlight Wand* 330

31.0 oz Intelligence (11)

Intelligence (14),
Presence of Mind (1),
Resistance (Ice, 2%)
90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place. ML 60 10000
(6 per hit)



Decorative and other Wands

Most of these wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.
The Magic Wand and Ritual Wand provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use Magic Wall runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.

Image: Name: Weight:

RTENOTITLE

Magic Light Wand

15.0 oz

RTENOTITLE

Blue Spellwand

19.0 oz

RTENOTITLE

Green Spellwand

23.0 oz

RTENOTITLE

Red Spellwand

23.0 oz

RTENOTITLE

Yellow Spellwand

23.0 oz

RTENOTITLE

Goofy Wand

10.0 oz

RTENOTITLE

Magical Wand

10.0 oz
Image: Name: Def: Weight (oz.): Properties:
Elven Wand.gif Magic Wand 0 21.0 oz +1 Magic Level
Ritual wand.png Ritual Wand 0 27.0 oz +1 Magic Level


Back to Items.