Difference between revisions of "Magic Level"

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m (Saelvas Saelvius moved page Magic Level to Magic Skill)
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Magic skill is one of the most basic and important skills available to all vocations in Medivia. It increases your [[Spellpower]], which in turn increases the amount of damage you do with spells and runes, as well as the amount of healing you do with spells and runes.<br><br>
* Regularly refered to as ML (ml).
<big><big>General Information:</big></big>
* Magic level advances when a player spends Mana points by using [[Spells]], damage taken while using the [[Magic Shield]] spell does not count towards your magic level.
* The magic skill advances when a player spends Mana points by using [[Spells]], damage taken while using the [[Magic Shield]] spell does not count towards your magic level.
* Mana regeneration speeds depend on your character's [[Vocations|Vocation]], [[Food]] is also required to regenerate mana.
* [[Druid]]s and [[Mage]]s advance the most quickly in magic level and regenerate mana most quickly.
* Magic level provides a 50% bigger boost to [[Spells|Spell]] damage/healing and [[Rune Spells|Rune]] damage/healing compared to player levels (2 ML = 3 LVL).
* Base mana regeneration speed depends on your character's [[Vocations|Vocation]] and [[Promotion]]. [[Food]] is the most basic requirement for regeneration to occur, and it can only occur outside of protection zones such as depots or houses.
* [[Druid]]s and [[Mage]]s advance the most quickly in magic level (80~ around lvl 300).
* [[Cooking|Cooked Meals]], [[Life Ring]]s, [[Ring of Healing|Rings of Healing]], [[Ring of Purity|Rings of Purity]], [[Big Mana Potion]]s and equipment with [[Presence of Mind]] are the most common methods of further increasing mana regeneration.
* [[Archer]]s advance more slowly (25~ around lvl 300), while [[Knight]]s advance the slowest (8~ around lvl 300).
* Magic level provides more [[Spellpower]] than levels or stats like [[Intelligence]], [[Dexterity]] and [[Strength]] which is why mages and druids have the highest relative spellpower total.
* [[Small Explosive Rune]] damage is drawn mostly from magic level ('''MinDmg = 0 ; MaxDmg = level/3 + magLevel^(4/3)''').
* [[Archer]]s advance much more slowly than mages and druids, while [[Knight]]s advance at the slowest rate of all.
* Making runes using [[Mana Fluid]]s, [[Ring of Healing|ROH's]], [[Life Ring]]s and [[Cooking|Bluegill and Lionfish Meals]] is a common method of boosting your character's magic level.
* [[Small Explosive Rune]] damage is drawn mostly from magic level.
 
* Only 2 items in-game can be used to increase your magic level, those are the [[Magic Wand]] and [[Ritual Wand]] obtained from the 4000 Priestess task and 4000 Necromancer Task respectively. They are technically shields with 0 defense and are thus extremely rarely used.
== Items which increase ML: ==
 
All items with the '''[[Attributes#Intelligence|Intelligence]]''' [[Attributes|Attribute]] increase a mage's ML, those items will not be listed here.<br>The only items which can increase a Knight or Archer's ML are the [[Magician's Staff]], [[Staff of the Primordial Fire]], [[Magic Wand]] and [[Ritual Wand]], the last 2 are occasionally used by knights with ML 8 so they can use [[Magic Wall]] runes.<br><br>Only items with so-called [[Properties]] which increase ML will be listed here.
 
{| class="wikitable sortable"
|-
! Image:
! Name:
! ML increase:
|-
| style="text-align: center" | [[File:Elven Wand.gif|RTENOTITLE]]
| [[Magic Wand]]
| +1 ML
|-
| style="text-align: center" | [[File:Ritual wand.png|RTENOTITLE]]
| [[Ritual Wand]]
| +1 ML
|-
| style="text-align: center" | [[File:Magician's Staff.gif|RTENOTITLE]]
| [[Magician's Staff]]
| +1 ML
|-
| style="text-align: center" | [[File:Staff of the Primordial Fire.gif|RTENOTITLE]]
| [[Staff of the Primordial Fire]]
| +1 ML
|-
| style="text-align: center" | [[File:Venom Staff.png|RTENOTITLE]]
| [[Venom Wand]]
| +1 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Necromantic Bloodkilt.png|RTENOTITLE]]
| [[Necromantic Bloodkilt]]
| +1 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Observer Shield.png|RTENOTITLE]]
| [[Observer Shield]]
| +1 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Observer Helmet.png|RTENOTITLE]]
| [[Observer Helmet]]
| +1 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Archlight Wand.png|RTENOTITLE]]
| [[Archlight Wand]]
| +1 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Dreadweave Robe.png|RTENOTITLE]]
| [[Dreadweave Robe]]
| +1 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Lich Grimoire.png|RTENOTITLE]]
| [[Lich Grimoire]]
| +1 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Pharaoh Robe.png|RTENOTITLE]]
| [[Pharaoh Robe]]
| +2 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Umbral Robe.png|RTENOTITLE]]
| [[Umbral Robe]]
| +2 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Angeliclegs.png|RTENOTITLE]]
| [[Angelic Legs]]
| +2 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Robe of Agony.png|RTENOTITLE]]
| [[Robe of Agony]]
| +2 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Kilt of Agony.png|RTENOTITLE]]
| [[Kilt of Agony]]
| +2 ML (mages and druids only)
|-
| style="text-align: center" | [[File:Great Staff.gif|RTENOTITLE]]
| [[Great Staff]]
| +2 ML
|-
| style="text-align: center" | [[File:Meteorite Wand.png|RTENOTITLE]]
| [[Meteorite Wand]]
| +2 ML
|-
| style="text-align: center" | [[File:The Doomcaller.gif|RTENOTITLE]] [[File:Enchanted The Doomcaller.gif|RTENOTITLE]]
| [[The Doomcaller]]
| {{#tip-text: +2/3* ML| The one-handed version increases your magic level by 2, once upgraded with a blazing core to the two-handed version the bonus increases to 3.}}
|-
| style="text-align: center" | [[File:The Ward of Sheol.png|RTENOTITLE]]
| [[The Ward of Sheol]]
| +3 ML (mages and druids only)
|}
 
----
 
Back to [[Guides]].

Revision as of 13:50, 19 November 2023

Magic skill is one of the most basic and important skills available to all vocations in Medivia. It increases your Spellpower, which in turn increases the amount of damage you do with spells and runes, as well as the amount of healing you do with spells and runes.

General Information:

  • The magic skill advances when a player spends Mana points by using Spells, damage taken while using the Magic Shield spell does not count towards your magic level.
  • Druids and Mages advance the most quickly in magic level and regenerate mana most quickly.
  • Base mana regeneration speed depends on your character's Vocation and Promotion. Food is the most basic requirement for regeneration to occur, and it can only occur outside of protection zones such as depots or houses.
  • Cooked Meals, Life Rings, Rings of Healing, Rings of Purity, Big Mana Potions and equipment with Presence of Mind are the most common methods of further increasing mana regeneration.
  • Magic level provides more Spellpower than levels or stats like Intelligence, Dexterity and Strength which is why mages and druids have the highest relative spellpower total.
  • Archers advance much more slowly than mages and druids, while Knights advance at the slowest rate of all.
  • Small Explosive Rune damage is drawn mostly from magic level.
  • Only 2 items in-game can be used to increase your magic level, those are the Magic Wand and Ritual Wand obtained from the 4000 Priestess task and 4000 Necromancer Task respectively. They are technically shields with 0 defense and are thus extremely rarely used.