Guide Introduction
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Heya, few words before you start
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It's Kopek, creator of vocation guides on wiki.
Keep in mind I created these having unexperienced players in mind, under level 200.
These guides are not made to show all or even the best possibilities out there.
I tried to show a path that is both comfortable and easy to follow for a newcomer.
The game has much more to offer than stuff listed below, go explore and have fun!
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General Information
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Vocation Choice
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Archer is a distance vocation with both good physical and magic abillities.
Even that you should keep your distance, the health pool is big enough to not be scared of being hit by strong monsters.
Best choice for new players, especially for these with solo playstyle.
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Vocation Statistics
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Each level up Archer gains:
• 10 health points
• 15 mana points
• 20 oz. capacity
Health regeneration: 1 hp per 8 sec
After Promotion: 1 hp per 4 sec
Mana regeneration: 1 mana per 4 sec
After Promotion: 1 mana per 3 sec
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Pros and Cons
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Pros
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• Double the health and capacity gain per level compared to other distance vocations.
• Access to Ultimate Healing spell, that can be put on hotkey.
• Abillity to solo most of the game content.
• Elemental DoT weapons that makes hunting on lower levels fast and cheap.
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Cons
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• Requires heavy ammunition to shoot.
• Spears require picking them up after each hit.
• Lesser rune damage than the magic vocations.
• No offensive spells.
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Tips
First Promotion Benefits
Upon promotion, your character receives a new title depending on your vocation:
- Archers become 'Royal Archers'.
Upgraded Title
Upon receiving the second promotion, your character receives a new title depending on your vocation:
- Royal Archers become 'Master Archers'.
"If you want to know more about promotion: Promotion."
Spells
The whole list of Archer's spells you can find here, this is the list of the most important ones:
Equipment
Usual path of upgrading your equipment, keep in mind that sometimes you can find
Attributed items that are better than these listed below.
Attributes are luxury, not necessity. It's great to have attributes on your equipment, but getting money for runes should always be your priority.
Helmets
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Name
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Stats
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Description
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Avg. price
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Deer Hide Helmet
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Arm 3, 18 oz.
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Starter helmet
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Free
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Steel Helmet
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Arm 6, 46 oz.
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Very common item, possible to purchase from NPC Jeyden
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600gp
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Crown Helmet
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Arm 7, 29.5 oz.
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Obtainable from Noble Armor Quest (35lvl)
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2.5-3k
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Crusader Helmet
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Arm 8, 52 oz.
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Obtainable from Crusader Helmet Quest (35lvl), lighter alternative to Warrior Helmet
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6-8k
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Royal Helmet
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Arm 9, 48 oz.
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Cheap and easily obtainable compared to better helmets
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30-35k
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Demon Helmet
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Arm 10, 29.5 oz.
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Obtainable from Demon Helmet Quest, which is very hard and usually requires a team
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50k
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Helmet of the Fallen King
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Arm 13, 28.6 oz.
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Obtaintable by combining Helmet of the Fallen King with Soul Emerald, provides light.
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Armors
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Name
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Stats
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Description
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Avg. price
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Deer Hide Armor
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Arm 6, 35 oz.
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Starter armor
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Free
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Plate Armor
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Arm 10, 120 oz.
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Possible to purchase from NPC Jeyden for 1500gp.
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1k
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Blue Robe
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Arm 11, 22 oz.
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Great and basically weightless armor that can serve you for a long time.
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10-12k
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Light Armor
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Arm 12, 24 oz.
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Better version of Blue Robe, a bit more expensive and less common.
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13-20k
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Crown Armor
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Arm 13, 99 oz.
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12-14k
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Demonbone Armor
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Arm 15, 35 oz.
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2% poison damage resistance
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40-50k
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Magic Plate Armor
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Arm 17, 85 oz.
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Way to go if you often tank damage.
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200-220
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Soulstealer Armor
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Arm 17, 89 oz.
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+1 distance fighting skill
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-
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Watcher Armor
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Arm 16, 85 oz.
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+1 distance fighting, 2% poison resistance, 2% death resistance
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-
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Legs
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Name
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Stats
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Description
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Avg. price
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Deer Hide Legs
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Arm 3, 24 oz.
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Starter legs
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Free
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Plate Legs
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Arm 7, 50 oz.
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Common item purchasable from players
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500gp
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Knight Legs
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Arm 8, 70 oz.
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Alternative to lighter but more expensive Crown Legs
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5-6k
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Golden Legs
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Arm 9, 56 oz.
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More accessible and lighter than Ancient Legs
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50-60k
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Magic Plate Legs
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Arm 9, 50 oz.
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Small upgrade to Golden Legs, provides 1% fire, poison, energy and ice resistance
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120k+
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Hellforged Legs
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Arm 10, 180 oz.
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Heavy legs, provides 1% physical resistance property
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300k+
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Boots
Shields
Weapons
Crossbows
Image:
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Name:
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Attack:
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Hit% +
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Weight:
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Properties:
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Att %
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Attributes:
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Crossbow
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0
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0%
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40.0 oz.
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-
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-
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-
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Elven Crossbow
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0
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1%
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45.0 oz.
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-
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Dexterity (1), Flawless (1), Fast Hand (1%), Sharpshooter (2%), Slowing Shot (4%)
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Enhanced Crossbow
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0
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2%
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55.0 oz.
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-
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Dexterity (1), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%)
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Envenomed Crossbow
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0
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2%
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58.0 oz.
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Poison
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Dexterity (1), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%)
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Crystallized Crossbow
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0
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2%
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53.0 oz.
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Frost
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Dexterity (1), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%)
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Blazing Crossbow
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0
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2%
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58.0 oz.
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Burn
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Dexterity (1), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%)
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Ancient Crossbow
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0
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3%
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76.0 oz.
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Death
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Dexterity (2), Flawless (3), Fast Hand (3%), Sharpshooter (4%), Slowing Shot (5%)
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Meteorite Crossbow
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0
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3%
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72.0 oz.
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+2 distance fighting, Lightning Strike
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Dexterity (2), Flawless (4), Fast Hand (8%), Sharpshooter (4%)
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Shadowfall Crossbow
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2
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4%
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72.0 oz.
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+3 distance fighting, Death Strike
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Dexterity (2), Flawless (3), Fast Hand (5%), Sharpshooter (7%), Slowing Shot (5%)
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Sacred Arbalest
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2
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4%
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72.0 oz.
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+3 distance fighting, Holy Strike
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Dexterity (2), Flawless (3), Fast Hand (7%), Sharpshooter (4%), Slowing Shot (5%)
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Bolts
Image:
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Name:
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Attack:
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Weight:
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Effect:
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Bolt
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30
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0.8 oz.
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-
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Hunting Bolt
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34
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0.8 oz.
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-
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Piercing Bolt
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36
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0.8 oz.
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-
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Power Bolt
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40
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0.9 oz.
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-
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Venomshot Bolt
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31
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0.8 oz.
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Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 30, for a total of 465 poison damage.
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Bows
Image:
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Name:
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Attack:
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Hit% +
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Weight:
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Properties:
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Att %
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Attributes:
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Bow
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0
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0%
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31.0 oz.
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-
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-
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-
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Ignited Bow
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0
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0%
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34.0 oz.
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Burn
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Dexterity (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
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Hunting Bow
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0
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1%
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22.0 oz.
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-
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Dexterity (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
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Elven Bow
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0
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1%
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34.0 oz.
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-
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Dexterity (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
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Shakirian Bow
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0
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1%
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30.0 oz.
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Electrify
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Dexterity (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (4%)
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Poisoned Bow
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0
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1%
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30.0 oz.
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Poison
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Dexterity (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
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Flaming Bow
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0
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1%
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28.0 oz.
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Burn
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Dexterity (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
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Crescent Bow
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0
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2%
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25.0
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-
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Flawless (2), Dexterity (2), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (3%)
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Crystallized Bow
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0
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2%
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46.0 oz.
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Frost
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Dexterity (2), Flawless (2), Fast Hand (5%), Sharpshooter (4%), Slowing Shot (3%)
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Fiery Bow
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0
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2%
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38.0 oz.
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Burn
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Flawless (2), Dexterity (2), Fast Hand (5%), Sharpshooter (4%), Slowing Shot (3%)
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Bow of Judgement*
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0
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3%
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32.0 oz.
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+1 distance fighting, Holy Strike
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-
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-
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Vampiric Bow*
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0
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+2%, +3%*
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10.0
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+0, +1, +2* distance fighting, Drain Shot, Vampiric Shot
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Dexterity (2), Fast Hand (5%), Sharpshooter (4%), Slowing Shot (3%)
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Triangle Star Bow
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1
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3%
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19.0 oz.
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Fast Hand (5%), Holy Strike
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Dexterity (2), Flawless (2), Fast Hand (5%), Sharpshooter (4%), Slowing Shot (3%)
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Bow of the Primordial Fire*
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3
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3%
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47.0 oz.
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+1 distance fighting, Fast Hand (2%), Sharpshooter (2%), Primordial Burn, Primordial Fire Shot
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Dexterity (2), Flawless (2), Fast Hand (5%), Sharpshooter (5%), Slowing Shot (5%), Resistance (Fire, 3%)
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The Annihilator*
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5
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4%
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40.0 oz.
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+3 distance fighting, Fast Hand (10%), Piercing
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Flawless (5), Dexterity (3), Fast Hand (10%), Sharpshooter (8%)
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Arrows
Image:
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Name:
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Attack:
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Weight:
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Effect:
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Arrow
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25
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0.7 oz.
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-
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Hunting Arrow
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32
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0.7 oz.
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-
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Piercing Arrow
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34
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0.7 oz.
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-
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Burst Arrow
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-
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0.9 oz.
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Burst - deals physical damage in a 3 by 3 tile range (min dmg = 0 ; max dmg = level/3 + magLevel^(4/3)).
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Poison Arrow
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20
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0.8 oz.
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Poison - inflicts target with poison upon hit, dealing 2 damage per turn.
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Venomshot Arrow
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25
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0.7 oz.
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Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 25, for a total of 325 poison damage.
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Shakirian Arrow
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32
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0.7 oz.
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Electrify - inflicts target with electricity upon hit, dealing 20 damage per turn for 3 one second long turns, for a total of 60 energy damage.
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Quivers
Thrown Weapons
The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.
Hunting Spots
Level 11+
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Bee
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Location
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Method
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Notes
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Equip yourself in some source of light. This creature does not drop any valuable loot. This creature drops food.
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Rotworm
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Location
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Method
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Notes
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Equip yourself in some source of light. This creature drops food.
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Dwarf
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Location
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Method
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Notes
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Equip yourself in some source of light. This creature drops food.
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Level 15+
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Ghoul
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Location
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Method
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Notes
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Level 20+
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Ghoul
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Location
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Method
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Notes
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Level 30+
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Ghoul
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Location
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Method
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Notes
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Level 40+
Level 50+
Level 60+
Level 70+
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Hero
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Location
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Method
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Notes
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Level 80+
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Hero
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Location
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Method
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Notes
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Level 100+
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Hero
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Location
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Method
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Notes
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Blood Tomb
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Location
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Method
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Notes
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Extremely fast way to gain experience but in cost of low money return.
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Level 120+
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Dream Tomb
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Location
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Method
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Notes
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Extremely fast way to gain experience but in cost of low money return.
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Blood Tomb
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Location
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Method
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Notes
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Extremely fast way to gain experience but in cost of low money return.
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