Difference between revisions of "Priest of Light"

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Line 3: Line 3:
class=Human|
class=Human|
image=[[File:Priest of Light.png]]|
image=[[File:Priest of Light.png]]|
hp=4500|
hp=4,500|
exp=8000|
exp=8,000|
summon=--|
summon=--|
convince=--|
convince=--|
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walks_around=|
walks_around=|
immune_to=Fire, Poison, Holy, Lifedrain|
immune_to=Fire, Poison, Holy, Lifedrain|
neutral_to=Physical, Energy, Ice, Death|
task=1000 ([[White Light Faction|The White Light Faction]]; ''both priests and [[Priestess of Light|priestesses]] count towards this task'')|
task=1000 ([[White Light Faction|The White Light Faction]]; ''both priests and [[Priestess of Light|priestesses]] count towards this task'')|
est_max_damage=1000+ hp per turn|
est_max_damage=1000+ hp per turn|
Line 18: Line 17:
note=They keep their distance, they do not run at low HP. They can do a lot of damage very quickly.<br>Male counterpart to the [[Priestess of Light]] (same creature effectively).|
note=They keep their distance, they do not run at low HP. They can do a lot of damage very quickly.<br>Male counterpart to the [[Priestess of Light]] (same creature effectively).|
strategy=They can use their spell attacks very quickly and often deal 400-600 damage at once. <br>Mages are advised to use [[Sudden Death Rune]]s and knights should use [[Explosion]]s or teamhunt them.<br>Archers can either SD or Explo them, or duo hunt them with [[Heavy Magic Missile]]s to reduce waste.|
strategy=They can use their spell attacks very quickly and often deal 400-600 damage at once. <br>Mages are advised to use [[Sudden Death Rune]]s and knights should use [[Explosion]]s or teamhunt them.<br>Archers can either SD or Explo them, or duo hunt them with [[Heavy Magic Missile]]s to reduce waste.|
strategy_knights=|
strategy_mages=|
strategy_archers=|
skinnable=-|
location=[[White Light Sanctuary]]
location=[[White Light Sanctuary]]
|loot_very_common=[[Blank Paper]], [[Lamp|Lit Lamp]], [[Inkwell]], [[Brown Bread]], [[Ankh]]
loot_very_common<!--grey-->=[[Blank Paper]], [[Lamp|Lit Lamp]], [[Inkwell]], [[Brown Bread]], [[Ankh]]
|loot_common= 0-3 [[Small Topaz]]
|loot_common<!--white-->=0-3 [[Small Topaz]]
|loot_uncommon= 0-3 [[Talon]], [[Energy Ring]]
|loot_uncommon<!--green-->=0-3 [[Talon]], [[Energy Ring]]
|loot_semi-rare=[[Golden Armor]], [[Boots of Haste]]
|loot_semi-rare<!--blue-->=[[Golden Armor]], [[Boots of Haste]]
|loot_rare=
|loot_rare<!--purple-->=
|loot_very_rare= [[Holy Scepter]]
|loot_very_rare<!--red-->=[[Holy Scepter]]
|loot_extremely_rare= [[Dawnlight]] |
|loot_extremely_rare<!--yellow-->=[[Dawnlight]]
}}
}}

Revision as of 03:23, 13 July 2024

Priest of Light
Priest of Light.png
Heart.png Hit Points: 4,500
Xp.png Experience: 8,000
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-100), Holy Strike (100-180, quick attack), Holy Explosion (150-300, quick attack), Holy Ball (170-350), Holy Beam (300-400), Light Healing, Paralyze, Summons 0-3 Mindless Worshiper
Class:Human
Pushable:
Push Objects:✔️
Est. Max Damage:1000+ hp per turn
Immune To:Fire, Poison, Holy, Lifedrain
Sounds:"You desecrated this place!"; "Begone, heretic!"
Task:1000 (The White Light Faction; both priests and priestesses count towards this task)
Note:They keep their distance, they do not run at low HP. They can do a lot of damage very quickly.
Male counterpart to the Priestess of Light (same creature effectively).
Strategy:They can use their spell attacks very quickly and often deal 400-600 damage at once.
Mages are advised to use Sudden Death Runes and knights should use Explosions or teamhunt them.
Archers can either SD or Explo them, or duo hunt them with Heavy Magic Missiles to reduce waste.
Loot:
Common 0-3 Small Topaz
Uncommon 0-3 Talon, Energy Ring
Semi-Rare Golden Armor, Boots of Haste
Very Rare Holy Scepter
Extremely Rare Dawnlight
Location:White Light Sanctuary loot_very_common=Blank Paper, Lit Lamp, Inkwell, Brown Bread, Ankh

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