Difference between revisions of "Shields"
m (Text replacement - "Vast Grip" to "Strength") |
m (Text replacement - "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second...) |
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| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 4%)</small>,<br> [[Attributes#Guardian|{{#tip-text: Guardian | Increases your blocking skill.}}]] <small>(6)</small>,<br> [[Attributes#Fortified|{{#tip-text: Fortified | Increases item's defense value.}}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 4%)</small>,<br> [[Attributes#Guardian|{{#tip-text: Guardian | Increases your blocking skill.}}]] <small>(6)</small>,<br> [[Attributes#Fortified|{{#tip-text: Fortified | Increases item's defense value.}}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(1)</small>,<br> [[Attributes#Lightning Rod|{{#tip-text: Lightning Rod | 4% chance to fully block an energy attack. }}]],<br> [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small> | |||
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| style="text-align: center" | [[File:Shield of unseen forces.png|Shield of Unseen Forces]] | | style="text-align: center" | [[File:Shield of unseen forces.png|Shield of Unseen Forces]] | ||
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shard_2=0.08| | shard_2=0.08| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(5)</small> | |||
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| style="text-align: center" | [[File:Tome of Shadows.png|Tome of Shadows]] | | style="text-align: center" | [[File:Tome of Shadows.png|Tome of Shadows]] | ||
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shard_3=0.11| | shard_3=0.11| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>,<br> [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(6)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small> | |||
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| style="text-align: center" | [[File:The Ward of Sheol.png]] | | style="text-align: center" | [[File:The Ward of Sheol.png]] | ||
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shard_4=0.11| | shard_4=0.11| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] <small>(2)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(7)</small>, <br>[[Attributes#Elemental Warding|{{#tip-text: Elemental Warding | X% chance to fully block an elemental attack (energy, fire, poison and ice). Only can be used by mages and druids. }}]]</br> <small>(4%)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small> | |||
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Back to [[Items]]. | Back to [[Items]]. |
Revision as of 17:14, 31 March 2024
Shields are used by almost everyone in Medivia. They are the primary damage reduction source for most knights and mages who don't use two-handed weaponry.
Carrying a shield allows you to greatly reduce physical damage from Creatures or other players (excluding distance weapon/ammunition attacks from archer players, as they pierce shields), using your shield will result in advancing your Blocking skill and thus your damage reduction over time.
The strongest known obtainable shield on Medivia is the Ward of Oblivion, followed by the Chaos Shield and Flaming Aegis, although The Ward of Sheol may be more useful in certain situations.
This page will split shields into different categories depending on whether they give Strength or Intelligence. However, any vocation can use any shield (except the Ward of Oblivion which can only be used by knights), they will just not benefit from the vocation-specific properties and attributes. There are currently no shields that give Dexterity. Most stronger shields can be enchanted or looted with Attributes, some have special inherent Properties.
To find more info on shields, blocking and formulas, take a look at the Blocking and Armor page.
Non-specific Shields
Image: | Name: | Defense: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|
Unknown Shield | - | - | - | - | - | |
Broken Great Shield | 3 | 80.0 oz | - | - | - | |
Wooden Shield | 14 | 40.0 oz | - | - | - | |
Studded Shield | 15 | 59.0 oz | - | - | - | |
Brass Shield | 16 | 60.0 oz | - | - | - | |
Plate Shield | 17 | 65.0 oz | - | - | - | |
Black Shield | 18 | 42.0 oz | - | - | - | |
Copper Shield | 19 | 63.0 oz | - | - | - | |
Bone Shield | 20 | 55.0 oz | - | Guardian (1), Fortified (1), Block (1%) | ||
Steel Shield | 21 | 69.0 oz | - | Guardian (1), Fortified (1), Block (1%) | ||
Cowhide Shield | 22 | 37.0 oz | - | - | - | |
Viking Shield | 22 | 66.0 oz | - | - | - | |
Steel Buckler | 22 | 33.0 oz | - | - | - | |
Battle Shield | 23 | 62.0 oz | - | - | - | |
Dark Shield | 25 | 52.0 oz. | - | - | - | |
Scarab Shield | 25 | 47.0 oz | - | - | - | |
Dwarven Shield | 26 | 55.0 oz | - | - | - | |
Ancient Shield | 27 | 61.0 oz | - | - | - | |
Rose Shield | 27 | 52.0 oz | - | - | - | |
Watcher Shield | 28 | 47.0 oz | - | Resistance (Poison, 1%), Guardian (1), Fortified (?), Reflect (2%) | ||
Elephant Shield | 29 | 50.0 oz | - | Vitality (5/4/3), Guardian (1), Fortified (?), Block (1%) | ||
Nether Shield | 29 | 40.0 oz | - | Resistance (Poison, 2%), Guardian (2), Fortified (2), Reflect (2%) | ||
Shakirian Shield | 29 | 48.0 oz | - | Resistance (Energy, 2%), Guardian (2), Fortified (1), Reflect (2%) | ||
Guardian Shield | 30 | 55.0 oz | - | Vitality (10/8/5), Guardian (2), Fortified (1), Block (1%) | ||
Dragon Shield | 31 | 60.0 oz | - | Resistance (Fire, 1%), Guardian (2), Fortified (1), Reflect (1%) | ||
Imperial Soldier Shield | 31 | 80.0 oz | - | Vitality (15/12/8), Guardian (2), Fortified (1), Block (2%) | ||
Rogue Shield | 32 | 62.0 oz | - | Vitality (40/30/20), Guardian (5), Fortified (2), Reflect (4%) | ||
The Bastion of Light | 41 | - | - | - | - |
Strength Shields
Intelligence Shields
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