Difference between revisions of "Lucindel Elf Spawn"
From Medivia Online Wiki
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== Cave Layout == | == Cave Layout == | ||
Both of the floors inside the cave with monster spawns. The exit is at the red arrow on the top floor.<br> | Both of the floors inside the cave with monster spawns. The exit is at the red arrow on the top floor.<br> | ||
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<big>'''''Bottom Floor'''''</big> | <big>'''''Bottom Floor'''''</big> | ||
[[File:Elf_Spawn_Bottom_Floor.png]] | [[File:Elf_Spawn_Bottom_Floor.png]] | ||
NOTE: the cave layout is still much the same, but there are less (or no?) sharpshooters and swordsmasters than shown here. |
Revision as of 05:07, 10 May 2021
Lucindel Elf Spawn | |
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Great elf spawn with all different kinds of elves. Also nice because it is close to town! | |
Recommended Level: | Top Floor/Bottom Floor Mages - 30+/60+ |
Loot: | Top Floor - Bad --
Bottom Floor - Good -- |
Experience: | Both Floors - Good |
Location: | Behind the Royal Castle in Lucindel |
Be prepared to face: | Elf Elf Scout Elf Arcanist Elf Guardian Elf Sharpshooter Elf Swordmaster |
Strategy: | Top floor - There is a couple of Elf Guardians, they can hit pretty hard! Try to keep your distance if possible.
Bottom floor - Watch out for getting multiple Elf Swordmasters on you! They attack twice a turn and can hit very hard, they can also haste making it hard to run from them. |
Notes: | When entering, you will fall down a hole with no way up, proceed to the red arrow on the image of the top floor to leave again. Elf Sharpshooters drop a lot of hunting arrows, rangers can hunt here for a very extended amount of time compared to other places. |
Tasks
You can do a lot of tasks here! Here is a list of all of them.
Name | Amount | Task | Reward | |
1000 | The Orc Faction | 70,000 XP | ||
400 | Experience Tasks | 60,000 XP | ||
500 | Item Tasks | Frozen Starlight | ||
750 | The Orc Faction | 80,000 XP | ||
500 | The Orc Faction | 90,000 XP | ||
250 | The Orc Faction | 100,000 XP |
Cave Layout
Both of the floors inside the cave with monster spawns. The exit is at the red arrow on the top floor.
NOTE: the cave layout is still much the same, but there are less (or no?) sharpshooters and swordsmasters than shown here.