Difference between revisions of "Priest of Light"

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m (Text replacement - "warrior" to "knight")
 
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summon=--|
summon=--|
convince=--|
convince=--|
abilities=Holy Strike (100-180), Holy Explosion (230-350), Holy Ball (170-280), Holy Beam (300-400), Light Healing, Paralyze, Summons 0-3 [[Mindless Worshipper]]|
abilities=Melee (0-100), Holy Strike (100-180, ''quick attack''), Holy Explosion (150-300, ''quick attack''), Holy Ball (170-350), Holy Beam (300-400), Light Healing, Paralyze, Summons 0-3 [[Mindless Worshiper]]|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
walks_around=|
walks_around=|
immune_to=Fire|
immune_to=Fire, Poison, Holy|
neutral_to=Energy, Ice, Physical|
neutral_to=Physical, Energy, Ice, Death|
task=1000 ([[White Light Faction|The White Light Faction]]; ''both priests and [[Priestess of Light|priestesses]] count towards this task'')|
task=1000 ([[White Light Faction|The White Light Faction]]; ''both priests and [[Priestess of Light|priestesses]] count towards this task'')|
est_max_damage=1000+ hp per turn|
est_max_damage=1000+ hp per turn|
sounds=|
sounds="You desecrated this place!"; "Begone, heretic!"|
note=They keep their distance, similar in strength to [[Warlock]]s.<br>Male counterpart to the [[Priestess of Light]] (same creature effectively).|
note=They keep their distance, they do not run at low HP. They can do a lot of damage very quickly.<br>Male counterpart to the [[Priestess of Light]] (same creature effectively).|
strategy=|
strategy=They can use their spell attacks very quickly and often deal 400-600 damage at once. <br>Mages are advised to use [[Sudden Death Rune]]s and knights should use [[Explosion]]s or teamhunt them.<br>Archers can either SD or Explo them, or duo hunt them with [[Heavy Magic Missile]]s to reduce waste.|
strategy_warriors=|
strategy_knights=|
strategy_mages=|
strategy_mages=|
strategy_scouts=|
strategy_archers=|
skinnable=-|
skinnable=-|
location=[[White Light Sanctuary]]|
location=[[White Light Sanctuary]]|
loot=0-? [[Gold Coin]], 0-3 [[Roll]], [[Bread]], [[Blank Paper]], [[Inkwell]], [[Lamp|Lit Lamp]], [[Ankh]], 0-3? [[Talon]], 0-3 [[Small Topaz]], [[Golden Armor]] (rare), [[Boots of Haste]] (rare), [[Holy Scepter]] (very rare), [[Dawnlight]] (extremely rare)|
loot=[[Brown Bread]], [[Blank Paper]], [[Inkwell]], [[Lamp|Lit Lamp]], [[Ankh]], 0-3 [[Talon]], 0-3 [[Small Topaz]], [[Energy Ring]], [[Golden Armor]] (rare), [[Boots of Haste]] (rare), [[Holy Scepter]] (very rare), [[Dawnlight]] (extremely rare)|
}}
}}

Latest revision as of 22:47, 4 February 2022

Priest of Light
Priest of Light.png
Heart.png Hit Points: 4500
Xp.png Experience: 8000
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-100), Holy Strike (100-180, quick attack), Holy Explosion (150-300, quick attack), Holy Ball (170-350), Holy Beam (300-400), Light Healing, Paralyze, Summons 0-3 Mindless Worshiper
Pushable:
Push Objects:✔️
Est. Max Damage:1000+ hp per turn
Immune To:Fire, Poison, Holy
Neutral To:Physical, Energy, Ice, Death
Sounds:"You desecrated this place!"; "Begone, heretic!"
Task:1000 (The White Light Faction; both priests and priestesses count towards this task)
Note:They keep their distance, they do not run at low HP. They can do a lot of damage very quickly.
Male counterpart to the Priestess of Light (same creature effectively).
Strategy:They can use their spell attacks very quickly and often deal 400-600 damage at once.
Mages are advised to use Sudden Death Runes and knights should use Explosions or teamhunt them.
Archers can either SD or Explo them, or duo hunt them with Heavy Magic Missiles to reduce waste.
Loot:Brown Bread, Blank Paper, Inkwell, Lit Lamp, Ankh, 0-3 Talon, 0-3 Small Topaz, Energy Ring, Golden Armor (rare), Boots of Haste (rare), Holy Scepter (very rare), Dawnlight (extremely rare)
Skinnable:-
Location:White Light Sanctuary

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