Dwarf Geomancer  | Hit Points: 380
Experience: 490
Summon: --
Convince: -- |
Abilities: | Melee (0-100), Manadrain (49-80), Ranged (Stone) (50-110), Fast Self Healing |
Class: | Humanoid (Dwarf) |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 220+ |
Immune To: | Fire, Poison |
Sounds: | "Earth is the strongest element."; "Dust to dust.". |
Task: | 1000 (Item Tasks) |
Note: | A good creature for Archers to train on, simply corner one at the Triangle Tower, Cirone Dwarf Mine or the Dragoneaters Hideout and use Wooden Spears on full defense while using UH's to heal yourself (they don't do too much damage). A good set, shield and level 100+ are recommended to train this way. Dwarf Geomancers heal very often. |
Strategy: | Knights | With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner and melee them to death, before they run into a bunch of other creatures. | Mages and Druids | Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong manadrain. | Archers | It's recommended to use bolts and hmms or SD's at a low level, because they heal very often. | |
---|
Loot: | Very Common |  | Common |  | Uncommon |  | Semi-Rare |  | Very Rare |  | |
---|
Skinnable: | Dwarf Beard with  |
Location: | Cirone Dwarf Mine, Dwarf Hell Quest |