Difference between revisions of "Archlight Wand"

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category=Wands & Staves|
category=Wands & Staves|
name=Archlight Wand|
name=Archlight Wand|
article=an|
image=[[File:Archlight_Wand.png]]|
image=[[File:Archlight_Wand.png]]|
hands=1|
hands=1|
def=11|
def=11|
properties=+1 [[Properties#Magic Level|Magic Level]]|
pattributes={{Attributes|
pattributes|
name_1=Intelligence (14)|
large_1=20.16|
small_1=1.34|
shard_1=0.26|
name_2=Presence of Mind (1)|
large_2=16.66|
small_2=1.11|
shard_2=0.22|
name_3=Resistance (Ice, 2%)|
large_3=21.42|
small_3=1.42|
shard_3=0.28|
}} [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (14), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%)|
item_rank={{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11)|
weight=31.0|
weight=31.0|
enchantable=y|
mlreq=60|
charges=10000|
usecharges=6|
effect=Deals 90-120~ ice damage on hit and inflicts a freezing effect, shortly locking your target in place.|
loot_value=Negotiable gp.|
loot_value=Negotiable gp.|
dropped_by=[[Frost Maiden]]|
sell_to_falcon=[[Gramol]] (92,000 gp; only after completing the [[The Explorers Guild]])|
note=Can be used to cast [[Small Explosive Rune]]s with a single target effect.<br>One of most powerful one-handed wands before [[Doomcaller]]}}
sell_to_abukir=[[Wulkan]] (92,000 gp; only after completing the [[Helping a friend Wulkan Quest]])|
dropped_by=[[Frostmaiden]]|
note=Can be used both as an "attack" wand which deals damage from its own source as well as to cast [[Small Explosive Rune]]s (with a single target effect).<br>One of most powerful one-handed wands before [[Doomcaller]].}}

Revision as of 21:04, 13 June 2024

Archlight Wand.png
You see an Archlight Wand (Def:11). 
It weighs 31.0 oz.
Item Rank:330
Properties:Intelligence (11)
Possible
Attributes:
Intelligence (14), Presence of Mind (1), Resistance (Ice, 2%)
Effect:Deals 90-120~ ice damage on hit and inflicts a freezing effect, shortly locking your target in place.
Def:11
Magic Level
required:
60
Charges:10000
Charges
per hit:
6
Weight:31.0 oz
Hands:One-handed.
Dropped by:Frostmaiden
Buy from:Players only.
Sell to:
AbukirWulkan (92,000 gp; only after completing the Helping a friend Wulkan Quest)
FalconGramol (92,000 gp; only after completing the The Explorers Guild)
Note:Can be used both as an "attack" wand which deals damage from its own source as well as to cast Small Explosive Runes (with a single target effect).
One of most powerful one-handed wands before Doomcaller.

Go back to Wands & Staves.