Difference between revisions of "Archlight Wand"
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m (Text replacement - "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second...) |
m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, y...) |
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small_3=1.42| | small_3=1.42| | ||
shard_3=0.28| | shard_3=0.28| | ||
}} [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (14), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns | }} [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (14), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. | Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; a arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%)| | ||
item_rank={{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}| | item_rank={{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}| | ||
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11)| | properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11)| |
Revision as of 17:27, 31 March 2024
You see an Archlight Wand (Def:11). It weighs 31.0 oz. |
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Item Rank: | 330 | ||||
Properties: | Intelligence (11) | ||||
Possible Attributes: | Intelligence (14), Presence of Mind (1), Resistance (Ice, 2%) | ||||
Effect: | Deals 90-120~ ice damage on hit and inflicts a freezing effect, shortly locking your target in place. | ||||
Def: | 11 | ||||
Magic Level required: | 60 | ||||
Charges: | 10000 | ||||
Charges per hit: | 6 | ||||
Weight: | 31.0 oz | ||||
Hands: | One-handed. | ||||
Dropped by: | Frostmaiden | ||||
Buy from: | Players only. | ||||
Sell to: |
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Note: | Can be used both as an "attack" wand which deals damage from its own source as well as to cast Small Explosive Runes (with a single target effect). One of most powerful one-handed wands before Doomcaller. |