Difference between revisions of "Armors"
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| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] | ||
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| style="text-align: center" | [[File:Arcane Robe.png]] | | style="text-align: center" | [[File:Arcane Robe.png]] |
Revision as of 17:09, 10 January 2023
Armors are an essential part of any player's equipment, much like Helmets, Legs and Boots they usually provide some armor.
Some commonly used armors among mid levels are the Blue Robe, Dragon Scale Mail, Magic Plate Armor. The highest armor rating armors in-game are the Hellforged Armor, Umbral Platemail and Angelic Platemail. These 3 when enchanted are the most powerful damage reduction armors, the hellforged being the most widely useful and the other two suited for specific hunting areas. The strongest offensive mage armors are the Pharaoh Robe and Umbral Robe. The strongest offensive archer armors are the Angelic Plate Armor and Umbral Plate Armor, but distance skill attributes aren't realistically useful so a defensive armor may be a better choice in many cases, although the speed attributes and properties these armors offer are very beneficial.
Most stronger armors can be enchanted or looted with Attributes, some have special inherent Properties.
For more information about how armor and damage reduction works, take a look at Shielding and Armor.
Back to Items.