Difference between revisions of "Holy Sentinel"

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push_objects=y|
push_objects=y|
walks_around=|
walks_around=|
immune_to=Fire, Energy, Poison|
immune_to=Fire, Energy, Poison, Holy|
neutral_to=Physical, Ice|
neutral_to=Physical, Ice|
task=400 ([[White Light Faction]])|
task=400 ([[White Light Faction]])|

Revision as of 03:24, 3 January 2022

Holy Sentinel
Holy Sentinel.png
Heart.png Hit Points: 37000~
Xp.png Experience: 43600
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-2350), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (800-1800+ if diagonal; 1600-3600+ if straight next to sentinel), Strong Paralyze
Pushable:
Push Objects:✔️
Est. Max Damage:5500+ hp per turn
Immune To:Fire, Energy, Poison, Holy
Neutral To:Physical, Ice
Task:400 (White Light Faction)
Note:Warriors whose strength and might stretch to extreme lengths. Not to be taken lightly, they are more powerful than even Undead Dragons.
Strategy:A blocker of over level 330 is recommended, and even they may get combod down (healer recommended). Shooters should SD the sentinel down as quickly as possible.
Loot:0-300? Gold Coin, Ankh, Plate Armor, Silver Dagger, Gold Ring, Tower Shield, Bright Sword, 1-3 Small Diamond, Boots of Haste (rare), Elite Knight Helmet (rare), Elite Knight Legs (rare), Dawnlight (extremely rare), Angelic Boots (extremely rare), Angelic Helmet (extremely rare), Angelic Platemail (extremely rare)
Location:White Light Sanctuary

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