Holy Sentinel
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Revision as of 03:24, 3 January 2022 by Fred Beron (talk | contribs)
Hit Points: 37000~ Experience: 43600 Summon: -- Convince: -- | |
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Abilities: | Melee (0-2350), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (800-1800+ if diagonal; 1600-3600+ if straight next to sentinel), Strong Paralyze |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 5500+ hp per turn |
Immune To: | Fire, Energy, Poison, Holy |
Neutral To: | Physical, Ice |
Task: | 400 (White Light Faction) |
Note: | Warriors whose strength and might stretch to extreme lengths. Not to be taken lightly, they are more powerful than even Undead Dragons. |
Strategy: | A blocker of over level 330 is recommended, and even they may get combod down (healer recommended). Shooters should SD the sentinel down as quickly as possible. |
Loot: | 0-300? Gold Coin, Ankh, Plate Armor, Silver Dagger, Gold Ring, Tower Shield, Bright Sword, 1-3 Small Diamond, Boots of Haste (rare), Elite Knight Helmet (rare), Elite Knight Legs (rare), Dawnlight (extremely rare), Angelic Boots (extremely rare), Angelic Helmet (extremely rare), Angelic Platemail (extremely rare) |
Location: | White Light Sanctuary |
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