Difference between revisions of "The Plaguebringers of Abukir"

From Medivia Online Wiki
(Lots of info added)
(Some more stuff)
Line 74: Line 74:
*[[Media:Energysealmap.png|Seal Map]] - [https://www.youtube.com/watch?v=tnjN-TTE-U8 Video]
*[[Media:Energysealmap.png|Seal Map]] - [https://www.youtube.com/watch?v=tnjN-TTE-U8 Video]
<br />
<br />
The Energy Seal is full of [[Warlock]]s and [[Unstable Electricity]]. The Warlocks go invisible often and have a lot of room to run and hide while shooting the team, while the Unstable Electricity requires coordinated damage in a small time frame before they heal right back to full health.
To pass this seal easily without simply being high level, requires a leader to coordinate the team well - to lead them on the correct path, combo the Unstable Electricity efficiently, and to leave no Warlock untouched.
<br />
The fight with Tempestas is one of the more difficult ones of this quest. There are 2 reasons for this:
*Every second there will be a line of energy along the axis of both an X coordinate and a Y coordinate. Considering the arena is a 15x15 grid, you have about a 13% to get hit for 350 energy damage, each second. This means there is a 0.45% to double hit a specific sqm for 700 damage. Keep in mind this chance is for any individual sqm, and the more sqms your team takes up the higher the chance of someone taking the combo.
*Tempestas himself can deal a significant combo (5000+). It is highly unlikely for him to use all of his abilities together, and even more unlikely for them to all hit for their upper range of damage, but it is possible and you need to prepare for such a time with as much energy resistance as you can. Block him [[Media:Tempestasspot.png|here]], stepping on either the red or green tiles, going diagonal to the yellow, then going diagonal again to the opposite tile. This will make him face either up or down so his beam cannot hit the shooters as well as keeping him in a position that if he changes target he'll be forced to go diagonal and take longer.
<br />
<br />
'''Quest Service Help'''<br />
'''Quest Service Help'''<br />
The seal isn't particularly dangerous for people to help shoot here and there, just mind the invisible [[Warlock]]s and [[Unstable Electricity]]'s aoe damage and fast movement speed. When inside [[Tempestas]]' chamber, it is easiest to keep the shooters stacked on the teleport and have someone use [[Mass Healing]] to keep them alive when the stack gets hit. As each hit will deal 350 energy damage and it's possible to be hit from both the X and Y axis, low level mages can instantly die in an unlucky combo for 700 damage. If you don't have much firepower, give them a [[Might Ring]] and [[Strange Talisman]] to survive, otherwise just let them use [[Mana Shield]] and pray the boss dies first.
The seal isn't particularly dangerous for people to help shoot here and there, just mind the invisible [[Warlock]]s and [[Unstable Electricity]]'s aoe damage and fast movement speed. When inside [[Tempestas]]' chamber, it is easiest to keep the shooters stacked on the teleport and have someone use [[Mass Healing]] to keep them alive when the stack gets hit. As each hit will deal 350 energy damage and it's possible to be hit from both the X and Y axis, low level mages can instantly die in an unlucky combo for 700 damage. If you don't have much firepower, give them a [[Might Ring]] and [[Strange Talisman]] to survive, otherwise just let them use [[Magic Shield]] and pray the boss dies first.
<br />
<br />
=='''Death Seal & Mortem'''==
=='''Death Seal & Mortem'''==

Revision as of 11:22, 4 June 2024

Mortem.png The Plaguebringers of Abukir Quest
Reward: For everyone: Quicksand Boots and an Ancient Backpack.
Choice between one of three items: Soul Emerald, Ancient Crossbow and Magician's Staff.
Location: Abukir.
Level required: 100+ (minimum), 150+ recommended
Be prepared to face: Chimera, Undead Dragon, Abomination, Wight, Manticore, Banshee, Lich, Shattered Soul, Priestess, Necromancer, Fire Elemental, Fire Devil, Revenant, Mons, Ignis, Harenam, Suffocent, Terraemotus, Tempestas, Mortem.
Legend: The Gods of Abukir have been causing misery and destruction on the people of Abukir for too long. It's time to put a stop to their reign of terror.
Method:
32px-Important Icon.png This article may contain quest spoiling information!

Video of the quest

Requirements


Route to PoA area and entrance part


You will require Key 7009 and Key 7010 although you can obtain them inside of PoA itself.

Mountain Seal & Mons


Fire Seal & Ignis


Sand Seal & Harenam



Tar Seal & Suffocent


The constant natural Tar Monstrosities can make it difficult unless you have a mage prepared to wave them. There are also many Tar Priests although they are simpler to deal with. There are not any surprises in this seal, simply clear it room by room, hit the levers, and keep moving forward.

If you are following the seal map above, the following areas are usually where people have the most difficulty due to many Tar Priests: 7, 9, 10.

Suffocent is considered one of the easier bosses as long as you have a mage to wave the blocker and kill the monstrosities when they become too much.


Quest Service Help
Keep the shooters stacked on the teleport instead of spreading around. If the blocker is in a vertical line from the stacked shooters, the boss will be in range for them to shoot and the blocker in a good position.

Earth Seal & Terraemotus


This seal is a giant maze with invisible teleporters spread all over it. There are high amounts of Colossal Beasts and Ancient Scarabs with extremely high respawn rates. If you get lost, split up, or take your time, you will find yourself easily being overwhelmed by them. The Colossal Beasts are similar to Titans but just generally stronger and with the ability to heal themselves.

Terraemotus himself is fairly easy - provided you follow 2 simple rules: 1. Make sure the blocker is in a good position to keep agro of the boss but also not become surrounded by his summons and take extra damage. 2. Keep shooters away from the boss' aoe damage Keeping those in mind, he does not have high combos like some of the other seal bosses have, just a lot of health to power through.


Quest Service Help
Place gold coins where players should follow to keep them on the right track. In the boss fight use more gold coins, or poison/fire/energy bombs (to prevent pushing) to keep shooters out of the range of his aoe.


Energy Seal & Tempestas


The Energy Seal is full of Warlocks and Unstable Electricity. The Warlocks go invisible often and have a lot of room to run and hide while shooting the team, while the Unstable Electricity requires coordinated damage in a small time frame before they heal right back to full health.

To pass this seal easily without simply being high level, requires a leader to coordinate the team well - to lead them on the correct path, combo the Unstable Electricity efficiently, and to leave no Warlock untouched.
The fight with Tempestas is one of the more difficult ones of this quest. There are 2 reasons for this:

  • Every second there will be a line of energy along the axis of both an X coordinate and a Y coordinate. Considering the arena is a 15x15 grid, you have about a 13% to get hit for 350 energy damage, each second. This means there is a 0.45% to double hit a specific sqm for 700 damage. Keep in mind this chance is for any individual sqm, and the more sqms your team takes up the higher the chance of someone taking the combo.
  • Tempestas himself can deal a significant combo (5000+). It is highly unlikely for him to use all of his abilities together, and even more unlikely for them to all hit for their upper range of damage, but it is possible and you need to prepare for such a time with as much energy resistance as you can. Block him here, stepping on either the red or green tiles, going diagonal to the yellow, then going diagonal again to the opposite tile. This will make him face either up or down so his beam cannot hit the shooters as well as keeping him in a position that if he changes target he'll be forced to go diagonal and take longer.


Quest Service Help
The seal isn't particularly dangerous for people to help shoot here and there, just mind the invisible Warlocks and Unstable Electricity's aoe damage and fast movement speed. When inside Tempestas' chamber, it is easiest to keep the shooters stacked on the teleport and have someone use Mass Healing to keep them alive when the stack gets hit. As each hit will deal 350 energy damage and it's possible to be hit from both the X and Y axis, low level mages can instantly die in an unlucky combo for 700 damage. If you don't have much firepower, give them a Might Ring and Strange Talisman to survive, otherwise just let them use Magic Shield and pray the boss dies first.

Death Seal & Mortem

In order to enter this seal you must have completed the previous 6 seals. This doesn't need to be on the same day, just that at some point you need to have completed the other seals.
To enter Mortem's chamber you must open the 10 graves (5 on the left side, 5 on the right side) littered around the map. By clicking on each grave, 5-6 monsters will spawn from this list:

It's likely that you could find up to 3 of anything on this list, but this is what I have found personally.

Once all the graves have been opened, the teleporter in the center of the north will open up. Mortem doesn't have any crazy mechanics; he has a large aoe similar to that of Terraemotus or Mons, and he summons various creatures. If you're particularly worried of his damage, kill the Wights he summons.

Quest Service Help
Keep low levels by the entrance of the seal while a team goes around opening the graves. When you're ready to enter Mortem's chamber guide them north to the teleporter. In the boss fight, use fire/poison/energy bombs to signal where Mortem's aoe damage can hit to prevent low levels getting too close.

Reward Room

Upon leaving Mortem's chamber you will find yourself in the reward room. You can take both of the top two items (Quicksand Boots and Ancient Backpack), but must choose only one of the below three items (Soul Emerald, Ancient Crossbow and Magician's Staff).


Go back to Quests.