Difference between revisions of "White Light Faction"
From Medivia Online Wiki
m |
|||
Line 5: | Line 5: | ||
reward=5,500,000+ Experience Points; [[Outfits|Sentinel Outfit]]; ???| | reward=5,500,000+ Experience Points; [[Outfits|Sentinel Outfit]]; ???| | ||
location=All over Medivia| | location=All over Medivia| | ||
level=0 (300+ recommended)| | level=0; 100 required for Archbishop fight (300+ recommended)| | ||
monsters=[[Old Skeleton]], [[Mindless Worshiper]], [[Priest of Light]], [[Priestess of Light]], [[Holy Sentinel]], [[Icon of Light]], [[Archbishop Zorbar]], [[Shadow]], [[Chaos Fiend]], [[Plant Devourer]], [[Chaos Worshiper]], [[Shadow Guard]], [[Ritualist]], [[Tenebraex]] | | monsters=[[Old Skeleton]], [[Mindless Worshiper]], [[Priest of Light]], [[Priestess of Light]], [[Holy Sentinel]], [[Icon of Light]], [[Archbishop Zorbar]], [[Shadow]], [[Chaos Fiend]], [[Plant Devourer]], [[Chaos Worshiper]], [[Shadow Guard]], [[Ritualist]], [[Tenebraex]] | | ||
legend=...| | legend=...| | ||
Line 95: | Line 95: | ||
*It's time for a boss fight! Gather a huge team and face [[Archbishop Zorbar]]. | *It's time for a boss fight! Gather a huge team and face [[Archbishop Zorbar]]. | ||
*The one on this mission must speak to the Archbishop to start the fight. | *The one on this mission must speak to the Archbishop to start the fight. | ||
*'''You can participate in the fight and reward without having any progress within the faction, but level 100 is required or you will not be teleported into the fight.''' | |||
*'''Note:''' You won't be able to leave the room until the fight is done, either by the Archbishop being defeated or the mission host dying.<br><br> | *'''Note:''' You won't be able to leave the room until the fight is done, either by the Archbishop being defeated or the mission host dying.<br><br> | ||
*'''5''' [[Holy Sentinel]]s will spawn, 1 by 1 with about 10 seconds inbetween each spawn. | *'''5''' [[Holy Sentinel]]s will spawn, 1 by 1 with about 10 seconds inbetween each spawn. | ||
*The Archbishop himself is insanely dangerous, it is recommended for the blockers to be extremely high-leveled (400-450+) and have multiple healers. The blockers should use highly protective equipment with [[Properties]] and [[Attributes]], it may also be smart to use a [[Blessed Amulet]] as well as [[Exquisite Barbel Feast]]s for their 10 seconds of 25% damage reduction (at least for the ''final incantation''), as well as druids' [[Staff of the Primordial Fire]] active effect which reduces incoming damage by 10% for 1 minute. | *The Archbishop himself is insanely dangerous, it is recommended for the blockers to be extremely high-leveled (400-450+) and have multiple healers. The blockers should use highly protective equipment with [[Properties]] and [[Attributes]], it may also be smart to use a [[Blessed Amulet]] as well as [[Exquisite Barbel Feast]]s for their 10 seconds of 25% damage reduction (at least for the ''final incantation''), as well as druids' [[Staff of the Primordial Fire]] active effect which reduces incoming damage by 10% for 1 minute. | ||
*He can be lured to one of the south corners of the cathedral where he can then be trapped by 2 blockers next to pillars. | *He can be lured to one of the south corners of the cathedral where he can then be trapped by 2 blockers next to pillars. | ||
*'''He | *'''He can randomly disappear and reappear somewhere inside the room several times during the battle!''' | ||
*All shooters should be highly aware of the bishop's attacks ('''which can easily prove fatal'''): the ''Holy Smite'' random "announced" | *All shooters should be highly aware of the bishop's attacks ('''which can easily prove fatal'''): the ''Holy Smite'' random attacks some of which are completely random while some are "announced" as shown below, and the ''Final Incantation'' ultimate spell. It is highly recommended that everyone try very hard to avoid attacks and mages use [[Magic Shield]] (he also "teleports" around the room").''<br><br> | ||
'''List of currently known Archbishop abilities:'''<br> | '''List of currently known Archbishop abilities:'''<br> | ||
*Holy Explosion - 100-500~ damage (''targeted +/[[Explosion]] shaped spell'')<br> | *Holy Explosion - 100-500~ damage (''targeted +/[[Explosion]] shaped spell'')<br> | ||
*Holy Wave - 900~ damage (''a simple 1 tile wide wave/beam'')<br> | *Holy Wave - 900~ damage (''a simple 1 tile wide wave/beam'')<br> | ||
*Holy Smite - | *Holy Smite (announced) - 1500-3500+ damage (''randomly appearing [[Explosion]]-shaped attacks'')<br>[[File:Holy Storm warning.gif]] | ||
*Holy Smite - 700-2000? damage (''randomly appearing [[Explosion]]-shaped attacks announced by 2 smaller low-dmg attacks which come before it'') | |||
*Holy Ball - 400-750~ damage (''targeted spell with the area of effect of a [[Fireball]]'') <br> | *Holy Ball - 400-750~ damage (''targeted spell with the area of effect of a [[Fireball]]'') <br> | ||
*Holy Nova - 800-1100~ damage (''a large area of effect attack'')<br> | *Holy Nova - 800-1100~ damage (''a large area of effect attack'')<br> |
Revision as of 14:40, 14 January 2021
White Light Faction | ||
---|---|---|
Reward: | 5,500,000+ Experience Points; Sentinel Outfit; ??? | |
Location: | All over Medivia | |
Level required: | 0; 100 required for Archbishop fight (300+ recommended) | |
Be prepared to face: | Old Skeleton, Mindless Worshiper, Priest of Light, Priestess of Light, Holy Sentinel, Icon of Light, Archbishop Zorbar, Shadow, Chaos Fiend, Plant Devourer, Chaos Worshiper, Shadow Guard, Ritualist, Tenebraex | |
Legend: | ... | |
Method: | ||
Mission 1 - Initiation
Mission 2 - Clearing the cellar
Mission 3 - Purifying the corpses
Mission 4 - Collecting donations
Mission 5 - Abduction of Adam
Mission 6 - Stolen Robe
Mission 7 -Burning the crops
Mission 8 - Manuscript of Fire
Mission 9 - Infiltration
Mission 10 - Ending the Tyranny
Mission 11 - ???
List of currently known Archbishop abilities:
Thou divine Providence... Mission 12 - Aividem??
|