Difference between revisions of "Armors"
Line 569: | Line 569: | ||
shard_1=0.19| | shard_1=0.19| | ||
name_2=Intelligence (13)| | name_2=Intelligence (13)| | ||
large_2= | large_2=34.09| | ||
small_2= | small_2=2.27| | ||
shard_2=0. | shard_2=0.45| | ||
name_3=Amplify Magic Shield (8%)| | name_3=Amplify Magic Shield (8%)| | ||
large_3= | large_3=28.84| | ||
small_3= | small_3=1.92| | ||
shard_3=0. | shard_3=0.38| | ||
name_4=Mana Absorb| | name_4=Mana Absorb (10%)| | ||
large_4= | large_4=28.84| | ||
small_4=1. | small_4=1.92| | ||
shard_4=0. | shard_4=0.38| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(13)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(13)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] | ||
Line 626: | Line 626: | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Streamlined (10)| | name_1=Streamlined (10)| | ||
large_1= | large_1=22.05| | ||
small_1= | small_1=1.47| | ||
shard_1=0. | shard_1=0.29| | ||
name_2=Intelligence (15)<br>& Intellect (25)| | name_2=Intelligence (15)<br>& Intellect (25)| | ||
large_2= | large_2=20.27| | ||
small_2= | small_2=1.35| | ||
shard_2=0. | shard_2=0.27| | ||
name_3=Presence of Mind (1)| | name_3=Presence of Mind (1)| | ||
large_3=21.42| | large_3=21.42| | ||
Line 638: | Line 638: | ||
shard_3=0.28| | shard_3=0.28| | ||
name_4=Resistance (Death, 2%)| | name_4=Resistance (Death, 2%)| | ||
large_4= | large_4=18.75| | ||
small_4= | small_4=1.25| | ||
shard_4=0. | shard_4=0.25| | ||
name_5=Resistance (Energy, 2%)| | name_5=Resistance (Energy, 2%)| | ||
large_5= | large_5=18.75| | ||
small_5= | small_5=1.25| | ||
shard_5=0. | shard_5=0.25| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(10)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(15)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(25)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small> | | style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(10)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(15)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(25)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small> | ||
Line 682: | Line 682: | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Resistance (Death, 2%)| | name_1=Resistance (Death, 2%)| | ||
large_1= | large_1=17.85| | ||
small_1= | small_1=1.19| | ||
shard_1=0. | shard_1=0.23| | ||
name_2=Intelligence (17)| | name_2=Intelligence (17)| | ||
large_2= | large_2=20.16| | ||
small_2= | small_2=1.34| | ||
shard_2=0. | shard_2=0.26| | ||
name_3=Presence of Mind (2)| | name_3=Presence of Mind (2)| | ||
large_3= | large_3=6.81| | ||
small_3=0. | small_3=0.45| | ||
shard_3=0. | shard_3=0.09| | ||
name_4=Mana Absorb| | name_4=Mana Absorb (10%)| | ||
large_4= | large_4=16.66| | ||
small_4= | small_4=1.11| | ||
shard_4=0. | shard_4=0.22| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(17)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(17)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] | ||
Line 1,279: | Line 1,279: | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Resistance (Fire, 3%)| | name_1=Resistance (Fire, 3%)| | ||
large_1= | large_1=25.0| | ||
small_1= | small_1=1.66| | ||
shard_1=0. | shard_1=0.33| | ||
name_2=Superior (1)| | name_2=Superior (1)| | ||
large_2= | large_2=25.0| | ||
small_2= | small_2=1.66| | ||
shard_2=0. | shard_2=0.33| | ||
name_3=Vast Grip (13)| | name_3=Vast Grip (13)| | ||
large_3= | large_3=31.77| | ||
small_3= | small_3=2.11| | ||
shard_3=0. | shard_3=0.42| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>, <br>[[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> [[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases strength (knights only). }}]] <small>(13)</small> | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>, <br>[[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> [[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases strength (knights only). }}]] <small>(13)</small> | ||
Line 1,429: | Line 1,429: | ||
shard_4=0.06| | shard_4=0.06| | ||
name_5=Vast Grip (19)| | name_5=Vast Grip (19)| | ||
large_5=| | large_5=18.29| | ||
small_5=| | small_5=1.21| | ||
shard_5=| | shard_5=0.24| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> {[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 5%)</small> +<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>},<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(100/75/50)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Physical, 1%)</small>,<br> [[Attributes#Vast Grip|{{#tip-text: Vast Grip| Increases strength (knights only). }}]] <small>(19)</small> | | style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> {[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 5%)</small> +<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>},<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(100/75/50)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Physical, 1%)</small>,<br> [[Attributes#Vast Grip|{{#tip-text: Vast Grip| Increases strength (knights only). }}]] <small>(19)</small> |
Revision as of 00:19, 14 October 2023
Armors are an essential part of any player's equipment, much like Helmets, Legs and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split armors into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes. Some items also provide vocation-specific stats for more than one vocation (e.g. Demonbone Armor).
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.
Non-specific Armors
Image: | Name: | Arm: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|
Ball Gown | 0 | 2.0 oz | - | - | - | |
Housewife's Dress | 0 | 20.0 oz | - | - | - | |
Royal Dress | 0 | 35.0 oz | - | - | - | |
Cape | 1 | 32.0 oz | - | - | - | |
Coat | 1 | 27.0 oz | - | - | - | |
Green Christmas Sweater | 1 | 13.0 oz | - | - | - | |
Green Tunic | 1 | 9.3 oz | - | - | - | |
Jacket | 1 | 24.0 oz | - | - | - | |
Purple Christmas Sweater | 1 | 13.0 oz | - | - | - | |
Red Christmas Sweater | 1 | 13.0 oz | - | - | - | |
Simple Dress | 1 | 24.0 oz | - | - | - | |
Doublet | 2 | 25.0 oz | - | - | - | |
Red Tunic | 2 | 12.0 oz | - | - | - | |
Red Tunic | 2 | N/A oz | - | - | - | |
Leather Armor | 4 | 60.0 oz | - | - | - | |
Studded Armor | 5 | 71.0 oz | - | - | - | |
Chain Armor | 6 | 100.0 oz | - | - | - | |
Deer Hide Armor | 6 | 35.0 oz | - | - | - | |
Brass Armor | 8 | 80.0 oz | - | - | - | |
Scale Armor | 9 | 105.0 oz | - | Superior (1), Lean (-60), Streamlined (3), Fortitude (+? HP per ? ticks) | ||
Dark Armor | 10 | 120.0 oz | - | - | - | |
Plate Armor | 10 | 120.0 oz | - | - | - | |
Noble Armor | 11 | 120.0 oz | - | - | - | |
Bone Armor | 11 | 67.0 oz | - | - | - | |
Spider Silk Armor | 11 | 48.0 oz | - | Superior (3), Fortitude (+? HP per ? ticks), Streamlined (5), Vitality (40/30/20) |
Mage & Druid Armors
Knight Armors
Image: | Name: | Item rank: |
Arm: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|---|
Knight Armor | 50 | 12 | 120.0 oz | Strength (2) | Superior (2), Fortitude (+1 HP per 4 ticks), Vitality (28/21/14), Vast Grip (3) | ||
Imperial Soldier Armor | 80 | 12 | 110.0 oz | Dexterity (3), Strength (3) |
Superior (1), Fortitude (+1 HP per 12 ticks), Vitality (25/19/13), {Precise (4) + Vast Grip (4)} | ||
Unholy Plate Armor | 90 | 14 | 245.0 oz | Strength (4) | Superior (2), Resistance (Death, 3%), Lean (-50), Vast Grip (4) | ||
Golden Armor | 100 | 14 | 80.0 oz | Dexterity (4), Strength (4), Intelligence (3) |
Superior (1), Fortitude (+1 HP per 2 ticks), Lean (-30), Resistance (Energy, 2%), {Vast Grip (5) + Precise (4) + Precise (4)} | ||
Dragon Scale Mail | 110 | 15 | 114.0 oz | Strength (5) | Superior (2), Resistance (Fire, 2%), Vitality (45/34/23), Vast Grip (6) | ||
Royal Plate Armor | 120 | 15 | 90.0 oz | Strength (5) | Superior (1), Resistance (Physical, 1%), Vitality (45/34/23), Vast Grip (7) | ||
Ancient Armor | 130 | 16 | 185.0 oz | Strength (6) | Superior (1), Resistance (Physical, 1%), Vitality (50/38/25), Vast Grip (7) | ||
Skeleton Armor | 150 | 15 | 98.0 oz | Strength (6), 3% lifedrain resistance |
Superior (1), Resistance (Lifedrain, 1%), Vitality (40/30/20), Vast Grip (8) | ||
Elite Knight Armor | 180 | 16 | 112.0 oz | Strength (8) | Resistance (Physical, 1%), Superior (1), Vast Grip (9), Vitality (60/45/30) | ||
Magic Plate Armor | 200 | 17 | 85.0 oz | Dexterity (9), Strength (9) |
Superior (1), Resistance [Elements, 2%], Vitality (75/57/38), {Precise (10) + Vast Grip (10)} | ||
Revenant Armor | 200 | 15 | 123.0 oz | Strength (9), ? |
Superior (?), Resistance (Lifedrain, 1%), Vitality (40/30/20), Vast Grip (10) | ||
Demon Armor | 230 | 16 | 42.0 oz | Intelligence (10), Dexterity (10), Strength (10) |
Resistance (Fire, 3%), Superior (1), {Intelligence (12) + Precise (12) + Vast Grip (12)} | ||
Vanadinite Armor | 240 | 16 | 162.0 oz | Strength (10), 3% fire resistance |
Superior (1), Resistance (Fire, 1%), Vitality (60/45/30), Vast Grip (13) | ||
Icebound Armor | 240 | 17 | 187.0 oz | Strength (10), 3% ice resistance |
Superior (1), Resistance (Ice, 1%), Resistance (Physical, 1%), Vitality (60/45/30), Vast Grip (13) | ||
Red Scale Armor | 250 | 17 | 105.0 oz | Strength (11) | Resistance (Fire, 3%), Superior (1), Vast Grip (13) | ||
Sulphira's Scale Mail | 260 | 16 | 75.0 oz | Strength (11) | Superior (2), Resistance (Fire, 3%), Vitality (75/57/38), Dragon's Breath, Vast Grip (14) | ||
Dwarven Armor | 270 | 15 | 130.0 oz | Strength (12), 2% physical resistance |
Superior (1), Resistance (Physical, 1%), Vitality (75/57/38), Vast Grip (14) | ||
Agavan Armor | 330 | 17 | 175.0 oz | Strength (14), 2% physical resistance |
Superior (1), Resistance (Lifedrain, 1%), Resistance (Physical, 1%), Vast Grip (17) | ||
Virulent Armor | 330 | 17 | 85.0 oz | Strength (14), 4% poison resistance |
Superior (1), Resistance (Poison, 2%), Resistance (Physical, 1%), Vitality (70/53/35), Vast Grip (17) | ||
Hellforged Armor | Hellforged Armor | 350 | 18 | 270.0 oz | Strength (15), 3% physical resistance |
Superior (1), {Resistance (Fire, 5%) + Resistance (Death, 3%)}, Vitality (100/75/50), Resistance (Physical, 1%), Vast Grip (19) | |
Angelic Platemail | 360 | 18 | 290.0 oz | Strength (16), 4% holy resistance, 6% lifedrain resistance |
Superior (1), Vitality (100/75/50), Fortitude (+1 HP per 3 ticks), Resistance (Holy, 4%), Resistance (Death, 3%), Vast Grip (19) | ||
Mephitic Armor | 380 | 17 | 92.0 oz | Strength (16), 4% poison resistance, 1% physical resistance |
Superior (1), Resistance (Poison, 2%), Resistance (Physical, 1%), Vitality (70/53/35), Vast Grip (20) | ||
Umbral Platemail | 400 | 18 | 165.0 oz | Strength (17), 4% death resistance, 4% curse resistance |
Superior (1), Vitality (100/75/50), Resistance (Curse, 4%), Resistance (Physical, 3%), Vast Grip (21) | ||
Armor of Suffering | 500 | 19 | 280.0 oz | Strength (24), 3% physical resistance |
Superior (1), Vitality (110/83/55), Resistance (Physical, 2%), Resistance [Elements, 2%], Vast Grip (29) | ||
Nocturne Platemail | 600 | ? | ? oz | Strength (27), ? |
? | Strength (32), ? |
Archer Armors
Back to Items.