Difference between revisions of "Properties"

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Revision as of 19:14, 10 December 2020

Properties

Equipment items and weapons sometimes have hidden 'active' or 'passive' effects which can come in the form of damage reduction, skill bonuses, light, speed, special attacks and more.
We call these effects properties, some of them are shown in the description of the item while some are hidden and can only be discovered through testing or spoilers.
They are similar to Attributes, but differ in the way that properties are inherently part of the item (e.g. every Demonbone Armor naturally has a 2% poison resistance property), while attributes need to be added onto an item or have a chance to be on an item when looted.

Damage Reduction Properties

Damage reduction properties (or at least their numeric values) are always hidden on items and can only be discovered through testing.

Physical Resistance


Physical damage is also reduced by wearing items with the Resistance (Physical) Attribute.

Image: Name: Physical Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
Elven amulet.png Elven Amulet 5% (50 charges/hits including other elements)
File:Might Ring1.png Might Ring 20% (20 charges/hits including other elements)
Stone skin amulet.png Stone Skin Amulet 80% (5 charges/hits)
Protection amulet.png Protection Amulet 6% (200 charges/hits)
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Blessed Amulet.gif Blessed Amulet 6% (infinite; all dmg)
Hellforged legs.png Hellforged Legs 1%
Hellforged helmet.png Hellforged Helmet 2%
File:Hellforged armor.png Hellforged Armor 3%
Shield of the ancients.png Shield of the Ancients 2%

Fire Resistance


Fire damage is also reduced by wearing items with the Resistance (Fire) and Resistance (Elements) Attributes.
It can also be reduced by Druids using the Elemental Shield: Fire spell.

Image: Name: Fire Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
Elven amulet.png Elven Amulet 5% (50 charges/hits including other elements)
File:Might Ring1.png Might Ring 20% (20 charges/hits including other elements)
Dragon necklace.png Dragon Necklace 10% (200 charges/hits)
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Vanadinite Helmet.gif Vanadinite Helmet 2%
Vanadinite Legs.gif Vanadinite Legs 2%
Vanadinite Armor.gif Vanadinite Armor 4%
Sunfire robe.gif Sunfire Robe 3%
Blessed Amulet.gif Blessed Amulet 6% (infinite; all dmg)
Amulet of the Elements.gif Amulet of the Elements (infinite)
5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok

Energy Resistance


Energy damage is also reduced by wearing items with the Resistance (Energy) and Resistance (Elements) Attributes.
It can also be reduced by Druids using the Elemental Shield: Energy spell.

Image: Name: Energy Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
Elven amulet.png Elven Amulet 5% (50 charges/hits including other elements)
File:Might Ring1.png Might Ring 20% (20 charges/hits including other elements)
Strange talisman.png Strange Talisman 10% (200 charges/hits)
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Isingoma skirt.png Isingoma Skirt 1%
Isingoma robe.png Isingoma Robe 2%
Blessed Amulet.gif Blessed Amulet 6% (infinite, all dmg)
Amulet of the Elements.gif Amulet of the Elements (infinite)
5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok

Poison Resistance


Poison damage is also reduced by wearing items with the Resistance (Poison) and Resistance (Elements) Attributes.
It can also be reduced by Druids using the Elemental Shield: Poison spell.

Image: Name: Poison Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
Elven amulet.png Elven Amulet 5% (50 charges/hits including other elements)
File:Might Ring1.png Might Ring 20% (20 charges/hits including other elements)
Silver amulet.png Silver Amulet 10% (200 charges/hits)
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Plaguespreader robe.png Plaguespreader Robe 1%
Demonbone armor.png Demonbone Armor 2%
Demonbone boots.png Demonbone Boots 2%
Demonbone helmet.png Demonbone Helmet 2%
Demonbone legs.png Demonbone Legs 2%
Blessed Amulet.gif Blessed Amulet 6% (infinite, all dmg)
Amulet of the Elements.gif Amulet of the Elements (infinite)
5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok

Ice Resistance


Ice damage is also reduced by wearing items with the Resistance (Ice) and Resistance (Elements) Attributes.
It can also be reduced by Druids using the Elemental Shield: Ice spell.

Image: Name: Ice Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Permafrost robe.png Permafrost Robe 1?%
Icebound Legs.png Icebound Legs 1-2%
Icebound Helmet.png Icebound Helmet 1-2%
Icebound Armor.png Icebound Armor 3%
Blessed Amulet.gif Blessed Amulet 6% (infinite, all dmg)

Death Resistance


Death damage is also reduced by wearing items with the Resistance (Death) Attribute.

Image: Name: Death Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Blessed Amulet.gif Blessed Amulet 6% (infinite; all dmg)

Holy Resistance


Holy damage is also reduced by wearing items with the Resistance (Holy) Attribute.

Image: Name: Holy Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
Imagemissing.png possibly Angelic Set pieces??? ???
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Blessed Amulet.gif Blessed Amulet 6% (infinite; all dmg)

Life-drain Resistance


Image: Name: Life-drain Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
File:Garlick necklace.png Garlic Necklace 20% (200 charges/hits)
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Blessed Amulet.gif Blessed Amulet 6% (infinite; all dmg)
Necromantic Bloodrobe.gif Necromantic Bloodrobe 10%

Mana-drain Resistance


Mana-drain is also reduced by wearing items with the Amplify Magic Shield Attribute.

Image: Name: Mana-drain Res %:
Barbel Feast.png Barbel Feast 10% (10 seconds when consumed; all dmg)
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% (10 seconds when consumed; all dmg)
RTENOTITLE Ring of Purity 1% (150 minutes, rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% (1 minute (Druids' active ability); all dmg)
Bronze amulet.png Bronze Amulet 20% (200 charges/hits)
Blessed Amulet.gif Blessed Amulet 6% (infinite; all dmg)
Grim Legs.png Grim Legs ?%
Magic cloak new.png Magic Cloak 10%

Skill Increase Properties

Skill increase properties (or at least their numeric values) are usually hidden on items.
These increase your Magic Level, Distance Fighting and Melee Skills.

Magic Level


Mages can also increase their Magic Level by wearing equipment with the Intelligence Attribute (does not work for knights or rangers).
The Pharaoh Robe also does not work for knights or rangers, but the wands and staves listed below do.

Image: Name: ML increase:
RTENOTITLE Magic Wand +1 ML
RTENOTITLE Ritual Wand +1 ML
RTENOTITLE Magician's Staff +1 ML
RTENOTITLE Staff of the Primordial Fire +1 ML
RTENOTITLE Pharaoh Robe +2 ML

Distance Fighting


Players can also increase their Distance Fighting by wearing equipment with the Precise Attribute.

Image: Name: Distance increase:
RTENOTITLE Sweet Maris Feast +3 Distance Fighting (for 2 hours)
RTENOTITLE Bow of the Primordial Fire +1 Distance Fighting
RTENOTITLE Watcher Armor +1 Distance Fighting
RTENOTITLE Angelic Plate Armor +3 Distance Fighting

Sword Fighting


Players can also increase their Sword Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Sword increase:
RTENOTITLE Cheesy Maris Feast +3 Sword Fighting (for 2 hours)
RTENOTITLE Sword Ring +4 Sword Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills

Axe Fighting


Players can also increase their Axe Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Axe increase:
RTENOTITLE Spicy Maris Feast +3 Axe Fighting (for 2 hours)
RTENOTITLE Axe Ring +4 Axe Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills

Club Fighting


Players can also increase their Club Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Club increase:
RTENOTITLE Bitter Maris Feast +3 Club Fighting (for 2 hours)
RTENOTITLE Club Ring +4 Club Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills

Health Increase Properties

Players can increase their health pool size by wearing equipment with the Vitality Attribute.
This list will show items with hidden properties which increase your total HP.

Image: Name: HP increase:
RTENOTITLE Magician's Staff +50 HP
RTENOTITLE Staff of the Primordial Fire +50 HP
RTENOTITLE Necromantic Bloodrobe +10 HP
RTENOTITLE Pharaoh Robe +10 HP

Mana Increase Properties

Players can increase their mana pool size by wearing equipment with the Intellect Attribute.
This list will show items with hidden properties which increase your total MP.

Image: Name: MP increase:
RTENOTITLE Watcher Boots +30 MP
RTENOTITLE Pharaoh Robe +30 MP

Speed

Speed in this case refers to a player's movement speed which is ordinarily gained with levels (visible within your skills window).
Note: Speed increase from levels decreases as you get higher level (e.g. a lvl 40 might get 2-3 speed points per level, while at 300+ you get roughly only 1 speed point every 2-3 levels).

Players can increase their speed by wearing equipment with the Streamlined Attribute.
This list will show items with hidden properties which increase your player speed.

Image: Name: Speed increase:
RTENOTITLE Pharaoh Ring +50 Speed on sand
RTENOTITLE Snow Boots +100 Speed on snow
RTENOTITLE Tortoise Boots +120 Speed on flooded floor tiles
RTENOTITLE Torn Quicksand Boots +220 Speed on quicksand
RTENOTITLE Sweet Puffer Meal +10 Speed (for 10 minutes)
RTENOTITLE Exquisite Sweet Puffer Meal +30 Speed (for 10 minutes)
RTENOTITLE Exquisite Sweet Puffer Feast +50 Speed (for 10 minutes)
RTENOTITLE Time Ring +30 Speed (for 10 minutes)
RTENOTITLE Enchanted Witch Broom +100 Speed (for 20 minutes)
RTENOTITLE Ring of Purity +3 Speed (for 150 minutes, rechargeable)
RTENOTITLE Roc Feather +4 Speed
RTENOTITLE Blessed Amulet +6 Speed
RTENOTITLE Angelic Plate Armor +10 Speed
RTENOTITLE White Dress +30 Speed
RTENOTITLE Boots of Haste +40 Speed
RTENOTITLE Quicksand Boots +40 Speed
+220 Speed on quicksand
RTENOTITLE Angelic Boots +45 Speed
RTENOTITLE Watcher Boots +45 Speed
RTENOTITLE Patched Boots +50 Speed

Damaging Properties

These lists will display items which provide special damaging effects which inflict damage to creatures either passively while they're being used or actively by executing a special ability the item offers.

This list won't include Distance Weapons' hit-chance % bonuses since almost all good bows and crossbows provide them, so they're almost like just another stat modifier.

Passive Damage Properties


The following Attributes provide similar effects to passive damage properties:

  • Reflect - some physical dmg reflected back (some shields)
  • Gouge - chance to deal additional physical dmg over time (some melee weapons)
  • Vampirism - chance to deal additional life-drain damage and heal yourself (some swords)
  • Blood Worm - chance to deal additional physical and life-drain damage over time (Blood Mace)
  • Plague - chance to deal additional poison damage over time (some melee weapons)
  • Cursed - chance to deal additional death damage on hit (some melee weapons)
  • Frost Strike - chance to deal additional ice damage on hit (some melee weapons)
  • Flame Strike - chance to deal additional fire damage on hit (some melee weapons)
  • Electrified - chance to deal additional energy damage on hit (some melee weapons)


These items have such properties naturally:

Image: Name: Effect:
RTENOTITLE Poisoned Bow Poison - inflicts a poisoning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 poison damage
RTENOTITLE Envenomed Crossbow Poison - inflicts a poisoning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 poison damage
RTENOTITLE Shakirian Bow Electrify - inflicts an electrifying effect on your target when using Arrows, dealing 10 damage for 2 turns, for a total of 20 energy damage
RTENOTITLE Chaos Shield Chaos - 10% chance to trigger when a creature blood-hits you with a physical attack, deals 5-60 chaos damage to the creature (does not work on players)
RTENOTITLE Meteorite Axe Energy Strike - ?% chance on a blood hit to deal an additional ?-100+? energy damage
RTENOTITLE Meteorite Hammer Energy Strike - ?% chance on a blood hit to deal an additional ?-100+? energy damage
RTENOTITLE Meteorite Sword Energy Strike - ?% chance on a blood hit to deal an additional ?-100+? energy damage
RTENOTITLE Thunder Hammer Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Ignited Bow Burn - inflicts a burning effect on your target when using Arrows, starting at 8 damage and counting down, for a total of 36 fire damage
RTENOTITLE Flaming Bow Burn - inflicts a burning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Blazing Crossbow Burn - inflicts a burning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Fiery Bow Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Bow of the Primordial Fire Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, dealing 10 damage for 2 turns, for a total of 20 fire damage

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Sword of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Axe of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Mace of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Crystallized Crossbow Freeze - inflicts a freezing effect on your target when using Bolts, starting at 10 damage and counting down, for a total of 55 ice damage
RTENOTITLE Crystallized Bow Freeze - inflicts a freezing effect on your target when using Arrows or Hunting Arrows, starting at 10 damage and counting down, for a total of 55 ice damage
RTENOTITLE Ancient Crossbow Curse - inflicts a cursed effect on your target when using Bolts or Hunting Bolts, dealing 10 damage for 2 turns, for a total of 20 death damage
RTENOTITLE Triangle Star Bow Holy Condition - deals an additional 1-30~ holy damage on hit (works with Hunting Arrows)
Double Strike - ?% chance to hit twice in one turn (works with Hunting Arrows)

Active Effects/Abilities


The following Attributes provide similar effects to active damage properties:


These items have such properties naturally:

Image: Name: Effect:
RTENOTITLE Bow of the Primordial Fire Fire Strike - deals fire damage to a targetted creature when the bow is right-clicked, 4 minute cooldown (damage scales with your Heavy Magic Missile damage)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Staff of the Primordial Fire SORCERER's Active Effect: Fire Shot - right-click the staff and left-click a target on screen to inflict single-target fire damage, 4 minute cooldown (damage scales with your Sudden Death Rune damage)
-
DRUID's Active Effect: Resistance - right-click the staff and left-click yourself or another player on screen to provide them with 60 seconds of 10% resistance to all damage, 4 minute cooldown

Only players who have completed the Archini Faction can use these properties!
RTENOTITLE Sword of the Primordial Fire Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Axe of the Primordial Fire Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Mace of the Primordial Fire Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!