Difference between revisions of "Venom Wand"
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m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base reg...) |
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}} [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (9), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) | }} [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (9), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Poison, 2%)| | |||
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8)| | properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8)| | ||
mlreq=50| | mlreq=50| |
Latest revision as of 18:08, 31 March 2024
You see a Venom Wand (Def:12). It weighs 29.0 oz. |
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Item Rank: | 200 | ||||
Properties: | Intelligence (8) | ||||
Possible Attributes: | Intelligence (9), Presence of Mind (1), Resistance (Poison, 2%) | ||||
Effect: | Deals 60-75~ poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns. | ||||
Def: | 12 | ||||
Magic Level required: | 50 | ||||
Charges: | 10000 | ||||
Charges per hit: | 5 | ||||
Weight: | 29.0 oz | ||||
Hands: | One-handed. | ||||
Dropped by: | None | ||||
Buy from: | Players only. | ||||
Sell to: |
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Note: | This item can be used to its full potential even at a lower level as long as you have completed the Jungle Sickness Quest. Can be used both as an "attack" wand which deals damage from its own source as well as to cast Small Explosive Runes (with a single target effect). One of the weapon rewards selectable after completing the Jungle Sickness Quest. |