Difference between revisions of "Demonic Faction"

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image=[[File:Demon Head.png]]|
image=[[File:Demon Head.png]]|
known_as=Demonic Faction|
known_as=Demonic Faction|
reward=???|
reward=<ul>
<li>[[Promotion#Second Promotion Benefits|Second Promotion]]</li>
<li> Choice between: [[File:The Armageddon.gif|link=The Armageddon]] [[File:The Apocalypse.gif|link=The Apocalypse]] [[File:The Calamity.gif|link=The Calamity]] [[File:The Annihilator.gif|link=The Annihilator]] [[File:The Doomcaller.gif|link=The Doomcaller]]</li>
<li>Access to the [[Church of Anchegul]]|
location=[[Sheol]]|
location=[[Sheol]]|
level=300+ recommended|
level=300+ recommended|
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<li>[[Key 4009]] to access the Desert Dungeon library</li>
<li>[[Key 4009]] to access the Desert Dungeon library</li>
<li>All 5 [[Books of Secrets]] to open the hidden part of the Desert Dungeon library <br><small>(once per server save, they don't get consumed)</small></li>
<li>All 5 [[Books of Secrets]] to open the hidden part of the Desert Dungeon library <br><small>(once per server save, they don't get consumed)</small></li>
<li>[[Destroy Field Rune]] on a few occasions</li>
<li>[[Destroy Field]] on a few occasions</li>
<li>[[Key 7003]] to access Qyreva hellgate seal</li>
<li>[[Key 7003]] to access Qyreva hellgate seal</li>
<li>[[Fire Field Rune]] to access Qyreva hellgate seal</li>
<li>[[Fire Field]] to access Qyreva hellgate seal</li>
<li>1 [[Heart of Fire]] to access Belrekath hellgate seal</li>
<li>1 [[Heart of Fire]] to access Belrekath hellgate seal</li>
</ul>|
</ul>|
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<div style="text-align:center"><h2>'''Mission 1 - Gaining Access'''</h2></div>
<div style="text-align:center"><h2>'''Mission 1 - Gaining Access'''</h2></div>
* Speak to [[Emperor Arsene]] in [[Eschen]] about a 'mission'.
* Next speak to [[Dainavehr]] in the Archini Headquarters in [[Eschen]], ask her about a 'mission'.
* Travel to [[Emperor Thramril]] in [[Mittenhoff]] and ask him about a 'mission'.


* He'll tell you to explore the hellgate discovered deep in the dwarven mine [https://mediviastats.info/mapper.php?y=3481&x=1615&z=7&zoom=2 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3481&x=1615&z=7&zoom=2]]:<br>
'''[[Demonic_Faction_Mission_1|Link to Access Mission Page]]'''<br>
<div style="text-align:center">[[File:DemonicFaction1.png]]</div><br><br>
Once you've defeated all the hellgate guardians, you can access Sheol through the main hellgate in the dwarf generals area of the Mittenhoff mines. You can travel there via minecart from the main hub.<br>
* Step near the hellgate and a message will appear on your screen from [[Rashed]] summoning you to him before attempting to enter.
[[File:DemonicFaction21.png|200px]]
<br><br>
[[File:DemonicFaction24.png|200px]]
<div style="text-align:center"><h3><u>'''Magical Objects/Portals'''</u></h3></div>
[[File:DemonicFaction29.png|200px]]
[[File:DemonicFaction33.png|200px]]


* Go to [[Pharaoh Anhamtap]] in [[Yehsha]] and ask him to take you to 'Eashal'. Now speak to [[Rashed]] and ask him about a 'mission'.
* He will send you to find 3 magical objects and touch them to strengthen your soul for the journey ahead.
** You can do this part of the mission in any order.
<br><br>
<div style="text-align:center"><h4><u>'''Sunken City Portal'''</u></h4></div>
* Travel to [[Abukir]] and make your way past the [[Key 7000]] door, then follow the path as shown:<br><br>
<div style="text-align:center">[[File:DemonicFaction2.png]] &nbsp;&nbsp;[[File:DemonicFaction3.png]]</div><br><br>
<div style="text-align:center">[[File:DemonicFaction4.png]]</div><br><br>
* You'll find yourself on a floor with some stairs down and a passage north blocked by magic walls on both sides.
* Go down the stairs and north, you'll find a puzzle there which you will need to solve.
* You can move around each piece of the puzzle by right-clicking the section and it will move to the empty slot if there is one next to it. Solve the puzzle by forming the shape of a watcher as shown below to drop the magic walls above.<br><br>
<div style="text-align:center">[[File:DemonicFaction5.png]]</div><br><br>
* Now go north and into the portal, you'll find yourself in another dimension filled with green fire and mushrooms.
* Simply follow the path as shown below to find your goal, then right-click it to receive its power.<br><br>
<div style="text-align:center">[[File:DemonicFaction6.png]] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[File:DemonicFaction7.gif]]</div>
<br>
----
<br>
<div style="text-align:center"><h4><u>'''Mittenhoff Mountain portal'''</u></h4></div>
* Travel to the [[Gryphon Stations|Mittenhoff Gryphon Station]], then follow the path north as shown until you reach stairs leading up to a room:<br><br>
<div style="text-align:center">[[File:DemonicFaction8.png]]</div><br><br>
* Go up the stairs at the end of the path and you'll find a room with 8 levers. Certain levers need to be pulled to the right for the stairs down to appear. The combination is different after every server save and you can find it out by checking the levers in the 8 locations shown on the map below which correspond to the 8 in this puzzle.<br><br>
<div style="text-align:center">[[File:DemonicFaction16.png]] &nbsp;[[File:DemonicFaction9.png]]</div><br><br>
* Go down the stairs and follow the hall north and enter the portal. You'll find yourself in another dimension filled with purple flames and tentacles, follow the path to reach your next goal and right-click it to receive its power.<br><br>
<div style="text-align:center">[[File:DemonicFaction10.png]] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[File:DemonicFaction11.gif]]</div>
<br>
----
<br>
<div style="text-align:center"><h4><u>'''Mylvalone Portal'''</u></h4></div>
* Travel to [[Mylvalone]], if you're doing this faction you can travel there with [[Leshilai]] by saying 'passage':<br><br>
<div style="text-align:center">[[File:DemonicFaction12.png]]</div><br><br>
* Once you're on the floor with the magic walls, go to the south part with the pillars. In order to remove the magic walls, you'll need to right-click the 8 pillars in the correct order. Right-click the pillars and they will briefly flash in the order in which you need to press them. Do so and after 60 seconds the magic walls will dissipate. <br><br>
<div style="text-align:center">[[File:DemonicFaction13.gif]]</div><br><br>
* Continue north and enter the portal at the end. You'll find yourself in another dimension filled with water and electricity, follow the path to reach your next goal and right-click it to receive its power.<br><br>
<div style="text-align:center">[[File:DemonicFaction14.png]] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[File:DemonicFaction15.gif]]</div>
<br>
----
<br>
<div style="text-align:center"><h3><u>'''Learning Soul Shield'''</u></h3></div>
* Now return to [[Rashed]] once again and tell him about the 'mission'. He will send you to find a red mage, a demonologist.
* Speak to [[Glechoma]] in [[Garrogat]] and ask him about a 'mission'.
* [[Glechoma]] will tell you to find him in the forgotten library in the Desert Dungeon Cave under the Nahari desert south of [[Eschen]].
* He is located in a hidden room in the library in the desert dungeon cave [https://mediviastats.info/mapper.php?y=3882&x=901&z=9&zoom=2 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3882&x=901&z=9&zoom=2]]. You will need [[Key 4009]] to open the door to the library. The hidden room entrance can be opened by placing the 5 different [[Books of Secrets]] on the stone pedestals inside the library.
** Once opened it stays open until the next server save and the books are not consumed, so not every player has to collect the books.<br><br>
<div style="text-align:center">[[File:DemonicFaction17.png]]</div><br>
* You will find Glechoma in his true form inside, ask him about the 'mission'. He will tell you to bring him 1 [[Ashlord Claw]], 10 [[Demonic Claw]]s, 10 [[Diabolic Claw]]s, 10 [[Ancient Watcher's Tentacle]]s and 10 [[Ancient Watcher's Eyesocket]]s.
* Once you have all the items on you, ask him about the 'mission' again. Once he's done talking, ask him about the 'spell' he mentions.
* He will teach you the [[Soul Shield]] spell (''aneva animus'') which you will need to cast any time you pass through a hellgate. He will also explain your next mission.
<br>
----
<br>
<div style="text-align:center"><h3><u>'''Hellgate Guardians'''</u></h3></div>
* Once you're done with Glechoma, you will need to defeat the guardians of the 5 lesser hellgates.
* You can do these bosses in any order. Only 10 people can access each of the hellgates at 1 time. A team of 6+ is recommended. You can repeat the bosses, but you cannot enter first if you've done it before, only after someone who hasnt done it has entered.
* The lowest recommended level for the blockers would be around 300, but 350 would be better. Equipment with elemental resistance is recommended (especially fire for the Belrekath and Qyreva seals). Two healers, or at least 1, would benefit the party greatly.
**One of the 5 bosses you need to have defeated for this mission is [[Thor'garak]], but this is done through the [[Grim Faction]] so you don't need to do that again here.
<br><br>
<div style="text-align:center"><h4><u>'''Velranos - Lucindel Orcs Hellgate'''</u></h4></div>
* Travel to the orc encampment west of [[Lucindel]] [https://mediviastats.info/mapper.php?y=2305&x=1947&z=7&zoom=1 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=2305&x=1947&z=7&zoom=1]], follow the path down to the hellgate.<br><br>
<div style="text-align:center">[[File:DemonicFaction18.png]]</div><br>
* In this seal you'll face a lot of [[Demorc]]s and [[Demorc Brute]]s. Just go slowly but be prepared to face 3-4 at a time.
* Go into the tower, you'll need to go to the top of both of the towers and pull the 2 levers there.
** You'll be facing several Demorcs and Brutes on each floor up so shooters should take care.
* Once you pull both levers, go downstairs to the bottom floor of the tower, once again you'll face some Demorcs and Brutes, but also a [[Demorc Warchief]] in the portal room who is quite a bit stronger.<br><br>
<div style="text-align:center">[[File:DemonicFaction19.png]]<br><br>[[File:DemonicFaction20.png]]</div><br>
* You can enter the boss room by right-clicking the black poison snake statue.
* You'll face the Typhon boss [[Velranos]] here, he does a lot of poison damage so [[Amulet of the Elements]] and any other elemental damage reduction options are a good call. Knights should do their best to avoid the wave and face the boss away from the shooters. Just shoot the boss down as quickly as possible using SDs.<br><br>
<div style="text-align:center">[[File:DemonicFaction21.png]]</div><br>
<br>
----
<br>
<div style="text-align:center"><h4><u>'''Zarguth - Desert Dungeon Hellgate'''</u></h4></div>
* Travel to the Desert Dungeon in the Nahari desert south of [[Eschen]] [https://mediviastats.info/mapper.php?y=3992&x=945&z=7&zoom=1 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3992&x=945&z=7&zoom=1]], follow the path down to the hellgate.<br><br>
<div style="text-align:center">[[File:DemonicFaction22.png]]</div><br>
* You'll face [[Ashlord]]s and [[Hellion]]s in this seal, go slowly but be prepared to face as many as 6-7 hellions or 3 ashlords, or a few of both at the same time.
* You will need to right-click all 7 bone pillars around the seal, each time you right-click a bone pillar it will spawn between 0-3 ashlords and 0-3~ hellions so take care when clicking them.
* Once you've clicked all 7 pillars, the entrance to the tower in the middle of the seal will open and you'll have access to the boss portal.
* The boss you'll face inside is [[Zarguth]], the Incidamus boss. This one isnt particularly strong so just keep it away from the shooters and shoot it down with SDs.<br><br>
<div style="text-align:center">[[File:DemonicFaction23.png]]<br><br>[[File:DemonicFaction24.png]]</div><br>
<br>
----
<br>
<div style="text-align:center"><h4><u>'''Qyreva - Corrupted Island Hellgate'''</u></h4></div>
* Travel to the ruined village on the Corrupted Island near [[Abukir]] [https://mediviastats.info/mapper.php?y=4212&x=1977&z=7&zoom=1 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=4212&x=1977&z=7&zoom=1]], follow the path down to the hellgate, you'll need [[Key 7003]] if the door on the Corrupted Island isn't unlocked.
* You need to throw fire fields on top of the 4 button tiles in the corners of the last room in the double demon spawn as shown below in order to open the hole at the north of the room. You can use a [[Fire Field Rune]] or use the fire elemental the demon summons to cast them under you onto the tiles.<br><br>
<div style="text-align:center">[[File:DemonicFaction25.png]]</div><br>
* You'll face [[Hellfire]]s and [[Cerberus]]es in this seal, go slowly but be prepared to face as many as 2-3 hellfires and a cerberus at once. The blockers should make sure to keep the cerberuses facing away from the shooters, mages may want to consider using [[Magic Shield]] even though they will lose mana from the on fire debuff. Everyone should use the [[Amulet of the Elements]] and get as much fire resistance as they can for this one.
* You will need to have 3 players step on button tiles in the castle for a fire wall to drop so you can pull a lever behind it that opens the path to the boss.
** 2 buttons are on top of the towers in the north-east and north-west parts of the castle and 1 is downstairs. There are hellfires in the towers and the downstairs area has a cerberus and several hellfires so take care!
* Once all buttons have been stepped on at the same time, the fire wall on +2 will drop, take care as it will release 2 cerberuses. Kill them and pull the lever behind the throne in the room behind the fire wall.
* Now go back down the stairs to the gate, enter the left side of the walls and go downstairs to make your way to the boss portal.
* The boss you'll face inside is [[Qyreva]], the Succubus boss. This one is one of the more dangerous ones. The boss keeps a distance, the main blocker should stand at the left or right side of the arena to keep the boss facing AWAY from the shooters. Shooters should be very attentive and make sure to avoid the announced fire bomb attack the boss uses. A large diamond shaped area of tiles will glow red about 2 seconds before the attack is executed as a warning, the attack deals 1200-2000+ fire damage even using the AmuletoE. <br><br>
<div style="text-align:center">[[File:DemonicFaction26.png]]<br><br>[[File:DemonicFaction27.png]]<br><br>[[File:DemonicFaction28.gif]]<br><br>[[File:DemonicFaction29.png]]</div>
<br>
----
<br>
<div style="text-align:center"><h4><u>'''Belrekath - Pits of Inferno Hellgate'''</u></h4></div>
* Travel to the Pits of Inferno dragon lord spawn in the desolated lands north-east of [[Arak]] [https://mediviastats.info/mapper.php?y=3228&x=2588&z=7&zoom=2 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3228&x=2588&z=7&zoom=2]], follow the path down to the hellgate.
** You'll need a [[Heart of Fire]] to enter here.<br><br>
<div style="text-align:center">[[File:DemonicFaction30.png]]</div><br>
* You'll face [[Succubus]]es and [[Hellfire]]s in this seal, go slowly but be prepared to face as many as 3-4 hellfires and a succubus together.
** Knights should take care to face the succubuses away from the shooters, and the shooters should be very attentive and avoid the announced fire bomb attack, same as with Qyreva in her seal (as shown in the gif below). Mages should use [[Magic Shield]] for this one. [[Amulet of the Elements]] and fire resistance is recommended for everyone in this seal.<br><br>
<div style="text-align:center">[[File:DemonicFaction28.gif]]</div><br>
* You will need go to the hill in the east part of the seal and pull the lever there to open a hidden hole.
* Once you've pulled the lever, go back the same way to find the hole, you'll face more hellfires and succubuses inside, follow the one-way path to find your way to the portal.
<div style="text-align:center">[[File:DemonicFaction31.png]]</div><br>
* The boss you'll face inside is [[Belrekath]], the Flamebringer boss. This one is a bit more tricky and complex, and the boss has some special abilities. <br>The boss fight has 2 stages, the first stage takes place on a lower floor, and once the boss gets down to below 50% health it's teleported and the floor turns to lava. Mages should take care at this point and take off their [[Energy Ring]] and walk slowly over the lava as it does 200-300 damage per step.<br>The second stage can be reached by going over to the left side of the room and levitating up to the left, and then going up some stairs.<br><br>
<div style="text-align:center">[[File:DemonicFaction32.png]] &nbsp;&nbsp;&nbsp;&nbsp;[[File:DemonicFaction36.png]]<br><br>[[File:DemonicFaction33.png]]</div><br>
* A special ability he has is summoning [[Hellfire]]s, but this is announced and can be prevented by quickly stepping on the skull pattern that appears on the floor near the boss.<br><br>
<div style="text-align:center">[[File:DemonicFaction35.png]]</div><br>
* Belrekath sometimes casts an announced Ultimate Explosion type spell which can deal as much as 2000-3000 fire damage. He will yell 'BE ENGULFED IN MY FLAME!...' and 4 seconds later he will cast the spell, it cannot be avoided in melee range.<br><br>
<div style="text-align:center">[[File:DemonicFaction34.png]]</div><br>
<br>
----
<br>
* Once you've defeated all the hellgate guardians, you can access Sheol through the main hellgate in the dwarf generals area of the Mittenhoff mines.
<br><br>
<div style="text-align:center"><h2>'''Mission 2 - Blood Witch Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 2 - Blood Witch Task'''</h2></div>
*Travel east into the city of [[Zarrith]].
<div style="text-align:center">[[File:Blood Witch.png|link=Blood Witch]]</div>
*The watcher guards at the gates will stop you and ask your identity, say you are 'human'.
Travel east into the city of [[Zarrith]].<br>
*You will be allowed to the city and directed to [[Arbiter Kerrin]].
The watcher guards at the gates will stop you and ask your identity, say you are 'human'.<br>
*Kerrin will welcome you to the watcher war effort and task you with slaying 900 [[Blood Witch]]es.
You will be allowed to the city and directed to [[Arbiter Kerrin]].<br>
*The reward for completing this task is '''2,000,000 Experience'''.
[[Arbiter Kerrin]] will welcome you to the watcher war effort and task you with slaying 900 [[Blood Witch]]es.<br><br>
<br><br>
There are 2 spawns of Blood Witches:<br>
#[[South Blood Witch Spawn]]<br>
#[[North Blood Witch Spawn]]<br>
The reward for completing this task is '''2,000,000 Experience'''.
 
<div style="text-align:center"><h2>'''Mission 3 - Freeing Molgorth'''</h2></div>
<div style="text-align:center"><h2>'''Mission 3 - Freeing Molgorth'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Molgorth.png]]<br>
**You'll need to speak to [[Molgorth]] in the citadel? and then to [[Arbiter Kerrin]].
[https://www.youtube.com/watch?v=0S99G1YIKDU Part 1]<br>
**Now go to the library? and click the egg? and you'll see a cinematic.
[https://www.youtube.com/watch?v=DEEdOy7ZkFg Part 2]<br>
**Return to Kerrin again and he'll tell you to gather 8 [[Violet Magic Orb]]s to free Molgorth.
[https://www.youtube.com/watch?v=fGcTVpvBjTY Part 3]<br>
<br><br>
[https://www.youtube.com/watch?v=D6ybCld4OmE Torem's Court Video]</div><br>
 
#[[Arbiter Kerrin]] will send you to speak with [[Molgorth]] in the deepest part of [[Torem's Court]]. [https://wiki.mediviastats.info/images/c/c3/Torem%27s_Court_Route.png Here's] a map of how to get to him. The bottom floor of [[Torem's Court]] has a [[Corruptor]] and numerous [[Giant Energy Elemental]]s so make sure to bring appropriate supplies.<br>
#After speaking with [[Molgorth]] return to [[Arbiter Kerrin]] back in [[Zarrith]].<br>
#He will send you to the [[Sheol Library]]. In the deepest part with the [[Venerator]]s you'll find a giant orb suspended on some pillars protected by a single [[Corruptor]]. Levitate up to the top of the pillars and use the orb to be sent back into the past.<br>
#Return to [[Arbiter Kerrin]] in [[Zarrith]]. He'll tell you to help [[Molgorth]].<br>
#Return to [[Molgorth]] with 8 [[Violet Magic Orb]]s that can be looted inside [[Torem's Court]] from any monster at floor -1.<br><br>
{{Transcripts| title = <small>Mission 3 Transcripts</small>| text=
<pre>
Player: Hi
Molgorth: What brings a mortal to the lands covered in black ash?...
Molgorth: And how one stands before me with his soul intact? You are not a mere human...
Molgorth: What do you want from an ardevok trapped by magical chains?
Player: Kill
Molgorth: Now flee, before they will storm this place.
Molgorth: MY FATE WAS DECIDED THE MOMENT I HAVE ACCEPTED THE GIFT FROM MY CURSED BROTHER!...
Molgorth: The armor I am wearing is draining my life force and will keep draining it till there is none left...
Molgorth: I have been locked up here to starve. This is how devoks are treating the rightful heir to the throne...
Molgorth: Yes, I should be the one calling myself the Devok King. I was betrayed by my brother, Baalerun...
Molgorth: He tricked me into wearing this leeching armor that has made me weak and unable to escape this prison...
Molgorth: If you came here thinking that slaying me will weaken the forces of Baalerun, you are wrong! By doing this you will do Baalerun a favor...
Molgorth: See it for yourself. If you think I am lying and trying to prolong my life. Do you think I want to spend any more time here, in this prison?...
Molgorth: The watchers once owned a powerful artifact that allowed them see the past. Use it to see the truth...
Molgorth: Give me a chance to get my revenge and I shall become your ally.
</pre>
<pre>
Player: Mission
Arbiter Kerrin: He knows Baalerun and his commanders more than we do...
Arbiter Kerrin: The artifact he spoke of is called a soul mirror...
Arbiter Kerrin: It looks like an enormous eye, and with each gaze it feels as if your soul is being pulled into it...
Arbiter Kerrin: Everything that happened, in every place on all worlds can be seen once again by using this sacred artifact...
Arbiter Kerrin: It is hidden in the Library of the Fortunetellers, located far east of the Blood Lake...
Arbiter Kerrin: The library is not a safe place. No place is safe in the lands of Sheol...
Arbiter Kerrin: The way to the soul mirror is guarded by psychic demons who call themselves the Bookwardens...
Arbiter Kerrin: They spent most of their lives in the Library, absorbing every bit of knowledge stored in books...
Arbiter Kerrin: Very intelligent creatures. And also very dangerous...
Arbiter Kerrin: Reach the soul mirror and see the past. We must know if we can trust Molgorth.
</pre>
<pre>
Player: Mission
Arbiter Kerrin: I trust what you have seen, Player...
Arbiter Kerrin: Molgorth would become a powerful ally, but only if he will be freed first...
Arbiter Kerrin: I know the Temple of War very well, I know what magic is keeping prisoners in their cells...
Arbiter Kerrin: But Molgorth is not in a mere cell. He is bound by 8 enchanted demonic busts, on the lowest floor of the Temple...
Arbiter Kerrin: Disable them, and Molgorth will be able to escape the prison on his own...
Arbiter Kerrin: But the problem is you need to find the orbs first, that are needed to disable the busts...
Arbiter Kerrin: My scrying powers cannot detect the location of orbs, for they are enchanted with magic...
Arbiter Kerrin: This magic not only hides them, but also keeps them within the boundaries of the Temple...
Arbiter Kerrin: They can be carried by any devok you will find within this dungeon...
Arbiter Kerrin: Now hurry up, before the enemy will make their next move.
</pre>
}}
 
<div style="text-align:center"><h2>'''Mission 4 - Ashlord Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 4 - Ashlord Task'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Ashlord.png]]</div>
**You will need to slay 850 [[Ashlord]]s.
You will need to slay 850 [[Ashlord]]s.<br>
**The reward for completing this task is an [[Ashlord Doll]].
There is only 1 good [[Ashlord]] spawn:
<br><br>
#[[Ashlord Volcano]]
<br>
But you can also choose to hunt them at The Hellish Gate where you fight [[Thor'garak]] or [[Sheol Elevator]]<br>
The reward for completing this task is an [[File:Ashlord Doll.png|link=Ashlord Doll]] [[Ashlord Doll]].
 
<div style="text-align:center"><h2>'''Mission 5 - Magic Stones'''</h2></div>
<div style="text-align:center"><h2>'''Mission 5 - Magic Stones'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Red Sacred Stone Light.gif]]</div>
**You have to fight your way to reach 4 magic stones?
 
<br><br>
Requires [[Key 9966]] for Magic Stone #1<br>
Requires several buckets of water for Magic Stone #1 (Bring 10+)<br>
'''You must do each of these stones in proper order.'''<br>
*'''Stone #1''' - [https://i.gyazo.com/7db0c9e06f929d73004b7ec16b3105a2.png Map]
**Head into the deeper section of Sheol (past the locked door using [[Key 9966]]). Go to the most southern part of the fire area [https://i.gyazo.com/ac0af9e7d4b0443320a7467c713566f6.png here].
**You'll get to a point where lava blocks the corridor. Use the buckets of water on these tiles to turn them into walkable tiles and continue deeper.
**Eventually you'll reach an island protected with several [[Skeleton Warlord]] and a magic stone upstairs. Use the stone to enter the past.
**In the past you'll need to find where the temple is in [[Zarrith]] and speak to [[Varazin]].<br><br>
*'''Stone #2''' - [https://www.youtube.com/watch?v=NXdwaRuFddM video] - [https://i.gyazo.com/a24f03cc3fcff72bada44314a9c70a34.png Map]
**This stone is by far the most dangerous and requires a team. A team consisting of the following should easily succeed; 2 knights, 5+ shooters.
**Once inside you'll need to fight numerous [[Venerator]]s, [[Incidamus]], and [[Ashlord]] among many weaker creatures.
**Using [https://i.gyazo.com/54148c9e167549d02cfd24ea9d7551bd.png this] map you need to protect 7 of Zarrith's Citizens while they're being attacked by waves.
**Each NPC will have 5 waves spawn, with each wave consisting of 4 creatures. Each wave will be 20 seconds after each other. **The creatures that can be in the waves are; [[Blood Witch]], [[Incidamus]], [[Cerberus]], [[Ashlord]], [[Blasphemer]], [[Skeleton Warlord]], [[Shade]].
**Once all citizens have been saved you can leave from the entrance teleport
**For this stone, anyone who has completed the mission may re-enter to assist others. This also means you can leave the stone at anytime and return later.<br><br>
*'''Stone #3''' - [https://www.youtube.com/watch?v=tj0vSLDgPyY video] - [https://i.gyazo.com/25e885bed31497cb2aee57bc1c735da0.png Map]
**South-west of [[Zarrith]] is a shovel hole that leads to the third magic stone.
**Inside you [[Varazin]] will speak to you about sealing Medivia from the other worlds to prevent its devastation. You will need to protect Varazin while he casts his spells.
**More and more [[Ritualist]]s and [[Shadow Guard]]s will spawn on either side to attack the Barrier on that side. As they lose health you need to use the goblets on that corresponding side to lower your health but heal the barrier.<br><br>
*'''Stone #4''' - [https://i.gyazo.com/aa2d1a52f9c13cdaa024127c644edb73.png Map]
**The fourth stone is located far to the east of [[Sheol]]. Once inside the magic stone you will be watching a cinematic of Umos the Dragon God fighting Rashed the Demon King. You do not need to do anything except wait for the cinematic to be over.
 
<div style="text-align:center"><h2>'''Mission 6 - Blasphemer Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 6 - Blasphemer Task'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Blasphemer.png]]</div>
**You will need to slay 800 [[Blasphemer]]s.
You will need to slay 800 [[Blasphemer]]s.<br>
**The reward for completing this task is '''2,280,000 Experience'''.
There is only 1 "good" Blasphemer spawn: [[Torem's Court]]<br>
<br><br>
But you can do also in [[Sheol Library]] and [[Sheol Elevator]]<br><br>
<div style="text-align:center"><h2>'''Mission 7 - The Tower'''</h2></div>
After finish the [[Blasphemer]]s task you need to deliver 50 [[File:Blasphemer Staff.png|link=Blasphemer Staff]] [[Blasphemer Staff]], which can be easily picked up during the task.<br>
*Information incomplete:
The reward for completing this task is '''2,280,000 Experience'''.
**[[Arbiter Kerrin]] asks you to enter the tower south-east of [[Zarrith]] and climb to the top to find NPC ?.
 
<div style="text-align:center"><h2>'''Mission 7 - The Corrupted Tower'''</h2></div>
<div style="text-align:center">[[File:WhiteAncientWatcher.png]]</div>
*[https://www.youtube.com/watch?v=uXSr3gku78Q  Video] - [https://i.gyazo.com/fb080d3c476d6929b01e63d119d75bef.png Map]
**[[Arbiter Kerrin]] asks you to enter the tower south-east of [[Zarrith]] and climb to the top to find NPC [[Mauldir]].
**You'll face all kinds of creatures on the way including [[Skeleton Warlord]]s, [[Blood Witch]]es, [[Incidamus]], [[Corruptor]]s etc. The floors increase in difficulty as you travel upward.
**You'll face all kinds of creatures on the way including [[Skeleton Warlord]]s, [[Blood Witch]]es, [[Incidamus]], [[Corruptor]]s etc. The floors increase in difficulty as you travel upward.
<br><br>
**There are 2 main strategies to clearing the tower;
**#'''Rush''' <p>Bring 2-3 knights and 5-8 shooters. The knights will rush upstairs while the shooters focus on magic walling the door, then clearing the room before moving further. If you follow [https://i.gyazo.com/fb080d3c476d6929b01e63d119d75bef.png this] map the areas to magic wall have been marked with orange boxes.</p>
**#'''UE Clear''' <p>Bring 2-4 archmages who will stairhop the difficult floors before a knight will continue.
**Once on the top floor all players on the mission will need to speak to NPC [[Mauldir]] together as once one person has finished talking the NPCs will all disappear for 5-10 minutes until they respawn.</p>
 
<div style="text-align:center"><h2>'''Mission 8 - Incidamus and Venerator Souls'''</h2></div>
<div style="text-align:center"><h2>'''Mission 8 - Incidamus and Venerator Souls'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Incidamus.png]] [[File:Venerator.png]]</div>
**You will need to slay 500 [[Incidamus]] and 500 [[Venerator]]s and collect their souls using a Souldrainer.
You will need to slay 500 [[Incidamus]] and 500 [[Venerator]]s and collect their souls using a '''Souldrainer'''.<br><br>
**The reward for completing this task is '''?'''.
There is 2 Incidamus spawns:
<br><br>
#[[Drowner's Lake]]
#[[Corruptor Hell Entrance]]<br><br>
There is 1 Venerator spawn:
#[[Sheol Library]]
 
<div style="text-align:center"><h2>'''Mission 9 - Corruptor Crystal'''</h2></div>
<div style="text-align:center"><h2>'''Mission 9 - Corruptor Crystal'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Void Ball.gif]]</div>
**You'll need to travel deep underground in Sheol, right-click 2 gravestones. Each gravestone will summon a boss, they are [[Ozgalluch]] and [[Tagthoder]].  
[https://www.youtube.com/watch?v=GI1G00l0aEk Video] - [[Media:Blackcrystalroutemap.png|Quest Route Image]]
**Now travel further and find the shining large black crystal, the one on the mission needs to right click it.
*Deep in [[Corruptor Hell]], beyond the Incidamus lays the Corruptors where a special crystal is. You'll need to hit a lever to access the cave. Inside the cave you'll need to use 2 gravestones which will each summon a boss ([[Ozgalluch]] the Incidamus boss and [[Tagthoder]] the Corruptor boss) - this will remove some obstacles later in the journey.  
**Fog will appear making the area into an arena and a battle will begin which includes waves spawning every 1-2 minutes? There are about 7-8? waves and each consist of 3 creatures spawning. Each of the 3 creatures can be either a [[Corruptor]], [[Ashlord]] or [[Incidamus]].
*Once inside the Corruptors section take the east path and you'll find the crystal nearby the stairs. The person on the mission should use their quest item on the crystal to begin the ritual.
**Once you clear all the waves the fog will disappear and the mission is complete.
*Fog will appear making the area into an arena and after 10 seconds the first wave will spawn, with more waves spawning every 30 seconds after. There are 6 waves and each consist of 3 creatures. The 3 creatures can be either a [[Corruptor]], [[Ashlord]] or [[Incidamus]].
<br><br>
*Once you clear all the waves the fog will disappear and you receive a [[Lenses of Truth]].<br>
[[File:Lensesoftruth.PNG|200px]]<br>
*Give the [[Lenses of Truth]] to [[Grandmaster Elijah]] and wait 10 minutes.<br>
*After wait the 10 minutes, speak again with [[Grandmaster Elijah]] to start the next mission.
 
<div style="text-align:center"><h2>'''Mission 10 - Demorc Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 10 - Demorc Task'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Demorc.png]]</div>
**You will need to slay 700 [[Demorc]]s.
*You will need to slay 700 [[Demorc]]s.
**The reward for completing this task is '''1,120,000 Experience'''.
*There are 2 spawns to hunt Demorcs:
<br><br>
#[[Demorc Entrance Spawn]]
<div style="text-align:center"><h2>'''Mission 11 - Convince Demorc Brute?'''</h2></div>
#[[Demorc Main Spawn]]
*Information incomplete:
*The reward for completing this task is '''1,120,000 Experience'''.
**?
 
<br><br>
<div style="text-align:center"><h2>'''Mission 11 - Convince Demorc Brute'''</h2></div>
<div style="text-align:center">[[File:Demorc Brute.png]]</div>
Using the Mind Crystal[[File:Mind_crystal.gif]]you must convince just one [[Demorc Brute]] while they're on low (red) health.<br><br>
The chance of a successful persuasion is very low. Once convinced you must interrogate them for knowledge on [[Demorc Warchief]]s <b>weak points.</b><br>
[https://i.gyazo.com/cafca1a8d8ad12185beaa89404e8939e.mp4 This] is what it looks like when you succeed and turn a Demorc Brute into a Weakened Demorc Brute. Once they're in the weakened state, you must talk to them. As a rough estimate (opinion incoming) it's a 1/100 chance to succeed.<br><br>
A relatively "easy" way to do this mission is to leave some [[Demorc Brute]]s in the red health, and use the item every 2 minutes.
<pre>
Player: Hi
Weakened Demorc Brute: I beg you... Do not kill me!...
Weakened Demorc Brute: I will tell you everything you want to know, just spare my life...
Weakened Demorc Brute: What do you want to know?
Player: Weak Point
Weakened Demorc Brute: Only the strongest demorcs can become warchiefs, they have no flaws...
Weakened Demorc Brute: But just like me they are still demorcs. And we all fear one thing...
Weakened Demorc Brute: Fire...
Weakened Demorc Brute: I have told you enough, haven't I? Now please, let me go...
<Weakened Demorc Brute disappears>
</pre>
<br>
Now go back and talk with [[Grandmaster Elijah]].
 
<div style="text-align:center"><h2>'''Mission 12 - Demorc Warchief Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 12 - Demorc Warchief Task'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Demorc Warchief.png]]</div>
**You will need to slay 700 [[Demorc Warchief]]s.
You will need to slay 700 [[Demorc Warchief]]s. There is only 1 spawn with Demorc Warchiefs:
**The reward for completing this task is '''2,950,000 Experience'''.
#[[Demorc Main Spawn]]<br><br>
<br><br>
After finish speak with [[Grandmaster Elijah]]<br>
<div style="text-align:center"><h2>'''Mission 13 - Kill Blacksmith?'''</h2></div>
The reward for completing this task is '''2,950,000 Experience'''.
*Information incomplete:
**?
<br><br>
<br><br>
Go to the right side of the demorc spawn and find [[Demorc Lord Galzebran]]:<br>
[[File:Demorc Lord Galzebran.png]]<br>
<pre>
Player: hi
Demorc Lord Galzebran: So this is you, that mortal who has invaded my domain?...
Demorc Lord Galzebran: I am suprised that an entity from the world of Medivia has managed to destroy this many of my troops...
Demorc Lord Galzebran: As you may already tell, I cannot let more of my kind die by your hand and for my kingdom to become a ruin...
Demorc Lord Galzebran: I surrender. We will aid you in the war against Baalerun and will not attack Medivia...
Demorc Lord Galzebran: We will grant you permission to enter the swamp and meet our prisoner, which is what you wanted in the first place...
Demorc Lord Galzebran: My brothers may not understand or accept my decision. Expect them to still be hostile against you...
Demorc Lord Galzebran: They were not trained to surrender, after all.
</pre>
<br>
After this dialogue, you will be able to enter the door here to talk with the blacksmith:<br>
[[File:Wayto.PNG|400px]]<br><br>
[[File:Wayto2.PNG|400px]]<br><br>
[[File:Wayto3.PNG|400px]]<br><br>
[[File:Waytoblacksmith.PNG|400px]]
<div style="text-align:center"><h2>'''Mission 13 - Kill Blacksmith'''</h2></div>
<div style="text-align:center">[[File:The Crimson Key.png]]</div>
Talk with the Blacksmith Azzodon:
<pre>
Player: Hi
Blacksmith Azzodon: WHAT? A MORTAL? IN THIS REALM? DID I EAT TOO MANY FIRE MUSHROOMS OR WHAT?...
Blacksmith Azzodon: Who are you and what are you doing in the greatest smithery?
Player: mission
Blacksmith Azzodon: Who are you? You do not remind me of any demorc. A human?...
Blacksmith Azzodon: That passed the gates of Sheol and reached this place? That is impossible...
Blacksmith Azzodon: But I sense some strange power within you. You came to my great smithery to create you something...
Blacksmith Azzodon: Yes, but I will never work for a weakling. If you want my help you need to prove yourself in a duel with me...
Blacksmith Azzodon: Show me what you are made of.
</pre>
*You will fight against the Blacksmith Azzodon. Expect a fight with an weak version of an [[Ashlord]], but with huge ammount of HP (94,800).
*After the fight speak with him again:
<pre>
Player: mission
Blacksmith Azzodon: Well, I have not expected such power from such a tiny creature. Or is it me who have grown weak...
Blacksmith Azzodon: I have been imprisoned here for ages, first by Baalerun and then after war between demorcs and demons by Galzebran...
Blacksmith Azzodon: I am imprisoned for my own transgressions against my race. I was ordered by Baalerun to forge the mightiest armor...
Blacksmith Azzodon: Armor that would be able to withstand any magic, even the mighty sacred artifacts of the watchers...
Blacksmith Azzodon: What I did not know the living metal he provided was tainted by dark sorcery. Instead of deflecting magic it was absorbing it, and its hunger was
neverending...
Blacksmith Azzodon: Back then I was the only one who knew about Baalerun's treachery and the rest simply thought that Molgorth went insane...
Blacksmith Azzodon: And for this dark knowledge Baalerun imprisoned me away from anyone who would be willing to listen...
Blacksmith Azzodon: After the war between Baalerun and Galzebran my punishment did not end. I regret helping that vile beast. But what choice did I have?...
Blacksmith Azzodon: You, me and Molgorth have the same enemy. We need to hurry, Baalerun is probably preparing for the dark ritual to invade Medivia...
Blacksmith Azzodon: To access the Black Castle you will need a mighty key that I created long ago. I made one and I can make another, with the right ingredients and
tools...
Blacksmith Azzodon: The key was made out of hellstone, a very rare metal found in this world...
Blacksmith Azzodon: I will need 20 hellstone ores that will serve as a base of the crimson key...
Blacksmith Azzodon: But the gates of the Black Castle are not only protected by a complex mechanism...
Blacksmith Azzodon: They are also sealed by a barrier placed by performing an ancient ritual of sacrifice...
Blacksmith Azzodon: The counterspell to break the barrier also requires a sacrifice. Luckily, a sacrifice of our enemies...
Blacksmith Azzodon: Obtaining enough hellstone might take a while, so while you are searching for it, chop the heads of cerbers...
Blacksmith Azzodon: Take down 1000 cerbers and bring me 100 of their heads, required for the counterspell.
</pre>
<div style="text-align:center"><h2>'''Mission 14 - Cerberus Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 14 - Cerberus Task'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Cerberus.png]]</div>
**You will need to slay 1000 [[Cerberus]]es and collect 100? [[Cerberus Head]]s for this mission.
*You will need for this mission:
**The reward for completing this task is '''3,650,000 Experience'''.
**Slay 1000 [[Cerberus]]es  
<br><br>
**Collect 100 [[File:Cerberus Head.png|link=Cerberus Head]] [[Cerberus Head]]s
 
There is only 1 good spawn with [[Cerberus]]: [[Cerberus Hell]] - [https://www.youtube.com/watch?v=F4K0JSZhwN8 video of spawn]<br>
The reward for completing this task is '''3,650,000 Experience'''.
 
<div style="text-align:center"><h2>'''Mission 15 - Flamebringer Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 15 - Flamebringer Task'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Flamebringer.png]]</div>
**You will need to slay 400 [[Flamebringer]]s and collect 4? [[Blazing Core]]s for this mission.
*You will need for this mission:
**The reward for completing this task is '''3,040,000 Experience'''.
**Slay 400 [[Flamebringer]]s
<br><br>
**Collect 4 [[File:Blazing Core.gif|link=Blazing Core]] [[Blazing Core]]s
There is only 1 spawn with Flamebringers: [[Flamebringer Hell]]<br>
The reward for completing this task is '''3,040,000 Experience'''.
 
<div style="text-align:center"><h2>'''Mission 16 - Typhon Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 16 - Typhon Task'''</h2></div>
*Information incomplete:
<div style="text-align:center">[[File:Typhon.png]]</div>
**You will need to slay 350 [[Typhon]]s and 50? [[Typhon Ear]]s for this mission.
*You will need for this mission:
**The reward for completing this task is '''2,800,000 Experience'''.
**Slay 350 [[Typhon]]s
<br><br>
**Collect 50 [[File:Typhon Ear.png|link=Typhon Ear]] [[Typhon Ear]]s  
**Collect 20 [[File:Hellstone Ore.gif|link=Hellstone Ore]] [[Hellstone Ore]]
There are 2 spawns of Typhons:
#[[Small Typhon Spawn]]
#[[Typhon Island]]
The reward for completing this task is '''2,800,000 Experience'''.
 
<div style="text-align:center"><h2>'''Mission 17 - The Forge'''</h2></div>
<div style="text-align:center"><h2>'''Mission 17 - The Forge'''</h2></div>
*Information incomplete:
*There is a Video for this mission: [[https://www.youtube.com/watch?v=NWGIIuJyNrk|YouTube Video]]
**Travel to the forge?, then to the demonic hand? and then to the forge in the past.
''00:00 - 01:15 - taking the flame<br>
<br><br>
01:15 - 06:34 - speak with blacksmith<br>
<div style="text-align:center"><h2>'''Mission 18 - Corruptor Task'''</h2></div>
06:34 - 11:45 - speak with Elijah<br>
20:30 - 26:11 - turning Empty Vial into an Enchanted Vessel<br>
26:11 - 28:30 - returning to Elijah<br>
31:50 - 36:55 - going to forge entrance<br>
37:00 - Starting The Forge mission''<br>
 
 
*To take the flame pull the lever here:
[[File:Forge1.PNG]]<br><br>
[[File:Forge2.PNG]]<br><br>
*Then way to [[Cerberus]] spawn (Cerberus Hell) and follow this way:
[[File:Forge3.PNG]]<br><br>
*Go next to the forge till appear this message (Take care, there is 2 [[Succubus]]):
[[File:Forge4.PNG]]<br><br>
*Speak with [[Blacksmith Azzodon]]
*Speak with [[Grandmaster Elijah]]
*You will receive an [[Empty Vial (Demonic Faction)|Empty Vial]]
*Now you must turn the [[File:Empty Vial Demonic.png|link=Empty Vial (Demonic Faction)]] [[Empty Vial (Demonic Faction)|Empty Vial]] into an [[File:Enchanted Vessel.png|link=Enchanted Vessel]] [[Enchanted Vessel]].
*Follow the way (kill all monsters in the way):
[[File:DemonicHandWay.PNG|1000px]]<br><br>
*After reach the Big Red Hand, use the the [[Empty Vial (Demonic Faction)|Empty Vial]] on it and RUN back in no more than 5 minutes to [[Grandmaster Elijah]] (use the EXIT mark into photo #7).
<br>
'''*<big>ATTENTION: For the next part you'll need a team with at least 2 blockers and some shooters.</big>'''
*Go to [[The Library]], in the deepest part with Venerators you'll find a giant orb suspended on some pillars protected by a single Corruptor. Levitate up to the top of the pillars and use the orb to be sent back into the past again.
*Follow the way till the Forge and use the [[File:Enchanted Vessel.png|link=Enchanted Vessel]] [[Enchanted Vessel]] in the "green lava" to obtain a [[File:Vessel with Sacred Flame.png|link=Vessel with Sacred Flame]] [[Vessel with Sacred Flame]].
<br>
*Return to [[Grandmaster Elijah]]
 
<div style="text-align:center"><h2>'''Mission 18 - Corruptor'''</h2></div>
<div style="text-align:center">[[File:Corruptor.png]]</div>
*Information incomplete:
*Information incomplete:
**You will need to slay 500 [[Corruptor]]s.
**You will need to slay 500 [[Corruptor]]s.
**The reward for completing this task is the [[Crimson Key]] to the Black Gate.
**There is only 1 spawn of Corruptors:
<br><br>
**#[[Corruptor Hell]]
**The reward for completing this task is '''4,650,000 Experience''' and the [[The Crimson Key]] to the Black Gate.
 
<div style="text-align:center"><h2>'''Mission 19 - Succubus Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 19 - Succubus Task'''</h2></div>
<div style="text-align:center">[[File:Succubus.png]]</div>
*Information incomplete:
*Information incomplete:
**You will need to slay 400 [[Succubus]]es.
**You will need to slay 400 [[Succubus]].
**There is only 1 spawn of Succubus:
**#[[Flamebringer Hell]]
**The reward for completing this task is '''1,960,000 Experience'''.
**The reward for completing this task is '''1,960,000 Experience'''.
<br><br>
 
<div style="text-align:center"><h2>'''Mission 20 - Dreadlord Task'''</h2></div>
<div style="text-align:center"><h2>'''Mission 20 - Dreadlord Task'''</h2></div>
<div style="text-align:center">[[File:Dreadlord.png]]</div>
*Information incomplete:
*Information incomplete:
**You will need to slay ? [[Dreadlord]]s.
**You will need to slay 150 [[Dreadlord]]s.
**The reward for completing this task is '''?'''.
**There are 2 spawns of Dreadlords:
<br><br>
**#[[Triple Dreadlord Spawn]]
**#[[Citadel Dreardlord Spawn]]
**The reward for completing this task is '''2,355,000'''.
 
<div style="text-align:center"><h2>'''Mission 21 - The 6 Seals'''</h2></div>
<div style="text-align:center"><h2>'''Mission 21 - The 6 Seals'''</h2></div>
*Information incomplete:
*Information incomplete:
**?
**Face all the 6 seals
<br><br>
** Norae the Blood Queen [[Norae]]
** Cursed Twin Skulls [[Mictlantehuctli]]
** Plagoran, the Swamp King [[Plagoran]]
** Mazzgaron, Keeper of Knowledge [[Mazzgaron]]
** Kruzgog, the Great Torture [[Kruzgog]]
** Mortem, the Mighty General [[Mortem]]
 
<div style="text-align:center"><h2>'''Mission 22 - Rashed and Baalerun'''</h2></div>
<div style="text-align:center"><h2>'''Mission 22 - Rashed and Baalerun'''</h2></div>
*Information incomplete:
*You must defeat Rashed.
**?
*After that you are teleported to a destroyed version of Eschen filled with [[Nightmare]]s, [[Succubus]]es, [[Typhon]]s, [[Venerator]]s and [[Corruptor]]s and travel through the city and out of it, then north along the coast towards the Black Castle where you will find a portal that takes you to the final fight with Rashed's true form as Baalerun.
*Once you defeat Baalerun you are awarded [[Baalerun's Core]] which [[Blacksmith Azzodon]] can craft into the [[The Annihilator]], [[The Apocalypse]], [[The Doomcaller]], [[The Calamity]] or the [[The Armageddon]]. You can also speak to [[Emperor Arsene]] about your [[Promotion#Second Promotion Benefits|2nd promotion]] which provides regen boosts, death penalty reduction and a few other things.
**You will also be able to access the [[Church of Anchegul]].<br><br>
<big>Congratulations, you've saved Medivia and done a great service to the resistance effort of Sheol. <br>Your soul is strengthened and you've achieved mastery in your vocation.</big>


}}
}}

Latest revision as of 21:25, 30 April 2024

Demon Head.png DemonicFactionIcon.png The Demonic Faction DemonicFactionIcon.png
Reward:
Location: Sheol
Level required: 300+ recommended
Requirements:
Items required:
Be prepared to face: Ashlord, Blasphemer, Blood Witch, Cerberus, Corruptor, Hellfire, Hellion, Demorc, Demorc Brute, Demorc Warchief, Dreadlord, Flamebringer, Incidamus, Skeleton Warlord, Succubus, Typhon, Venerator, Zarguth, Qyreva, Belrekath, Velranos, Ozgalluch, Tagthoder, and more...
Legend: The Empire of Eschen and the Archini Guild are cooperating to save Medivia from the encroaching demonic invasion! All Imperial Royalists and Archini Masters have been summoned to attend an audience with Emperor Arsene.
Method:
32px-Important Icon.png This article may contain quest spoiling information!

Link to Access Mission Page
Once you've defeated all the hellgate guardians, you can access Sheol through the main hellgate in the dwarf generals area of the Mittenhoff mines. You can travel there via minecart from the main hub.
DemonicFaction21.png DemonicFaction24.png DemonicFaction29.png DemonicFaction33.png

Mission 2 - Blood Witch Task

Blood Witch.png

Travel east into the city of Zarrith.
The watcher guards at the gates will stop you and ask your identity, say you are 'human'.
You will be allowed to the city and directed to Arbiter Kerrin.
Arbiter Kerrin will welcome you to the watcher war effort and task you with slaying 900 Blood Witches.

There are 2 spawns of Blood Witches:

  1. South Blood Witch Spawn
  2. North Blood Witch Spawn

The reward for completing this task is 2,000,000 Experience.

Mission 3 - Freeing Molgorth


  1. Arbiter Kerrin will send you to speak with Molgorth in the deepest part of Torem's Court. Here's a map of how to get to him. The bottom floor of Torem's Court has a Corruptor and numerous Giant Energy Elementals so make sure to bring appropriate supplies.
  2. After speaking with Molgorth return to Arbiter Kerrin back in Zarrith.
  3. He will send you to the Sheol Library. In the deepest part with the Venerators you'll find a giant orb suspended on some pillars protected by a single Corruptor. Levitate up to the top of the pillars and use the orb to be sent back into the past.
  4. Return to Arbiter Kerrin in Zarrith. He'll tell you to help Molgorth.
  5. Return to Molgorth with 8 Violet Magic Orbs that can be looted inside Torem's Court from any monster at floor -1.

Mission 3 Transcripts
Player: Hi
Molgorth: What brings a mortal to the lands covered in black ash?...
Molgorth: And how one stands before me with his soul intact? You are not a mere human...
Molgorth: What do you want from an ardevok trapped by magical chains?
Player: Kill
Molgorth: Now flee, before they will storm this place.
Molgorth: MY FATE WAS DECIDED THE MOMENT I HAVE ACCEPTED THE GIFT FROM MY CURSED BROTHER!...
Molgorth: The armor I am wearing is draining my life force and will keep draining it till there is none left...
Molgorth: I have been locked up here to starve. This is how devoks are treating the rightful heir to the throne...
Molgorth: Yes, I should be the one calling myself the Devok King. I was betrayed by my brother, Baalerun...
Molgorth: He tricked me into wearing this leeching armor that has made me weak and unable to escape this prison...
Molgorth: If you came here thinking that slaying me will weaken the forces of Baalerun, you are wrong! By doing this you will do Baalerun a favor...
Molgorth: See it for yourself. If you think I am lying and trying to prolong my life. Do you think I want to spend any more time here, in this prison?...
Molgorth: The watchers once owned a powerful artifact that allowed them see the past. Use it to see the truth...
Molgorth: Give me a chance to get my revenge and I shall become your ally.
Player: Mission
Arbiter Kerrin: He knows Baalerun and his commanders more than we do...
Arbiter Kerrin: The artifact he spoke of is called a soul mirror...
Arbiter Kerrin: It looks like an enormous eye, and with each gaze it feels as if your soul is being pulled into it...
Arbiter Kerrin: Everything that happened, in every place on all worlds can be seen once again by using this sacred artifact...
Arbiter Kerrin: It is hidden in the Library of the Fortunetellers, located far east of the Blood Lake...
Arbiter Kerrin: The library is not a safe place. No place is safe in the lands of Sheol...
Arbiter Kerrin: The way to the soul mirror is guarded by psychic demons who call themselves the Bookwardens...
Arbiter Kerrin: They spent most of their lives in the Library, absorbing every bit of knowledge stored in books...
Arbiter Kerrin: Very intelligent creatures. And also very dangerous...
Arbiter Kerrin: Reach the soul mirror and see the past. We must know if we can trust Molgorth.
Player: Mission
Arbiter Kerrin: I trust what you have seen, Player...
Arbiter Kerrin: Molgorth would become a powerful ally, but only if he will be freed first...
Arbiter Kerrin: I know the Temple of War very well, I know what magic is keeping prisoners in their cells...
Arbiter Kerrin: But Molgorth is not in a mere cell. He is bound by 8 enchanted demonic busts, on the lowest floor of the Temple...
Arbiter Kerrin: Disable them, and Molgorth will be able to escape the prison on his own...
Arbiter Kerrin: But the problem is you need to find the orbs first, that are needed to disable the busts...
Arbiter Kerrin: My scrying powers cannot detect the location of orbs, for they are enchanted with magic...
Arbiter Kerrin: This magic not only hides them, but also keeps them within the boundaries of the Temple...
Arbiter Kerrin: They can be carried by any devok you will find within this dungeon...
Arbiter Kerrin: Now hurry up, before the enemy will make their next move.


Mission 4 - Ashlord Task

Ashlord.png

You will need to slay 850 Ashlords.
There is only 1 good Ashlord spawn:

  1. Ashlord Volcano


But you can also choose to hunt them at The Hellish Gate where you fight Thor'garak or Sheol Elevator
The reward for completing this task is an Ashlord Doll.png Ashlord Doll.

Mission 5 - Magic Stones

Red Sacred Stone Light.gif

Requires Key 9966 for Magic Stone #1
Requires several buckets of water for Magic Stone #1 (Bring 10+)
You must do each of these stones in proper order.

  • Stone #1 - Map
    • Head into the deeper section of Sheol (past the locked door using Key 9966). Go to the most southern part of the fire area here.
    • You'll get to a point where lava blocks the corridor. Use the buckets of water on these tiles to turn them into walkable tiles and continue deeper.
    • Eventually you'll reach an island protected with several Skeleton Warlord and a magic stone upstairs. Use the stone to enter the past.
    • In the past you'll need to find where the temple is in Zarrith and speak to Varazin.

  • Stone #2 - video - Map
    • This stone is by far the most dangerous and requires a team. A team consisting of the following should easily succeed; 2 knights, 5+ shooters.
    • Once inside you'll need to fight numerous Venerators, Incidamus, and Ashlord among many weaker creatures.
    • Using this map you need to protect 7 of Zarrith's Citizens while they're being attacked by waves.
    • Each NPC will have 5 waves spawn, with each wave consisting of 4 creatures. Each wave will be 20 seconds after each other. **The creatures that can be in the waves are; Blood Witch, Incidamus, Cerberus, Ashlord, Blasphemer, Skeleton Warlord, Shade.
    • Once all citizens have been saved you can leave from the entrance teleport
    • For this stone, anyone who has completed the mission may re-enter to assist others. This also means you can leave the stone at anytime and return later.

  • Stone #3 - video - Map
    • South-west of Zarrith is a shovel hole that leads to the third magic stone.
    • Inside you Varazin will speak to you about sealing Medivia from the other worlds to prevent its devastation. You will need to protect Varazin while he casts his spells.
    • More and more Ritualists and Shadow Guards will spawn on either side to attack the Barrier on that side. As they lose health you need to use the goblets on that corresponding side to lower your health but heal the barrier.

  • Stone #4 - Map
    • The fourth stone is located far to the east of Sheol. Once inside the magic stone you will be watching a cinematic of Umos the Dragon God fighting Rashed the Demon King. You do not need to do anything except wait for the cinematic to be over.

Mission 6 - Blasphemer Task

Blasphemer.png

You will need to slay 800 Blasphemers.
There is only 1 "good" Blasphemer spawn: Torem's Court
But you can do also in Sheol Library and Sheol Elevator

After finish the Blasphemers task you need to deliver 50 Blasphemer Staff.png Blasphemer Staff, which can be easily picked up during the task.
The reward for completing this task is 2,280,000 Experience.

Mission 7 - The Corrupted Tower

WhiteAncientWatcher.png
  • Video - Map
    • Arbiter Kerrin asks you to enter the tower south-east of Zarrith and climb to the top to find NPC Mauldir.
    • You'll face all kinds of creatures on the way including Skeleton Warlords, Blood Witches, Incidamus, Corruptors etc. The floors increase in difficulty as you travel upward.
    • There are 2 main strategies to clearing the tower;
      1. Rush

        Bring 2-3 knights and 5-8 shooters. The knights will rush upstairs while the shooters focus on magic walling the door, then clearing the room before moving further. If you follow this map the areas to magic wall have been marked with orange boxes.

      2. UE Clear

        Bring 2-4 archmages who will stairhop the difficult floors before a knight will continue.

    • Once on the top floor all players on the mission will need to speak to NPC Mauldir together as once one person has finished talking the NPCs will all disappear for 5-10 minutes until they respawn.

Mission 8 - Incidamus and Venerator Souls

Incidamus.png Venerator.png

You will need to slay 500 Incidamus and 500 Venerators and collect their souls using a Souldrainer.

There is 2 Incidamus spawns:

  1. Drowner's Lake
  2. Corruptor Hell Entrance

There is 1 Venerator spawn:

  1. Sheol Library

Mission 9 - Corruptor Crystal

Void Ball.gif

Video - Quest Route Image

  • Deep in Corruptor Hell, beyond the Incidamus lays the Corruptors where a special crystal is. You'll need to hit a lever to access the cave. Inside the cave you'll need to use 2 gravestones which will each summon a boss (Ozgalluch the Incidamus boss and Tagthoder the Corruptor boss) - this will remove some obstacles later in the journey.
  • Once inside the Corruptors section take the east path and you'll find the crystal nearby the stairs. The person on the mission should use their quest item on the crystal to begin the ritual.
  • Fog will appear making the area into an arena and after 10 seconds the first wave will spawn, with more waves spawning every 30 seconds after. There are 6 waves and each consist of 3 creatures. The 3 creatures can be either a Corruptor, Ashlord or Incidamus.
  • Once you clear all the waves the fog will disappear and you receive a Lenses of Truth.

Lensesoftruth.PNG

Mission 10 - Demorc Task

Demorc.png
  • You will need to slay 700 Demorcs.
  • There are 2 spawns to hunt Demorcs:
  1. Demorc Entrance Spawn
  2. Demorc Main Spawn
  • The reward for completing this task is 1,120,000 Experience.

Mission 11 - Convince Demorc Brute

Demorc Brute.png

Using the Mind CrystalMind crystal.gifyou must convince just one Demorc Brute while they're on low (red) health.

The chance of a successful persuasion is very low. Once convinced you must interrogate them for knowledge on Demorc Warchiefs weak points.
This is what it looks like when you succeed and turn a Demorc Brute into a Weakened Demorc Brute. Once they're in the weakened state, you must talk to them. As a rough estimate (opinion incoming) it's a 1/100 chance to succeed.

A relatively "easy" way to do this mission is to leave some Demorc Brutes in the red health, and use the item every 2 minutes.

Player: Hi
Weakened Demorc Brute: I beg you... Do not kill me!...
Weakened Demorc Brute: I will tell you everything you want to know, just spare my life...
Weakened Demorc Brute: What do you want to know?
Player: Weak Point
Weakened Demorc Brute: Only the strongest demorcs can become warchiefs, they have no flaws...
Weakened Demorc Brute: But just like me they are still demorcs. And we all fear one thing...
Weakened Demorc Brute: Fire...
Weakened Demorc Brute: I have told you enough, haven't I? Now please, let me go...
<Weakened Demorc Brute disappears>


Now go back and talk with Grandmaster Elijah.

Mission 12 - Demorc Warchief Task

Demorc Warchief.png

You will need to slay 700 Demorc Warchiefs. There is only 1 spawn with Demorc Warchiefs:

  1. Demorc Main Spawn

After finish speak with Grandmaster Elijah
The reward for completing this task is 2,950,000 Experience.

Go to the right side of the demorc spawn and find Demorc Lord Galzebran:
Demorc Lord Galzebran.png

Player: hi
Demorc Lord Galzebran: So this is you, that mortal who has invaded my domain?...
Demorc Lord Galzebran: I am suprised that an entity from the world of Medivia has managed to destroy this many of my troops...
Demorc Lord Galzebran: As you may already tell, I cannot let more of my kind die by your hand and for my kingdom to become a ruin...
Demorc Lord Galzebran: I surrender. We will aid you in the war against Baalerun and will not attack Medivia...
Demorc Lord Galzebran: We will grant you permission to enter the swamp and meet our prisoner, which is what you wanted in the first place...
Demorc Lord Galzebran: My brothers may not understand or accept my decision. Expect them to still be hostile against you...
Demorc Lord Galzebran: They were not trained to surrender, after all.


After this dialogue, you will be able to enter the door here to talk with the blacksmith:
Wayto.PNG

Wayto2.PNG

Wayto3.PNG

Waytoblacksmith.PNG

Mission 13 - Kill Blacksmith

The Crimson Key.png

Talk with the Blacksmith Azzodon:

Player: Hi
Blacksmith Azzodon: WHAT? A MORTAL? IN THIS REALM? DID I EAT TOO MANY FIRE MUSHROOMS OR WHAT?...
Blacksmith Azzodon: Who are you and what are you doing in the greatest smithery?
Player: mission
Blacksmith Azzodon: Who are you? You do not remind me of any demorc. A human?...
Blacksmith Azzodon: That passed the gates of Sheol and reached this place? That is impossible...
Blacksmith Azzodon: But I sense some strange power within you. You came to my great smithery to create you something...
Blacksmith Azzodon: Yes, but I will never work for a weakling. If you want my help you need to prove yourself in a duel with me...
Blacksmith Azzodon: Show me what you are made of.
  • You will fight against the Blacksmith Azzodon. Expect a fight with an weak version of an Ashlord, but with huge ammount of HP (94,800).
  • After the fight speak with him again:
Player: mission
Blacksmith Azzodon: Well, I have not expected such power from such a tiny creature. Or is it me who have grown weak...
Blacksmith Azzodon: I have been imprisoned here for ages, first by Baalerun and then after war between demorcs and demons by Galzebran...
Blacksmith Azzodon: I am imprisoned for my own transgressions against my race. I was ordered by Baalerun to forge the mightiest armor...
Blacksmith Azzodon: Armor that would be able to withstand any magic, even the mighty sacred artifacts of the watchers...
Blacksmith Azzodon: What I did not know the living metal he provided was tainted by dark sorcery. Instead of deflecting magic it was absorbing it, and its hunger was
neverending...
Blacksmith Azzodon: Back then I was the only one who knew about Baalerun's treachery and the rest simply thought that Molgorth went insane...
Blacksmith Azzodon: And for this dark knowledge Baalerun imprisoned me away from anyone who would be willing to listen...
Blacksmith Azzodon: After the war between Baalerun and Galzebran my punishment did not end. I regret helping that vile beast. But what choice did I have?...
Blacksmith Azzodon: You, me and Molgorth have the same enemy. We need to hurry, Baalerun is probably preparing for the dark ritual to invade Medivia...
Blacksmith Azzodon: To access the Black Castle you will need a mighty key that I created long ago. I made one and I can make another, with the right ingredients and
tools...
Blacksmith Azzodon: The key was made out of hellstone, a very rare metal found in this world...
Blacksmith Azzodon: I will need 20 hellstone ores that will serve as a base of the crimson key...
Blacksmith Azzodon: But the gates of the Black Castle are not only protected by a complex mechanism...
Blacksmith Azzodon: They are also sealed by a barrier placed by performing an ancient ritual of sacrifice...
Blacksmith Azzodon: The counterspell to break the barrier also requires a sacrifice. Luckily, a sacrifice of our enemies...
Blacksmith Azzodon: Obtaining enough hellstone might take a while, so while you are searching for it, chop the heads of cerbers...
Blacksmith Azzodon: Take down 1000 cerbers and bring me 100 of their heads, required for the counterspell.

Mission 14 - Cerberus Task

Cerberus.png

There is only 1 good spawn with Cerberus: Cerberus Hell - video of spawn
The reward for completing this task is 3,650,000 Experience.

Mission 15 - Flamebringer Task

Flamebringer.png

There is only 1 spawn with Flamebringers: Flamebringer Hell
The reward for completing this task is 3,040,000 Experience.

Mission 16 - Typhon Task

Typhon.png

There are 2 spawns of Typhons:

  1. Small Typhon Spawn
  2. Typhon Island

The reward for completing this task is 2,800,000 Experience.

Mission 17 - The Forge

  • There is a Video for this mission: [Video]

00:00 - 01:15 - taking the flame
01:15 - 06:34 - speak with blacksmith
06:34 - 11:45 - speak with Elijah
20:30 - 26:11 - turning Empty Vial into an Enchanted Vessel
26:11 - 28:30 - returning to Elijah
31:50 - 36:55 - going to forge entrance
37:00 - Starting The Forge mission


  • To take the flame pull the lever here:

Forge1.PNG

Forge2.PNG

  • Then way to Cerberus spawn (Cerberus Hell) and follow this way:

Forge3.PNG

  • Go next to the forge till appear this message (Take care, there is 2 Succubus):

Forge4.PNG

DemonicHandWay.PNG

  • After reach the Big Red Hand, use the the Empty Vial on it and RUN back in no more than 5 minutes to Grandmaster Elijah (use the EXIT mark into photo #7).


*ATTENTION: For the next part you'll need a team with at least 2 blockers and some shooters.

  • Go to The Library, in the deepest part with Venerators you'll find a giant orb suspended on some pillars protected by a single Corruptor. Levitate up to the top of the pillars and use the orb to be sent back into the past again.
  • Follow the way till the Forge and use the Enchanted Vessel.png Enchanted Vessel in the "green lava" to obtain a Vessel with Sacred Flame.png Vessel with Sacred Flame.


Mission 18 - Corruptor

Corruptor.png
  • Information incomplete:

Mission 19 - Succubus Task

Succubus.png
  • Information incomplete:
    • You will need to slay 400 Succubus.
    • There is only 1 spawn of Succubus:
      1. Flamebringer Hell
    • The reward for completing this task is 1,960,000 Experience.

Mission 20 - Dreadlord Task

Dreadlord.png

Mission 21 - The 6 Seals

  • Information incomplete:

Mission 22 - Rashed and Baalerun

Congratulations, you've saved Medivia and done a great service to the resistance effort of Sheol.
Your soul is strengthened and you've achieved mastery in your vocation.

Go back to Factions.