Difference between revisions of "Properties"

From Medivia Online Wiki
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= Properties =
Equipment items and weapons sometimes have hidden 'active' or 'passive' effects which can come in the form of damage reduction, skill bonuses, light, speed, special attacks and more.<br>We call these effects properties, some of them are mentioned in the description of the item, but the larhe majority are hidden and can only be discovered through testing or spoilers.<br>They are similar to [[Attributes]], but differ in the way that properties are inherently part of every individual item of a certain type (e.g. every [[Demonbone Armor]] naturally has a 2% poison resistance property), while attributes need to be added onto an item or have a chance to be on an item when looted.
 
__TOC__
Equipment items and weapons sometimes have hidden 'active' or 'passive' effects which can come in the form of damage reduction, skill bonuses, light, speed, special attacks and more.<br>We call these effects properties, some of them are shown in the description of the item while some are ''hidden'' and can only be discovered through testing or spoilers.<br>They are similar to [[Attributes]], but differ in the way that properties are inherently part of the item (''e.g. every [[Demonbone Armor]] naturally has a 2% poison resistance property''), while attributes need to be added onto an item or have a chance to be on an item when looted.
<div style="text-align:center"><h2>'''Damage Reduction Properties'''</h2></div>
 
Damage reduction properties on items are always hidden and can only be discovered through testing or spoilers. They reduce the amount of damage taken from all hits of a certain or multiple damage types by a % amount (depending on the item).<br>
== '''Damage Reduction Properties''' ==
<div style="text-align:center"><h3>'''All Damage Resistance'''</h3></div>
 
Damage reduction properties (or at least their numeric values) are ''always'' hidden on items and can only be discovered through testing.
 
=== '''Physical Resistance''' ===
----
----
{| class="wikitable sortable"
|-
! '''Other ways of reducing physical damage:'''
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Physical) Attribute]]
|}
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Image:'''
! '''Image:'''
! '''Name:'''
! '''Name:'''
! '''Physical Res %:'''
! '''All Damage Res %:'''
|-
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
| style="text-align: left"| 10% for 10 seconds after consumption
|-
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
| style="text-align: left"| 25% for 10 seconds after consumption
|-
| style="text-align: center"| [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% for 20 charges or hits
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% for 150 minutes (rechargeable)
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% for 1 minute (druid active ability with 4 min cooldown)
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6%
|}
 
{| class="wikitable sortable"
|-
|-
| style="text-align: center"| [[File:Elven amulet.png]]
| style="text-align: center"| [[File:Elven amulet.png]]
| [[Elven Amulet]]
| [[Elven Amulet]]
| style="text-align: left"| 5% (''50 charges/hits including other elements'')
| style="text-align: left"| 5% for 50 charges or hits against all damage '''except''' curse, lifedrain and manadrain
|}
<br><br>
<div style="text-align:center"><h3>'''Physical Resistance'''</h3></div>
----
{| class="wikitable sortable"
|-
! '''Other ways of reducing physical damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[File:Might Ring1.png]]
| style="text-align: center"| [[Attributes#Resistance|Resistance (Physical) Attribute]]
| [[Might Ring]]
|}
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
{| class="wikitable sortable"
|-
! '''Image:'''
! '''Name:'''
! '''Physical Res %:'''
|-
|-
| style="text-align: center"| [[File:Stone skin amulet.png]]
| style="text-align: center"| [[File:Stone skin amulet.png]]
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| [[Protection Amulet]]
| [[Protection Amulet]]
| style="text-align: left" | 6% (''200 charges/hits'')  
| style="text-align: left" | 6% (''200 charges/hits'')  
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
|-
| style="text-align: center" | [[File:Emberwake Ring.png|RTENOTITLE]]
| style="text-align: center" | [[File:Emberwake Ring.png|RTENOTITLE]]
| [[Emberwake Ring]]
| [[Emberwake Ring]]
| style="text-align: left" | 3% (''150 minutes, rechargeable'')
| style="text-align: left" | 3% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (infinite; ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Sapphire amulet new.png]]
| style="text-align: center"| [[File:Sapphire amulet new.png]]
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| style="text-align: left"| 2%  
| style="text-align: left"| 2%  
|}
|}
 
<br><br>
=== '''Fire Resistance''' ===
<div style="text-align:center"><h3>'''Fire Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing fire damage:'''
! '''Other ways of reducing fire damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Fire) Attribute]]  
| style="text-align: center"| [[Attributes#Resistance|Resistance (Fire) Attribute]]  
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! '''Name:'''
! '''Name:'''
! '''Fire Res %:'''
! '''Fire Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"|  [[File:Elven amulet.png]]
| [[Elven Amulet]]
| style="text-align: left"| 5% (''50 charges/hits including other elements'')
|-
| style="text-align: center"| [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
|-
| style="text-align: center"| [[File:Dragon necklace.png]]
| style="text-align: center"| [[File:Dragon necklace.png]]
| [[Dragon Necklace]]
| [[Dragon Necklace]]
| style="text-align: left"| 10% (''200 charges/hits'')
| style="text-align: left"| 10% (''200 charges/hits'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
|-
| style="text-align: center" | [[File:Emberwake Ring.png|RTENOTITLE]]
| style="text-align: center" | [[File:Emberwake Ring.png|RTENOTITLE]]
| [[Emberwake Ring]]
| [[Emberwake Ring]]
| style="text-align: left" | 3% (''150 minutes, rechargeable'')
| style="text-align: left" | 3% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Golden Boots.png]]
| style="text-align: center"| [[File:Golden Boots.png]]
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| [[Isingoma Sigil]]
| [[Isingoma Sigil]]
| style="text-align: left"| 4%  
| style="text-align: left"| 4%  
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite''; ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Amulet of the Elements.gif]]
| style="text-align: center"| [[File:Amulet of the Elements.gif]]
| [[Amulet of the Elements]]
| [[Amulet of the Elements]]
| style="text-align: left"| (''infinite'')<br>5% when first crafted<br>10% after Undead Dragon and Shadow Drake tasks<br>20% after Daevok
| style="text-align: left"| 5% when first crafted<br>10% after Undead Dragon and Shadow Drake tasks<br>20% after Daevok
|}
|}
 
<br><br>
=== '''Energy Resistance''' ===
<div style="text-align:center"><h3>'''Energy Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing energy damage:'''
! '''Other ways of reducing energy damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Energy) Attribute]]
| style="text-align: center"| [[Attributes#Resistance|Resistance (Energy) Attribute]]
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! '''Name:'''
! '''Name:'''
! '''Energy Res %:'''
! '''Energy Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Elven amulet.png]]
| [[Elven Amulet]]
| style="text-align: left"| 5% (''50 charges/hits including other elements'')
|-
| style="text-align: center"| [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
|-
| style="text-align: center"| [[File:Strange talisman.png]]
| style="text-align: center"| [[File:Strange talisman.png]]
| [[Strange Talisman]]
| [[Strange Talisman]]
| style="text-align: left"| 10% (''200 charges/hits'')
| style="text-align: left"| 10% (''200 charges/hits'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Isingoma skirt.png]]
| style="text-align: center"| [[File:Isingoma skirt.png]]
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| [[Isingoma Robe]]
| [[Isingoma Robe]]
| style="text-align: left"| 2%   
| style="text-align: left"| 2%   
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite'', ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Amulet of the Elements.gif]]
| style="text-align: center"| [[File:Amulet of the Elements.gif]]
| [[Amulet of the Elements]]
| [[Amulet of the Elements]]
| style="text-align: left"| (''infinite'')<br>5% when first crafted<br>10% after Undead Dragon and Shadow Drake tasks<br>20% after Daevok
| style="text-align: left"| 5% when first crafted<br>10% after Undead Dragon and Shadow Drake tasks<br>20% after Daevok
|}
|}
 
<br><br>
=== '''Poison Resistance''' ===
<div style="text-align:center"><h3>'''Poison Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing poison damage:'''
! '''Other ways of reducing poison damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Poison) Attribute]]
| style="text-align: center"| [[Attributes#Resistance|Resistance (Poison) Attribute]]
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! '''Name:'''
! '''Name:'''
! '''Poison Res %:'''
! '''Poison Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"|  [[File:Elven amulet.png]]
| [[Elven Amulet]]
| style="text-align: left"| 5% (''50 charges/hits including other elements'')
|-
| style="text-align: center"|  [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
|-
| style="text-align: center"|  [[File:Silver amulet.png]]
| style="text-align: center"|  [[File:Silver amulet.png]]
| [[Silver Amulet]]
| [[Silver Amulet]]
| style="text-align: left"| 10% (''200 charges/hits'')
| style="text-align: left"| 10% (''200 charges/hits'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
|-
| style="text-align: center"|  [[File:Plaguespreader robe.png]]
| style="text-align: center"|  [[File:Plaguespreader robe.png]]
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| [[Virulent Armor]]
| [[Virulent Armor]]
| style="text-align: left"| 4%   
| style="text-align: left"| 4%   
|-
| style="text-align: center"|  [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite'', ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Amulet of the Elements.gif]]
| style="text-align: center"| [[File:Amulet of the Elements.gif]]
| [[Amulet of the Elements]]
| [[Amulet of the Elements]]
| style="text-align: left"| (''infinite'')<br>5% when first crafted<br>10% after Undead Dragon and Shadow Drake tasks<br>20% after Daevok
| style="text-align: left"| 5% when first crafted<br>10% after Undead Dragon and Shadow Drake tasks<br>20% after Daevok
|}
|}
 
<br><br>
=== '''Ice Resistance''' ===
<div style="text-align:center"><h3>'''Ice Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing ice damage:'''
! '''Other ways of reducing ice damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Ice) Attribute]]
| style="text-align: center"| [[Attributes#Resistance|Resistance (Ice) Attribute]]
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! '''Name:'''
! '''Name:'''
! '''Ice Res %:'''
! '''Ice Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"|  [[File:Elven amulet.png]]
| [[Elven Amulet]]
| style="text-align: left"| 5% (''50 charges/hits including other elements'')
|-
| style="text-align: center"|  [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Permafrost robe.png]]
| style="text-align: center"| [[File:Permafrost robe.png]]
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| [[Icebound Armor]]  
| [[Icebound Armor]]  
| style="text-align: left"| 3%
| style="text-align: left"| 3%
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite'', ''all dmg'')
|}
|}
 
<br><br>
=== '''Death Resistance''' ===
<div style="text-align:center"><h3>'''Death Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing death damage:'''
! '''Other ways of reducing death damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Death) Attribute]]
| style="text-align: center"| [[Attributes#Resistance|Resistance (Death) Attribute]]
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! '''Name:'''
! '''Name:'''
! '''Death Res %:'''
! '''Death Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"|  [[File:Elven amulet.png]]
| [[Elven Amulet]]
| style="text-align: left"| 5% (''50 charges/hits including other elements'')
|-
| style="text-align: center"|  [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Deepshadow Boots.png]]
| style="text-align: center"| [[File:Deepshadow Boots.png]]
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| [[Umbral Platemail]]
| [[Umbral Platemail]]
| style="text-align: left"| 4%
| style="text-align: left"| 4%
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite''; ''all dmg'')
|}
|}
 
<br><br>
=== '''Holy Resistance''' ===
<div style="text-align:center"><h3>'''Holy Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing holy damage:'''
! '''Other ways of reducing holy damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Holy) Attribute]]
| style="text-align: center"| [[Attributes#Resistance|Resistance (Holy) Attribute]]
Line 550: Line 432:
! '''Name:'''
! '''Name:'''
! '''Holy Res %:'''
! '''Holy Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"|  [[File:Elven amulet.png]]
| [[Elven Amulet]]
| style="text-align: left"| 5% (''50 charges/hits including other elements'')
|-
| style="text-align: center"|  [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite''; ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Angelic boots.png]]
| style="text-align: center"| [[File:Angelic boots.png]]
Line 599: Line 453:
| style="text-align: left"| 4%
| style="text-align: left"| 4%
|}
|}
 
<br><br>
=== '''Curse Resistance''' ===
<div style="text-align:center"><h3>'''Curse Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing curse damage:'''
! '''Other ways of reducing curse damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Curse) Attribute]]
| style="text-align: center"| [[Attributes#Resistance|Resistance (Curse) Attribute]]
Line 614: Line 470:
! '''Image:'''
! '''Image:'''
! '''Name:'''
! '''Name:'''
! '''Holy Res %:'''
! '''Curse Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"|  [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
|-
| style="text-align: center" | [[File:Umbral Boots.png|RTENOTITLE]]
| style="text-align: center" | [[File:Umbral Boots.png|RTENOTITLE]]
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| [[Umbral Platemail]]
| [[Umbral Platemail]]
| style="text-align: left"| 4%
| style="text-align: left"| 4%
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite''; ''all dmg'')
|}
|}
 
<br><br>
=== '''Lifedrain Resistance''' ===
<div style="text-align:center"><h3>'''Lifedrain Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing lifedrain damage:'''
! '''Other ways of reducing lifedrain damage:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Resistance|Resistance (Lifedrain) Attribute]]
| style="text-align: center"| [[Attributes#Resistance|Resistance (Lifedrain) Attribute]]
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! '''Name:'''
! '''Name:'''
! '''Life-drain Res %:'''
! '''Life-drain Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
|-
| style="text-align: center"|  [[File:Garlick necklace.png]]
| style="text-align: center"|  [[File:Garlick necklace.png]]
| [[Garlic Necklace]]
| [[Garlic Necklace]]
| style="text-align: left"| 20% (''200 charges/hits'')
| style="text-align: left"| 20% (''200 charges/hits'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
|-
| style="text-align: center"|  [[File:Angelic boots.png]]
| style="text-align: center"|  [[File:Angelic boots.png]]
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| [[Emerald Mask]]
| [[Emerald Mask]]
| style="text-align: left"| 5%
| style="text-align: left"| 5%
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite''; ''all dmg'')
|-
|-
| style="text-align: center"|  [[File:Angelic platemail.png]]
| style="text-align: center"|  [[File:Angelic platemail.png]]
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| style="text-align: left"| 10%  
| style="text-align: left"| 10%  
|}
|}
 
<br><br>
=== '''Mana drain Resistance''' ===
<div style="text-align:center"><h3>'''Mana drain Resistance'''</h3></div>
----
----
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! '''Other ways of reducing mana drain:'''
! '''Other ways of reducing mana drain:'''
|-
| style="text-align: center"| [[Properties#All_Damage_Resistance|Items with all damage resistance property.]]
|-
|-
| style="text-align: center"| [[Attributes#Amplify Magic Shield|Amplify Magic Shield Attribute]]
| style="text-align: center"| [[Attributes#Amplify Magic Shield|Amplify Magic Shield Attribute]]
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! '''Name:'''
! '''Name:'''
! '''Mana drain Res %:'''
! '''Mana drain Res %:'''
|-
| style="text-align: center"| [[File:Barbel Feast.png]]
| [[Barbel Feast]]
| style="text-align: left"| 10% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Exquisite Barbel Feast.png]]
| [[Exquisite Barbel Feast]]
| style="text-align: left"| 25% (''10 seconds'' when consumed; ''all dmg'')
|-
| style="text-align: center"| [[File:Might Ring1.png]]
| [[Might Ring]]
| style="text-align: left"| 20% (''20 charges/hits including other elements'')
|-
|-
| style="text-align: center"| [[File:Bronze amulet.png]]
| style="text-align: center"| [[File:Bronze amulet.png]]
| [[Bronze Amulet]]
| [[Bronze Amulet]]
| style="text-align: left"| 20% (''200 charges/hits'')
| style="text-align: left"| 20% (''200 charges/hits'')
|-
| style="text-align: center" | [[File:Ring of purity.png|RTENOTITLE]]
| [[Ring of Purity]]
| style="text-align: left" | 1% (''150 minutes, rechargeable'')
|-
| style="text-align: center"| [[File:Staff of the Primordial Fire.gif]]
| [[Staff of the Primordial Fire]]
| style="text-align: left"| 10% (''1 minute'' (<b>Druids'</b> active ability); ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Arcane Shoes.png]]
| style="text-align: center"| [[File:Arcane Shoes.png]]
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| [[Grim Legs]]
| [[Grim Legs]]
| style="text-align: left"| 5%
| style="text-align: left"| 5%
|-
| style="text-align: center"| [[File:Blessed Amulet.gif]]
| [[Blessed Amulet]]
| style="text-align: left"| 6% (''infinite''; ''all dmg'')
|-
|-
| style="text-align: center"| [[File:Pharaoh Robe.png]]
| style="text-align: center"| [[File:Pharaoh Robe.png]]
Line 816: Line 604:
----
----
<br><br><br>
<br><br><br>
== Skill Increase Properties ==
<div style="text-align:center"><h2>'''Skill Increase Properties'''</h2></div>


Skill increase properties (or at least their numeric values) are ''usually'' hidden on items.<br>These increase your [[Magic Level]], [[Distance Fighting]] and [[Melee Skills]].
Skill increase properties (or at least their numeric values) are usually hidden on items.<br>These increase your [[Magic Level]], [[Distance Fighting]] or [[Melee Skills]].


=== Magic Level ===
<div style="text-align:center"><h3>'''Magic Level'''</h3></div>
----
----
Mages can also increase their [[Magic Level]] by wearing equipment with the [[Attributes#Intelligence|Intelligence]] [[Attributes|Attribute]] ('''does not work for knights or archers''').<br>The [[Pharaoh Robe]] and [[Umbral Robe]] also do not work for knights or archers, while the [[Angelic Legs]] provide them with different skill increases, but the wands and staves listed below do work for all vocations.
Mages can also increase their [[Magic Level]] by wearing equipment with the [[Attributes#Intelligence|Intelligence]] [[Attributes|Attribute]] ('''does not work for knights or archers''').<br>The [[Pharaoh Robe]] and [[Umbral Robe]] also do not work for knights or archers, while the [[Angelic Legs]] provide them with different skill increases, but the wands and staves listed below do work for all vocations.
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| +2 ML (mages only)
| +2 ML (mages only)
|}
|}
 
<br><br>
=== Distance Fighting ===
<div style="text-align:center"><h3>'''Distance Fighting'''</h3></div>
----
----
Players can also increase their [[Distance Fighting]] by wearing equipment with the [[Attributes#Precise|Precise]] [[Attributes|Attribute]].
Players can also increase their [[Distance Fighting]] by wearing equipment with the [[Attributes#Precise|Precise]] [[Attributes|Attribute]].
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| +3 Distance Fighting  
| +3 Distance Fighting  
|}
|}
 
<br><br>
=== Sword Fighting ===
<div style="text-align:center"><h3>'''Sword Fighting'''</h3></div>
----
----
Players can also increase their [[Melee Skills|Sword Fighting]] by wearing equipment with the [[Attributes#Vast_Grip|Vast Grip]] [[Attributes|Attribute]].
Players can also increase their [[Melee Skills|Sword Fighting]] by wearing equipment with the [[Attributes#Vast_Grip|Vast Grip]] [[Attributes|Attribute]].
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| +3 to Melee Skills
| +3 to Melee Skills
|}
|}
 
<br><br>
=== Axe Fighting ===
<div style="text-align:center"><h3>'''Axe Fighting'''</h3></div>
----
----
Players can also increase their [[Melee Skills|Axe Fighting]] by wearing equipment with the [[Attributes#Vast_Grip|Vast Grip]] [[Attributes|Attribute]].
Players can also increase their [[Melee Skills|Axe Fighting]] by wearing equipment with the [[Attributes#Vast_Grip|Vast Grip]] [[Attributes|Attribute]].
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| +3 to Melee Skills
| +3 to Melee Skills
|}
|}
 
<br><br>
=== Club Fighting ===
<div style="text-align:center"><h3>'''Club Fighting'''</h3></div>
----
----
Players can also increase their [[Melee Skills|Club Fighting]] by wearing equipment with the [[Attributes#Vast_Grip|Vast Grip]] [[Attributes|Attribute]].
Players can also increase their [[Melee Skills|Club Fighting]] by wearing equipment with the [[Attributes#Vast_Grip|Vast Grip]] [[Attributes|Attribute]].
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|}
|}
----
----
 
<br><br>
== Health Increase Properties ==
<div style="text-align:center"><h2>'''Health Increase Properties'''</h2></div>


Players can increase their health pool size by wearing equipment with the [[Attributes#Vitality|Vitality]] [[Attributes|Attribute]].<br>This list will show items with hidden properties which increase your total HP.
Players can increase their health pool size by wearing equipment with the [[Attributes#Vitality|Vitality]] [[Attributes|Attribute]].<br>This list will show items with hidden properties which increase your total HP.
Line 1,055: Line 843:
|}
|}
----
----
 
<br><br>
== Mana Increase Properties ==
<div style="text-align:center"><h2>'''Mana Increase Properties'''</h2></div>


Players can increase their mana pool size by wearing equipment with the [[Attributes#Intellect|Intellect]] [[Attributes|Attribute]].<br>This list will show items with hidden properties which increase your total MP.
Players can increase their mana pool size by wearing equipment with the [[Attributes#Intellect|Intellect]] [[Attributes|Attribute]].<br>This list will show items with hidden properties which increase your total MP.
Line 1,076: Line 864:
----
----
<br><br><br>
<br><br><br>
== Speed ==
<div style="text-align:center"><h2>'''Speed'''</h2></div>


Speed in this case refers to a player's movement speed which is ordinarily gained with levels (visible within your skills window).<br>
Speed in this case refers to a player's movement speed which is ordinarily gained with levels (visible within your skills window).<br>
Line 1,207: Line 995:
----
----
<br><br><br>
<br><br><br>
== Damaging Properties ==
<div style="text-align:center"><h2>'''Damage Dealing Properties'''</h2></div>


These lists will display items which provide special '''damaging effects''' which inflict damage to creatures either passively while they're being used or actively by executing a special ability the item offers.<br><br>''This list won't include [[Distance Weapons]]' hit-chance % bonuses since almost all good bows and crossbows provide them, so they're almost like just another stat modifier.''
These lists will display items which provide special damaging effects which inflict damage to creatures either passively while they're being used or actively by executing a special ability the item offers.


=== Passive Damage Properties ===
<div style="text-align:center"><h3>'''Passive Damage Dealing Properties'''</h3></div>
----
----


The following [[Attributes]] provide similar effects to passive damage ''properties'':
The following [[Attributes]] provide similar effects to passive damage properties:
*[[Attributes#Reflect|Reflect]] - some ''physical'' dmg reflected back (some shields)
*[[Attributes#Reflect|Reflect]] - some physical dmg reflected back (some shields)
*[[Attributes#Gouge|Gouge]] - chance to deal additional ''physical dmg over time'' (some melee weapons)
*[[Attributes#Gouge|Gouge]] - chance to deal additional physical dmg over time (some melee weapons)
*[[Attributes#Vampirism|Vampirism]] - chance to deal additional ''life-drain damage and heal yourself'' (some swords)
*[[Attributes#Vampirism|Vampirism]] - chance to deal additional life-drain damage and heal yourself (some swords)
*[[Attributes#Blood Worm|Blood Worm]] - chance to deal additional ''physical and life-drain damage over time'' ([[Blood Mace]])
*[[Attributes#Blood Worm|Blood Worm]] - chance to deal additional physical and life-drain damage over time ([[Blood Mace]])
*[[Attributes#Plague|Plague]] - chance to deal additional ''poison damage over time'' (some melee weapons)
*[[Attributes#Plague|Plague]] - chance to deal additional poison damage over time (some melee weapons)
*[[Attributes#Cursed|Cursed]] - chance to deal additional ''death'' damage on hit (some melee weapons)
*[[Attributes#Cursed|Cursed]] - chance to deal additional death damage on hit (some melee weapons)
*[[Attributes#Frost Strike|Frost Strike]] - chance to deal additional ''ice'' damage on hit (some melee weapons)
*[[Attributes#Frost Strike|Frost Strike]] - chance to deal additional ice damage on hit (some melee weapons)
*[[Attributes#Flame Strike|Flame Strike]] - chance to deal additional ''fire'' damage on hit (some melee weapons)
*[[Attributes#Flame Strike|Flame Strike]] - chance to deal additional fire damage on hit (some melee weapons)
*[[Attributes#Electrified|Electrified]] - chance to deal additional ''energy'' damage on hit (some melee weapons)
*[[Attributes#Electrified|Electrified]] - chance to deal additional energy damage on hit (some melee weapons)
<br>
<br>
These items have such properties naturally:
These items have such properties naturally:
Line 1,333: Line 1,121:
|}
|}
<br><br>
<br><br>
=== Active Effects/Abilities ===
<div style="text-align:center"><h3>'''Active Effects or Abilities'''</h3></div>
----
----


The following [[Attributes]] provide similar effects to active damage ''properties'':
The following [[Attributes]] provide similar effects to active properties:
*[[Attributes#Dragon's Breath|Dragon's Breath]] - casts a [[Fire Wave]] in front of the caster, 5 minute cooldown (''right-click item'')
*[[Attributes#Dragon's Breath|Dragon's Breath]] - casts a [[Fire Wave]] in front of the caster, 5 minute cooldown (''right-click item'')
*[[Attributes#Thunder Swing|Thunder Swing]] - [[Explosion]]-shaped energy damage attack, 8 minute cooldown (''right-click weapon and left-click target'')
*[[Attributes#Thunder Swing|Thunder Swing]] - [[Explosion]]-shaped energy damage attack, 8 minute cooldown (''right-click weapon and left-click target'')

Revision as of 02:11, 1 March 2022

Equipment items and weapons sometimes have hidden 'active' or 'passive' effects which can come in the form of damage reduction, skill bonuses, light, speed, special attacks and more.
We call these effects properties, some of them are mentioned in the description of the item, but the larhe majority are hidden and can only be discovered through testing or spoilers.
They are similar to Attributes, but differ in the way that properties are inherently part of every individual item of a certain type (e.g. every Demonbone Armor naturally has a 2% poison resistance property), while attributes need to be added onto an item or have a chance to be on an item when looted.

Damage Reduction Properties

Damage reduction properties on items are always hidden and can only be discovered through testing or spoilers. They reduce the amount of damage taken from all hits of a certain or multiple damage types by a % amount (depending on the item).

All Damage Resistance


Image: Name: All Damage Res %:
Barbel Feast.png Barbel Feast 10% for 10 seconds after consumption
Exquisite Barbel Feast.png Exquisite Barbel Feast 25% for 10 seconds after consumption
File:Might Ring1.png Might Ring 20% for 20 charges or hits
RTENOTITLE Ring of Purity 1% for 150 minutes (rechargeable)
Staff of the Primordial Fire.gif Staff of the Primordial Fire 10% for 1 minute (druid active ability with 4 min cooldown)
Blessed Amulet.gif Blessed Amulet 6%
Elven amulet.png Elven Amulet 5% for 50 charges or hits against all damage except curse, lifedrain and manadrain



Physical Resistance


Other ways of reducing physical damage:
Items with all damage resistance property.
Resistance (Physical) Attribute
Image: Name: Physical Res %:
Stone skin amulet.png Stone Skin Amulet 80% (5 charges/hits)
Deepshadow Amulet.png Deepshadow Amulet 40% (3 charges/hits; recharges after 5 minutes)
Protection amulet.png Protection Amulet 6% (200 charges/hits)
RTENOTITLE Emberwake Ring 3% (150 minutes, rechargeable)
Sapphire amulet new.png Sapphire Amulet 4%
Warlord Helmet.png Warlord Helmet 1%
Golden Boots.png Golden Boots 1%
Flaming Aegis.gif Flaming Aegis 1%
Hellforged legs.png Hellforged Legs 1%
Hellforged helmet.png Hellforged Helmet 2%
File:Hellforged armor.png Hellforged Armor 3%
Angeliclegs.png Angelic Legs 3%
Shield of the ancients.png Shield of the Ancients 2%



Fire Resistance


Other ways of reducing fire damage:
Items with all damage resistance property.
Resistance (Fire) Attribute
Resistance (Elements) Attribute
Aneva ignis par.png Elemental Shield: Fire (druid spell)
Image: Name: Fire Res %:
Dragon necklace.png Dragon Necklace 10% (200 charges/hits)
RTENOTITLE Emberwake Ring 3% (150 minutes, rechargeable)
Golden Boots.png Golden Boots 1%
Magic Plate Legs.png Magic Plate Legs 1%
Emberwake Tunic.png Emberwake Tunic 2%
Shield of unseen forces.png Shield of Unseen Forces 2%
Vanadinite Helmet.gif Vanadinite Helmet 2%
Vanadinite Legs.gif Vanadinite Legs 2%
Flaming Aegis.gif Flaming Aegis 2%
Vanadinite Armor.gif Vanadinite Armor 3%
Sunfire robe.gif Sunfire Robe 3%
Sigil of Isingoma.png Isingoma Sigil 4%
Amulet of the Elements.gif Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Energy Resistance


Other ways of reducing energy damage:
Items with all damage resistance property.
Resistance (Energy) Attribute
Resistance (Elements) Attribute
Aneva virtus par.png Elemental Shield: Energy (druid spell)
Image: Name: Energy Res %:
Strange talisman.png Strange Talisman 10% (200 charges/hits)
Isingoma skirt.png Isingoma Skirt 1%
Golden Boots.png Golden Boots 1%
Magic Plate Legs.png Magic Plate Legs 1%
Shield of unseen forces.png Shield of Unseen Forces 2%
Isingoma robe.png Isingoma Robe 2%
Amulet of the Elements.gif Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Poison Resistance


Other ways of reducing poison damage:
Items with all damage resistance property.
Resistance (Poison) Attribute
Resistance (Elements) Attribute
Aneva vex par.png Elemental Shield: Poison (druid spell)
Image: Name: Poison Res %:
Silver amulet.png Silver Amulet 10% (200 charges/hits)
Plaguespreader robe.png Plaguespreader Robe 1%
Virulent Clawboots.png Virulent Clawboots 1%
Golden Boots.png Golden Boots 1%
Magic Plate Legs.png Magic Plate Legs 1%
Shield of unseen forces.png Shield of Unseen Forces 2%
Demonbone armor.png Demonbone Armor 2%
Demonbone boots.png Demonbone Boots 2%
Demonbone helmet.png Demonbone Helmet 2%
Demonbone legs.png Demonbone Legs 2%
Observer Helmet.png Observer Helmet 2%
Virulent Legs.png Virulent Legs 2%
Virulent Helmet.png Virulent Helmet 3%
Webcrawler Shield.png Webcrawler Shield 3%
Virulent Armor.png Virulent Armor 4%
Amulet of the Elements.gif Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Ice Resistance


Other ways of reducing ice damage:
Items with all damage resistance property.
Resistance (Ice) Attribute
Resistance (Elements) Attribute
Aneva glaci par.png Elemental Shield: Ice (druid spell)
Image: Name: Ice Res %:
Permafrost robe.png Permafrost Robe 1%
Golden Boots.png Golden Boots 1%
Magic Plate Legs.png Magic Plate Legs 1%
Shield of unseen forces.png Shield of Unseen Forces 2%
Icebound Legs.png Icebound Legs 2%
Icebound Helmet.png Icebound Helmet 1%
Icebound Armor.png Icebound Armor 3%



Death Resistance


Other ways of reducing death damage:
Items with all damage resistance property.
Resistance (Death) Attribute
Image: Name: Death Res %:
Deepshadow Boots.png Deepshadow Boots 1%
RTENOTITLE Umbral Boots 1%
Umbral Robe.png Umbral Robe 1%
Deepshadow Legs.png Deepshadow Legs 2%
Umbral Plate Armor.png Umbral Plate Armor 2%
Deepshadow Mask.png Deepshadow Mask 3%
Deepshadow Robe.png Deepshadow Robe 4%
Umbral Platemail.png Umbral Platemail 4%



Holy Resistance


Other ways of reducing holy damage:
Items with all damage resistance property.
Resistance (Holy) Attribute
Image: Name: Holy Res %:
Angelic boots.png Angelic Boots 1%
Angelic helmet.png Angelic Helmet 2%
Angelic Plate Armor.png Angelic Plate Armor 2%
Angeliclegs.png Angelic Legs 3%
Angelic platemail.png Angelic Platemail 4%



Curse Resistance


Other ways of reducing curse damage:
Items with all damage resistance property.
Resistance (Curse) Attribute
Divine Flame.gif Divine Flame
When used on a player it increases their curse resistance by 15% (or 25% after completing the White Light Faction) for 20 seconds with a 60 second cooldown (40 second downtime).
Image: Name: Curse Res %:
RTENOTITLE Umbral Boots 1%
Umbral Robe.png Umbral Robe 1%
Umbral Plate Armor.png Umbral Plate Armor 2%
Umbral Platemail.png Umbral Platemail 4%



Lifedrain Resistance


Other ways of reducing lifedrain damage:
Items with all damage resistance property.
Resistance (Lifedrain) Attribute
Image: Name: Life-drain Res %:
File:Garlick necklace.png Garlic Necklace 20% (200 charges/hits)
Angelic boots.png Angelic Boots 2%
Pharaoh Boots.png Pharaoh Boots 2%
Pharaoh Helmet.png Pharaoh Helmet 3%
Angelic helmet.png Angelic Helmet 4%
Emerald Mask.png Emerald Mask 5%
Angelic platemail.png Angelic Platemail 6%
Necromantic Bloodkilt.png Necromantic Bloodkilt 6%
Umbral Platemail.png Umbral Platemail 6%
Pharaoh Armor.png Pharaoh Armor 8%
Necromantic Bloodrobe.gif Necromantic Bloodrobe 10%



Mana drain Resistance


Other ways of reducing mana drain:
Items with all damage resistance property.
Amplify Magic Shield Attribute
Image: Name: Mana drain Res %:
Bronze amulet.png Bronze Amulet 20% (200 charges/hits)
Arcane Shoes.png Arcane Shoes 1%
Arcane Kilt.png Arcane Kilt 2%
Arcane Cowl.png Arcane Cowl 3%
Grimboots.png Grim Boots 3%
Arcane Robe.png Arcane Robe 4%
Grim Legs.png Grim Legs 5%
Pharaoh Robe.png Pharaoh Robe 6%
Magic cloak new.png Magic Cloak 10%




Skill Increase Properties

Skill increase properties (or at least their numeric values) are usually hidden on items.
These increase your Magic Level, Distance Fighting or Melee Skills.

Magic Level


Mages can also increase their Magic Level by wearing equipment with the Intelligence Attribute (does not work for knights or archers).
The Pharaoh Robe and Umbral Robe also do not work for knights or archers, while the Angelic Legs provide them with different skill increases, but the wands and staves listed below do work for all vocations.

Image: Name: ML increase:
RTENOTITLE Magic Wand +1 ML
RTENOTITLE Ritual Wand +1 ML
RTENOTITLE Magician's Staff +1 ML
RTENOTITLE Staff of the Primordial Fire +1 ML
RTENOTITLE Necromantic Bloodkilt +1 ML (mages only)
RTENOTITLE Observer Shield +1 ML (mages only)
RTENOTITLE Observer Helmet +1 ML (mages only)
RTENOTITLE Pharaoh Robe +2 ML (mages only)
RTENOTITLE Umbral Robe +2 ML (mages only)
RTENOTITLE Angelic Legs +2 ML (mages only)



Distance Fighting


Players can also increase their Distance Fighting by wearing equipment with the Precise Attribute.

Image: Name: Distance increase:
RTENOTITLE Sweet Maris Feast +3 Distance Fighting (for 2 hours)
RTENOTITLE Emberwake Tunic +1 Distance Fighting
RTENOTITLE Bow of Judgement +1 Distance Fighting
RTENOTITLE Bow of the Primordial Fire +1 Distance Fighting
RTENOTITLE Watcher Armor +1 Distance Fighting
RTENOTITLE Vampiric Bow +1/+2 Distance Fighting*

RTENOTITLE Umbral Plate Armor +2 Distance Fighting
RTENOTITLE Angelic Plate Armor +3 Distance Fighting
RTENOTITLE Angelic Legs +3 Distance Fighting



Sword Fighting


Players can also increase their Sword Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Sword increase:
RTENOTITLE Cheesy Maris Feast +3 Sword Fighting (for 2 hours)
RTENOTITLE Sword Ring +4 Sword Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills
RTENOTITLE Meteorite Sword +1 Sword Fighting
RTENOTITLE Umbral Platemail +2 to Melee Skills
RTENOTITLE Angelic Legs +3 to Melee Skills



Axe Fighting


Players can also increase their Axe Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Axe increase:
RTENOTITLE Spicy Maris Feast +3 Axe Fighting (for 2 hours)
RTENOTITLE Axe Ring +4 Axe Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills
RTENOTITLE Meteorite Axe +1 Axe Fighting
RTENOTITLE Umbral Platemail +2 to Melee Skills
RTENOTITLE Angelic Legs +3 to Melee Skills



Club Fighting


Players can also increase their Club Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Club increase:
RTENOTITLE Bitter Maris Feast +3 Club Fighting (for 2 hours)
RTENOTITLE Club Ring +4 Club Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills
RTENOTITLE Meteorite Hammer +1 Club Fighting
RTENOTITLE Umbral Platemail +2 to Melee Skills
RTENOTITLE Angelic Legs +3 to Melee Skills



Health Increase Properties

Players can increase their health pool size by wearing equipment with the Vitality Attribute.
This list will show items with hidden properties which increase your total HP.

Image: Name: HP increase:
RTENOTITLE Magician's Staff +50 HP
RTENOTITLE Staff of the Primordial Fire +50 HP
RTENOTITLE Necromantic Bloodkilt +10 HP
RTENOTITLE Necromantic Bloodrobe +10 HP
RTENOTITLE Pharaoh Robe +10 HP



Mana Increase Properties

Players can increase their mana pool size by wearing equipment with the Intellect Attribute.
This list will show items with hidden properties which increase your total MP.

Image: Name: MP increase:
RTENOTITLE Watcher Boots +30 MP
RTENOTITLE Pharaoh Robe +30 MP




Speed

Speed in this case refers to a player's movement speed which is ordinarily gained with levels (visible within your skills window).
Speed increase from levels decreases as you get higher level (e.g. a lvl 40 might get 2-3 speed points per level, while at 300+ you get roughly only 1 speed point every 2-3 levels).

Players can increase their speed by wearing equipment with the Streamlined Attribute.
This list will show items with hidden properties which increase your player speed.

Image: Name: Speed increase:
RTENOTITLE Pharaoh Ring +50 Speed on sand
RTENOTITLE Snow Boots +100 Speed on snow
RTENOTITLE Tortoise Boots +120 Speed on flooded floor tiles
RTENOTITLE Torn Quicksand Boots +220 Speed on quicksand
RTENOTITLE Sweet Puffer Meal +10 Speed (for 20 minutes)
RTENOTITLE Exquisite Sweet Puffer Meal +30 Speed (for 20 minutes)
RTENOTITLE Exquisite Sweet Puffer Feast +50 Speed (for 20 minutes)
RTENOTITLE Time Ring +30 Speed (for 10 minutes)
RTENOTITLE Bag of Goodies +10 Speed (for 30 minutes)
RTENOTITLE Enchanted Witches Broom +40 Speed (for 20 minutes)
RTENOTITLE Ring of Purity +3 Speed (for 150 minutes, rechargeable)
RTENOTITLE Emberwake Ring +10 Speed (150 minutes, rechargeable)
RTENOTITLE Emberwake Tunic +3 Speed
RTENOTITLE Roc Feather +4 Speed
RTENOTITLE Blessed Amulet +6 Speed
RTENOTITLE Angelic Plate Armor +10 Speed
RTENOTITLE Umbral Plate Armor +10 Speed
RTENOTITLE Magic Plate Boots +30 Speed
RTENOTITLE Webcrawler Boots +30 Speed
RTENOTITLE White Dress +30 Speed
RTENOTITLE Boots of Haste +40 Speed
RTENOTITLE Deepshadow Boots +40 Speed
RTENOTITLE Santa's Boots +40 Speed
+100 Speed on snow
RTENOTITLE Quicksand Boots +40 Speed
+220 Speed on quicksand
RTENOTITLE Umbral Boots +40 Speed
RTENOTITLE Virulent Clawboots +40 Speed
RTENOTITLE Angelic Boots +45 Speed
RTENOTITLE Watcher Boots +45 Speed
RTENOTITLE Patched Boots +50 Speed




Damage Dealing Properties

These lists will display items which provide special damaging effects which inflict damage to creatures either passively while they're being used or actively by executing a special ability the item offers.

Passive Damage Dealing Properties


The following Attributes provide similar effects to passive damage properties:

  • Reflect - some physical dmg reflected back (some shields)
  • Gouge - chance to deal additional physical dmg over time (some melee weapons)
  • Vampirism - chance to deal additional life-drain damage and heal yourself (some swords)
  • Blood Worm - chance to deal additional physical and life-drain damage over time (Blood Mace)
  • Plague - chance to deal additional poison damage over time (some melee weapons)
  • Cursed - chance to deal additional death damage on hit (some melee weapons)
  • Frost Strike - chance to deal additional ice damage on hit (some melee weapons)
  • Flame Strike - chance to deal additional fire damage on hit (some melee weapons)
  • Electrified - chance to deal additional energy damage on hit (some melee weapons)


These items have such properties naturally:

Image: Name: Effect:
RTENOTITLE Poisoned Bow Poison - inflicts a poisoning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 poison damage
RTENOTITLE Envenomed Crossbow Poison - inflicts a poisoning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 poison damage
RTENOTITLE The Sky Piercer Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage
RTENOTITLE The Frostwind Frost - deals additional ice damage on hit?
RTENOTITLE Shakirian Bow Electrify - inflicts an electrifying effect on your target when using Arrows, dealing 10 damage for 2 turns, for a total of 20 energy damage
RTENOTITLE Chaos Shield Curse - 10% chance to trigger when a creature blood-hits you with a physical attack, deals 5-60 curse damage to the creature (does not work on players)
RTENOTITLE Meteorite Axe Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Meteorite Hammer Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Meteorite Sword Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Thunder Hammer Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Ignited Bow Burn - inflicts a burning effect on your target when using Arrows, starting at 8 damage and counting down, for a total of 36 fire damage
RTENOTITLE Flaming Bow Burn - inflicts a burning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Blazing Crossbow Burn - inflicts a burning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Fiery Bow Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Bow of the Primordial Fire Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, dealing 10 damage for 2 turns, for a total of 20 fire damage

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Sword of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Axe of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Mace of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Crystallized Crossbow Freeze - inflicts a freezing effect on your target when using Bolts, starting at 10 damage and counting down, for a total of 55 ice damage
RTENOTITLE Crystallized Bow Freeze - inflicts a freezing effect on your target when using Arrows or Hunting Arrows, starting at 10 damage and counting down, for a total of 55 ice damage
RTENOTITLE Vampiric Bow Lifedrain Shot - deals additional lifedrain damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up)
-
Vampiric Shot - ?% chance to heal shooter for 50-70? health points on hit
RTENOTITLE Ancient Crossbow Death - inflicts an effect on your target when using Bolts or Hunting Bolts, dealing 10 damage for 2 turns, for a total of 20 death damage
RTENOTITLE Bow of Judgement Holy Strike - deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up); (*see Distance Fighting for formulas; *works with Hunting Arrows)
RTENOTITLE Triangle Star Bow Double Strike - 3-5?% chance to hit twice in one turn.
-
Holy Strike - deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up); (*see Distance Fighting for formulas; *works with Hunting Arrows)
RTENOTITLE Sacred Arbalest Holy Strike - deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up); (*see Distance Fighting for formulas; *works with Hunting Bolts)



Active Effects or Abilities


The following Attributes provide similar effects to active properties:


These items have such properties naturally:

Image: Name: Effect:
RTENOTITLE Bow of the Primordial Fire Fire Strike - deals fire damage to a targeted creature when the bow is right-clicked, 4 minute cooldown (damage scales with your Heavy Magic Missile damage)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Staff of the Primordial Fire SORCERER's Active Effect: Fire Shot - right-click the staff and left-click a target on screen to inflict single-target fire damage, 4 minute cooldown (damage scales with your Sudden Death Rune damage)
-
DRUID's Active Effect: Resistance - right-click the staff and left-click yourself or another player on screen to provide them with 60 seconds of 10% resistance to all damage, 4 minute cooldown

Only players who have completed the Archini Faction can use these properties!
RTENOTITLE Sword of the Primordial Fire Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Axe of the Primordial Fire Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Mace of the Primordial Fire Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!