Difference between revisions of "Demonic Faction"
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{{Quest2.0| | {{Quest2.0| | ||
name=[[File:DemonicFactionIcon.png]] The Demonic Faction [[File:DemonicFactionIcon.png]]| | name=[[File:DemonicFactionIcon.png]] The Demonic Faction [[File:DemonicFactionIcon.png]]| | ||
image=[[File: | image=[[File:Baalerun.png]]| | ||
known_as=Demonic Faction| | known_as=Demonic Faction| | ||
reward=<ul> | reward=<ul> | ||
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<br> | <br> | ||
But you can also choose to hunt them at The Hellish Gate where you fight [[Thor'garak]] or [[Sheol Elevator]]<br> | But you can also choose to hunt them at The Hellish Gate where you fight [[Thor'garak]] or [[Sheol Elevator]]<br> | ||
Talk with [[Arbiter Kerrin]] after you finish the task<br> | |||
The reward for completing this task is an [[File:Ashlord Doll.png|link=Ashlord Doll]] [[Ashlord Doll]]. | The reward for completing this task is an [[File:Ashlord Doll.png|link=Ashlord Doll]] [[Ashlord Doll]]. | ||
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<div style="text-align:center"><h2>'''Mission 13 - Kill Blacksmith'''</h2></div> | <div style="text-align:center"><h2>'''Mission 13 - Kill Blacksmith'''</h2></div> | ||
<div style="text-align:center">[[File:The Crimson Key.png]]</div> | <div style="text-align:center">[[File:The Crimson Key.png]]</div> | ||
Talk with the Blacksmith Azzodon: | Talk with the [[Blacksmith Azzodon]]: | ||
<pre> | <pre> | ||
Player: Hi | Player: Hi | ||
Line 304: | Line 305: | ||
<div style="text-align:center"><h2>'''Mission 17 - The Forge'''</h2></div> | <div style="text-align:center"><h2>'''Mission 17 - The Forge'''</h2></div> | ||
* | *There is a Video for this mission: [[https://www.youtube.com/watch?v=NWGIIuJyNrk|YouTube Video]] | ||
''00:00 - 01:15 - taking the flame<br> | |||
01:15 - 06:34 - speak with blacksmith<br> | |||
06:34 - 11:45 - speak with Elijah<br> | |||
20:30 - 26:11 - turning Empty Vial into an Enchanted Vessel<br> | |||
26:11 - 28:30 - returning to Elijah<br> | |||
31:50 - 36:55 - going to forge entrance<br> | |||
37:00 - Starting The Forge mission''<br> | |||
*To take the flame pull the lever here: | |||
[[File:Forge1.PNG]]<br><br> | [[File:Forge1.PNG]]<br><br> | ||
[[File:Forge2.PNG]]<br><br> | [[File:Forge2.PNG]]<br><br> | ||
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*Now you must turn the [[File:Empty Vial Demonic.png|link=Empty Vial (Demonic Faction)]] [[Empty Vial (Demonic Faction)|Empty Vial]] into an [[File:Enchanted Vessel.png|link=Enchanted Vessel]] [[Enchanted Vessel]]. | *Now you must turn the [[File:Empty Vial Demonic.png|link=Empty Vial (Demonic Faction)]] [[Empty Vial (Demonic Faction)|Empty Vial]] into an [[File:Enchanted Vessel.png|link=Enchanted Vessel]] [[Enchanted Vessel]]. | ||
*Follow the way (kill all monsters in the way): | *Follow the way (kill all monsters in the way): | ||
[[File:DemonicHandWay.PNG]]<br><br> | [[File:DemonicHandWay.PNG|1000px]]<br><br> | ||
*After reach the Big Red Hand, use the the [[Empty Vial (Demonic Faction)|Empty Vial]] and RUN back in no more than 5 minutes to [[Grandmaster Elijah]] (use the EXIT mark into photo #7). | *After reach the Big Red Hand, use the the [[Empty Vial (Demonic Faction)|Empty Vial]] on it and RUN back in no more than 5 minutes to [[Grandmaster Elijah]] (use the EXIT mark into photo #7). | ||
<br> | <br> | ||
'''*<big>ATTENTION: For the next part you'll need a team with at least 2 blockers and some shooters.</big>''' | '''*<big>ATTENTION: For the next part you'll need a team with at least 2 blockers and some shooters.</big>''' | ||
*Go to [[The Library]], in the deepest part with Venerators you'll find a giant orb suspended on some pillars protected by a single Corruptor. Levitate up to the top of the pillars and use the orb to be sent back into the past again. | *Go to [[The Library]], in the deepest part with Venerators you'll find a giant orb suspended on some pillars protected by a single Corruptor. Levitate up to the top of the pillars and use the orb to be sent back into the past again. | ||
*Follow the way : | *Follow the way till the Forge and use the [[File:Enchanted Vessel.png|link=Enchanted Vessel]] [[Enchanted Vessel]] in the "green lava" to obtain a [[File:Vessel with Sacred Flame.png|link=Vessel with Sacred Flame]] [[Vessel with Sacred Flame]]. | ||
<br> | <br> | ||
*Return to [[Blacksmith Azzodon]] | |||
<div style="text-align:center"><h2>'''Mission 18 - Corruptor'''</h2></div> | <div style="text-align:center"><h2>'''Mission 18 - Corruptor'''</h2></div> | ||
<div style="text-align:center">[[File:Corruptor.png]]</div> | <div style="text-align:center">[[File:Corruptor.png]]</div> | ||
* | *You will need for this mission: | ||
** | **Slay 500 [[Corruptor]]s. | ||
**There is only 1 spawn of Corruptors: | **There is only 1 spawn of Corruptors: | ||
**#[[Corruptor Hell]] | **#[[Corruptor Hell]] | ||
** | **Return to [[Blacksmith Azzodon]], the reward for completing this task is '''4,650,000 Experience''' and the [[The Crimson Key]] to the Black Gate. | ||
<div style="text-align:center"><h2>'''Mission 19 - Succubus Task'''</h2></div> | <div style="text-align:center"><h2>'''Mission 19 - Succubus Task'''</h2></div> | ||
<div style="text-align:center">[[File:Succubus.png]]</div> | <div style="text-align:center">[[File:Succubus.png]]</div> | ||
* | *After take [[The Crimson Key]] speak with [[Grandmaster Elijah]] | ||
<pre> | |||
Player: mission | |||
Grandmaster Elijah: The crimson key, you have managed to obtain it... | |||
Grandmaster Elijah: The gates of the Black Castle can be opened, but you cannot enter the home of Baalerun yet... | |||
Grandmaster Elijah: You must prepare yourself against the effects of spells of the succubus... | |||
Grandmaster Elijah: They are strong, but you have faced stronger foes before... | |||
Grandmaster Elijah: It is a charm attack that you should prepare against... | |||
Grandmaster Elijah: You should be able to defeat a succubus, even under the effects of their spell... | |||
Grandmaster Elijah: But if you will be attacked by something stronger whilst being charmed, you will not stand a chance... | |||
Grandmaster Elijah: By fighting 400 succubus you will get the grasp of how their charm work and how to counter it... | |||
Grandmaster Elijah: Return to me when you will be ready. | |||
</pre> | |||
*You will need for this mission: | |||
**Slay 400 [[Succubus]]es. | |||
**There is only 1 spawn of Succubus: | **There is only 1 spawn of Succubus: | ||
**#[[Flamebringer Hell]] | **#[[Flamebringer Hell]] | ||
** | **Return to [[Grandmaster Elijah]], the reward for completing this task is '''1,960,000 Experience''' and now you can pass into the Black Castle bridge. | ||
<div style="text-align:center"><h2>'''Mission 20 - Dreadlord Task'''</h2></div> | <div style="text-align:center"><h2>'''Mission 20 - Dreadlord Task'''</h2></div> | ||
<div style="text-align:center">[[File:Dreadlord.png]]</div> | <div style="text-align:center">[[File:Dreadlord.png]]</div> | ||
<pre> | |||
Player: mission | |||
Grandmaster Elijah: By now you have fought against most of the servants of Baalerun... | |||
Grandmaster Elijah: You know how to kill them. You know their abillities... | |||
Grandmaster Elijah: But there is one more terryfing enemy. Dreadlords... | |||
Grandmaster Elijah: Elite legion of devoks under the command of the members of the Black Circle, Baalerun's most powerful allies... | |||
Grandmaster Elijah: I most certainly will not let you enter the Devok Lord's domain before you will slay at least 150 dreadlords... | |||
Grandmaster Elijah: Prove to me that you are strong enough to survive within the Black Castle. | |||
</pre> | |||
*You will need for this mission: | |||
**Slay 150 [[Dreadlord]]s. | |||
**There are 2 spawns of Dreadlords: | **There are 2 spawns of Dreadlords: | ||
**#[[ | **#[[Pits of Hell]] and | ||
**#[[ | **#[[Dreadlord's Cave]] | ||
** | **Return to [[Grandmaster Elijah]], the reward for completing this task is '''2,355,000'''. | ||
<div style="text-align:center"><h2>'''Mission 21 - The 6 Seals'''</h2></div> | <div style="text-align:center"><h2>'''Mission 21 - The 6 Seals'''</h2></div> | ||
<div style="text-align:center">[[File:Norae.png|link=Norae]] [[File:Mictlantecuhtli.png|link=Mictlantecuhtli]] [[File:Plagoran.png|link=Plagoran]] [[File:Mazzgaron.png|link=Mazzgaron]] [[File:Kruzgog.png|link=Kruzgog]] [[File:Mortem (Sheol).png|link=Mortem (Sheol)]]</div><br><br> | |||
<big>'''Face all the 6 seals, can be made in any order:'''</big> | |||
** | <h3>'''1º Seal: [[Norae]], the Blood Queen'''</h3> | ||
** Cursed Twin Skulls [[ | [[File:Norae.png|link=Norae]]<br> | ||
Entrance of the seal is located at [[Blood Lake]]:<br> | |||
** Mazzgaron, Keeper of Knowledge [[Mazzgaron]] | *Pull 2 levers in the first part: | ||
[[File:Norae1.PNG|500px]] [[File:Norae3.PNG|500px]]<br> | |||
** Mortem, the Mighty General [[Mortem]] | *After pull the lever a stair will appear here: | ||
[[File:Norae4.PNG]]<br> | |||
*Pull levers A and B (can be in any order) to open the bridge and pull lever C: | |||
[[File:Norae5.PNG]]<br> | |||
*Now you can pass through the 3 fire walls here: | |||
[[File:Norae6.PNG]]<br> | |||
*Follow the way till find this teleport (there is no way back): | |||
[[File:Norae7.PNG]]<br> | |||
*In the central room there are 4 blood fountains, your objective is to collect the blood from the '''central fountains''' and take it to the empty fountains at the sides of the map: | |||
'''<big>ATTENTION:</big> when collecting blood from the central source, some [[Blood Witch]]es appear around'''<br> | |||
[[File:Norae8.PNG|1000px]]<br> | |||
*After filling the 4 blood fountains, the bridge to the north of the map will open. | |||
*You will be teleported to a lever maze, each room has 3 levers, only one opens the passage to the next, it is completely random, if you pull the incorrect lever 4 [[Blood Witch]]es are summoned: | |||
[[File:Norae9.PNG]] | |||
*Entering the teleport you will find [[Norae]] in her first form: [[File:Norae2.png]] | |||
*Hit her until she becomes immune and starts talking, so, leave it there and start clearing the whole place. | |||
*After cleaning the entire place it takes damage again, until she disappears and leaves the teleport for the real fight. | |||
*Enter the teleport, and finally, defeat [[Norae]] in her true form: [[File:Norae.png|link=Norae]] | |||
<h3>'''2º Seal: [[Mictlantecuhtli]], the Cursed Twin Skulls'''</h3> | |||
[[File:Mictlantecuhtli.png|link=Mictlantecuhtli]]<br> | |||
Entrance of the seal:<br> | |||
[[File:Mic1.PNG]] [[File:Mic2.PNG]]<br> | |||
After entering the red teleport above, you'll be teleported to a location with 8~9 [[Soulless]]:<br> | |||
[[File:Mic3.PNG]]<br><br> | |||
To open the stairs to the bottom floor, you must enter all the teleports (counterclockwise):<br> | |||
[[File:Mic4.PNG|500px]] [[File:Mic6.PNG|500px]]<br> | |||
The stairs remain open until the Server Save.<br><br> | |||
Downstairs there will be some [[Incidamus]], [[Ashlord]]s, [[Ethereal Void]]s and the teleport that leads to [[Mictlantecuhtli]]. | |||
[[File:Mic5.PNG]] | |||
<h3>'''3º Seal: [[Plagoran]], the Swamp King'''</h3> | |||
[[File:Plagoran.png|link=Plagoran]]<br> | |||
Entrance of the seal:<br> | |||
Follow the path as you were going to Cerberus respawn, but head to the right:<br> | |||
[[File:Plago2.PNG|1000px]]<br><br> | |||
You will arrive at this location with some [[Black Widow]]s:<br> | |||
[[File:Plago3.PNG]]<br><br> | |||
*Climb the tower, [[Levitate|Levitating]] on some specific sqms | |||
*At the top of the tower there is a trapdoor, be careful when going down. | |||
<Under Construction> | |||
<h3>'''4º Seal: [[Mazzgaron]], Keeper of Knowledge'''</h3> | |||
Under Construction<br> | |||
[[File:Mazzgaron.png|link=Mazzgaron]] | |||
<h3>'''5º Seal: [[Kruzgog]], the Great Torture'''</h3> | |||
[[File:Kruzgog.png|link=Kruzgog]]<br> | |||
Entrance of the seal (The Black Castle):<br> | |||
[[File:Kruz1.PNG]]<br> | |||
*You need release some Prisioners, to that you have to kill some Corrupted Wardens (Blue Corruptor) to take the Key | |||
*There is a chance that the key will break when trying to open a cell | |||
*Keep releasing the prisoners until a different message appears, something like: "The guard has noticed your presence..." | |||
*Go to the place with the blue flag and kill the guard (a darker Corruptor): | |||
[[File:Kruz3.PNG|1000px]] | |||
*After that, head to the lower floor via this stair: | |||
[[File:Kruz4.PNG]] | |||
*Go through the fire maze and activate the lever on the other side: | |||
Tip: Don't need the whole team to pass, just a blocker and some shooters to clear the path till the south lever.<br> | |||
[[File:Kruz5.PNG]]<br> | |||
*After that, the path to the north is open: | |||
[[File:Kruz6.PNG]] | |||
*Follow the till the the "Eye Maze", pass without being seen, they have a fixed pattern, a little practice and you should pass without any major problems. | |||
Tip: Don't take too long, or the 2 [[Dreadlord]]s will spawn in the back.<br> | |||
[[File:Kruz7.PNG]] | |||
*Enter the final teleport and defeat [[Kruzgog]]! | |||
[[File:Kruz8.PNG]] | |||
<h3>'''6º Seal: [[Mortem (Sheol)|Mortem]], the Mighty General'''</h3> | |||
[[File:Mortem (Sheol).png|link=Mortem (Sheol)]]<br> | |||
Entrance of the seal:<br> | |||
[[File:Mort1.PNG|1000px]]<br><br> | |||
[[File:Mort2.PNG]]<br><br> | |||
[[File:Mort3.PNG]]<br><br> | |||
[[File:Mort4.PNG]] | |||
---- | |||
After jump into the pool you will be teleport to here:<br> | |||
[[File:Mort5.PNG]]<br><br> | |||
Follow this way and Levitate:<br> | |||
[[File:Mort6.PNG]]<br><br> | |||
Follow the way to the teleport (8 [[Ashlord]]s inside):<br> | |||
[[File:Mort7.PNG]]<br> | |||
Inside the teleport keep the [[File:Deathslicer.gif|link=Deathslicer]] [[Deathslicer]] close to the pillars to destroy them (4 pillar in the room)<br> | |||
Now back and follow this way to lever (use a [[Pick]] to destroy the wall): | |||
[[File:Mort8.PNG]]<br><br> | |||
After pull the lever a way to the Codex in the middle of the room appears: | |||
[[File:Mort9.PNG]]<br><br> | |||
<big>ATTENTION:</big> After click into the Codex 2 walls appears, closing the south and north entrance to this room, and waves of [[Nightmare]]s, [[Ashlord]]s, [[Incidamus]] and [[Corruptor]]s start, you need to kill all the monsters to gain access to the southern part.<br><br> | |||
Follow this way and enter into the teleport:<br> | |||
[[File:Mort10.PNG]]<br><br> | |||
In this room, drag a dead human body from point A to B (leave the body inside a purple light): | |||
[[File:Mort11.PNG]]<br><br> | |||
Go to the right stairs:<br> | |||
[[File:Mortemm1.PNG]]<br><br> | |||
Follow this way and enter into the teleport:<br> | |||
[[File:Mort15.PNG]]<br><br> | |||
Inside the teleport keep the [[File:Deathslicer.gif|link=Deathslicer]] [[Deathslicer]] close to the pillars to destroy them (4 pillar in the room)<br> | |||
Go to the right teleport:<br> | |||
[[File:Mortemm2.PNG]]<br><br> | |||
Do the same thing, drag a dead human body from point A to B (leave the body inside a purple light):<br> | |||
[[File:Mort13.PNG]]<br><br> | |||
Now follow the way to teleport:<br> | |||
[[File:Mort16.PNG]]<br><br> | |||
You will face [[The Eye of Mortem]] and [[Mortem]] | |||
<div style="text-align:center"><h2>'''Mission 22 - Rashed and Baalerun'''</h2></div> | <div style="text-align:center"><h2>'''Mission 22 - Rashed and Baalerun'''</h2></div> | ||
*You | <div style="text-align:center">[[File:Rashed.png|link=Rashed]] [[File:Baalerun.png|link=Baalerun]]</div> <br><br> | ||
*After | <br> | ||
*Once you defeat Baalerun you are awarded [[Baalerun's Core]] which [[Blacksmith Azzodon]] can craft into the [[The Annihilator]], [[The Apocalypse]], [[The Doomcaller]], [[The Calamity]] or the [[The Armageddon]]. You can also speak to [[Emperor Arsene]] about your [[Promotion#Second Promotion Benefits|2nd promotion]] which provides regen boosts, death penalty reduction and a few other things. | *After you have defeated the 6 seals bosses, go to the Black Castle and pass into the 6 Fire Walls (Central part of the castle). | ||
*You will find a Teleport to face [[Rashed]] (care there is no way back). | |||
<h3>'''Rashed Mechanics'''</h3> | |||
''Shattered Soul'': If the Knight is not using a [[Mirror Shield]] sometimes it will become 'transparent', Rashed will ignore and start hit another player, in this case it is important to have more than one knight.<br><br> | |||
''Holy Spears'': Rashed goes to the middle of the room and summons 4 spears, the north and south take physical damage (sd them), west energy (mage use Great Energy Beam hitting the spear and Rashed) and east fire (GFB hitting the spear and Rashed), if they are not destroyed in time, the entire party takes damage<br><br> | |||
''Star of Doom'': Rashed teleport all players to the center of the room and marks a big area (star shape), just leave the marked area (strikes twice).<br><br> | |||
There are other less relevant mechanics, such as random damage in the room (+ shape) and short range teleports. | |||
<h3>'''Destroyed Eschen'''</h3> | |||
*After defeat [[Rashed]], go down the tower floors until you find a teleport | |||
*You'll be teleported to a destroyed version of Eschen filled with [[Nightmare]]s, [[Succubus]]es, [[Typhon]]s, [[Venerator]]s and [[Corruptor]]s. | |||
*Travel through the city and out of it by the East Gate | |||
*Go north along the coast towards where you will find a portal that takes you to the final fight with Rashed's true form as [[Baalerun]]. | |||
<h3>'''Baalerun Mechanics'''</h3> | |||
''Fire Basins'': Eventually Baalerun throws fire into the basins spread across the room (it is possible to see which one is lit through a red glowing effect), it is necessary to throw Magic Walls to prevent the basin explosion from hitting the players<br><br> | |||
''Soak Damage'': Randomly an archer is marked, he cannot walk and a green diamond-shaped area is marked around him, the other archers and knights (not the main) need to come in to share the damage.<br><br> | |||
''Healing the Boss'': 1 sqm markings appear under some players, if you don't dodge, the boss is healed while you have the effect (heal yourself to remove effect).<br><br> | |||
''Portals'': Baalerun warns that a portal will be summoned, can be on the left and right side of the room, it is recommended to destroy the portal as soon as possible to prevent the room from being taken over by monsters (Corruptors, Dreadlords, Typhons...) | |||
<h3>'''Reward'''</h3> | |||
*Once you defeat [[Baalerun]] you are awarded [[Baalerun's Core]] which [[Blacksmith Azzodon]] can craft into the [[The Annihilator]], [[The Apocalypse]], [[The Doomcaller]], [[The Calamity]] or the [[The Armageddon]]. | |||
*You can also speak to [[Emperor Arsene]] about your [[Promotion#Second Promotion Benefits|2nd promotion]] which provides regen boosts, death penalty reduction and a few other things. | |||
*You will also be able to access the [[Church of Anchegul]].<br><br> | |||
<big>Congratulations, you've saved Medivia and done a great service to the resistance effort of Sheol. <br>Your soul is strengthened and you've achieved mastery in your vocation.</big> | <big>Congratulations, you've saved Medivia and done a great service to the resistance effort of Sheol. <br>Your soul is strengthened and you've achieved mastery in your vocation.</big> | ||
}} | }} |
Latest revision as of 21:38, 16 July 2024
The Demonic Faction | ||||
---|---|---|---|---|
Reward: |
| |||
Location: | Sheol | |||
Level required: | 300+ recommended | |||
Requirements: |
| |||
Items required: |
| |||
Be prepared to face: | Ashlord, Blasphemer, Blood Witch, Cerberus, Corruptor, Hellfire, Hellion, Demorc, Demorc Brute, Demorc Warchief, Dreadlord, Flamebringer, Incidamus, Skeleton Warlord, Succubus, Typhon, Venerator, Zarguth, Qyreva, Belrekath, Velranos, Ozgalluch, Tagthoder, and more... | |||
Legend: | The Empire of Eschen and the Archini Guild are cooperating to save Medivia from the encroaching demonic invasion! All Imperial Royalists and Archini Masters have been summoned to attend an audience with Emperor Arsene. | |||
Method: | ||||
Mission 1 - Gaining AccessLink to Access Mission Page Mission 2 - Blood Witch TaskTravel east into the city of Zarrith. The reward for completing this task is 2,000,000 Experience. Mission 3 - Freeing Molgorth
Mission 3 Transcripts
Mission 4 - Ashlord TaskYou will need to slay 850 Ashlords.
Mission 5 - Magic StonesRequires Key 9966 for Magic Stone #1
Mission 6 - Blasphemer TaskYou will need to slay 800 Blasphemers. Mission 7 - The Corrupted Tower
Mission 8 - Incidamus and Venerator SoulsYou will need to slay 500 Incidamus and 500 Venerators and collect their souls using a Souldrainer. There is 1 Venerator spawn: Mission 9 - Corruptor Crystal
Mission 10 - Demorc Task
Mission 11 - Convince Demorc BruteUsing the Mind Crystalyou must convince just one Demorc Brute while they're on low (red) health. Player: Hi Weakened Demorc Brute: I beg you... Do not kill me!... Weakened Demorc Brute: I will tell you everything you want to know, just spare my life... Weakened Demorc Brute: What do you want to know? Player: Weak Point Weakened Demorc Brute: Only the strongest demorcs can become warchiefs, they have no flaws... Weakened Demorc Brute: But just like me they are still demorcs. And we all fear one thing... Weakened Demorc Brute: Fire... Weakened Demorc Brute: I have told you enough, haven't I? Now please, let me go... <Weakened Demorc Brute disappears>
Mission 12 - Demorc Warchief TaskYou will need to slay 700 Demorc Warchiefs. There is only 1 spawn with Demorc Warchiefs: After finish speak with Grandmaster Elijah Player: hi Demorc Lord Galzebran: So this is you, that mortal who has invaded my domain?... Demorc Lord Galzebran: I am suprised that an entity from the world of Medivia has managed to destroy this many of my troops... Demorc Lord Galzebran: As you may already tell, I cannot let more of my kind die by your hand and for my kingdom to become a ruin... Demorc Lord Galzebran: I surrender. We will aid you in the war against Baalerun and will not attack Medivia... Demorc Lord Galzebran: We will grant you permission to enter the swamp and meet our prisoner, which is what you wanted in the first place... Demorc Lord Galzebran: My brothers may not understand or accept my decision. Expect them to still be hostile against you... Demorc Lord Galzebran: They were not trained to surrender, after all.
Mission 13 - Kill BlacksmithTalk with the Blacksmith Azzodon: Player: Hi Blacksmith Azzodon: WHAT? A MORTAL? IN THIS REALM? DID I EAT TOO MANY FIRE MUSHROOMS OR WHAT?... Blacksmith Azzodon: Who are you and what are you doing in the greatest smithery? Player: mission Blacksmith Azzodon: Who are you? You do not remind me of any demorc. A human?... Blacksmith Azzodon: That passed the gates of Sheol and reached this place? That is impossible... Blacksmith Azzodon: But I sense some strange power within you. You came to my great smithery to create you something... Blacksmith Azzodon: Yes, but I will never work for a weakling. If you want my help you need to prove yourself in a duel with me... Blacksmith Azzodon: Show me what you are made of.
Player: mission Blacksmith Azzodon: Well, I have not expected such power from such a tiny creature. Or is it me who have grown weak... Blacksmith Azzodon: I have been imprisoned here for ages, first by Baalerun and then after war between demorcs and demons by Galzebran... Blacksmith Azzodon: I am imprisoned for my own transgressions against my race. I was ordered by Baalerun to forge the mightiest armor... Blacksmith Azzodon: Armor that would be able to withstand any magic, even the mighty sacred artifacts of the watchers... Blacksmith Azzodon: What I did not know the living metal he provided was tainted by dark sorcery. Instead of deflecting magic it was absorbing it, and its hunger was neverending... Blacksmith Azzodon: Back then I was the only one who knew about Baalerun's treachery and the rest simply thought that Molgorth went insane... Blacksmith Azzodon: And for this dark knowledge Baalerun imprisoned me away from anyone who would be willing to listen... Blacksmith Azzodon: After the war between Baalerun and Galzebran my punishment did not end. I regret helping that vile beast. But what choice did I have?... Blacksmith Azzodon: You, me and Molgorth have the same enemy. We need to hurry, Baalerun is probably preparing for the dark ritual to invade Medivia... Blacksmith Azzodon: To access the Black Castle you will need a mighty key that I created long ago. I made one and I can make another, with the right ingredients and tools... Blacksmith Azzodon: The key was made out of hellstone, a very rare metal found in this world... Blacksmith Azzodon: I will need 20 hellstone ores that will serve as a base of the crimson key... Blacksmith Azzodon: But the gates of the Black Castle are not only protected by a complex mechanism... Blacksmith Azzodon: They are also sealed by a barrier placed by performing an ancient ritual of sacrifice... Blacksmith Azzodon: The counterspell to break the barrier also requires a sacrifice. Luckily, a sacrifice of our enemies... Blacksmith Azzodon: Obtaining enough hellstone might take a while, so while you are searching for it, chop the heads of cerbers... Blacksmith Azzodon: Take down 1000 cerbers and bring me 100 of their heads, required for the counterspell. Mission 14 - Cerberus Task
There is only 1 good spawn with Cerberus: Cerberus Hell - video of spawn Mission 15 - Flamebringer Task
There is only 1 spawn with Flamebringers: Flamebringer Hell Mission 16 - Typhon Task
There are 2 spawns of Typhons: The reward for completing this task is 2,800,000 Experience. Mission 17 - The Forge
00:00 - 01:15 - taking the flame
Mission 18 - Corruptor
Mission 19 - Succubus Task
Player: mission Grandmaster Elijah: The crimson key, you have managed to obtain it... Grandmaster Elijah: The gates of the Black Castle can be opened, but you cannot enter the home of Baalerun yet... Grandmaster Elijah: You must prepare yourself against the effects of spells of the succubus... Grandmaster Elijah: They are strong, but you have faced stronger foes before... Grandmaster Elijah: It is a charm attack that you should prepare against... Grandmaster Elijah: You should be able to defeat a succubus, even under the effects of their spell... Grandmaster Elijah: But if you will be attacked by something stronger whilst being charmed, you will not stand a chance... Grandmaster Elijah: By fighting 400 succubus you will get the grasp of how their charm work and how to counter it... Grandmaster Elijah: Return to me when you will be ready.
Mission 20 - Dreadlord TaskPlayer: mission Grandmaster Elijah: By now you have fought against most of the servants of Baalerun... Grandmaster Elijah: You know how to kill them. You know their abillities... Grandmaster Elijah: But there is one more terryfing enemy. Dreadlords... Grandmaster Elijah: Elite legion of devoks under the command of the members of the Black Circle, Baalerun's most powerful allies... Grandmaster Elijah: I most certainly will not let you enter the Devok Lord's domain before you will slay at least 150 dreadlords... Grandmaster Elijah: Prove to me that you are strong enough to survive within the Black Castle.
Mission 21 - The 6 SealsFace all the 6 seals, can be made in any order: 1º Seal: Norae, the Blood Queen
ATTENTION: when collecting blood from the central source, some Blood Witches appear around
2º Seal: Mictlantecuhtli, the Cursed Twin Skulls
3º Seal: Plagoran, the Swamp King
<Under Construction> 4º Seal: Mazzgaron, Keeper of Knowledge5º Seal: Kruzgog, the Great Torture
Tip: Don't need the whole team to pass, just a blocker and some shooters to clear the path till the south lever.
Tip: Don't take too long, or the 2 Dreadlords will spawn in the back.
6º Seal: Mortem, the Mighty GeneralAfter jump into the pool you will be teleport to here: Mission 22 - Rashed and Baalerun
Rashed MechanicsShattered Soul: If the Knight is not using a Mirror Shield sometimes it will become 'transparent', Rashed will ignore and start hit another player, in this case it is important to have more than one knight. Destroyed Eschen
Baalerun MechanicsFire Basins: Eventually Baalerun throws fire into the basins spread across the room (it is possible to see which one is lit through a red glowing effect), it is necessary to throw Magic Walls to prevent the basin explosion from hitting the players Reward
Congratulations, you've saved Medivia and done a great service to the resistance effort of Sheol. |