Difference between revisions of "Promotion"
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< | A promotion is a permanent vocation upgrade, '''the first promotion''' is purchasable by premium players at level 20+ (if you lose premium your promotion is temporarily disabled until you get premium again). As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. The first promotion can be bought for 20,000 gold from these NPCs in-game: | ||
<br><br> | |||
*[[Emperor Arsene]] of [[Eschen]] | |||
*[[Baron Johann Ardlich]] of [[Thoris]] | |||
*[[Emperor Thramril]] of [[Mittenhoff]] | |||
*[[Yargoon]], the Grand Vizier of [[Yehsha]] | |||
*[[King Ulf the Second]] of [[Garrogat]] | |||
*[[King Rana de Tholos]] of [[Lucindel]] | |||
<br><br> | |||
'''The second promotion''' is received from [[Emperor Arsene]] upon completion of the [[Demonic Faction]] in [[Sheol]]. It is intended for very high levels and provides a further upgraded title, regeneration benefits, death penalty reduction, as well as a damage boost for archers and defense boost for knights. Check below for details. | |||
== '''First Promotion Benefits''' == | |||
=== '''Upgraded Title''' === | |||
== | |||
Upon promotion, your character receives a new title depending on your vocation: | |||
<br><br> | |||
*[[Druid]]s become 'Guardian Druids'. | |||
*[[Knight]]s become 'Imperial Knights'. | |||
*[[Archer]]s become 'Royal Archers'. | |||
*[[Mage]]s become 'High Mages'. | |||
=== '''Reduced Death Penalty''' === | |||
Promoted characters will have a reduced death penalty of 2.2%, 0.3% lower than the regular 2.5% you lose without promotion or [[Blessings]]. <br>Item drop rates upon death however remain unaffected. | |||
<br | |||
=== '''Increased Regeneration''' === | |||
The rates shown below refer to Legacy and Destiny's [[Regeneration]] rates. Higher rate world characters regenerate at twice the speed. | |||
* | ==== '''Health Regeneration''' ==== | ||
* | |||
* | *A [[Knight]]'s HP regeneration will go from 1 HP every 3 seconds to 1 HP every 2 seconds. | ||
* | *An [[Archer]]'s HP regeneration will go from 1 HP every 8 seconds to 1 HP every 4 seconds. | ||
< | *A [[Druid]] or [[Mage]]'s HP regeneration will go from 1 HP every 12 seconds to 1 HP every 6 seconds. | ||
==== '''Mana Regeneration''' ==== | |||
*A [[Knight]]'s Mana regeneration will go from 1 Mana every 6 seconds to 1 Mana every 5 seconds. | |||
*An [[Archer]]'s Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds. | |||
*A [[Druid]] or [[Mage]]'s Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds. | |||
=== '''New Spells''' === | |||
Some vocations will be able to learn a new spell or 2 when from [[Nordag]] after they receive their promotion. | |||
*[[Knight]]s will be able to learn the [[Challenge]] spell. | |||
*[[Archer]]s will be able to learn the [[Conjure Power Bolt]] and [[Last Resort]] spells. | |||
*[[Druid]]s will be able to learn the [[Wild Growth]] and [[Small Explosive Rune]] spells. | |||
*[[Mage]]s will be able to learn the [[Small Explosive Rune]] spell. | |||
<br><br><br> | |||
== '''Second Promotion Benefits''' == | |||
=== '''Upgraded Title''' === | |||
Upon receiving the second promotion, your character receives a new title depending on your vocation: | |||
<br><br> | |||
*Guardian Druids become 'Arch Druids'. | |||
*Imperial Knights become 'Crusader Knights'. | |||
*Royal Archers become 'Master Archers'. | |||
*High Mages become 'Supreme Mages'. | |||
=== '''Reduced Death Penalty''' === | |||
Characters promoted with the second promotion will have a reduced death penalty of 1.9%, 0.6% lower than the regular 2.5% you lose without any promotion or [[Blessings]]. <br>Item drop rates upon death however remain unaffected. | |||
=== '''Increased Regeneration''' === | |||
The rates shown below refer to Legacy and Destiny's [[Regeneration]] rates. Higher rate world characters regenerate at twice the speed. | |||
==== '''Health Regeneration''' ==== | |||
*A [[Knight]]'s HP regeneration will go from 1 HP every 2 seconds to 1 HP every second. | |||
*An [[Archer]]'s HP regeneration will go from 1 HP every 4 seconds to 1 HP every 2 seconds. | |||
==== '''Mana Regeneration''' ==== | |||
*A [[Knight]]'s Mana regeneration will go from 1 Mana every 5 seconds to 1 Mana every 3 seconds. | |||
*An [[Archer]]'s Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds. | |||
*A [[Druid]] or [[Mage]]'s Mana regeneration will go from 1 Mana every 2 seconds to 1 Mana every second. | |||
==== '''Archer Damage Increase''' ==== | |||
*A master archer receives a 5% boost to their damage with distance weapons. | |||
==== '''Knight Defense Increase''' ==== | |||
*A crusader knight receives a 1% resistance to all damage. |
Latest revision as of 06:47, 22 July 2024
A promotion is a permanent vocation upgrade, the first promotion is purchasable by premium players at level 20+ (if you lose premium your promotion is temporarily disabled until you get premium again). As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. The first promotion can be bought for 20,000 gold from these NPCs in-game:
- Emperor Arsene of Eschen
- Baron Johann Ardlich of Thoris
- Emperor Thramril of Mittenhoff
- Yargoon, the Grand Vizier of Yehsha
- King Ulf the Second of Garrogat
- King Rana de Tholos of Lucindel
The second promotion is received from Emperor Arsene upon completion of the Demonic Faction in Sheol. It is intended for very high levels and provides a further upgraded title, regeneration benefits, death penalty reduction, as well as a damage boost for archers and defense boost for knights. Check below for details.
First Promotion Benefits
Upgraded Title
Upon promotion, your character receives a new title depending on your vocation:
- Druids become 'Guardian Druids'.
- Knights become 'Imperial Knights'.
- Archers become 'Royal Archers'.
- Mages become 'High Mages'.
Reduced Death Penalty
Promoted characters will have a reduced death penalty of 2.2%, 0.3% lower than the regular 2.5% you lose without promotion or Blessings.
Item drop rates upon death however remain unaffected.
Increased Regeneration
The rates shown below refer to Legacy and Destiny's Regeneration rates. Higher rate world characters regenerate at twice the speed.
Health Regeneration
- A Knight's HP regeneration will go from 1 HP every 3 seconds to 1 HP every 2 seconds.
- An Archer's HP regeneration will go from 1 HP every 8 seconds to 1 HP every 4 seconds.
- A Druid or Mage's HP regeneration will go from 1 HP every 12 seconds to 1 HP every 6 seconds.
Mana Regeneration
- A Knight's Mana regeneration will go from 1 Mana every 6 seconds to 1 Mana every 5 seconds.
- An Archer's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds.
- A Druid or Mage's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds.
New Spells
Some vocations will be able to learn a new spell or 2 when from Nordag after they receive their promotion.
- Knights will be able to learn the Challenge spell.
- Archers will be able to learn the Conjure Power Bolt and Last Resort spells.
- Druids will be able to learn the Wild Growth and Small Explosive Rune spells.
- Mages will be able to learn the Small Explosive Rune spell.
Second Promotion Benefits
Upgraded Title
Upon receiving the second promotion, your character receives a new title depending on your vocation:
- Guardian Druids become 'Arch Druids'.
- Imperial Knights become 'Crusader Knights'.
- Royal Archers become 'Master Archers'.
- High Mages become 'Supreme Mages'.
Reduced Death Penalty
Characters promoted with the second promotion will have a reduced death penalty of 1.9%, 0.6% lower than the regular 2.5% you lose without any promotion or Blessings.
Item drop rates upon death however remain unaffected.
Increased Regeneration
The rates shown below refer to Legacy and Destiny's Regeneration rates. Higher rate world characters regenerate at twice the speed.
Health Regeneration
- A Knight's HP regeneration will go from 1 HP every 2 seconds to 1 HP every second.
- An Archer's HP regeneration will go from 1 HP every 4 seconds to 1 HP every 2 seconds.
Mana Regeneration
- A Knight's Mana regeneration will go from 1 Mana every 5 seconds to 1 Mana every 3 seconds.
- An Archer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds.
- A Druid or Mage's Mana regeneration will go from 1 Mana every 2 seconds to 1 Mana every second.
Archer Damage Increase
- A master archer receives a 5% boost to their damage with distance weapons.
Knight Defense Increase
- A crusader knight receives a 1% resistance to all damage.