Properties
Properties
Equipment items and weapons sometimes have hidden 'active' or 'passive' effects which can come in the form of damage reduction, skill bonuses, light, speed, special attacks and more.
We call these effects properties, some of them are shown in the description of the item while some are hidden and can only be discovered through testing or spoilers.
They are similar to Attributes, but differ in the way that properties are inherently part of the item (e.g. every Demonbone Armor naturally has a 2% poison resistance property), while attributes need to be added onto an item or have a chance to be on an item when looted.
Damage Reduction Properties
Damage reduction properties (or at least their numeric values) are always hidden on items and can only be discovered through testing.
Physical Resistance
Other ways of reducing physical damage: |
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Resistance (Physical) Attribute |
Image: | Name: | Physical Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Stone Skin Amulet | 80% (5 charges/hits) | |
Protection Amulet | 6% (200 charges/hits) | |
Ring of Purity | 1% (150 minutes, rechargeable) | |
Staff of the Primordial Fire | 10% (1 minute (Druids' active ability); all dmg) | |
Blessed Amulet | 6% (infinite; all dmg) | |
Sapphire Amulet | 5% | |
Hellforged Legs | 1% | |
Hellforged Helmet | 2% | |
File:Hellforged armor.png | Hellforged Armor | 3% |
Shield of the Ancients | 2% |
Fire Resistance
Other ways of reducing fire damage: |
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Resistance (Fire) Attribute |
Resistance (Elements) Attribute |
Elemental Shield: Fire (cleric spell) |
Image: | Name: | Fire Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Dragon Necklace | 10% (200 charges/hits) | |
Ring of Purity | 1% (150 minutes, rechargeable) | |
Staff of the Primordial Fire | 10% (1 minute (Druids' active ability); all dmg) | |
Vanadinite Helmet | 2% | |
Vanadinite Legs | 2% | |
Vanadinite Armor | 3% | |
Sunfire Robe | 3% | |
Isingoma Sigil | 4% | |
Blessed Amulet | 6% (infinite; all dmg) | |
Amulet of the Elements | (infinite) 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Energy Resistance
Other ways of reducing energy damage: |
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Resistance (Energy) Attribute |
Resistance (Elements) Attribute |
Elemental Shield: Energy (cleric spell) |
Image: | Name: | Energy Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Strange Talisman | 10% (200 charges/hits) | |
Ring of Purity | 1% (150 minutes, rechargeable) | |
Staff of the Primordial Fire | 10% (1 minute (Druids' active ability); all dmg) | |
Isingoma Skirt | 1% | |
Isingoma Robe | 2% | |
Blessed Amulet | 6% (infinite, all dmg) | |
Amulet of the Elements | (infinite) 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Poison Resistance
Other ways of reducing poison damage: |
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Resistance (Poison) Attribute |
Resistance (Elements) Attribute |
Elemental Shield: Poison (cleric spell) |
Image: | Name: | Poison Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Silver Amulet | 10% (200 charges/hits) | |
Ring of Purity | 1% (150 minutes, rechargeable) | |
Staff of the Primordial Fire | 10% (1 minute (Druids' active ability); all dmg) | |
Plaguespreader Robe | 1% | |
Demonbone Armor | 2% | |
Demonbone Boots | 2% | |
Demonbone Helmet | 2% | |
Demonbone Legs | 2% | |
Blessed Amulet | 6% (infinite, all dmg) | |
Amulet of the Elements | (infinite) 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Ice Resistance
Other ways of reducing ice damage: |
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Resistance (Ice) Attribute |
Resistance (Elements) Attribute |
Elemental Shield: Ice (cleric spell) |
Image: | Name: | Ice Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Ring of Purity | 1% (150 minutes, rechargeable) | |
Staff of the Primordial Fire | 10% (1 minute (Druids' active ability); all dmg) | |
Permafrost Robe | 1% | |
Icebound Legs | 2% | |
Icebound Helmet | 1% | |
Icebound Armor | 3% | |
Blessed Amulet | 6% (infinite, all dmg) |
Death Resistance
Other ways of reducing death damage: |
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Resistance (Death) Attribute |
Image: | Name: | Death Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Ring of Purity | 1% (150 minutes, rechargeable) | |
Staff of the Primordial Fire | 10% (1 minute (Druids' active ability); all dmg) | |
Blessed Amulet | 6% (infinite; all dmg) |
Holy Resistance
Other ways of reducing holy damage: |
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Resistance (Holy) Attribute |
Image: | Name: | Holy Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Ring of Purity | 1% (150 minutes, rechargeable) | |
Staff of the Primordial Fire | 10% (1 minute (Druids' active ability); all dmg) | |
Blessed Amulet | 6% (infinite; all dmg) | |
Angelic Boots | 1% | |
Angelic Helmet | 2% | |
Angelic Plate Armor | 2% | |
Angelic Legs | 3% | |
Angelic Platemail | 4% |
Curse Resistance
Other ways of reducing curse damage: |
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Resistance (Curse) Attribute |
Divine Flame When used on a player it increases their curse resistance by 15% (or 25% after having completed the White Light Faction) for 20 seconds with a 60 second cooldown (40 second downtime). |
Image: | Name: | Holy Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Ring of Purity | 1% (150 minutes, rechargeable) | |
Staff of the Primordial Fire | 10% (1 minute (Druids' active ability); all dmg) | |
Blessed Amulet | 6% (infinite; all dmg) |
Life drain Resistance
Image: | Name: | Life-drain Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
File:Garlick necklace.png | Garlic Necklace | 20% (200 charges/hits) |
Angelic Boots | 2% | |
Pharaoh Boots | 2% | |
Pharaoh Helmet | 3% | |
Angelic Helmet | 4% | |
Angelic Platemail | 6% | |
Umbral Platemail | 6% | |
Pharaoh Armor | 8% | |
Necromantic Bloodrobe | 10% |
Mana drain Resistance
Other ways of reducing mana drain: |
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Amplify Magic Shield Attribute |
Image: | Name: | Mana drain Res %: |
---|---|---|
Barbel Feast | 10% (10 seconds when consumed; all dmg) | |
Exquisite Barbel Feast | 25% (10 seconds when consumed; all dmg) | |
Bronze Amulet | 20% (200 charges/hits) | |
Grim Boots | 3% | |
Grim Legs | 5% | |
Pharaoh Robe | 6% | |
Magic Cloak | 10% |
Skill Increase Properties
Skill increase properties (or at least their numeric values) are usually hidden on items.
These increase your Magic Level, Distance Fighting and Melee Skills.
Magic Level
Mages can also increase their Magic Level by wearing equipment with the Intelligence Attribute (does not work for knights or rangers).
The Pharaoh Robe and Umbral Robe also do not work for knights or rangers, while the Angelic Legs provide them with different skill increases, but the wands and staves listed below do work for all vocations.
Image: | Name: | ML increase: |
---|---|---|
Magic Wand | +1 ML | |
Ritual Wand | +1 ML | |
Magician's Staff | +1 ML | |
Staff of the Primordial Fire | +1 ML | |
Pharaoh Robe | +2 ML | |
Umbral Robe | +2 ML | |
Angelic Legs | +2 ML |
Distance Fighting
Players can also increase their Distance Fighting by wearing equipment with the Precise Attribute.
Image: | Name: | Distance increase: |
---|---|---|
Sweet Maris Feast | +3 Distance Fighting (for 2 hours) | |
Bow of the Primordial Fire | +1 Distance Fighting | |
Watcher Armor | +1 Distance Fighting | |
Umbral Plate Armor | +2 Distance Fighting | |
Angelic Plate Armor | +3 Distance Fighting | |
Angelic Legs | +3 Distance Fighting |
Sword Fighting
Players can also increase their Sword Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Sword increase: |
---|---|---|
Cheesy Maris Feast | +3 Sword Fighting (for 2 hours) | |
RTENOTITLE | Sword Ring | +4 Sword Fighting (for 30 minutes) |
Watcher Legs | +1 to Melee Skills | |
Meteorite Sword | +1 Sword Fighting | |
Umbral Platemail | +2 to Melee Skills | |
Angelic Legs | +3 to Melee Skills |
Axe Fighting
Players can also increase their Axe Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Axe increase: |
---|---|---|
Spicy Maris Feast | +3 Axe Fighting (for 2 hours) | |
Axe Ring | +4 Axe Fighting (for 30 minutes) | |
Watcher Legs | +1 to Melee Skills | |
Meteorite Axe | +1 Axe Fighting | |
Umbral Platemail | +2 to Melee Skills | |
Angelic Legs | +3 to Melee Skills |
Club Fighting
Players can also increase their Club Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Club increase: |
---|---|---|
Bitter Maris Feast | +3 Club Fighting (for 2 hours) | |
Club Ring | +4 Club Fighting (for 30 minutes) | |
Watcher Legs | +1 to Melee Skills | |
Meteorite Hammer | +1 Club Fighting | |
Umbral Platemail | +2 to Melee Skills | |
Angelic Legs | +3 to Melee Skills |
Health Increase Properties
Players can increase their health pool size by wearing equipment with the Vitality Attribute.
This list will show items with hidden properties which increase your total HP.
Image: | Name: | HP increase: |
---|---|---|
Magician's Staff | +50 HP | |
Staff of the Primordial Fire | +50 HP | |
Necromantic Bloodrobe | +10 HP | |
Pharaoh Robe | +10 HP |
Mana Increase Properties
Players can increase their mana pool size by wearing equipment with the Intellect Attribute.
This list will show items with hidden properties which increase your total MP.
Image: | Name: | MP increase: |
---|---|---|
Watcher Boots | +30 MP | |
Pharaoh Robe | +30 MP |
Speed
Speed in this case refers to a player's movement speed which is ordinarily gained with levels (visible within your skills window).
Note: Speed increase from levels decreases as you get higher level (e.g. a lvl 40 might get 2-3 speed points per level, while at 300+ you get roughly only 1 speed point every 2-3 levels).
Players can increase their speed by wearing equipment with the Streamlined Attribute.
This list will show items with hidden properties which increase your player speed.
Image: | Name: | Speed increase: |
---|---|---|
Pharaoh Ring | +50 Speed on sand | |
Snow Boots | +100 Speed on snow | |
Tortoise Boots | +120 Speed on flooded floor tiles | |
Torn Quicksand Boots | +220 Speed on quicksand | |
Sweet Puffer Meal | +10 Speed (for 10 minutes) | |
Exquisite Sweet Puffer Meal | +30 Speed (for 10 minutes) | |
Exquisite Sweet Puffer Feast | +50 Speed (for 10 minutes) | |
Time Ring | +30 Speed (for 10 minutes) | |
Bag of Goodies | +10 Speed (for 30 minutes) | |
Enchanted Witch Broom | +100 Speed (for 20 minutes) | |
Ring of Purity | +3 Speed (for 150 minutes, rechargeable) | |
Roc Feather | +4 Speed | |
Blessed Amulet | +6 Speed | |
Angelic Plate Armor | +10 Speed | |
Umbral Plate Armor | +10 Speed | |
White Dress | +30 Speed | |
Boots of Haste | +40 Speed | |
Santa's Boots | +40 Speed +100 Speed on snow | |
Quicksand Boots | +40 Speed +220 Speed on quicksand | |
Angelic Boots | +45 Speed | |
Watcher Boots | +45 Speed | |
Patched Boots | +50 Speed |
Damaging Properties
These lists will display items which provide special damaging effects which inflict damage to creatures either passively while they're being used or actively by executing a special ability the item offers.
This list won't include Distance Weapons' hit-chance % bonuses since almost all good bows and crossbows provide them, so they're almost like just another stat modifier.
Passive Damage Properties
The following Attributes provide similar effects to passive damage properties:
- Reflect - some physical dmg reflected back (some shields)
- Gouge - chance to deal additional physical dmg over time (some melee weapons)
- Vampirism - chance to deal additional life-drain damage and heal yourself (some swords)
- Blood Worm - chance to deal additional physical and life-drain damage over time (Blood Mace)
- Plague - chance to deal additional poison damage over time (some melee weapons)
- Cursed - chance to deal additional death damage on hit (some melee weapons)
- Frost Strike - chance to deal additional ice damage on hit (some melee weapons)
- Flame Strike - chance to deal additional fire damage on hit (some melee weapons)
- Electrified - chance to deal additional energy damage on hit (some melee weapons)
These items have such properties naturally:
Image: | Name: | Effect: |
---|---|---|
Poisoned Bow | Poison - inflicts a poisoning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 poison damage | |
Envenomed Crossbow | Poison - inflicts a poisoning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 poison damage | |
The Sky Piercer | Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage | |
Shakirian Bow | Electrify - inflicts an electrifying effect on your target when using Arrows, dealing 10 damage for 2 turns, for a total of 20 energy damage | |
Chaos Shield | Curse - 10% chance to trigger when a creature blood-hits you with a physical attack, deals 5-60 curse damage to the creature (does not work on players) | |
Meteorite Axe | Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula) | |
Meteorite Hammer | Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula) | |
Meteorite Sword | Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula) | |
Thunder Hammer | Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula) | |
Ignited Bow | Burn - inflicts a burning effect on your target when using Arrows, starting at 8 damage and counting down, for a total of 36 fire damage | |
Flaming Bow | Burn - inflicts a burning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 fire damage | |
Blazing Crossbow | Burn - inflicts a burning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 fire damage | |
Fiery Bow | Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, starting at 15 damage and counting down, for a total of 120 fire damage | |
Bow of the Primordial Fire | Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, dealing 10 damage for 2 turns, for a total of 20 fire damage Only players who have completed the Archini Faction can use this weapon without damaging themselves! | |
Sword of the Primordial Fire | Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit Only players who have completed the Archini Faction can use this weapon without damaging themselves! | |
Axe of the Primordial Fire | Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit Only players who have completed the Archini Faction can use this weapon without damaging themselves! | |
Mace of the Primordial Fire | Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit Only players who have completed the Archini Faction can use this weapon without damaging themselves! | |
Crystallized Crossbow | Freeze - inflicts a freezing effect on your target when using Bolts, starting at 10 damage and counting down, for a total of 55 ice damage | |
Crystallized Bow | Freeze - inflicts a freezing effect on your target when using Arrows or Hunting Arrows, starting at 10 damage and counting down, for a total of 55 ice damage | |
Ancient Crossbow | Death - inflicts an effect on your target when using Bolts or Hunting Bolts, dealing 10 damage for 2 turns, for a total of 20 death damage | |
Triangle Star Bow | Holy Strike - deals an additional 1-30~ holy damage on hit (works with Hunting Arrows) Double Strike - ?% chance to hit twice in one turn (works with Hunting Arrows) | |
Sacred Arbalest | Holy Strike - Passive Damage Properties- deals 5-30? additional holy damage on hit. |
Active Effects/Abilities
The following Attributes provide similar effects to active damage properties:
- Dragon's Breath - casts a Fire Wave in front of the caster, 5 minute cooldown (right-click item)
- Thunder Swing - Explosion-shaped energy damage attack, 8 minute cooldown (right-click weapon and left-click target)
These items have such properties naturally:
Image: | Name: | Effect: |
---|---|---|
Bow of the Primordial Fire | Fire Strike - deals fire damage to a targeted creature when the bow is right-clicked, 4 minute cooldown (damage scales with your Heavy Magic Missile damage) Only players who have completed the Archini Faction can use this property! | |
Staff of the Primordial Fire | SORCERER's Active Effect: Fire Shot - right-click the staff and left-click a target on screen to inflict single-target fire damage, 4 minute cooldown (damage scales with your Sudden Death Rune damage) - DRUID's Active Effect: Resistance - right-click the staff and left-click yourself or another player on screen to provide them with 60 seconds of 10% resistance to all damage, 4 minute cooldown Only players who have completed the Archini Faction can use these properties! | |
Sword of the Primordial Fire | Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales) Only players who have completed the Archini Faction can use this property! | |
Axe of the Primordial Fire | Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales) Only players who have completed the Archini Faction can use this property! | |
Mace of the Primordial Fire | Fire Swing - deals 300?-500? fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales) Only players who have completed the Archini Faction can use this property! |