Difference between revisions of "Promotion"

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A promotion is a permanent vocation upgrade, '''the first promotion''' is purchasable by premium players at level 20+ (if you lose premium your promotion is temporarily disabled until you get premium again). As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. The first promotion can be bought for 20,000 gold from these NPCs in-game:
==Introduction==
<br><br>
*[[Emperor Arsene]] of [[Eschen]]
*[[Baron Johann Ardlich]] of [[Thoris]]
*[[Emperor Thramril]] of [[Mittenhoff]]
*[[Yargoon]], the Grand Vizier of [[Yehsha]]
*[[King Ulf the Second]] of [[Garrogat]]
*[[King Rana de Tholos]] of [[Lucindel]] 
<br><br>
'''The second promotion''' is received from [[Emperor Arsene]] upon completion of the [[Demonic Faction]] in [[Sheol]]. It is intended for very high levels and provides a further upgraded title, regeneration benefits, death penalty reduction, as well as a damage boost for archers and defense boost for knights. Check below for details.


----
A promotion is a permanent vocation upgrade. As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. Promotion can be bought from any Monarch ingame:<br />


* <span style="line-height: 1.5">King Tibianicus III of Thais</span>
== '''First Promotion Benefits''' ==
* <span style="line-height: 1.5">Queen Eloise of Carlin</span>
* <span style="line-height: 1.5">Emperor Kruzak of Kazordoon</span>
* <span style="line-height: 1.5">Grand Vizier Ishebad of Yehsha</span>
<br />  Promotions cost 20,000 gp (20k) and can only be bought if these requirements are met:<br />


* The account must have a premium status
=== '''Upgraded Title''' ===
* The character receiving the promotions must be a level 20 or higher
<br />
==Benefits==


----
Upon promotion, your character receives a new title depending on your vocation:
A promoted character will receive a new title:<br />  
<br><br>
*[[Druid]]s become 'Guardian Druids'.
*[[Knight]]s become 'Imperial Knights'.
*[[Archer]]s become 'Royal Archers'.
*[[Mage]]s become 'High Mages'.


* Clerics will become Druids
=== '''Reduced Death Penalty''' ===
* Warriors will become Warriors
* Scouts will become Royal Scouts
* Sorcerers will become Archmages
<br />  Promoted characters will have a reduced death penalty. If a promoted character dies, they will lose 30% less experience and skills. Item drop rates are unaffected however.<br /> <br />  Health and Mana regeneration rates are faster with promotions. The new rates are:<br /> '''Note: Pendulum's regeneration rates are double these (Legacy has 2x regeneration)'''<br />
===Health Regeneration===


* <span style="line-height: 1.5">Warrior's hp regeneration will go from 1 hp every 6 seconds to 1 hp every 3 seconds</span>
Promoted characters will have a reduced death penalty of 2.2%, 0.3% lower than the regular 2.5% you lose without promotion or [[Blessings]]. <br>Item drop rates upon death however remain unaffected.
* <span style="line-height: 1.5">Scout's hp regeneration will go from 1 hp every 8 seconds to 1 hp every 4 seconds</span>
* <span style="line-height: 1.5">Cleric's and Sorcerer's hp regeneration will go from 1 hp every 12 seconds to 1 hp every 6 seconds</span>
<br />  
===Mana Regeneration===


* Warrior's Mana regeneration will not change
=== '''Increased Regeneration''' ===
* Scout's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds
* Cleric's and Sorcerer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds
<br />
==New Spells==


----
The rates shown below refer to Legacy and Destiny's [[Regeneration]] rates. Higher rate world characters regenerate at twice the speed.
Each vocation will be able to learn one new spell when they receive a Promotion.<br />


* Warriors are able to learn the [[Challenge|Challenge]]spell
==== '''Health Regeneration''' ====
* Royal Scouts are able to learn the [[Conjure Power Bolt|Conjure Power Bolt]] spell
 
* Druids are able to learn the [[Wild Growth|Wild Growth]] spell
*A [[Knight]]'s HP regeneration will go from 1 HP every 3 seconds to 1 HP every 2 seconds.
* Archmages are able to learn the [[Enchant Staff|Enchant Staff]] spell
*An [[Archer]]'s HP regeneration will go from 1 HP every 8 seconds to 1 HP every 4 seconds.
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*A [[Druid]] or [[Mage]]'s HP regeneration will go from 1 HP every 12 seconds to 1 HP every 6 seconds.
 
==== '''Mana Regeneration''' ====
 
*A [[Knight]]'s Mana regeneration will go from 1 Mana every 6 seconds to 1 Mana every 5 seconds.
*An [[Archer]]'s Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds.
*A [[Druid]] or [[Mage]]'s Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds.
 
=== '''New Spells''' ===
 
Some vocations will be able to learn a new spell or 2 when from [[Nordag]] after they receive their promotion.
 
*[[Knight]]s will be able to learn the [[Challenge]] spell.
*[[Archer]]s will be able to learn the [[Conjure Power Bolt]] and [[Last Resort]] spells.
*[[Druid]]s will be able to learn the [[Wild Growth]] and [[Small Explosive Rune]] spells.
*[[Mage]]s will be able to learn the [[Small Explosive Rune]] spell.
<br><br><br>
 
== '''Second Promotion Benefits''' ==
 
=== '''Upgraded Title''' ===
 
Upon receiving the second promotion, your character receives a new title depending on your vocation:
<br><br>
*Guardian Druids become 'Arch Druids'.
*Imperial Knights become 'Crusader Knights'.
*Royal Archers become 'Master Archers'.
*High Mages become 'Supreme Mages'.
 
=== '''Reduced Death Penalty''' ===
 
Characters promoted with the second promotion will have a reduced death penalty of 1.9%, 0.6% lower than the regular 2.5% you lose without any promotion or [[Blessings]]. <br>Item drop rates upon death however remain unaffected.
 
=== '''Increased Regeneration''' ===
 
The rates shown below refer to Legacy and Destiny's [[Regeneration]] rates. Higher rate world characters regenerate at twice the speed.
 
==== '''Health Regeneration''' ====
 
*A [[Knight]]'s HP regeneration will go from 1 HP every 2 seconds to 1 HP every second.
*An [[Archer]]'s HP regeneration will go from 1 HP every 4 seconds to 1 HP every 2 seconds.
 
==== '''Mana Regeneration''' ====
 
*A [[Knight]]'s Mana regeneration will go from 1 Mana every 5 seconds to 1 Mana every 3 seconds.
*An [[Archer]]'s Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds.
*A [[Druid]] or [[Mage]]'s Mana regeneration will go from 1 Mana every 2 seconds to 1 Mana every second.
 
==== '''Archer Damage Increase''' ====
 
*A master archer receives a 5% boost to their damage with distance weapons.
 
==== '''Knight Defense Increase''' ====
 
*A crusader knight receives a 5% boost to damage reduction from their shield.

Latest revision as of 13:44, 28 November 2023

A promotion is a permanent vocation upgrade, the first promotion is purchasable by premium players at level 20+ (if you lose premium your promotion is temporarily disabled until you get premium again). As well as a new title, promoted players will have enhanced regeneration, a lowered death penalty and a new spell. The first promotion can be bought for 20,000 gold from these NPCs in-game:



The second promotion is received from Emperor Arsene upon completion of the Demonic Faction in Sheol. It is intended for very high levels and provides a further upgraded title, regeneration benefits, death penalty reduction, as well as a damage boost for archers and defense boost for knights. Check below for details.


First Promotion Benefits

Upgraded Title

Upon promotion, your character receives a new title depending on your vocation:

  • Druids become 'Guardian Druids'.
  • Knights become 'Imperial Knights'.
  • Archers become 'Royal Archers'.
  • Mages become 'High Mages'.

Reduced Death Penalty

Promoted characters will have a reduced death penalty of 2.2%, 0.3% lower than the regular 2.5% you lose without promotion or Blessings.
Item drop rates upon death however remain unaffected.

Increased Regeneration

The rates shown below refer to Legacy and Destiny's Regeneration rates. Higher rate world characters regenerate at twice the speed.

Health Regeneration

  • A Knight's HP regeneration will go from 1 HP every 3 seconds to 1 HP every 2 seconds.
  • An Archer's HP regeneration will go from 1 HP every 8 seconds to 1 HP every 4 seconds.
  • A Druid or Mage's HP regeneration will go from 1 HP every 12 seconds to 1 HP every 6 seconds.

Mana Regeneration

  • A Knight's Mana regeneration will go from 1 Mana every 6 seconds to 1 Mana every 5 seconds.
  • An Archer's Mana regeneration will go from 1 Mana every 4 seconds to 1 Mana every 3 seconds.
  • A Druid or Mage's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds.

New Spells

Some vocations will be able to learn a new spell or 2 when from Nordag after they receive their promotion.




Second Promotion Benefits

Upgraded Title

Upon receiving the second promotion, your character receives a new title depending on your vocation:

  • Guardian Druids become 'Arch Druids'.
  • Imperial Knights become 'Crusader Knights'.
  • Royal Archers become 'Master Archers'.
  • High Mages become 'Supreme Mages'.

Reduced Death Penalty

Characters promoted with the second promotion will have a reduced death penalty of 1.9%, 0.6% lower than the regular 2.5% you lose without any promotion or Blessings.
Item drop rates upon death however remain unaffected.

Increased Regeneration

The rates shown below refer to Legacy and Destiny's Regeneration rates. Higher rate world characters regenerate at twice the speed.

Health Regeneration

  • A Knight's HP regeneration will go from 1 HP every 2 seconds to 1 HP every second.
  • An Archer's HP regeneration will go from 1 HP every 4 seconds to 1 HP every 2 seconds.

Mana Regeneration

  • A Knight's Mana regeneration will go from 1 Mana every 5 seconds to 1 Mana every 3 seconds.
  • An Archer's Mana regeneration will go from 1 Mana every 3 seconds to 1 Mana every 2 seconds.
  • A Druid or Mage's Mana regeneration will go from 1 Mana every 2 seconds to 1 Mana every second.

Archer Damage Increase

  • A master archer receives a 5% boost to their damage with distance weapons.

Knight Defense Increase

  • A crusader knight receives a 5% boost to damage reduction from their shield.