Difference between revisions of "Archer Guide"
m (Text replacement - "Distance Fighting" to "Distance Skill") |
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| style="text-align: center" | 3% | | style="text-align: center" | 3% | ||
| style="text-align: center" | 72.0 oz. | | style="text-align: center" | 72.0 oz. | ||
| style="text-align: center" | +2 [[Properties#Distance | | style="text-align: center" | +2 [[Properties#Distance Skill|distance fighting]], <br>[[Properties#Other Properties|{{#tip-text: Lightning Strike| Deals additional lightning damage between 1% and 10% of your max damage with the distance formula on a successful hit (different from energy damage, hits most creatures). }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Precise (2)| | name_1=Precise (2)| | ||
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| style="text-align: center" | 4% | | style="text-align: center" | 4% | ||
| style="text-align: center" | 72.0 oz. | | style="text-align: center" | 72.0 oz. | ||
| style="text-align: center" | +3 [[Properties#Distance | | style="text-align: center" | +3 [[Properties#Distance Skill|distance fighting]], <br>[[Properties#Other Properties|{{#tip-text: Death Strike| Deals additional death damage between 1% and 19% of your max damage with the distance formula on a successful hit. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Precise (2)| | name_1=Precise (2)| | ||
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| style="text-align: center" | 4% | | style="text-align: center" | 4% | ||
| style="text-align: center" | 72.0 oz. | | style="text-align: center" | 72.0 oz. | ||
| style="text-align: center" | +3 [[Properties#Distance | | style="text-align: center" | +3 [[Properties#Distance Skill|distance fighting]], <br>[[Properties#Other Properties|{{#tip-text: Holy Strike| Deals additional holy damage between 1% and 13% of your max damage with the distance formula on a successful hit. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Precise (2)| | name_1=Precise (2)| | ||
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| style="text-align: center" | 3% | | style="text-align: center" | 3% | ||
| style="text-align: center" | 32.0 oz. | | style="text-align: center" | 32.0 oz. | ||
| style="text-align: center" | +1 [[Properties#Distance | | style="text-align: center" | +1 [[Properties#Distance Skill|distance fighting]], <br>[[Properties#Other Properties|{{#tip-text: Holy Strike| Deals additional holy damage between 1% and 7% of your max damage with the distance formula on a successful hit. }}]] | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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| style="text-align: center" | {{#tip-text: +2%, +3%| Hit-chance and distance skill bonuses increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Shot' is triggered. }}* | | style="text-align: center" | {{#tip-text: +2%, +3%| Hit-chance and distance skill bonuses increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Shot' is triggered. }}* | ||
| style="text-align: center" | 10.0 | | style="text-align: center" | 10.0 | ||
| style="text-align: center" | {{#tip-text: +0, +1, +2| Hit-chance and distance skill bonuses increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Shot' is triggered. }}* [[Properties#Distance | | style="text-align: center" | {{#tip-text: +0, +1, +2| Hit-chance and distance skill bonuses increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Shot' is triggered. }}* [[Properties#Distance Skill|distance fighting]], <br>[[Properties#Other Properties|{{#tip-text: Drain Shot| Deals additional lifedrain damage between 1% and 7% of your max damage with the distance formula on a successful hit. }}]], <br>[[Properties#Other Properties|{{#tip-text: Vampiric Shot| Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the shooter for 55-85 health points and revert the weapon to its original state. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Precise (2)| | name_1=Precise (2)| | ||
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| style="text-align: center" | 3% | | style="text-align: center" | 3% | ||
| style="text-align: center" | 47.0 oz. | | style="text-align: center" | 47.0 oz. | ||
| style="text-align: center" | +1 [[Properties#Distance | | style="text-align: center" | +1 [[Properties#Distance Skill|distance fighting]], <br>[[Properties#Other Properties|{{#tip-text: Fast Hand | Chance to hit twice in one turn. }}]] (2%), <br>[[Properties#Other Properties|{{#tip-text: Sharpshooter | Chance to increase distance fighting by 10% for 6 seconds upon hit. }}]] (2%), <br>[[Properties#Other Properties|{{#tip-text: Primordial Burn| Deals additional primordial fire damage between 1% and 7% of your max damage with the distance formula on a successful hit (different from regular fire, hits most creatures). }}]], <br>[[Properties#Other Properties|{{#tip-text: Primordial Fire Shot| [Active ability; 4 minute cooldown] Right-click the bow to deal primordial fire damage scaling with your Heavy Magic Missile rune damage to a targeted creature (different from regular fire, hits most creatures). }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Precise (2)| | name_1=Precise (2)| | ||
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| style="text-align: center" | 4% | | style="text-align: center" | 4% | ||
| style="text-align: center" | 40.0 oz. | | style="text-align: center" | 40.0 oz. | ||
| style="text-align: center" | +3 [[Properties#Distance | | style="text-align: center" | +3 [[Properties#Distance Skill|distance fighting]],<br> [[Properties#Other Properties|{{#tip-text: Fast Hand | Chance to hit twice in one turn. }}]] (10%), <br> [[Properties#Other Properties|{{#tip-text: Piercing | This weapon's attacks ignore the target's armor. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Flawless (5)| | name_1=Flawless (5)| | ||
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| style="text-align: center" | 10 | | style="text-align: center" | 10 | ||
| style="text-align: center" | 14.0 oz. | | style="text-align: center" | 14.0 oz. | ||
| style="text-align: center" | +2 [[Properties#Distance | | style="text-align: center" | +2 [[Properties#Distance Skill|distance fighting]],<br> +4 [[Properties#Speed|speed]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Precise (1)| | name_1=Precise (1)| |
Revision as of 22:35, 5 February 2024
Guide Introduction
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General Information
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Tips
First Promotion Benefits
Upon promotion, your character receives a new title depending on your vocation:
- Archers become 'Royal Archers'.
Upgraded Title
Upon receiving the second promotion, your character receives a new title depending on your vocation:
- Royal Archers become 'Master Archers'.
"If you want to know more about promotion: Promotion."
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Spells
The whole list of Archer's spells you can find here, this is the list of the most important ones:
Image: | ML: | Incantation: | Spell: | Mana Cost: | Charges: | Price: | Premium(y/n): |
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0 | Ancreo Lux | 20 | - | default spell | no | ||
0 | Invenio " | 20 | - | 80 gp | no | ||
0 | Increo Nutri | 30 | - | default spell | no | ||
1 | Inima Tera | 20 | - | default spell | no | ||
1 | Incuro | 25 | - | default spell | no | ||
1 | Incuro Vex | 30 | - | default spell | no | ||
1 | Inima Amplio | 50 | - | 500 gp | yes | ||
2 | Increo Amu | 40 | 15 | default spell | no | ||
3 | Ancreo Magni Lux | 60 | - | 500 gp | no | ||
4 | Aneva Vita | 50 | - | 450 gp | no | ||
4 | Anima Amplio | 60 | - | 600 gp | yes | ||
6 | Enthar Mer | 60 | 3 | 700 gp | no | ||
8 | Incuro Vita | 80 | - | 1000 gp | no | ||
8 | Enthar Tera | 100 | 3 | 900 gp | yes | ||
10 | Increo Amu Ignis | 120 | 5 | 1000 gp | yes | ||
15 | Antar Vid | 210 | - | 1000 gp | no | ||
18 | Antar Magni Vid | 40 | - | - | yes |
Equipment
Attributes are luxury, not necessity. It's great to have attributes on your equipment, but getting money for runes should always be your priority.
Name | Stats | Description | Avg. price | |
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Deer Hide Helmet | Arm 3, 18 oz. | Starter helmet | Free | |
Steel Helmet | Arm 6, 46 oz. | Very common item, possible to purchase from NPC Jeyden | 600gp | |
Crown Helmet | Arm 7, 29.5 oz. | Obtainable from Noble Armor Quest (35lvl) | 2.5-3k | |
Crusader Helmet | Arm 8, 52 oz. | Obtainable from Crusader Helmet Quest (35lvl), lighter alternative to Warrior Helmet | 6-8k | |
Royal Helmet | Arm 9, 48 oz. | Cheap and easily obtainable compared to better helmets | 30-35k | |
Demon Helmet | Arm 10, 29.5 oz. | Obtainable from Demon Helmet Quest, which is very hard and usually requires a team | 50k | |
Helmet of the Fallen King | Arm 13, 28.6 oz. | Obtaintable by combining Helmet of the Fallen King with Soul Emerald, provides light. | - |
Name | Stats | Description | Avg. price | |
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Deer Hide Armor | Arm 6, 35 oz. | Starter armor | Free | |
Plate Armor | Arm 10, 120 oz. | Possible to purchase from NPC Jeyden for 1500gp. | 1k | |
Blue Robe | Arm 11, 22 oz. | Great and basically weightless armor that can serve you for a long time. | 10-12k | |
Light Armor | Arm 12, 24 oz. | Better version of Blue Robe, a bit more expensive and less common. | 13-20k | |
Crown Armor | Arm 13, 99 oz. | 12-14k | ||
Demonbone Armor | Arm 15, 35 oz. | 2% poison damage resistance | 40-50k | |
Magic Plate Armor | Arm 17, 85 oz. | Way to go if you often tank damage. | 200-220 | |
Soulstealer Armor | Arm 17, 89 oz. | +1 distance fighting skill | - | |
Watcher Armor | Arm 16, 85 oz. | +1 distance fighting, 2% poison resistance, 2% death resistance | - |
Name | Stats | Description | Avg. price | |
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Deer Hide Legs | Arm 3, 24 oz. | Starter legs | Free | |
Plate Legs | Arm 7, 50 oz. | Common item purchasable from players | 500gp | |
Knight Legs | Arm 8, 70 oz. | Alternative to lighter but more expensive Crown Legs | 5-6k | |
Golden Legs | Arm 9, 56 oz. | More accessible and lighter than Ancient Legs | 50-60k | |
Magic Plate Legs | Arm 9, 50 oz. | Small upgrade to Golden Legs, provides 1% fire, poison, energy and ice resistance | 120k+ | |
Hellforged Legs | Arm 10, 180 oz. | Heavy legs, provides 1% physical resistance property | 300k+ |
Name | Stats | Description | Avg. price | |
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Deer Hide Boots | Arm 1, 6 oz. | Starter boots | Free | |
Boots of Haste | Arm 0, 7.5 oz. | +40 movement speed | 30-35K | |
Quicksand Boots | Arm 1, 10 oz. | +40 movement speed, +220 on quicksand | - |
Name | Stats | Description | Avg. price | |
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Cowhide Shield | Def 22, 37 oz. | Starter shield | Free | |
Dwarven Shield | Def 26, 55 oz. | Common and cheap shield | 500gp | |
Vampire Shield | Def 34, 38 oz. | Obtainable from Vampire Shield Quest (70lvl) | 15-17k | |
Demon Shield | Def 35, 26 oz. | Obtainable from Titan Quest (80lvl) and Demon Helmet Quest (100lvl), both of these quest are hard and require a team | 30-35k | |
Mastermind Shield | Def 37, 57 oz. | Very good shield that will last you for a long time | 50-55k |
Weapons
Crossbows
Bolts
Image: | Name: | Attack: | Weight: | Effect: |
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Bolt | 30 | 0.8 oz. | - | |
Hunting Bolt | 34 | 0.8 oz. | - | |
Piercing Bolt | 36 | 0.8 oz. | - | |
Power Bolt | 40 | 0.9 oz. | - | |
Venomshot Bolt | 31 | 0.8 oz. | Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 30, for a total of 465 poison damage. |
Bows
Arrows
Image: | Name: | Attack: | Weight: | Effect: |
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Arrow | 25 | 0.7 oz. | - | |
Hunting Arrow | 32 | 0.7 oz. | - | |
Piercing Arrow | 34 | 0.7 oz. | - | |
Burst Arrow | - | 0.9 oz. | Burst - deals physical damage in a 3 by 3 tile range (min dmg = 0 ; max dmg = level/3 + magLevel^(4/3)). | |
Poison Arrow | 20 | 0.8 oz. | Poison - inflicts target with poison upon hit, dealing 2 damage per turn. | |
Venomshot Arrow | 25 | 0.7 oz. | Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 25, for a total of 325 poison damage. | |
Shakirian Arrow | 32 | 0.7 oz. | Electrify - inflicts target with electricity upon hit, dealing 20 damage per turn for 3 one second long turns, for a total of 60 energy damage. |
Quivers
Image: | Name: | Vol.: | Weight: | Properties: | Att % | Attributes: |
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Quiver | 2 | 5.0 oz. | 2 tiles of white light | Precise (1) | ||
Golden Quiver | 5 | 10.0 oz. | 4 tiles of white light | Precise (2) | ||
Great Quiver | 10 | 14.0 oz. | +2 distance fighting, +4 speed |
Precise (1), Streamlined (4) |
Thrown Weapons
The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.
Image: | Name: | Attack: | Weight: |
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35 | 15.0 oz. | ||
32 | 26.0 oz. | ||
30 | 15.0 oz. | ||
30 | 2.0 oz. | ||
25 | 2.1 oz. | ||
15 | 10.0 oz. | ||
5 | 5.0 oz. | ||
5 | 3.6 oz. | ||
0 | 0.8 oz. |
Hunting Spots
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