Attributes

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Revision as of 21:19, 16 November 2019 by Saelvas Saelvius (talk | contribs)

Attributes are unique properties of an item, generated when an item is dropped by a monster or when painite crystals are used on the item (if successful).

For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:
•  Extra attack (from 36 to 37),
•  Parry ability (a chance to parry a physical attack towards you),
•  Extra sword fighting skills,
•  "Flame Strike" (a chance to deal additional fire damage on hit).

Items are not limited to only one attribute. If you are lucky you may loot a fire sword with all the mentioned attributes,
but keep in mind that not all items can have any attribute (each item has a predetermined set of attributes) .

 

Painite Crystals

Painite crystals can be used to enchant your items, this can be done by simply using the crystal on the item.
They can only be used on items that are considered rare, very rare or extremely rare. 
These magical stones are destroyed on every use, successful or not, unless the item can not have attributes.
The best way to test if an item can be enchanted with attributes is to use the cheap Painite Crystal Shards on the item:
if the shard is destroyed, it means the item can be enchanted; if the shard isn't destroyed, it means that this item cannot be enchanted.
Normally, each stone will only give you 1 attribute when successful, but some attributes on some items are linked,
which means you will get both attributes from 1 successful try (e.g. Intelligence + Intellect on the Necromantic Bloodrobe) .

Painite crystals can be bought from weapon salesmen in almost every major city or looted from Fleshbiters during raids.

Image Name Price
RTENOTITLE Painite Crystal Shard 3,000 gp
RTENOTITLE Small Painite Crystal 10,000 gp
RTENOTITLE Large Painite Crystal 150,000 gp

The chance of successfully enchanting an item with attributes differs with the different crystals and with different rarity items.
The rarer the item, the lower the chance of successfully enchanting it.
For example, a mid-tier item like the Necromantic Bloodrobe usually takes around 2-3kk to fully enchant,
while a higher tier item such as the Thunder Hammer may take as much as 30-40kk.
It seems that the size of the crystal has no impact on the quality or stats of the attribute, only on the chance of success.

 

Attributes

There are currently more than 48 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages),
while the "Stamina" attribute for example will only give 100% of the indicated extra health points to knights, 75% to rangers and only 50% of the indicated extra health point amount to mages
(for example an Ancient Helmet with Stamina (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).

Only items that are considered rare, very rare or extremely rare CAN be enchanted with attributes, the lowest-tier items enchantable with crystals are items such as the Crown Helmet or Guardian Shield.
Items such as Halberds, Plate Armors or Double Axes can not be enchanted.

It seems likely that more common items have a much lower chance of being looted with an attribute:
a Fire Sword would be difficult to loot with an attribute, while a Chaos Shield would be much more likely to be looted with attributes.

Each item can only have a certain set of attributes added to it, although not all items can have attributes.
For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes and will never have any distance or melee skill boost attributes.

Every item of the same type (e.g. Demon Shield) in-game will end up with every possible attribute that item CAN have when fully enchanted, although not necessarily in the same order
(every Demon Shield will end up with the Resistance (Fire), Guardian, Block and Fortified attributes and will not be able to have any more).
Items can have 1 to 6 attributes, for example the Angelic Plate Armor only has 3 attributes while the Executioner's Sword has 6.

Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%)
or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).

Not all attributes are specific to one type of item, for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces.
Certain other attributes are restricted to a weapon type, while some are even unique to one weapon, shield or body equipment piece.

The following is a list of all currently known attributes and their effects:

Name: Effect: Available on:
Superior Increases the armor of an item. Albino Scale Helmet (2), Angelic Helmet (1), Angelic Platemail (1), Crown Armor (1-2), Dragon Scale Mail (1-2), Dwarven Helmet (5), Fiery Helmet (4), Golden Armor (1-2), Golden Legs (1), Hellforged Armor (1), Hellforged Helmet (2), Hellforged Legs (1), Hydra Scale Legs (1), Knight Armor (2), Magic Plate Armor (1), Patched Boots (1), Quicksand Boots (1), Red Scale Armor (1), Royal Helmet (2), Spider Chain Mail (1), Steel Boots (1), Unholy Plate Armor (2), Warrior Helmet (1), Watcher Armor (1), Watcher Legs (1)
Stamina Increases your total health pool. Albino Scale Helmet (50), Albino Scale Mail (60), Ancient Helmet (40), Ancient Legs (50), Angelic Platemail (100), Arming Sword (25), Chaos Shield (100), Demonic Axe (30), Crown Shield (25), Dragon Scale Mail (45), Dwarven Helmet (30), Executioner's Sword (35), Frozen Shield (45), Giant Sword (25), Golden Legs (50), Gold Ring (30), Hellforged Armor (100), Hellforged Helmet (50), Hellforged Legs (75), Helmet of the Fallen King (emerald) (75), Knight Armor (20), Magic Plate Armor (75), Mastermind Shield (60), Royal Helmet (35), Shield of the Ancients (80), Spider Silk Armor (40), Tower Shield (30), Vampire Shield (30), Warrior Helmet (20), Watcher Armor (80), Watcher Legs (50)
Intellect Increases your total mana pool. Blue Robe (10), Demon Legs (60), Green Robe (50), Magician's Staff (50), Mastermind Shield (25), Mystic Turban (15), Necromantic Bloodrobe (30), Plaguespreader Robe (10), Ring of the Sky (15), Watcher Armor (30), Watcher Boots (30), Watcher Legs (30), Yellow Robe (10)
Intelligence Increases your magic level. (mages only) Blue Robe (1), Ceremonial Mask (3), Demonbone Legs (1), Demon Legs (1), Green Robe (2), Magician's Staff (1), Mystic Turban (1), Necromantic Bloodrobe (2), Pharaoh Robe (1), Plaguespreader Robe (1), Ring of the Sky (1), Sunfire Robe (2), Watcher Boots (1), Wizard Hat (3), Yellow Robe (1)
Precise Increases your distance fighting skill. Albino Scale Helmet (1), Albino Scale Mail (2), Ancient Crossbow (2), Angelic Helmet (2), Angelic Plate Armor (2), Assassin Legs (1), Bascinet (1), Blazing Crossbow (1), Crystallized Crossbow (1), Envenomed Crossbow (1), Flaming Bow (1), Golden Quiver (2), Ignited Bow (1), Spider Chain Legs (2), Spider Chain Mail (2), Triangle Star Bow (2), Watcher Armor (2)
Vast Grip Increases your melee fighting skills. Blood Mace (3), Dragon Hammer (1), Executioner's Sword (3), Fire Sword (1), Giant Sword (1), Great Axe (3), Helmet of the Fallen King (emerald) (1), Magic Sword (2), Red Scale Armor (2), Skull Staff (1), Stonecutter Axe (2), Thunder Hammer (3), Vanquisher (3), Void Staff (1), Watcher Legs (1)
Fortitude Increases your health regeneration (only for knights apparently). (by X amount per 3 seconds) Angelic Platemail (X=?), Crown Helmet (X=?), Crown Legs (X=1), Crusader Helmet (X=1), Dwarven Helmet (X=?), Golden Armor (X=?), Knight Armor (X=?), Knight Legs (X=?), Warrior Helmet (X=1)
Flawless Increases the attack modifier of a weapon. Ancient Crossbow (2), Ancient Sword (2), Blood Mace (2), Crystallized Crossbow (?), Enhanced Crossbow (?), Fiery Bow (?), Fire Axe (1), Fire Sword (1), Great Axe (2), Guardian Halberd (2), Magic Sword (1), Poisoned Bow (?), Shakirian Bow (1), Stonecutter Axe (1), Thunder Hammer (1), Triangle Star Bow (?) , Void Staff (3)
Presence of Mind Increases your mana regeneration. (by X amount per 16 turns - 32 seconds for promoted mages, 48 seconds for promoted rangers etc.) Blue Robe (X=1), Ceremonial Mask (X=2), Demonbone Armor (X=?), Demonbone Legs (X=1), Green Robe (X=?), Magician's Staff (X=?), Necromantic Bloodrobe (X=1), Permafrost Robe (X=1), Pharaoh Robe (X=?), Sunfire Robe (X=1), Yellow Robe (X=?), Watcher Boots (X=?)
Streamlined Increases or decreases your movement speed. Angelic Helmet (10), Angelic Plate Armor (10), Assassin Legs (5), Boots of Haste (5), Golden Boots (10), Helmet of the Fallen King (emerald) (15), Lightbringer Helmet (10), Patched Boots (10), Quicksand Boots (5), Spider Chain Legs (10), Spider Chain Mail (10), Steel Boots (-20), Tortoise Boots (5), Watcher Armor (5), Watcher Boots (5), Watcher Legs (5)
Lean Decreases the weight of an item. Angelic Helmet (-100), Boots of Haste (-6), Demonic Axe (-30), Crown Armor (-20), Golden Armor (-30), Heavy Halberd (-30), Spider Silk Backpack (-10), Tortoise Boots (-8.5), Wooden Maul (-100)
Resistance (type) Provides resistance against a certain type of damage.
(Note: "Elements" = Fire, Poison, Energy and Ice)

Fire: Albino Scale Helmet (3%), Demon Helmet (3%), Demon Legs (4%), Demon Shield (3%), Dragon Scale Mail (2%), Dragon Shield (1%), Fiery Armor (2-3%), Hellforged Armor (5%), Hellforged Helmet (2%), Hellforged Legs (3%), Red Scale Armor (3%), Sunfire Robe (3%)

Poison: Demonbone Legs (2%), Hydra Scale Legs (2%), Scorpid Hood (2%), Spider Chain Legs (3%), Spider Chain Mail (4%)

Energy: Golden Armor (2%), Pharaoh Boots (1%), Tempest Shield (4%)

Physical: Ancient Legs (1%), Chaos Shield (2%), Hellforged Armor (1%), Hellforged Helmet (1%), Helmet of the Fallen King (emerald) (1%), Patched Boots (1%), Royal Helmet (1%)

Death: Angelic Plate Armor (3%), Angelic Platemail (3%), Hellforged Armor (3%), Hellforged Legs (2%), Pharaoh Boots (1%), Pharaoh Robe (4%), Unholy Plate Armor (3%), Watcher Armor (4%), Watcher Boots (2%), Watcher Legs (3%)

Elements: Ceremonial Mask (2%), Golden Legs (1%), Magic Cloak (2%), Magician Hat (2%), Mastermind Shield (1%), Magic Plate Armor (2%), Wizard Hat (3%)

Mana Drain: Demonbone Legs (10%), Demon Legs (10%), Watcher Boots (3%)

Mana Absorb X% chance to absorb 5% of an elemental attack and convert it into mana (you will not take 5% of the dmg of the attack: e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana). Blue Robe, Green Robe, Magic Cloak, Necromantic Bloodrobe (10%), Pharaoh Robe, Sunfire Robe
Reflect Chance to reflect a physical attack back at the attacker. Dragon Shield (1%), Frozen Shield (3%), Mastermind Shield (3%), Shakirian Shield (2%)
Guardian Increases your shielding skill. Beholder Shield (1), Chaos Shield (8-9), Demon Shield (4), Dragon Shield (2), Guardian Shield (3), Hellforged Shield (5-6), Mastermind Shield (6), Shield of the Heroes (5), Tempest Shield (6), Thaian Soldier Shield (3), Tower Shield (1-4), Vampire Shield (4)
Block Chance to block a physical attack towards you completely. Chaos Shield (5%), Demon Shield (3%), Hellforged Shield (3%), Shield of the Heroes (3%), Tower Shield (2%), Vampire Shield (2%)
Fortified Increases the defense of a shield.  Chaos Shield (1), Demon Shield (1), Frozen Shield (1), Guardian Shield (1), Hellforged Shield (1), Mastermind Shield (1), Shield of the Ancients (1), Tempest Shield (1), Thaian Soldier Shield (1), Tower Shield (1), Vampire Shield (1)
Fast Hand Chance to attack twice in one turn with a distance weapon. Ancient Crossbow (3%), Blazing Crossbow (2%), Crystallized Crossbow (1%), Fiery Bow (5%), Flaming Bow (4%), Poisoned Bow (4%), Shakirian Bow (4%), Triangle Star Bow (5%)
Swift Striker Chance to attack twice in one turn with a melee weapon (extra hits do not count towards skill). Light Sword (5%)
Berserk Chance to gain 10% of your weapon type melee skill and 100 speed points for 12 seconds.  Demonic Axe (5%), Executioner's Sword (2%), Fire Axe (2%), Great Axe (5%), Heavy Halberd (2%), Stonecutter Axe (3%), Vanquisher (3%)
Sharpshooter Chance to gain 10% of your distance skill for 6 seconds. Ancient Crossbow (4%), Crystallized Crossbow (3%), Elven Bow (3%), Ignited Bow (3%), Poisoned Bow (3%), Shakirian Bow (3%), Triangle Star Bow (4%)
Haste Increases the attack speed of a weapon. Guardian Halberd (3%), Skull Staff (2%), Thunder Hammer (2%), Void Staff (3%)
Gouge Chance to apply a bleeding condition (starting from 25).  Bright Sword (15%), Dragon Slayer (15%), Executioner's Sword (20%), Giant Sword (15%), Light Sword (15%), Magic Sword (15%), Stonecutter Axe (10%)
Critical Hit Chance to deal 50% more damage on hit. Demonic Axe (4%), Dragon Lance (3%), Fire Axe (1%), Great Axe (5%), Heavy Halberd (1%), Hellforged Axe (2%), Stonecutter Axe (3%)
Parry Chance to parry an attack towards you. Ancient Sword (2%), Executioner's Sword (3%), Fire Sword (1%), Giant Sword (2%), Magic Sword (3%)
Slowing Shot Chance to slow down a monster for a period of time on hit. Ancient Crossbow (5%), Crystallized Crossbow (6%), Elven Bow (2%), Flaming Bow (2%), Shakirian Bow (4%), Triangle Star Bow (3%)
Dazing Blow Chance to confuse monster into walking 1-2 squares away from the blocker. Blood Mace (2%), Fire Hammer (3%), Skull Staff (1%), The Stinger (1%), Thunder Hammer (4%), Void Staff (2%)
Cursed Chance to deal 2-55 curse damage on a blood hit. Skull Staff (15~%), Void Staff
Electrified Chance to deal 20-45 energy damage on hit.  
Flame Strike Chance to deal 20-45 fire damage on hit. Fire Axe, Fire Sword
Froststrike Chance to deal 20-45 ice damage on hit.  
Vampirism Chance to deal 20-45 life drain damage on hit and heal yourself for the same amount. Magic Sword
Plague Chance to poison a monster on hit. (starting  from 15 damage) Plaguespreader Rod
Dragon's Breath Casts a Fire Wave on use. (15 minute cooldown) Albino Scale Helmet
Lightning Rod 4% chance to completely nullify an energy attack towards you.  
Phoenix 4% chance to deal an additional 20-45 fire damage to a monster attacking you.  
Crushing Blow Chance to ignore target's defense on attack.  Blood Mace (2%), Golden Staff (3%), Skull Staff (1%), Swinging Demolisher (2%), Thunder Hammer (4%), Void Staff (2%)
Blood Worm Chance to plant a blood worm in the target, deals damage after 3 turns.  Blood Mace
Executor Increases your damage by 10% against monsters with low health.  Executioner's Sword
Energy Swing Energy damage attack on use. (30 minute cooldown) Thunder Hammer
Tomb Raider Deal 20% more damage towards monsters you can find in tombs.  
Dragon Slayer Deal 10% more damage towards dragon type monsters. Dragon Lance, Dragon Slayer
Demon Slayer Deal 10% more damage towards demon type monsters. Demonic Axe