Difference between revisions of "Attributes"

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== '''The Basics''' ==
 
Attributes are unique properties of an item, generated '''when an item is dropped by a monster''' or '''when''' '''painite crystals are used''' on the item (if successful).


For example, a [[Fire Sword]] dropped by a [[Dragon Lord]] has a chance to already have or to be upgraded with extra attributes such as:
Attributes are unique features of most stronger weapons or equipment generated rarely when the item is dropped by a creature or when painite crystals are successfully used on the item to enchant it.<br>They provide offensive, defensive and other kinds of bonuses.<br>They are not the same as [[Properties]], which are inherent to items that have them (e.g. every [[Demonbone Armor]] naturally has 2% poison resistance, 5 dexterity and 5 intelligence).<br><br>


* Extra attack (35 + 1 or 2)
For example, a [[Fire Sword]] dropped by a [[Dragon Lord]] has a chance to already have or to be enchanted with attributes providing bonuses such as:<br>
* Extra sword fighting skills
* Extra attack value
* Parry ability (a chance to parry a physical attack towards you)
* Extra [[Strength]]
* Flame Strike ability (a chance to deal additional fire damage on hit)
* Parry ability (a chance to fully block a physical attack towards you)
* Flame Strike ability (a chance to deal additional fire damage on hit)<br><br>


Items are not limited to only one attribute. If you are lucky you may loot a Fire Sword with all the mentioned attributes, but keep in mind that not all items can have any attribute (each item type (e.g. [[Demon Shield]]) has a predetermined set of attributes).
Items are not limited to only one attribute. However, each kind of item (e.g. [[Demon Shield]]) has a predetermined set of attributes and cannot have any other ones.


== '''Painite Crystals''' ==
== '''Painite Crystals''' ==


Painite Crystals can be used to enchant your items, this can be done by simply using the crystal on the item.<br/>
Painite crystals can be purchased from weapon salesmen in almost every major city:
They can '''only''' be used on items that are considered rare, very rare or extremely rare.<br/>
These magical stones are '''destroyed on every use''', successful or not, '''unless''' the item can not have attributes.<br/>
The best way to test if an item can be enchanted with attributes is to use the cheap [[Painite_Crystal_Shard|Painite Crystal Shards]] on the item:<br/>
if the shard is destroyed, it means the item can be enchanted; if the shard isn't destroyed, it means that this item cannot be enchanted.<br/>
Normally, each stone will only give you 1 attribute when successful, but '''some attributes on some items''' are '''linked''', which means you will get both attributes from 1 successful try (e.g. Intelligence + Intellect on the [[Necromantic Bloodrobe]]).
 
Painite crystals can be bought from weapon salesmen in almost every major city or looted from [[Fleshbiter|Fleshbiters]] during raids.


{| class="wikitable"
{| class="wikitable"
Line 30: Line 22:
! '''Price'''
! '''Price'''
|-
|-
| style="width:1%;text-align:center;" |[[File:Painite Crystal Shard.png]]
| style="width:1%;text-align:center;" |[[File:Painite Crystal Shard.gif]]
| [[Painite Crystal Shard]]
| [[Painite Crystal Shard]]
| 3,000 gp
| 3,000 gp
|-
|-
| style="text-align:center;" |[[File:Small Painite Crystal.png]]
| style="text-align:center;" |[[File:Small Painite Crystal.gif]]
| [[Small Painite Crystal]]
| [[Small Painite Crystal]]
| 10,000 gp
| 10,000 gp
|-
|-
| style="text-align:center;" |[[File:Large Painite Crystal.png]]
| style="text-align:center;" |[[File:Large Painite Crystal.gif]]
| [[Large Painite Crystal]]
| [[Large Painite Crystal]]
| 150,000 gp
| 150,000 gp
|}
|}


<br/>
Painite crystals can be used to enchant most stronger weapons and equipment, this can be done by right-clicking the crystal and left-clicking the item while on the floor or in your backpack. Once you use it, an enchanting window will pop up displaying possible attributes for that item and the chances of success with the size of crystal you used.<br>The different-sized crystals differ in success chance, but the strength of the attributes is the same regardless of which crystal you use.<br>[[Large Painite Crystal]]s have the highest success chance, [[Small Painite Crystal]]s have exactly 1/15 of that and [[Painite Crystal Shard]]s 1/75 of the success chance of large crystals (values shown in the enchanting module in-game are rounded to 2 decimal places).<br><br>When enchanting an item with multiple available attributes, one of them is selected at random and then their success chance is rolled on. For example if an item has 4 possible attributes missing, there is a 25% chance for any of them to be selected, and then the specific success chance for that attribute is rolled.<br>You can see enchanting chances for specific items on their item pages by hovering your mouse over this icon: [[File:EnchantingChance.png]]
The difference between crystal sizes is in their chance of success and cost-efficiency. Different crystals will not give weaker or stronger stats.  
<u>The rarer the item, the '''lower the chance''' of successfully enchanting it.</u><br/> For example, a mid-high tier item like the [[Necromantic Bloodrobe]] may take around 3-4kk to fully enchant<br/> (most items in this range have a 10-15% chance to be successfully enchanted using a large crystal), items such as the [[Thunder Hammer]] or [[Pharaoh Robe]] will usually take more.<br/>


<b>Note:</b> ''Keep in mind that regardless of average success chances when using large crystals, using only 10-40 stones is not enough to get near the average. So when enchanting an item with an average enchanting cost of 4kk it is not unlikely that you might spend anywhere between 1,5-9kk to fully enchant it (of course even less or more is possible).''
== '''Details and Notes''' ==


<u>'''One large painite crystal (150k) has the same average chance of success as 75 painite crystal shards (225k) or 19 small painite crystals (190k).'''</u>
* When enchanting an item with multiple available attributes, one of them is selected at random and then their success chance is rolled on.
** For example if an item has 4 possible attributes missing, there is a 25% chance for any of them to be selected, and then the specific success chance for that attribute is rolled.
* Keep in mind that each kind of item has a predetermined set of attributes and cannot have any others outside of that (i.e. every [[Demon Shield]] will have the exact same attributes when enchanted, although not necessarily in the same order).
* More common items have a very low chance of being looted with an attribute, while particularly rare items have a good chance to have an attribute when dropped. Items can even drop with more than 1 attribute, but this is even more rare.
* Some attributes on some items are linked, meaning that they come together when looting or enchanting an item (e.g. 'Intelligence' and 'Intellect' on a [[Blue Robe]] always come together).
* Skill increase attributes will display a number in brackets to show the skill increase (e.g. Dexterity (2) = +2 distance fighting).
* Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
* Some attributes can only be used by certain vocations, such as the 'Intelligence' attribute for mages which increases magic level.
* Some other attributes' effect varies depending on your vocation. Namely the 'Vitality' attribute which increases your total health pool, it only adds 100% of the indicated number of health points to knights, while only 75% to archers and 50% to mages (for example an [[Ancient Helmet]] with Vitality (40) will give 40 extra HP to knights, 30 to archers and 20 HP to mages). The 'Intellect' attribute increases your mana pool and works the other way around (100% for mages, 75% for archers, 50% for knights).
* Some attributes are specific to one class of item (such as 'Parry' for swords), while others can be found on various item classes (such as 'Dexterity' which can be found on distance weapons as well as equipment pieces). Certain other attributes are restricted to only one kind of weapon, shield or body equipment piece (such as 'Lightning Rod' on [[Tempest Shield]]s).
* Most attributes can be used by any vocation, but many are targeted at a specific vocation. The list below will be separated to reflect that.


== '''Attributes''' ==
= '''Attributes''' =


There are currently more than 40 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages), while the "Vitality" attribute for example will only give 100% of the indicated extra health points to knights, 75% to rangers and only 50% of the indicated extra health point amount to mages (''other way around for the Intellect attribute'') (for example an [[Ancient Helmet]] with Vitality (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).
== Neutral Attributes - Useful for any vocation ==


Low-tier items such as [[Halberd]], [[Plate Armor]] or [[Double Axe]] '''can not be enchanted'''.
These attributes can be useful for any vocation, they are mostly defensive attributes (shield attributes, resistance etc.) so they may be most useful for knights in general.


More common items have a much lower chance of being looted with an attribute:<br/>
=== '''Resistance''' ===
a [[Fire Sword]] would be difficult to loot with an attribute, while a [[Chaos Shield]] would be much more likely to be looted with attributes (this is to compensate for rarer items' lower drop chance).
{| class="wikitable"
|-
! style="width: 538px" | '''Effect:'''
! style="width: 1%" | '''Dmg Type:'''
! style="width: 1400px" | '''Available on:'''
|-
| rowspan="11" | Provides resistance against a certain type of damage.<br/> ('''Note:''' "''Elements''" = Fire, Poison, Energy, Ice)
|-
| style="width: 1%" | '''<u>Physical:</u>'''
| [[Agavan Armor]] (1%), [[Agavan Boots]] (1%), [[Agavan Helmet]] (1%), [[Agavan Legs]] (1%), [[Ancient Armor]] (1%), [[Ancient Helmet]] (1%), [[Ancient Legs]] (1%), [[Angelic Legs]] (2%), [[Armor of Suffering]] (2%), [[Armor of Torment]] (1%), [[Boots of Suffering]] (1%), [[Boots of Torment]] (1%), [[Chaos Shield]] (2%), [[Dwarven Armor]] (1%), [[Elite Knight Armor]] (1%), [[Elite Knight Helmet]] (1%), [[Elite Knight Legs]] (1%), [[Flaming Aegis]] (1%), [[Golden Boots]] (1%), [[Hellforged Armor]] (1%), [[Hellforged Helmet]] (1%), [[Helmet of the Fallen King (Soul Emerald)|Helmet of the Fallen King (Soul Emerald)]] (1%), [[Helmet of Suffering]] (2%), [[Helmet of Torment]] (1%), [[Horned Helmet]] (3%), [[Icebound Armor]] (1%), [[Icebound Helmet]] (1%), [[Icebound Legs]] (1%), [[Knight Helmet]] (1%), [[Legs of Suffering]] (2%), [[Legs of Torment]] (1%), [[Mephitic Armor]] (1%), [[Nocturne Legs]] (3%), [[Patched Boots]] (1%), [[Royal Helmet]] (1%), [[Royal Plate Armor]] (1%), [[Solar Amulet]] (3%), [[Shield of Honour]] (1%), [[Umbral Boots]] (1%), [[Umbral Helmet]] (1%), [[Umbral Legs]] (1%), [[Umbral Platemail]] (3%), [[Virulent Armor]] (1%), [[Ward of Oblivion]] (2%), [[Warlord Helmet]] (1%), [[Webcrawler Boots]] (1%), [[Webcrawler Shield]] (1%)
|-
| style="width: 1%" | '''<u>Fire:</u>'''
|[[Albino Scale Helmet]] (3%), [[Ashlord Shield]] (1%), [[Axe of the Primordial Fire]] (3%), [[Bow of the Primordial Fire]] (3%), [[Demon Armor]] (3%), [[Demon Helmet]] (3%), [[Demon Legs]] (4%), [[Demon Shield]] (3%), [[Dragon Scale Mail]] (2%), [[Dragon Shield]] (1%), [[Dreadweave Robe]] (3%), [[Emberwake Tunic]] (2%), [[Fiery Armor]] (2%), [[Fiery Helmet]] (1%), [[Flaming Aegis]] (4%), [[Hellforged Armor]] (5%), [[Hellforged Helmet]] (2%), [[Hellforged Legs]] (3%), [[Horned Helmet]] (3%), [[Isingoma Boots]] (1%), [[Isingoma Robe]] (2%), [[Isingoma Skirt]] (2%), [[Mace of the Primordial Fire]] (3%), [[Phoenix Backpack]] (1%), [[Phoenix Shield]] (4%), [[Red Heels]] (2%), [[Red Scale Armor]] (3%), [[Solar Amulet]] (3%), [[Staff of the Primordial Fire]] (3%), [[Sulphira's Scale Mail]] (3%), [[Sunfire Robe]] (3%), [[Sword of the Primordial Fire]] (3%), [[Vanadinite Armor]] (1%), [[Vanadinite Helmet]] (1%), [[Vanadinite Legs]] (1%), [[Ward of Oblivion]] (3%)
|-
| style="width: 1%" | '''<u>Poison:</u>'''
| [[Demonbone Armor]] (2%), [[Demonbone Boots]] (1%), [[Demonbone Helmet]] (2%), [[Demonbone Legs]] (2%), [[Emerald Mask]] (4%), [[Ent Armor]] (1%), [[Ent Boots]] (1%), [[Ent Legs]] (1%), [[Ent Mask]] (1%), [[Huntsman Armor]] (2%), [[Hydra Scale Legs]] (2%), [[Jadeite Boots]] (2%), [[Mephitic Armor]] (2%), [[Mephitic Clawboots]] (1%), [[Mephitic Helmet]] (1%), [[Mephitic Legs]] (1%), [[Nether Shield]] (2%), [[Observer Helmet]] (2%), [[Observer Shield]] (3%), [[Plaguespreader Rod]] (1%), [[Scorpid Hood]] (2%), [[Soulstealer Armor]] (2%), [[Spider Chain Helmet]] (3%), [[Spider Chain Legs]] (3%), [[Spider Chain Mail]] (4%), [[Terra Mask]] (2%), [[Venom Crossbow]] (2%), [[Venom Greataxe]] (2%), [[Venom Greathammer]] (2%), [[Venom Greatsword]] (2%), [[Venom Wand]] (2%), [[Virulent Armor]] (2%), [[Virulent Clawboots]] (1%), [[Virulent Helmet]] (1%), [[Virulent Legs]] (1%), [[Watcher Helmet]] (2%), [[Watcher Shield]] (1%), [[Webcrawler Boots]] (1%), [[Webcrawler Shield]] (1%), [[Worm Maw Amulet]] (4%)
|-
| style="width: 1%" | '''<u>Energy:</u>'''
| [[Demon Helmet]] (3%), [[Golden Armor]] (2%), [[Isingoma Boots]] (1%), [[Isingoma Robe]] (2%), [[Isingoma Skirt]] (2%), [[Pharaoh Armor]] (2%), [[Pharaoh Boots]] (1%), [[Pharaoh Helmet]] (1%), [[Shakirian Shield]] (2%), [[Tempest Shield]] (4%)
|-
| style="width: 1%" | '''<u>Ice:</u>'''
| [[Archlight Wand]] (2%), [[Bunny Slippers]] (2%), [[Crystallized Shield]] (2%), [[Crystal Staff]] (2%), [[Icebound Armor]] (1%), [[Icebound Helmet]] (1%), [[Icebound Legs]] (1%), [[Mask of Dodruk]] (3%)
|-
| style="width: 1%" | '''<u>Death:</u>'''
| [[Angelic Plate Armor]] (3%), [[Angelic Platemail]] (3%), [[Ashlord Shield]] (1%), [[Deepshadow Boots]] (1%), [[Deepshadow Legs]] (3%), [[Deepshadow Mask]] (2%), [[Deepshadow Robe]] (2%), [[Hellforged Armor]] (3%), [[Hellforged Legs]] (2%), [[Lightbringer Helmet]] (4%), [[Nocturne Boots]] (3%), [[Nocturne Helmet]] (4%), [[Nocturne Legs]] (4%), [[Nocturne Plate Armor]] (3%), [[Nocturne Platemail]] (6%), [[Nocturne Robe]] (2%), [[Pharaoh Armor]] (2%), [[Pharaoh Boots]] (1%), [[Pharaoh Robe]] (4%), [[Soulstealer Armor]] (2%), [[Unholy Plate Armor]] (3%), [[Watcher Armor]] (4%), [[Watcher Boots]] (2%), [[Watcher Legs]] (3%)
|-
| style="width: 1%" | '''<u>Holy:</u>'''
| [[Angelic Legs]] (2%), [[Angelic Platemail]] (4%), [[Angelic Helmet]] (2%), [[Angelic Plate Armor]] (2%), [[Holy Scepter]] (1%), [[Mirror Shield]] (4%)
|-
| style="width: 1%" | '''<u>Elements:</u>'''
| [[Ancient Tiara]] (2%), [[Armor of Suffering]] (2%), [[Armor of Torment]] (1%), [[Boots of Agony]] (1%), [[Boots of Suffering]] (1%), [[Boots of Torment]] (1%), [[Ceremonial Mask]] (2%), [[The Doomcaller]] (3%), [[Golden Boots]] (2%), [[Golden Legs]] (1%), [[Hat of the Mad]] (1%), [[Helmet of Agony]] (2%), [[Helmet of Suffering]] (2%), [[Helmet of Torment]] (1%), [[Kilt of Agony]] (2%), [[Legs of Suffering]] (2%), [[Legs of Torment]] (1%), [[Magic Cloak]] (2%), [[Magician Hat]] (2%), [[Mastermind Shield]] (1%), [[Magic Plate Armor]] (2%), [[Magic Plate Boots]] (1%), [[Magic Plate Legs]] (1%), [[Robe of Agony]] (2%), [[Shield of Unseen Forces]] (1%), [[The Ward of Sheol]] (2%), [[Wizard Hat]] (3%)
|-
| style="width: 1%" | '''<u>Curse:</u>'''
| [[Nocturne Boots]] (3%), [[Nocturne Helmet]] (4%), [[Nocturne Legs]] (4%), [[Nocturne Plate Armor]] (3%), [[Nocturne Platemail]] (6%), [[Nocturne Robe]] (2%), [[Tome of Shadows]] (3%), [[Umbral Boots]] (1%), [[Umbral Helmet]] (2%), [[Umbral Legs]] (1%), [[Umbral Plate Armor]] (3%), [[Umbral Platemail]] (4%), [[Umbral Robe]] (2%)
|-
| style="width: 1%" | '''<u>Lifedrain:</u>'''
| [[Agavan Armor]] (1%), [[Agavan Boots]] (1%), [[Agavan Helmet]] (1%), [[Agavan Legs]] (1%), [[Dream Staff]] (2%), [[Necromantic Bloodkilt]] (2%), [[Revenant Armor]] (1%), [[Revenant Boots]] (1%), [[Revenant Mask]] (1%), [[Revenant Legs]] (1%), [[Skeleton Armor]] (1%), [[Skeleton Boots]] (1%), [[Skeleton Legs]] (1%), [[Skeleton Mask]] (1%)
|}


Each item can only have a certain set of attributes added to it, although '''not all items have attributes'''.<br/>
=== '''Flawless''' ===
For example, the [[Ceremonial Mask]] will always end up with the "Presence of Mind" and "Intelligence" attributes and will never have any distance or melee skill boost attributes.
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases the attack modifier of a weapon.
|}


Every item of the same type (e.g. [[Demon Shield]]) in-game '''will end up with every attribute that item CAN have''' when fully enchanted, although not necessarily in the same order (every Demon Shield will end up with the Resistance (Fire), Guardian, Block and Fortified attributes and '''will not be able''' to have any more).<br/>
=== '''Block''' ===
Items can have 1 to 6 attributes, for example the [[Angelic Plate Armor]] only has 3 attributes while the [[Executioner's Sword]] has 6.
{| class="wikitable"
|-
! '''Effect:'''
|-
| Chance to block a physical attack towards you completely.
|}


=== '''Guardian''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases your blocking skill.
|}


Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).<br/>
=== '''Vitality''' ===
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases your total health pool (will only give 100% of the HP to knights, 75% to archers and only 50% to mages - for example an [[Ancient Helmet]] with Vitality (40) will give 40 extra HP to knights, 30 to archers and 20 HP to mages).
|}


Not all attributes are specific to one class of item (sword, club, armor etc.), for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces. Certain other attributes are restricted to a weapon class, while some are even unique to one weapon, shield or body equipment piece type (e.g. Lightning Rod on [[Tempest Shield]]).
=== '''Streamlined''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases or decreases your [[Properties#Speed|movement speed]].
|}


The following is a list of all currently known attributes and their effects:
=== '''Fortified''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases the defense (Def) value of an item.
|}


{| class="wikitable sortable"
=== '''Reflect''' ===
{| class="wikitable"
|-
|-
! '''Name:'''
! '''Effect:'''
! style="width: 538px" | '''Effect:'''
|-
! style="width: 1400px" | '''Available on:'''
| Chance to reflect exactly 40% of a physical attack back at the attacker (you take 60% of the dmg).
|}
 
=== '''Superior''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases the armor of an item.
|}
 
=== '''Fortitude''' ===
{| class="wikitable"
|-
|-
| '''Superior'''
! '''Effect:'''
| style="width: 538px" | Increases the armor of an item.
| style="width: 153px" | [[Albino Scale Helmet]] (2), [[Albino Scale Mail]] (3), [[Ancient Armor]] (1), [[Ancient Boots]] (1), [[Ancient Helmet]] (1-2), [[Ancient Legs]] (1), [[Angelic Boots]] (2), [[Angelic Helmet]] (1), [[Angelic Platemail]] (1), [[Bascinet]] (1-2), [[Crown Armor]] (1-2), [[Crown Helmet]] (2), [[Crown Legs]] (1), [[Demon Armor]] (1), [[Demon Helmet]] (1), [[Dragon Scale Mail]] (1-2), [[Dwarven Helmet]] (5), [[Fiery Helmet]] (4), [[Golden Armor]] (1-2), [[Golden Boots]] (1), [[Golden Legs]] (1), [[Hellforged Armor]] (1), [[Hellforged Helmet]] (2), [[Hellforged Legs]] (1-2), [[Horned Helmet]] (1), [[Hydra Scale Legs]] (1), [[Iron Helmet]] (1), [[Isingoma Boots]] (1), [[Knight Armor]] (2), [[Knight Legs]] (1), [[Lightbringer Helmet]] (2), [[Magic Plate Armor]] (1), [[Patched Boots]] (1), [[Pharaoh Boots]] (1), [[Platinum Amulet]] (1), [[Pumpkin Armor]] (1), [[Quicksand Boots]] (1), [[Red Scale Armor]] (1), [[Royal Helmet]] (2), [[Royal Plate Armor]] (1), [[Spider Chain Mail]] (1), [[Spider Silk Armor]] (3), [[Steel Boots]] (1), [[Sulphira's Scale Mail]] (2), [[Thaian Soldier Armor]] (1), [[Thaian Soldier Legs]] (1), [[Unholy Plate Armor]] (2), [[Warrior Helmet]] (1), [[Watcher Armor]] (1), [[Watcher Legs]] (1), [[Royal Plate Armor]] (1)
|-
|-
| '''Vitality'''
| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).<br>
| style="width: 538px" |
The extra regeneration ticks every 6 seconds and is equal to sum of Fortitude of equipped gear limited to the amount to 1% of character's maximum health.
Increases your total health pool (will only give 100% of the HP to knights, 75% to rangers and only 50% to mages - for example an [[Ancient Helmet]] with Vitality (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).
|}


| style="width: 153px" | [[Albino Scale Helmet]] (50), [[Albino Scale Mail]] (60), [[Amazon Armor]] (50), [[Amazon Shield]] (40), [[Ancient Armor]] (50), [[Ancient Boots]] (25), [[Ancient Helmet]] (40), [[Ancient Legs]] (50), [[Angelic Platemail]] (100), [[Arming Sword]] (25), [[Bascinet]] (35), [[Bunny Slippers]] (30), [[Chaos Shield]] (100), [[Demonic Axe]] (30), [[Castle Shield]] (25), [[Crown Legs]] (30), [[Crown Shield]] (25), [[Crusader Helmet]] (25), [[Dragon Scale Mail]] (45), [[Dwarven Helmet]] (30), [[Executioner's Sword]] (35), [[Fiery Armor]] (25), [[Frozen Shield]] (45), [[Giant Sword]] (25), [[Golden Amulet]] (30), [[Golden Boots]] (40), [[Golden Legs]] (50), [[Gold Ring]] (30), [[Hellforged Armor]] (100), [[Hellforged Helmet]] (50), [[Hellforged Legs]] (75), [[Hellforged Shield]] (50), [[Full_Helmet_of_the_Fallen_King_(enchanted)|Helmet of the Fallen King (emerald)]] (75), [[Horned Helmet]] (75), [[Hydra Scale Legs]] (45), [[Iron Helmet]] (10), [[Knight Armor]] (20), [[Knight Legs]] (30), [[Magic Plate Armor]] (75), [[Mastermind Shield]] (60), [[Pharaoh Boots]] (35), [[Royal Helmet]] (35), [[Royal Plate Armor]] (45), [[Scarf]] (10), [[Shield of the Ancients]] (80), [[Shield of the Heroes]] (50), [[Spider Silk Armor]] (40), [[Star Mace]] (35), [[Steel Boots]] (25), [[Thaian Soldier Armor]] (25), [[Thaian Soldier Legs]] (35), [[Thaian Soldier Shield]] (15), [[Tower Shield]] (30), [[Vampire Shield]] (30), [[Warrior Helmet]] (20), [[Watcher Armor]] (80), [[Watcher Legs]] (50)
=== '''Lean''' ===
{| class="wikitable"
|-
|-
| '''Intellect'''
! '''Effect:'''
| style="width: 538px" | Increases your total mana pool (will only give 100% of the Mana to mages, 75% to rangers and only 50% to knights - for example [[Demon Legs]] with Intellect (60) will give 60 extra Mana to mages, 45 to rangers and 30 Mana to knights).
| style="width: 153px" | [[Ancient Tiara]] (30), [[Beholder Helmet]] (15), [[Blue Robe]] (10), [[Bunny Slippers]] (30), [[Corrupted Staff]] (30), [[Demon Helmet]] (25), [[Demon Legs]] (60), [[Green Robe]] (50), [[Hat of the Mad]] (15), [[Magician Hat]] (30), [[Magician's Staff]] (50), [[Mask of Dodruk]] (30), [[Mastermind Shield]] (25), [[Mystic Turban]] (15), [[Necromantic Bloodrobe]] (30), [[Pharaoh Armor]] (25), [[Pharaoh Helmet]] (15), [[Plaguespreader Robe]] (10), [[Red Robe]] (10), [[Ring of the Sky]] (15), [[Watcher Armor]] (30), [[Watcher Boots]] (50), [[Watcher Legs]] (30), [[Wizard Hat]] (50), [[Yellow Robe]] (10)
|-
|-
| '''Intelligence'''
| Decreases the weight of an item.
| style="width: 538px" | Increases your magic level. (mages only)
|}
| style="width: 153px" | [[Ancient Tiara]] (3), [[Beholder Helmet]] (1), [[Blue Robe]] (1), [[Ceremonial Mask]] (3), [[Crystal Wand]] (2), [[Demonbone Legs]] (1), [[Demon Armor]] (1), [[Demon Legs]] (1), [[Green Robe]] (2), [[Hat of the Mad]] (1), [[Isingoma Robe]] (1), [[Magic Cloak]] (1), [[Magician Hat]] (2), [[Magician's Staff]] (1), [[Mask of Dodruk]] (2), [[Mystic Turban]] (1), [[Necromantic Bloodrobe]] (2), [[Pharaoh Armor]] (1), [[Pharaoh Helmet]] (1), [[Pharaoh Robe]] (1), [[Plaguespreader Robe]] (1), [[Red Robe]] (1), [[Ring of the Sky]] (1), [[Star Scepter]] (3), [[Sunfire Robe]] (2), [[Templar Helmet]] (2), [[Watcher Boots]] (1), [[Wizard Hat]] (3), [[Yellow Robe]] (1)
 
=== '''Dragon's Breath''' ===
{| class="wikitable"
|-
|-
| '''Precise'''
! '''Effect:'''
| style="width: 538px" | Increases your distance fighting skill.
| style="width: 153px" | [[Albino Scale Helmet]] (1), [[Albino Scale Mail]] (2), [[Amazon Armor]] (3), [[Amazon Helmet]] (2), [[Ancient Crossbow]] (2), [[Angelic Helmet]] (2), [[Angelic Plate Armor]] (2), [[Assassin Hood]] (1-2), [[Assassin Legs]] (1), [[Assassin Tunic]] (1-2), [[Bascinet]] (1), [[Blazing Crossbow]] (1), [[Bow of the Primordial Fire]] (2), [[Crusader Helmet]] (1), [[Crystallized Crossbow]] (1), [[Demon Armor]] (1), [[Enhanced Crossbow]] (1), [[Envenomed Crossbow]] (1), [[Fiery Bow]] (2), [[Flaming Bow]] (1), [[Golden Quiver]] (2), [[Hunting Bow]] (1), [[Hydra Scale Legs]] (1), [[Ignited Bow]] (1), [[Light Armor]] (1), [[Poisoned Bow]] (1), [[Pumpkin Armor]] (1), [[Spider Chain Helmet]] (2), [[Spider Chain Legs]] (2), [[Spider Chain Mail]] (2), [[Triangle Star Bow]] (2), [[Watcher Armor]] (2)
|-
|-
| '''Vast Grip'''
| Casts a [[Fire Wave]] on use. (5 minute cooldown) <br> [[https://gyazo.com/bbe4ee2bf5856cbf9f7eca8a309ffdd1 area of effect]]
| style="width: 538px" | Increases your melee fighting skills.
|}
| style="width: 153px" | [[Arming Sword]] (1), [[Blood Mace]] (3), [[Crystal Mace]] (1), [[Dragon Hammer]] (1), [[Dragon Lance]] (1), [[Dragon Slayer]] (1), [[Executioner's Sword]] (3), [[Fire Hammer]] (1), [[Fire Sword]] (1), [[Giant Sword]] (1), [[Golden Mace]] (3), [[Golden Staff]] (1), [[Great Axe]] (3), [[Full_Helmet_of_the_Fallen_King_(enchanted)|Helmet of the Fallen King (emerald)]] (1), [[Magic Sword]] (2), [[Meteorite Sword]] (3), [[Mystic Hammer]] (3), [[Red Scale Armor]] (2), [[Rotwormace]] (1), [[Shakirian Blade]] (1), [[Skull Staff]] (1), [[Star Mace]] (1), [[Soulblade]] (2), [[Soul Dagger]] (1), [[Soul Reaper]] (2), [[Stonecutter Axe]] (2), [[Sword of the Primordial Fire]] (3), [[Thunder Hammer]] (3), [[Vanquisher]] (3), [[Void Staff]] (1), [[Watcher Legs]] (1)
 
=== '''Lightning Rod''' ===
{| class="wikitable"
|-
|-
| '''Fortitude'''
! '''Effect:'''
| style="width: 538px" | Increases your health regeneration by X amount per X regen ticks.
| style="width: 153px" | [[Angelic Platemail]] (1 HP per 3 ticks), [[Crown Armor]] (1 HP per 8 ticks), [[Crown Helmet]] (X=?), [[Crown Legs]] (X=?), [[Crusader Helmet]] (1 HP per 8 ticks), [[Dwarven Helmet]] (X=?), [[Golden Armor]] (1 HP per 8 ticks), [[Iron Helmet]] (? HP per ? ticks), [[Knight Armor]] (X=?), [[Knight Legs]] (1 HP per 16 ticks), [[Pumpkin Armor]] (? HP per ? ticks), [[Scarf]] (? HP per ? ticks), [[Thaian Soldier Armor]] (1 HP per 12 ticks), [[Thaian Soldier Legs]] (X=?), [[Warrior Helmet]] (1 HP per 8 ticks)
|-
|-
| '''Flawless'''
| 5% chance to completely nullify (block) an energy attack towards you.
| Increases the attack modifier of a weapon.
|}
| [[Ancient Crossbow]] (3), [[Ancient Sword]] (1-2), [[Arcane Staff]] (2), [[Blazing Crossbow]] (2), [[Blood Mace]] (2), [[Bow of the Primordial Fire]] (2), [[Crystallized Crossbow]] (2), [[Crystal Mace]] (5), [[Dragon Fang]] (1), [[Dragon Hammer]] (1), [[Elven Bow]] (1), [[Enhanced Crossbow]] (2), [[Fiery Bow]] (2), [[Fire Axe]] (1), [[Fire Sword]] (1-2), [[Flaming Bow]] (1), [[Golden Mace]] (2), [[Golden Staff]] (2), [[Great Axe]] (2), [[Guardian Halberd]] (2), [[Heavy Halberd]] (1-2), [[Ignited Bow]] (1), [[Knight Axe]] (1), [[Magic Sword]] (1), [[Mercenary Sword]] (2-3), [[Meteorite Sword]] (1), [[Mystic Hammer]] (2), [[Poisoned Bow]] (?), [[Ravager's Axe]] (3), [[Rotwormace]] (1), [[Shakirian Bow]] (1), [[Star Mace]] (3), [[Soul Dagger]] (1), [[Soul Reaper]] (2), [[Stonecutter Axe]] (1), [[Sword of the Primordial Fire]] (1), [[The Stinger]] (2), [[Thunder Hammer]] (1), [[Triangle Star Bow]] (2), [[Unholy Halberd]] (2), [[Void Staff]] (3), [[War Axe]] (2)
 
=== '''Phoenix''' ===
{| class="wikitable"
|-
|-
| '''Presence of Mind'''
! '''Effect:'''
| style="width: 538px" | Increases your mana regeneration. (by X amount per 16 mana regen ticks - 32 seconds for promoted mages, 48 seconds for promoted rangers etc.)
| style="width: 153px" | [[Ancient Tiara]](X=1), [[Blue Robe]] (X=1), [[Ceremonial Mask]] (X=2), [[Demonbone Armor]] (X=?), [[Demonbone Legs]] (X=1), [[Green Robe]] (X=?), [[Hat of the Mad]] (X=1), [[Isingoma Robe]] (X=1), [[Magic Cloak]] (X=1), [[Magician Hat]] (X=1), [[Magician's Staff]] (X=1), [[Mask of Dodruk]] (X=1), [[Necromantic Bloodrobe]] (X=1), [[Permafrost Robe]] (X=1), [[Pharaoh Armor]] (X=1), [[Pharaoh Robe]] (X=?), [[Plaguespreader Robe]] (X=1), [[Plaguespreader Rod]] (X=1), [[Red Robe]] (X=1), [[Sunfire Robe]] (X=1), [[Tempest Shield]] (X=1), [[Templar Helmet]] (X=1), [[Yellow Robe]] (X=1), [[Watcher Boots]] (X=1), [[White Dress]] (X=2), [[Wizard Hat]] (X=1)
|-
|-
| '''Streamlined'''
| 4?% chance to deal an additional 20-45? fire damage to a creature attacking you.
| style="width: 538px" | Increases or decreases your movement speed.
|}
| style="width: 153px" | [[Amazon Armor]] (28), [[Angelic Boots]] (5), [[Amazon Helmet]] (15), [[Angelic Helmet]] (10), [[Angelic Plate Armor]] (10), [[Assassin Hood]] (5), [[Assassin Legs]] (5), [[Assassin Tunic]] (5), [[Boots of Haste]] (5), [[Demonbone Boots]] (10), [[Golden Boots]] (10), [[Full_Helmet_of_the_Fallen_King_(enchanted)|Helmet of the Fallen King (emerald)]] (15), [[Light Armor]] (5), [[Lightbringer Helmet]] (10), [[Patched Boots]] (10), [[Pharaoh Armor]] (10), [[Pumpkin Armor]] (5), [[Quicksand Boots]] (5), [[Scarf]] (3), [[Scorpid Hood]] (8), [[Spider Chain Helmet]] (10), [[Spider Chain Legs]] (10), [[Spider Chain Mail]] (10), [[Spider Silk Armor]] (5), [[Steel Boots]] (-20), [[Tortoise Boots]] (5), [[Watcher Armor]] (5), [[Watcher Boots]] (5), [[Watcher Legs]] (5), [[White Dress]] (10)
 
=== '''Venom Absorb''' ===
{| class="wikitable"
|-
|-
| '''Lean'''
! '''Effect:'''
| style="width: 538px" | Decreases the weight of an item.
| style="width: 153px" | [[Amazon Helmet]] (-20), [[Angelic Helmet]] (-60), [[Boots of Haste]] (-5), [[Bunny Slippers]] (-5), [[Demonbone Boots]] (-10), [[Demonic Axe]] (-30), [[Crown Armor]] (-20), [[Crown Helmet]] (-10), [[Golden Armor]] (-30), [[Heavy Halberd]] (-30), [[Iron Helmet]] (-10.5), [[Knight Axe]] (-10), [[Mercenary Sword]] (-20), [[Plaguespreader Rod]] (-20), [[Soul Dagger]] (-10), [[Spider Silk Backpack]] (-10), [[Adventure Backpack]] (-10), [[Ancient Backpack]] (-10), [[Tortoise Boots]] (-8.5), [[Unholy Halberd]] (-50), [[Unholy Plate Armor]] (-50), [[Vanquisher]] (-30), [[Wooden Maul]] (-100)
|-
|-
| '''Resistance (type)'''
| Chance to completely block a poison attack.  
| style="width: 538px" | Provides resistance against a certain type of damage.<br/> ('''Note:''' "''Elements''" = Fire, Poison, Energy and Ice)
|}
| style="width: 153px" |
'''Fire: '''[[Albino Scale Helmet]] (3%), [[Demon Armor]] (3%), [[Demon Helmet]] (3%), [[Demon Legs]] (4%), [[Demon Shield]] (3%), [[Dragon Scale Mail]] (2%), [[Dragon Shield]] (1%), [[Fiery Armor]] (2-3%), [[Hellforged Armor]] (5%), [[Hellforged Helmet]] (2%), [[Hellforged Legs]] (3%), [[Horned Helmet]] (3%), [[Isingoma Boots]] (1%), [[Isingoma Robe]] (2%), [[Isingoma Skirt]] (2%), [[Red Scale Armor]] (3%), [[Fiery Helmet]] (1%),[[Sulphira's Scale Mail]] (3%), [[Sunfire Robe]] (3%)


'''Poison: '''[[Beholder Helmet]] (2%), [[Demonbone Boots]] (1%), [[Demonbone Legs]] (2%), [[Hydra Scale Legs]] (2%), [[Nether Shield]] (2%), [[Scorpid Hood]] (2%), [[Spider Chain Helmet]] (3%), [[Spider Chain Legs]] (3%), [[Spider Chain Mail]] (4%), [[Worm Maw Amulet]] (4%)
== Knight-Targeted Attributes: ==


'''Energy: '''[[Demon Helmet]] (3%), [[Golden Armor]] (2%), [[Isingoma Boots]] (1%), [[Isingoma Robe]] (2%), [[Isingoma Skirt]] (2%), [[Pharaoh Armor]] (2%), [[Pharaoh Boots]] (1%), [[Pharaoh Helmet]] (1%), [[Tempest Shield]] (4%)
Most of these attributes can be used by all vocations, but are either mostly useful for knights or are found on "knight-targeted" items.


'''Ice: '''[[Bunny Slippers]] (2%), [[Crystal Wand]] (2%), [[Mask of Dodruk]] (3%)
=== '''Strength''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases your [[Strength]] stat.
|}


'''Physical: '''[[Ancient Armor]] (1%), [[Ancient Helmet]] (1%), [[Ancient Legs]] (1%), [[Chaos Shield]] (2%), [[Golden Boots]] (1%), [[Hellforged Armor]] (1%), [[Hellforged Helmet]] (1%), [[Full_Helmet_of_the_Fallen_King_(enchanted)|Helmet of the Fallen King (emerald)]] (1%), [[Horned Helmet]] (3%), [[Patched Boots]] (1%), [[Royal Helmet]] (1%), [[Royal Plate Armor]] (1%)
=== '''Critical Hit''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Chance to deal 50% more damage on hit ('''can't hit less than 75% of your regular max dmg''').
|}


'''Death:''' [[Angelic Plate Armor]] (3%), [[Angelic Platemail]] (3%), [[Hellforged Armor]] (3%), [[Hellforged Legs]] (2%), [[Pharaoh Armor]] (2%), [[Pharaoh Boots]] (1%), [[Pharaoh Robe]] (4%), [[Unholy Plate Armor]] (3%), [[Watcher Armor]] (4%), [[Watcher Boots]] (2%), [[Watcher Legs]] (3%)
=== '''Parry''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| [Knights only] Chance to completely block a physical attack towards you.
|}


'''Elements: '''[[Ancient Tiara]] (2%), [[Ceremonial Mask]] (2%), [[Golden Boots]] (2%), [[Golden Legs]] (1%), [[Hat of the Mad]] (1%), [[Magic Cloak]] (2%), [[Magician Hat]] (2%), [[Mastermind Shield]] (1%), [[Magic Plate Armor]] (2%), [[Wizard Hat]] (3%)
=== '''Perseverance''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| [Knights only] Chance to increase your maximum health by 15% for 60 seconds, and your blocking skill ('''if one-handed weapon''') <u>OR</u> club skill ('''if two-handed weapon''') by 10% for 12 seconds.
|}


=== '''Crushing Blow''' ===
{| class="wikitable"
|-
|-
| '''Amplify Magic Shield'''
! '''Effect:'''
| Reduces mana drain from creature attacks, also reduces mana-damage taken while using [[Magic Shield]].
| [[Angelic Boots]] (5%), [[Demonbone Legs]] (10%), [[Demon Legs]] (10%), [[Mystic Turban]] (1%), [[Templar Helmet]] (8%), [[Watcher Boots]] (3%), [[White Dress]] (3%)
|-
|-
| '''Mana Absorb'''
| Chance to ignore target's defense and armor on attack ('''can't hit less than 35% of your regular max dmg''').  
| style="width: 538px" | 10% chance to absorb 5% of an elemental attack and convert it into mana (you will not take 5% of the dmg of the attack: e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana).
|}
| style="width: 153px" | [[Blue Robe]], [[Green Robe]], [[Magic Cloak]], [[Necromantic Bloodrobe]], [[Permafrost Robe]], [[Pharaoh Robe]], [[Red Robe]], [[Sunfire Robe]], [[Yellow Robe]]
 
=== '''Haste''' ===
{| class="wikitable"
|-
|-
| '''Reflect'''
! '''Effect:'''
| Chance to reflect exactly 40% of a physical attack back at the attacker (you take 60% of the dmg).
|-
| [[Amazon Shield]] (4%), [[Beholder Shield]] (2%), [[Crown Shield]] (2%), [[Dragon Shield]] (1%), [[Frozen Shield]] (3%), [[Mastermind Shield]] (3%), [[Nether Shield]] (2%), [[Shakirian Shield]] (2%), [[Shield of the Ancients]] (2%)
| Increases the attack speed of a weapon (e.g. 2% = you attack at 1,96 sec intervals instead of 2 sec).
|}
 
=== '''Berserk''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Chance to gain a +10% boost to your total melee skill (counting item bonuses and rounding down) and +18~% to your base [[Properties#Speed|movement speed]] for 12 seconds.
|}
 
=== '''Gouge''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Chance to apply a bleeding condition (starting from 25).
|}
 
=== '''Demon Slayer''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Deal 10% more damage towards demon type monsters.
|}
 
=== '''Dragon Slayer''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
|-
| '''Guardian'''
| Deal 10% more damage towards dragon type monsters.
| Increases your shielding skill.
|}
| [[Amazon Shield]] (5), [[Beholder Shield]] (1), [[Bone Shield]] (1), [[Castle Shield]] (2), [[Chaos Shield]] (8-9), [[Crown Shield]] (4), [[Demon Shield]] (4-5), [[Dragon Shield]] (2-3), [[Frozen Shield]] (4-5), [[Guardian Shield]] (3), [[Hellforged Shield]] (5-6), [[Mastermind Shield]] (6-7), [[Nether Shield]] (2), [[Shakirian Shield]] (1), [[Shield of the Ancients]] (7-8), [[Shield of the Heroes]] (5-6), [[Tempest Shield]] (6-7), [[Thaian Soldier Shield]] (3), [[Tower Shield]] (1-4), [[Vampire Shield]] (4-5)
 
=== '''God's Wrath''' ===
{| class="wikitable"
|-
|-
| '''Block'''
! '''Effect:'''
| Chance to block a physical attack towards you completely.
| [[Bone Shield]] (1%), [[Castle Shield]] (2%), [[Chaos Shield]] (5%), [[Demon Shield]] (3%), [[Guardian Shield]] (1%), [[Hellforged Shield]] (3%), [[Medusa Shield]] (2%), [[Shield of the Ancients]] (4%), [[Shield of the Heroes]] (3%), [[Thaian Soldier Shield]] (2%), [[Tower Shield]] (2%), [[Vampire Shield]] (2%)
|-
|-
| '''Fortified'''
| Active effect; right-click on weapon and use on yourself to gain a club fighting skill increase of 15% for 30 seconds ('''3 minute cooldown''').
| Increases the defense of a shield.
|}
| [[Amazon Shield]] (2), [[Bone Shield]] (1), [[Castle Shield]] (1), [[Chaos Shield]] (1), [[Crown Shield]] (1), [[Demon Shield]] (1), [[Dragon Shield]] (1), [[Frozen Shield]] (1), [[Guardian Shield]] (1), [[Hellforged Shield]] (1), [[Mastermind Shield]] (1), [[Nether Shield]] (?), [[Shakirian Shield]] (1), [[Shield of the Ancients]] (1), [[Shield of the Heroes]] (1), [[Tempest Shield]] (1), [[Thaian Soldier Shield]] (1), [[Tower Shield]] (1), [[Vampire Shield]] (1)
 
=== '''Swift Striker''' ===
{| class="wikitable"
|-
|-
| '''Fast Hand'''
! '''Effect:'''
| Chance to attack twice in one turn with a distance weapon.
| [[Ancient Crossbow]] (3%), [[Blazing Crossbow]] (2%), [[Bow of the Primordial Fire]] (5%), [[Enhanced Crossbow]] (2%), [[Envenomed Crossbow]] (2%), [[Crystallized Crossbow]] (1%), [[Fiery Bow]] (5%), [[Flaming Bow]] (4%), [[Ignited Bow]] (4%), [[Poisoned Bow]] (4%), [[Shakirian Bow]] (4%), [[Triangle Star Bow]] (5%)
|-
|-
| '''Swift Striker'''
| Chance to attack twice in one turn with a melee weapon (extra hits do not count towards skill).
| Chance to attack twice in one turn with a melee weapon (extra hits do not count towards skill).
| [[Light Sword]] (5%)
|}
 
=== '''Tomb Raider''' ===
{| class="wikitable"
|-
|-
| '''Berserk'''
! '''Effect:'''
| Chance to gain a +10% boost to your total melee skill and +18~%  to your base movement speed for 12 seconds.  
|-
| [[Arcane Staff]] (3%), [[Demonic Axe]] (5%), [[Dragon Lance]] (4%), [[Executioner's Sword]] (2%), [[Fire Axe]] (2%), [[Great Axe]] (5%), [[Guardian Halberd]] (3%), [[Heavy Halberd]] (2%), [[Knight Axe]] (2%), [[Ravager's Axe]] (4%), [[Soul Reaper]] (4%), [[Stonecutter Axe]] (3%), [[Unholy Halberd]] (3%), [[Vanquisher]] (3%), [[War Axe]] (3%)
| Deal 20% more damage towards monsters you can find in tombs.
|}
 
=== '''Vampirism''' ===
{| class="wikitable"
|-
|-
| '''Sharpshooter'''
! '''Effect:'''
| Chance to gain a +10% boost to your total distance skill for 6 seconds.
| [[Ancient Crossbow]] (4%), [[Bow of the Primordial Fire]] (5%), [[Crystallized Crossbow]] (3%), [[Elven Bow]] (3%), [[Enhanced Crossbow]] (3%), [[Fiery Bow]] (4%), [[Flaming Bow]] (3%), [[Ignited Bow]] (3%), [[Poisoned Bow]] (3%), [[Shakirian Bow]] (3%), [[Triangle Star Bow]] (4%)
|-
|-
| '''Haste'''
| Chance to deal an additional 20?-45? life-drain damage on a blood-hit and heal yourself for the same amount.
| Increases the attack speed of a weapon (e.g. 2% = you attack at 1,96 sec intervals instead of 2 sec).
|}
| [[Arcane Staff]] (3%), [[Arming Sword]] (4%), [[Crystal Mace]] (2%), [[Demonic Axe]] (4%), [[Dragon Fang]] (2%), [[Fire Hammer]] (3%), [[Golden Mace]] (2%), [[Golden Staff]] (3%), [[Guardian Halberd]] (3%), [[Light Sword]] (2%), [[Rotwormace]] (2%), [[Silver Mace]] (2%), [[Skull Staff]] (2%), [[Star Mace]] (2%), [[Swinging Demolisher]] (2%), [[Thunder Hammer]] (2%), [[Void Staff]] (3%), [[Wooden Maul]] (3%)
 
=== '''Energy Swing''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| [[Explosion]] (+) shaped energy damage attack, right-click the hammer and left-click the target to use (300-600? dmg; ''damage scaling unknown''). (8 minute cooldown)
|}
 
=== '''Executor''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases your damage by 10% against monsters with less than 25% of max health.
|}
 
=== '''Blood Worm''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| 5% chance to plant a blood worm in the target, deals 6~ life-drain damage for 3 turns and then 30-55~ physical damage on the 4th turn..
|}
 
=== '''Cursed''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| 15% chance on hit to deal additional death damage between 1 and 25% of your max hit calculated with the [[Melee Skill#Damage_Formula:|max melee damage formula]].
|}
 
=== '''Frost Strike''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| 15% chance on hit to deal additional ice damage between 1 and 25% of your max hit calculated with the [[Melee Skill#Damage_Formula:|max melee damage formula]].
|}
 
=== '''Electrified''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| 15% chance on hit to deal additional energy damage between 1 and 25% of your max hit calculated with the [[Melee Skill#Damage_Formula:|max melee damage formula]].
|}
 
=== '''Flame Strike''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| 15% chance on hit to deal additional fire damage between 1 and 25% of your max hit calculated with the [[Melee Skill#Damage_Formula:|max melee damage formula]].
|}
 
== Archer-Targeted Attributes: ==
 
Most of these attributes can be used by all vocations, but are either mostly useful for archers or are found on "archer-targeted" items.
 
=== '''Dexterity''' ===
{| class="wikitable"
|-
! '''Effect:'''
|-
| Increases your [[Dexterity]].
|}
 
=== '''Fast Hand''' ===
{| class="wikitable"
|-
|-
| '''Gouge'''
! '''Effect:'''
| Chance to apply a bleeding condition (starting from 25).
| [[Arming Sword]] (20%), [[Bright Sword]] (15%), [[Dragon Fang]] (15%), [[Dragon Slayer]] (15%), [[Executioner's Sword]] (20%), [[Giant Sword]] (15%), [[Light Sword]] (15%), [[Magic Sword]] (15%), [[Mercenary Sword]] (15%), [[Meteorite Sword]] (20%), [[Shakirian Blade]] (15%), [[Stonecutter Axe]] (10%), [[Sword of the Primordial Fire]] (20%), [[War Axe]] (10%)
|-
|-
| '''Critical Hit'''
| Chance to attack twice in one turn with a bow or crossbow.
| Chance to deal 50% more damage on hit, and minimally 75% of your max damage.
|}
| [[Demonic Axe]] (4%), [[Dragon Lance]] (3%), [[Fire Axe]] (1%), [[Great Axe]] (5%), [[Heavy Halberd]] (1%), [[Hellforged Axe]] (2%), [[Knight Axe]] (1%), [[Ravager's Axe]] (4%),[[Stonecutter Axe]] (3%), [[Vanquisher]] (2%), [[War Axe]] (3%)
 
=== '''Critical Agility''' ===
{| class="wikitable"
|-
|-
| '''Parry
! '''Effect:'''
[Knights only]'''
| Chance to parry a physical attack towards you.
| [[Ancient Sword]] (2%), [[Arming Sword]] (2%), [[Bright Sword]] (2%), [[Dragon Fang]] (3%), [[Dragon Slayer]] (2%), [[Executioner's Sword]] (3%), [[Fire Sword]] (1%), [[Giant Sword]] (2%), [[Light Sword]] (1%), [[Magic Sword]] (3%), [[Mercenary Sword]] (2%), [[Meteorite Sword]] (5%), [[Shakirian Blade]] (2%), [[Sword of the Primordial Fire]] (5%)
|-
|-
| '''Slowing Shot'''
| Chance to attack twice in one turn with a bow or crossbow.
| Chance to slow down a monster for a period of time on hit.
|}
| [[Ancient Crossbow]] (5%), [[Blazing Crossbow]] (4%), [[Bow of the Primordial Fire]] (5%), [[Crystallized Crossbow]] (6%), [[Elven Bow]] (2%), [[Enhanced Crossbow]] (4%), [[Fiery Bow]] (3%), [[Flaming Bow]] (2%), [[Hunting Bow]] (2%), [[Ignited Bow]] (2%), [[Poisoned Bow]] (2%), [[Shakirian Bow]] (4%), [[Triangle Star Bow]] (3%)
 
=== '''Sharpshooter''' ===
{| class="wikitable"
|-
|-
| '''Perseverance
! '''Effect:'''
[Knights only]'''
| Chance to increase your maximum health by 15% for 60 seconds, and your shielding skill ('''if one-handed weapon''') <u>OR</u> club skill ('''if two-handed weapon''') by 10% for 12 seconds.
| [[Arcane Staff]] (5%), [[Blood Mace]] (2%), [[Crystal Mace]] (2%), [[Dragon Hammer]] (1%), [[Fire Hammer]] (3%), [[Golden Mace]] (3%), [[Golden Staff]] (3%), [[Mystic Hammer]] (4%), [[Rotwormace]] (1%), [[Silver Mace]] (2%), [[Skull Staff]] (1%), [[Star Mace]] (2%), [[Swinging Demolisher]] (2%), [[The Stinger]] (1%), [[Thunder Hammer]] (4%), [[Void Staff]] (2%), [[Wooden Maul]] (1%)
|-
|-
| '''God's Wrath'''
| Chance to gain a +10% boost to your total distance skill (counting item bonuses and rounding down) for 6 seconds.
| Chance to trigger a club fighting skill increase of 15% for 30 seconds.  
|}
| [[Mystic Hammer]]
 
=== '''Sixth Sense''' ===
{| class="wikitable"
|-
|-
| '''Cursed'''
! '''Effect:'''
| Chance to deal an additional 2-55~ curse damage on a blood hit.
| [[Skull Staff]] (15~%), [[Soul Dagger]], [[Void Staff]]
|-
|-
| '''Electrified'''
| Chance to gain a +10% boost to your total distance skill (counting item bonuses and rounding down) for 6 seconds upon shooting an arrow or bolt.
| Chance to deal an additional 20?-45? energy damage on hit.
|}
| [[Shakirian Blade]]
 
=== '''Slowing Shot''' ===
{| class="wikitable"
|-
|-
| '''Flame Strike'''
! '''Effect:'''
| Chance to deal an additional 20?-45? fire damage on hit.
| [[Dragon Fang]], [[Fire Axe]], [[Fire Hammer]], [[Fire Sword]]
|-
|-
| '''Frost Strike'''
| Chance to slow down a creature for a period of time on hit.
| Chance to deal an additional 20?-45? ice damage on hit.
|}
| [[Crystal Mace]]
 
== Mage-Targeted Attributes: ==
 
Most of these attributes can be used by all vocations, but are either mostly useful for mages or are found on "mage-targeted" items.
 
=== '''Intelligence''' ===
{| class="wikitable"
|-
|-
| '''Vampirism'''
! '''Effect:'''
| Chance to deal an additional 20?-45? life-drain damage on a blood-hit and heal yourself for the same amount.
| [[Bright Sword]] (15~%), [[Magic Sword]]
|-
|-
| '''Plague'''
| Increases your [[Intelligence]] stat.
| Chance to poison a monster on hit. (starting  from 15 damage)
|}
| [[Plaguespreader Rod]]
 
=== '''Presence of Mind''' ===
{| class="wikitable"
|-
|-
| '''Dragon's Breath'''
! '''Effect:'''
| style="width: 538px" | Casts a [[Fire Wave]] on use. (5 minute cooldown)
| style="width: 153px" | [[Albino Scale Helmet]], [[Albino Scale Mail]]
|-
|-
| '''Lightning Rod'''
| style="width: 538px" | <small>Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from [[Rings|rings]] (Life Ring, RoH, RoP,...), [[Cooking|meals]] and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. <br>Base mana [[Regeneration]] speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds).</small>
| 4% chance to completely nullify (block) an energy attack towards you.
|}
| [[Tempest Shield]]
 
=== '''Mana Absorb''' ===
{| class="wikitable"
|-
|-
| '''Phoenix'''
! '''Effect:'''
| 4% chance to deal an additional 20-45 fire damage to a monster attacking you.
|-
|-
| '''Crushing Blow'''
| style="width: 538px" | (x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. (damage is reduced by 5%; e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana).
| Chance to ignore target's defense and armor on attack.
|}
| [[Arcane Staff]] (5%), [[Blood Mace]] (2%), [[Crystal Mace]] (2%), [[Dragon Hammer]] (1%), [[Fire Hammer]] (3%), [[Golden Mace]] (3%), [[Golden Staff]] (3%), [[Mystic Hammer]] (4%), [[Rotwormace]] (1%), [[Silver Mace]] (2%), [[Skull Staff]] (1%), [[Star Mace]] (2%),  [[Swinging Demolisher]] (2%), [[Thunder Hammer]] (4%), [[Void Staff]] (2%), [[Wooden Maul]] (2%)
 
=== '''Amplify Magic Shield''' ===
{| class="wikitable"
|-
|-
| '''Blood Worm'''
! '''Effect:'''
| Chance to plant a blood worm in the target, deals damage after 3 turns.
| [[Blood Mace]]
|-
|-
| '''Executor'''
| Reduces manadrain from creature attacks, also reduces mana-damage taken while using [[Magic Shield]].
| Increases your damage by 10% against monsters with less than 10% of max health.
|}
| [[Executioner's Sword]], [[Ravager's Axe]]
 
=== '''Intellect''' ===
{| class="wikitable"
|-
|-
| '''Energy Swing'''
! '''Effect:'''
| Energy damage attack on use. (8 minute cooldown)
| [[Thunder Hammer]]
|-
|-
| '''Tomb Raider'''
| Increases your total mana pool (will only give 100% of the Mana to mages, 75% to archers and only 50% to knights - for example [[Demon Legs]] with Intellect (60) will give 60 extra Mana to mages, 45 to archers and 30 Mana to knights).
| Deal 20% more damage towards monsters you can find in tombs.
|}
 
=== '''Elemental Warding''' ===
{| class="wikitable"
|-
|-
| '''Dragon Slayer'''
! '''Effect:'''
| Deal 10% more damage towards dragon type monsters.
| [[Dragon Hammer]], [[Dragon Lance]], [[Dragon Slayer]]
|-
|-
| '''Demon Slayer'''
| Gives an X? chance to fully block an elemental attack (fire, energy, poison and ice).<br>Can only be used by mages and druids.
| Deal 10% more damage towards demon type monsters.
| [[Demonic Axe]]
|}
|}
----
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Latest revision as of 21:06, 20 May 2024

The Basics

Attributes are unique features of most stronger weapons or equipment generated rarely when the item is dropped by a creature or when painite crystals are successfully used on the item to enchant it.
They provide offensive, defensive and other kinds of bonuses.
They are not the same as Properties, which are inherent to items that have them (e.g. every Demonbone Armor naturally has 2% poison resistance, 5 dexterity and 5 intelligence).

For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be enchanted with attributes providing bonuses such as:

  • Extra attack value
  • Extra Strength
  • Parry ability (a chance to fully block a physical attack towards you)
  • Flame Strike ability (a chance to deal additional fire damage on hit)

Items are not limited to only one attribute. However, each kind of item (e.g. Demon Shield) has a predetermined set of attributes and cannot have any other ones.

Painite Crystals

Painite crystals can be purchased from weapon salesmen in almost every major city:

Image Name Price
Painite Crystal Shard.gif Painite Crystal Shard 3,000 gp
Small Painite Crystal.gif Small Painite Crystal 10,000 gp
Large Painite Crystal.gif Large Painite Crystal 150,000 gp

Painite crystals can be used to enchant most stronger weapons and equipment, this can be done by right-clicking the crystal and left-clicking the item while on the floor or in your backpack. Once you use it, an enchanting window will pop up displaying possible attributes for that item and the chances of success with the size of crystal you used.
The different-sized crystals differ in success chance, but the strength of the attributes is the same regardless of which crystal you use.
Large Painite Crystals have the highest success chance, Small Painite Crystals have exactly 1/15 of that and Painite Crystal Shards 1/75 of the success chance of large crystals (values shown in the enchanting module in-game are rounded to 2 decimal places).

When enchanting an item with multiple available attributes, one of them is selected at random and then their success chance is rolled on. For example if an item has 4 possible attributes missing, there is a 25% chance for any of them to be selected, and then the specific success chance for that attribute is rolled.
You can see enchanting chances for specific items on their item pages by hovering your mouse over this icon: EnchantingChance.png

Details and Notes

  • When enchanting an item with multiple available attributes, one of them is selected at random and then their success chance is rolled on.
    • For example if an item has 4 possible attributes missing, there is a 25% chance for any of them to be selected, and then the specific success chance for that attribute is rolled.
  • Keep in mind that each kind of item has a predetermined set of attributes and cannot have any others outside of that (i.e. every Demon Shield will have the exact same attributes when enchanted, although not necessarily in the same order).
  • More common items have a very low chance of being looted with an attribute, while particularly rare items have a good chance to have an attribute when dropped. Items can even drop with more than 1 attribute, but this is even more rare.
  • Some attributes on some items are linked, meaning that they come together when looting or enchanting an item (e.g. 'Intelligence' and 'Intellect' on a Blue Robe always come together).
  • Skill increase attributes will display a number in brackets to show the skill increase (e.g. Dexterity (2) = +2 distance fighting).
  • Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
  • Some attributes can only be used by certain vocations, such as the 'Intelligence' attribute for mages which increases magic level.
  • Some other attributes' effect varies depending on your vocation. Namely the 'Vitality' attribute which increases your total health pool, it only adds 100% of the indicated number of health points to knights, while only 75% to archers and 50% to mages (for example an Ancient Helmet with Vitality (40) will give 40 extra HP to knights, 30 to archers and 20 HP to mages). The 'Intellect' attribute increases your mana pool and works the other way around (100% for mages, 75% for archers, 50% for knights).
  • Some attributes are specific to one class of item (such as 'Parry' for swords), while others can be found on various item classes (such as 'Dexterity' which can be found on distance weapons as well as equipment pieces). Certain other attributes are restricted to only one kind of weapon, shield or body equipment piece (such as 'Lightning Rod' on Tempest Shields).
  • Most attributes can be used by any vocation, but many are targeted at a specific vocation. The list below will be separated to reflect that.

Attributes

Neutral Attributes - Useful for any vocation

These attributes can be useful for any vocation, they are mostly defensive attributes (shield attributes, resistance etc.) so they may be most useful for knights in general.

Resistance

Effect: Dmg Type: Available on:
Provides resistance against a certain type of damage.
(Note: "Elements" = Fire, Poison, Energy, Ice)
Physical: Agavan Armor (1%), Agavan Boots (1%), Agavan Helmet (1%), Agavan Legs (1%), Ancient Armor (1%), Ancient Helmet (1%), Ancient Legs (1%), Angelic Legs (2%), Armor of Suffering (2%), Armor of Torment (1%), Boots of Suffering (1%), Boots of Torment (1%), Chaos Shield (2%), Dwarven Armor (1%), Elite Knight Armor (1%), Elite Knight Helmet (1%), Elite Knight Legs (1%), Flaming Aegis (1%), Golden Boots (1%), Hellforged Armor (1%), Hellforged Helmet (1%), Helmet of the Fallen King (Soul Emerald) (1%), Helmet of Suffering (2%), Helmet of Torment (1%), Horned Helmet (3%), Icebound Armor (1%), Icebound Helmet (1%), Icebound Legs (1%), Knight Helmet (1%), Legs of Suffering (2%), Legs of Torment (1%), Mephitic Armor (1%), Nocturne Legs (3%), Patched Boots (1%), Royal Helmet (1%), Royal Plate Armor (1%), Solar Amulet (3%), Shield of Honour (1%), Umbral Boots (1%), Umbral Helmet (1%), Umbral Legs (1%), Umbral Platemail (3%), Virulent Armor (1%), Ward of Oblivion (2%), Warlord Helmet (1%), Webcrawler Boots (1%), Webcrawler Shield (1%)
Fire: Albino Scale Helmet (3%), Ashlord Shield (1%), Axe of the Primordial Fire (3%), Bow of the Primordial Fire (3%), Demon Armor (3%), Demon Helmet (3%), Demon Legs (4%), Demon Shield (3%), Dragon Scale Mail (2%), Dragon Shield (1%), Dreadweave Robe (3%), Emberwake Tunic (2%), Fiery Armor (2%), Fiery Helmet (1%), Flaming Aegis (4%), Hellforged Armor (5%), Hellforged Helmet (2%), Hellforged Legs (3%), Horned Helmet (3%), Isingoma Boots (1%), Isingoma Robe (2%), Isingoma Skirt (2%), Mace of the Primordial Fire (3%), Phoenix Backpack (1%), Phoenix Shield (4%), Red Heels (2%), Red Scale Armor (3%), Solar Amulet (3%), Staff of the Primordial Fire (3%), Sulphira's Scale Mail (3%), Sunfire Robe (3%), Sword of the Primordial Fire (3%), Vanadinite Armor (1%), Vanadinite Helmet (1%), Vanadinite Legs (1%), Ward of Oblivion (3%)
Poison: Demonbone Armor (2%), Demonbone Boots (1%), Demonbone Helmet (2%), Demonbone Legs (2%), Emerald Mask (4%), Ent Armor (1%), Ent Boots (1%), Ent Legs (1%), Ent Mask (1%), Huntsman Armor (2%), Hydra Scale Legs (2%), Jadeite Boots (2%), Mephitic Armor (2%), Mephitic Clawboots (1%), Mephitic Helmet (1%), Mephitic Legs (1%), Nether Shield (2%), Observer Helmet (2%), Observer Shield (3%), Plaguespreader Rod (1%), Scorpid Hood (2%), Soulstealer Armor (2%), Spider Chain Helmet (3%), Spider Chain Legs (3%), Spider Chain Mail (4%), Terra Mask (2%), Venom Crossbow (2%), Venom Greataxe (2%), Venom Greathammer (2%), Venom Greatsword (2%), Venom Wand (2%), Virulent Armor (2%), Virulent Clawboots (1%), Virulent Helmet (1%), Virulent Legs (1%), Watcher Helmet (2%), Watcher Shield (1%), Webcrawler Boots (1%), Webcrawler Shield (1%), Worm Maw Amulet (4%)
Energy: Demon Helmet (3%), Golden Armor (2%), Isingoma Boots (1%), Isingoma Robe (2%), Isingoma Skirt (2%), Pharaoh Armor (2%), Pharaoh Boots (1%), Pharaoh Helmet (1%), Shakirian Shield (2%), Tempest Shield (4%)
Ice: Archlight Wand (2%), Bunny Slippers (2%), Crystallized Shield (2%), Crystal Staff (2%), Icebound Armor (1%), Icebound Helmet (1%), Icebound Legs (1%), Mask of Dodruk (3%)
Death: Angelic Plate Armor (3%), Angelic Platemail (3%), Ashlord Shield (1%), Deepshadow Boots (1%), Deepshadow Legs (3%), Deepshadow Mask (2%), Deepshadow Robe (2%), Hellforged Armor (3%), Hellforged Legs (2%), Lightbringer Helmet (4%), Nocturne Boots (3%), Nocturne Helmet (4%), Nocturne Legs (4%), Nocturne Plate Armor (3%), Nocturne Platemail (6%), Nocturne Robe (2%), Pharaoh Armor (2%), Pharaoh Boots (1%), Pharaoh Robe (4%), Soulstealer Armor (2%), Unholy Plate Armor (3%), Watcher Armor (4%), Watcher Boots (2%), Watcher Legs (3%)
Holy: Angelic Legs (2%), Angelic Platemail (4%), Angelic Helmet (2%), Angelic Plate Armor (2%), Holy Scepter (1%), Mirror Shield (4%)
Elements: Ancient Tiara (2%), Armor of Suffering (2%), Armor of Torment (1%), Boots of Agony (1%), Boots of Suffering (1%), Boots of Torment (1%), Ceremonial Mask (2%), The Doomcaller (3%), Golden Boots (2%), Golden Legs (1%), Hat of the Mad (1%), Helmet of Agony (2%), Helmet of Suffering (2%), Helmet of Torment (1%), Kilt of Agony (2%), Legs of Suffering (2%), Legs of Torment (1%), Magic Cloak (2%), Magician Hat (2%), Mastermind Shield (1%), Magic Plate Armor (2%), Magic Plate Boots (1%), Magic Plate Legs (1%), Robe of Agony (2%), Shield of Unseen Forces (1%), The Ward of Sheol (2%), Wizard Hat (3%)
Curse: Nocturne Boots (3%), Nocturne Helmet (4%), Nocturne Legs (4%), Nocturne Plate Armor (3%), Nocturne Platemail (6%), Nocturne Robe (2%), Tome of Shadows (3%), Umbral Boots (1%), Umbral Helmet (2%), Umbral Legs (1%), Umbral Plate Armor (3%), Umbral Platemail (4%), Umbral Robe (2%)
Lifedrain: Agavan Armor (1%), Agavan Boots (1%), Agavan Helmet (1%), Agavan Legs (1%), Dream Staff (2%), Necromantic Bloodkilt (2%), Revenant Armor (1%), Revenant Boots (1%), Revenant Mask (1%), Revenant Legs (1%), Skeleton Armor (1%), Skeleton Boots (1%), Skeleton Legs (1%), Skeleton Mask (1%)

Flawless

Effect:
Increases the attack modifier of a weapon.

Block

Effect:
Chance to block a physical attack towards you completely.

Guardian

Effect:
Increases your blocking skill.

Vitality

Effect:
Increases your total health pool (will only give 100% of the HP to knights, 75% to archers and only 50% to mages - for example an Ancient Helmet with Vitality (40) will give 40 extra HP to knights, 30 to archers and 20 HP to mages).

Streamlined

Effect:
Increases or decreases your movement speed.

Fortified

Effect:
Increases the defense (Def) value of an item.

Reflect

Effect:
Chance to reflect exactly 40% of a physical attack back at the attacker (you take 60% of the dmg).

Superior

Effect:
Increases the armor of an item.

Fortitude

Effect:
Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).

The extra regeneration ticks every 6 seconds and is equal to sum of Fortitude of equipped gear limited to the amount to 1% of character's maximum health.

Lean

Effect:
Decreases the weight of an item.

Dragon's Breath

Effect:
Casts a Fire Wave on use. (5 minute cooldown)
[area of effect]

Lightning Rod

Effect:
5% chance to completely nullify (block) an energy attack towards you.

Phoenix

Effect:
4?% chance to deal an additional 20-45? fire damage to a creature attacking you.

Venom Absorb

Effect:
Chance to completely block a poison attack.

Knight-Targeted Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for knights or are found on "knight-targeted" items.

Strength

Effect:
Increases your Strength stat.

Critical Hit

Effect:
Chance to deal 50% more damage on hit (can't hit less than 75% of your regular max dmg).

Parry

Effect:
[Knights only] Chance to completely block a physical attack towards you.

Perseverance

Effect:
[Knights only] Chance to increase your maximum health by 15% for 60 seconds, and your blocking skill (if one-handed weapon) OR club skill (if two-handed weapon) by 10% for 12 seconds.

Crushing Blow

Effect:
Chance to ignore target's defense and armor on attack (can't hit less than 35% of your regular max dmg).

Haste

Effect:
Increases the attack speed of a weapon (e.g. 2% = you attack at 1,96 sec intervals instead of 2 sec).

Berserk

Effect:
Chance to gain a +10% boost to your total melee skill (counting item bonuses and rounding down) and +18~% to your base movement speed for 12 seconds.

Gouge

Effect:
Chance to apply a bleeding condition (starting from 25).

Demon Slayer

Effect:
Deal 10% more damage towards demon type monsters.

Dragon Slayer

Effect:
Deal 10% more damage towards dragon type monsters.

God's Wrath

Effect:
Active effect; right-click on weapon and use on yourself to gain a club fighting skill increase of 15% for 30 seconds (3 minute cooldown).

Swift Striker

Effect:
Chance to attack twice in one turn with a melee weapon (extra hits do not count towards skill).

Tomb Raider

Effect:
Deal 20% more damage towards monsters you can find in tombs.

Vampirism

Effect:
Chance to deal an additional 20?-45? life-drain damage on a blood-hit and heal yourself for the same amount.

Energy Swing

Effect:
Explosion (+) shaped energy damage attack, right-click the hammer and left-click the target to use (300-600? dmg; damage scaling unknown). (8 minute cooldown)

Executor

Effect:
Increases your damage by 10% against monsters with less than 25% of max health.

Blood Worm

Effect:
5% chance to plant a blood worm in the target, deals 6~ life-drain damage for 3 turns and then 30-55~ physical damage on the 4th turn..

Cursed

Effect:
15% chance on hit to deal additional death damage between 1 and 25% of your max hit calculated with the max melee damage formula.

Frost Strike

Effect:
15% chance on hit to deal additional ice damage between 1 and 25% of your max hit calculated with the max melee damage formula.

Electrified

Effect:
15% chance on hit to deal additional energy damage between 1 and 25% of your max hit calculated with the max melee damage formula.

Flame Strike

Effect:
15% chance on hit to deal additional fire damage between 1 and 25% of your max hit calculated with the max melee damage formula.

Archer-Targeted Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for archers or are found on "archer-targeted" items.

Dexterity

Effect:
Increases your Dexterity.

Fast Hand

Effect:
Chance to attack twice in one turn with a bow or crossbow.

Critical Agility

Effect:
Chance to attack twice in one turn with a bow or crossbow.

Sharpshooter

Effect:
Chance to gain a +10% boost to your total distance skill (counting item bonuses and rounding down) for 6 seconds.

Sixth Sense

Effect:
Chance to gain a +10% boost to your total distance skill (counting item bonuses and rounding down) for 6 seconds upon shooting an arrow or bolt.

Slowing Shot

Effect:
Chance to slow down a creature for a period of time on hit.

Mage-Targeted Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for mages or are found on "mage-targeted" items.

Intelligence

Effect:
Increases your Intelligence stat.

Presence of Mind

Effect:
Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana Regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. a high mage on Legacy has a mana regeneration rate of 1 per 2 seconds meaning 1 mana regen turn is 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless); taking as example a high mage on Progeny where the mana regeneration rate is double that of Legacy - 1 mana per 1 second - you get the (x) number of extra mana points every 16 (16x1) seconds).

Mana Absorb

Effect:
(x)% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. (damage is reduced by 5%; e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana).

Amplify Magic Shield

Effect:
Reduces manadrain from creature attacks, also reduces mana-damage taken while using Magic Shield.

Intellect

Effect:
Increases your total mana pool (will only give 100% of the Mana to mages, 75% to archers and only 50% to knights - for example Demon Legs with Intellect (60) will give 60 extra Mana to mages, 45 to archers and 30 Mana to knights).

Elemental Warding

Effect:
Gives an X? chance to fully block an elemental attack (fire, energy, poison and ice).
Can only be used by mages and druids.

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