Difference between revisions of "Attributes"
m |
m |
||
Line 109: | Line 109: | ||
| '''Flawless''' | | '''Flawless''' | ||
| Increases the attack modifier of a weapon. | | Increases the attack modifier of a weapon. | ||
| [[Ancient Crossbow]] (3), [[Ancient Sword]] (1-2), [[Blazing Crossbow]] (2), [[Blood Mace]] (2), [[Crystallized Crossbow]] (?), [[Dragon Fang]] (1), [[Dragon Hammer]] (1), [[Elven Bow]] (1), [[Enhanced Crossbow]] (2), [[Fiery Bow]] (2), [[Fire Axe]] (1), [[Fire Sword]] (1-2), [[Flaming Bow]] (1), [[Golden Staff]] (2), [[Great Axe]] (2), [[Guardian Halberd]] (2), [[Heavy Halberd]] (1-2), [[Ignited Bow]] (1), [[Knight Axe]] (1), [[Magic Sword]] (1), [[Mercenary Sword]] (3), [[Poisoned Bow]] (?), [[Ravager's Axe]] (3), [[Rotwormace]] (1), [[Shakirian Bow]] (1), [[Soul Dagger]] (1), [[Stonecutter Axe]] (1), [[The Stinger]] (2), [[Thunder Hammer]] (1), [[Triangle Star Bow]] (2) , [[Void Staff]] (3) | | [[Ancient Crossbow]] (3), [[Ancient Sword]] (1-2), [[Blazing Crossbow]] (2), [[Blood Mace]] (2), [[Crystallized Crossbow]] (?), [[Dragon Fang]] (1), [[Dragon Hammer]] (1), [[Elven Bow]] (1), [[Enhanced Crossbow]] (2), [[Fiery Bow]] (2), [[Fire Axe]] (1), [[Fire Sword]] (1-2), [[Flaming Bow]] (1), [[Golden Staff]] (2), [[Great Axe]] (2), [[Guardian Halberd]] (2), [[Heavy Halberd]] (1-2), [[Ignited Bow]] (1), [[Knight Axe]] (1), [[Magic Sword]] (1), [[Mercenary Sword]] (3), [[Poisoned Bow]] (?), [[Ravager's Axe]] (3), [[Rotwormace]] (1), [[Shakirian Bow]] (1), [[Soul Dagger]] (1), [[Stonecutter Axe]] (1), [[The Stinger]] (2), [[Thunder Hammer]] (1), [[Triangle Star Bow]] (2) , [[Void Staff]] (3), [[War Axe]] (2) | ||
|- | |- | ||
| '''Presence of Mind''' | | '''Presence of Mind''' | ||
Line 175: | Line 175: | ||
| '''Berserk''' | | '''Berserk''' | ||
| Chance to gain a boost of 10% of your melee skill and 18~% of your base speed points for 12 seconds. | | Chance to gain a boost of 10% of your melee skill and 18~% of your base speed points for 12 seconds. | ||
| [[Demonic Axe]] (5%), [[Dragon Lance]] (4%), [[Executioner's Sword]] (2%), [[Fire Axe]] (2%), [[Great Axe]] (5%), [[Heavy Halberd]] (2%), [[Knight Axe]] (2%), [[Ravager's Axe]] (4%), [[Soul Reaper]] (4%), [[Stonecutter Axe]] (3%), [[Vanquisher]] (3%) | | [[Demonic Axe]] (5%), [[Dragon Lance]] (4%), [[Executioner's Sword]] (2%), [[Fire Axe]] (2%), [[Great Axe]] (5%), [[Heavy Halberd]] (2%), [[Knight Axe]] (2%), [[Ravager's Axe]] (4%), [[Soul Reaper]] (4%), [[Stonecutter Axe]] (3%), [[Vanquisher]] (3%), [[War Axe]] (3%) | ||
|- | |- | ||
| '''Sharpshooter''' | | '''Sharpshooter''' | ||
Line 187: | Line 187: | ||
| '''Gouge''' | | '''Gouge''' | ||
| Chance to apply a bleeding condition (starting from 25). | | Chance to apply a bleeding condition (starting from 25). | ||
| [[Bright Sword]] (15%), [[Dragon Fang]] (15%), [[Dragon Slayer]] (15%), [[Executioner's Sword]] (20%), [[Giant Sword]] (15%), [[Light Sword]] (15%), [[Magic Sword]] (15%), [[Stonecutter Axe]] (10%) | | [[Bright Sword]] (15%), [[Dragon Fang]] (15%), [[Dragon Slayer]] (15%), [[Executioner's Sword]] (20%), [[Giant Sword]] (15%), [[Light Sword]] (15%), [[Magic Sword]] (15%), [[Stonecutter Axe]] (10%), [[War Axe]] (10%) | ||
|- | |- | ||
| '''Critical Hit''' | | '''Critical Hit''' | ||
| Chance to deal 50% more damage on hit, and minimally 75% of your max damage. | | Chance to deal 50% more damage on hit, and minimally 75% of your max damage. | ||
| [[Demonic Axe]] (4%), [[Dragon Lance]] (3%), [[Fire Axe]] (1%), [[Great Axe]] (5%), [[Heavy Halberd]] (1%), [[Hellforged Axe]] (2%), [[Knight Axe]] (1%), [[Ravager's Axe]] (4%),[[Stonecutter Axe]] (3%), [[Vanquisher]] (2%) | | [[Demonic Axe]] (4%), [[Dragon Lance]] (3%), [[Fire Axe]] (1%), [[Great Axe]] (5%), [[Heavy Halberd]] (1%), [[Hellforged Axe]] (2%), [[Knight Axe]] (1%), [[Ravager's Axe]] (4%),[[Stonecutter Axe]] (3%), [[Vanquisher]] (2%), [[War Axe]] (3%) | ||
|- | |- | ||
| '''Parry''' | | '''Parry''' |
Revision as of 13:57, 15 April 2020
Attributes are unique properties of an item, generated when an item is dropped by a monster or when painite crystals are used on the item (if successful).
For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:
- Extra attack (35 + 1 or 2)
- Extra sword fighting skills
- Parry ability (a chance to parry a physical attack towards you)
- Flame Strike ability (a chance to deal additional fire damage on hit)
Items are not limited to only one attribute. If you are lucky you may loot a Fire Sword with all the mentioned attributes, but keep in mind that not all items can have any attribute (each item has a predetermined set of attributes).
Painite Crystals
Painite Crystals can be used to enchant your items, this can be done by simply using the crystal on the item.
They can only be used on items that are considered rare, very rare or extremely rare.
These magical stones are destroyed on every use, successful or not, unless the item can not have attributes.
The best way to test if an item can be enchanted with attributes is to use the cheap Painite Crystal Shards on the item:
if the shard is destroyed, it means the item can be enchanted; if the shard isn't destroyed, it means that this item cannot be enchanted.
Normally, each stone will only give you 1 attribute when successful, but some attributes on some items are linked, which means you will get both attributes from 1 successful try (e.g. Intelligence + Intellect on the Necromantic Bloodrobe).
Painite crystals can be bought from weapon salesmen in almost every major city or looted from Fleshbiters during raids.
Image | Name | Price |
---|---|---|
Painite Crystal Shard | 3,000 gp | |
File:Small Painite Crystal.png | Small Painite Crystal | 10,000 gp |
File:Large Painite Crystal.png | Large Painite Crystal | 150,000 gp |
The chance of successfully enchanting an item with attributes differs with the different crystals and with different rarity items.
The rarer the item, the lower the chance of successfully enchanting it.
For example, a mid-high tier item like the Necromantic Bloodrobe usually takes around 4kk to fully enchant
(most items in this range have a 10-15% chance to be successfully enchanted using a large crystal),
while a higher tier item such as the Thunder Hammer may take as much as 15kk.
It seems that the size of the crystal has no impact on the quality or stats of the attribute, only on the chance of success.
One large painite crystal (150k) is as cost-efficient as 75 painite crystal shards (225k) or 19 small painite crystals (190k).
Attributes
There are currently more than 48 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages), while the "Stamina" attribute for example will only give 100% of the indicated extra health points to knights, 75% to rangers and only 50% of the indicated extra health point amount to mages (for example an Ancient Helmet with Stamina (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).
Low-tier items such as Halberd, Plate Armor or Double Axe can not be enchanted.
It seems likely that more common items have a much lower chance of being looted with an attribute:
a Fire Sword would be difficult to loot with an attribute, while a Chaos Shield would be much more likely to be looted with attributes.
Each item can only have a certain set of attributes added to it, although not all items have attributes.
For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes and will never have any distance or melee skill boost attributes.
Every item of the same type (e.g. Demon Shield) in-game will end up with every possible attribute that item CAN have when fully enchanted, although not necessarily in the same order (every Demon Shield will end up with the Resistance (Fire), Guardian, Block and Fortified attributes and will not be able to have any more).
There are a few rare exceptions though. Some attributes can only be obtained by looting the item with a specific attribute before using any Crystals (e.g. Haste with Executioner's Sword).
Items can have 1 to 7 attributes, for example the Angelic Plate Armor only has 3 attributes while the Executioner's Sword has 7.
Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
Not all attributes are specific to one type of item, for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces. Certain other attributes are restricted to a weapon type, while some are even unique to one weapon, shield or body equipment piece.
The following is a list of all currently known attributes and their effects: