Difference between revisions of "Attributes"
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| '''Precise''' | | '''Precise''' | ||
| style="width: 538px" | Increases your distance fighting skill. | | style="width: 538px" | Increases your distance fighting skill. | ||
| style="width: 153px" | [[Albino_Scale_Helmet|Albino Scale Helmet]] (1), [[Albino_Scale_Mail|Albino Scale Mail]] (2), [[Ancient_Crossbow|Ancient Crossbow]] (2), [[Angelic_Helmet|Angelic Helmet]] (2), [[Angelic_Plate_Armor|Angelic Plate Armor]] (2), [[Assassin_Hood|Assassin Hood]] (1-2), [[Assassin_Legs|Assassin Legs]] (1), [[Assassin Tunic]] (2), [[Bascinet|Bascinet]] (1), [[Blazing_Crossbow|Blazing Crossbow]] (1), [[Crusader_Helmet|Crusader Helmet]] (1), [[Crystallized_Crossbow|Crystallized Crossbow]] (1), [[Demon_Armor|Demon Armor]] (1), [[Enhanced Crossbow]] (1), [[Envenomed_Crossbow|Envenomed Crossbow]] (1), [[Fiery_Bow|Fiery Bow]] (2), [[Flaming_Bow|Flaming Bow]] (1), [[Golden_Quiver|Golden Quiver]] (2), [[Hunting_Bow|Hunting Bow]] (1), [[Hydra_Scale_Legs|Hydra Scale Legs]] (1), [[Ignited_Bow|Ignited Bow]] (1), [[Light_Armor|Light Armor]] (1), [[Poisoned_Bow|Poisoned Bow]] (1), [[Spider_Chain_Legs|Spider Chain | | style="width: 153px" | [[Albino_Scale_Helmet|Albino Scale Helmet]] (1), [[Albino_Scale_Mail|Albino Scale Mail]] (2), [[Ancient_Crossbow|Ancient Crossbow]] (2), [[Angelic_Helmet|Angelic Helmet]] (2), [[Angelic_Plate_Armor|Angelic Plate Armor]] (2), [[Assassin_Hood|Assassin Hood]] (1-2), [[Assassin_Legs|Assassin Legs]] (1), [[Assassin Tunic]] (2), [[Bascinet|Bascinet]] (1), [[Blazing_Crossbow|Blazing Crossbow]] (1), [[Crusader_Helmet|Crusader Helmet]] (1), [[Crystallized_Crossbow|Crystallized Crossbow]] (1), [[Demon_Armor|Demon Armor]] (1), [[Enhanced Crossbow]] (1), [[Envenomed_Crossbow|Envenomed Crossbow]] (1), [[Fiery_Bow|Fiery Bow]] (2), [[Flaming_Bow|Flaming Bow]] (1), [[Golden_Quiver|Golden Quiver]] (2), [[Hunting_Bow|Hunting Bow]] (1), [[Hydra_Scale_Legs|Hydra Scale Legs]] (1), [[Ignited_Bow|Ignited Bow]] (1), [[Light_Armor|Light Armor]] (1), [[Poisoned_Bow|Poisoned Bow]] (1), [[Pumpkin Armor]] (1), [[Spider_Chain_Legs|Spider Chain 8Legs]] (2), [[Spider_Chain_Mail|Spider Chain Mail]] (2), [[Triangle_Star_Bow|Triangle Star Bow]] (2), [[Watcher_Armor|Watcher Armor]] (2) | ||
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| '''Vast Grip''' | | '''Vast Grip''' | ||
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| '''Mana Absorb''' | | '''Mana Absorb''' | ||
| style="width: 538px" | X% chance to absorb 5% of an elemental attack and convert it into mana (you will not take 5% of the dmg of the attack: e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana). | | style="width: 538px" | X% chance to absorb 5% of an elemental attack and convert it into mana (you will not take 5% of the dmg of the attack: e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana). | ||
| style="width: 153px" | [[Blue_Robe|Blue Robe]] (8%), [[Green_Robe|Green Robe]], [[Magic_Cloak|Magic Cloak]], [[Necromantic_Bloodrobe|Necromantic Bloodrobe]] (10%), [[Pharaoh_Robe|Pharaoh Robe]], [[Red Robe]], [[Sunfire_Robe|Sunfire Robe]] | | style="width: 153px" | [[Blue_Robe|Blue Robe]] (8%), [[Green_Robe|Green Robe]], [[Magic_Cloak|Magic Cloak]], [[Necromantic_Bloodrobe|Necromantic Bloodrobe]] (10%), [[Permafrost Robe]], [[Pharaoh_Robe|Pharaoh Robe]], [[Red Robe]], [[Sunfire_Robe|Sunfire Robe]] | ||
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| '''Reflect''' | | '''Reflect''' | ||
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| '''Slowing Shot''' | | '''Slowing Shot''' | ||
| Chance to slow down a monster for a period of time on hit. | | Chance to slow down a monster for a period of time on hit. | ||
| [[Ancient_Crossbow|Ancient Crossbow]] (5%), [[Crystallized_Crossbow|Crystallized Crossbow]] (6%), [[Elven_Bow|Elven Bow]] (2%), [[Enhanced Crossbow]] (4%), [[Flaming_Bow|Flaming Bow]] (2%), [[Hunting_Bow|Hunting Bow]] (2%), [[Ignited_Bow|Ignited Bow]] (2%), [[Shakirian_Bow|Shakirian Bow]] (4%), [[Triangle_Star_Bow|Triangle Star Bow]] (3%) | | [[Ancient_Crossbow|Ancient Crossbow]] (5%), [[Blazing Crossbow]] (4%), [[Crystallized_Crossbow|Crystallized Crossbow]] (6%), [[Elven_Bow|Elven Bow]] (2%), [[Enhanced Crossbow]] (4%), [[Flaming_Bow|Flaming Bow]] (2%), [[Hunting_Bow|Hunting Bow]] (2%), [[Ignited_Bow|Ignited Bow]] (2%), [[Shakirian_Bow|Shakirian Bow]] (4%), [[Triangle_Star_Bow|Triangle Star Bow]] (3%) | ||
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| '''Perseverance''' | | '''Perseverance''' |
Revision as of 20:13, 6 March 2020
Attributes are unique properties of an item, generated when an item is dropped by a monster or when painite crystals are used on the item (if successful).
For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:
• Extra attack (35 + 1 or 2),
• Parry ability (a chance to parry a physical attack towards you),
• Extra sword fighting skills,
• "Flame Strike" (a chance to deal additional fire damage on hit).
Items are not limited to only one attribute. If you are lucky you may loot a fire sword with all the mentioned attributes,
but keep in mind that not all items can have any attribute (each item has a predetermined set of attributes) .
Painite Crystals
Painite crystals can be used to enchant your items, this can be done by simply using the crystal on the item.
They can only be used on items that are considered rare, very rare or extremely rare.
These magical stones are destroyed on every use, successful or not, unless the item can not have attributes.
The best way to test if an item can be enchanted with attributes is to use the cheap Painite Crystal Shards on the item:
if the shard is destroyed, it means the item can be enchanted; if the shard isn't destroyed, it means that this item cannot be enchanted.
Normally, each stone will only give you 1 attribute when successful, but some attributes on some items are linked,
which means you will get both attributes from 1 successful try (e.g. Intelligence + Intellect on the Necromantic Bloodrobe) .
Painite crystals can be bought from weapon salesmen in almost every major city or looted from Fleshbiters during raids.
Image | Name | Price |
---|---|---|
Painite Crystal Shard | 3,000 gp | |
RTENOTITLE | Small Painite Crystal | 10,000 gp |
RTENOTITLE | Large Painite Crystal | 150,000 gp |
The chance of successfully enchanting an item with attributes differs with the different crystals and with different rarity items.
The rarer the item, the lower the chance of successfully enchanting it.
For example, a mid-high tier item like the Necromantic Bloodrobe usually takes around 4kk to fully enchant
(most items in this range have a 10-15% chance to be successfully enchanted using a large crystal),
while a higher tier item such as the Thunder Hammer may take as much as 15kk.
It seems that the size of the crystal has no impact on the quality or stats of the attribute, only on the chance of success.
One large painite crystal (150k) is as cost-efficient as 75 painite crystal shards (225k) or 19 small painite crystals (190k).
Attributes
There are currently more than 48 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages),
while the "Stamina" attribute for example will only give 100% of the indicated extra health points to knights, 75% to rangers and only 50% of the indicated extra health point amount to mages
(for example an Ancient Helmet with Stamina (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).
Only items that are considered rare, very rare or extremely rare CAN be enchanted with attributes, the lowest-tier items enchantable with crystals are items such as the Crown Helmet or Guardian Shield.
Items such as Halberds, Plate Armors or Double Axes can not be enchanted.
It seems likely that more common items have a much lower chance of being looted with an attribute:
a Fire Sword would be difficult to loot with an attribute, while a Chaos Shield would be much more likely to be looted with attributes.
Each item can only have a certain set of attributes added to it, although not all items can have attributes.
For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes and will never have any distance or melee skill boost attributes.
Every item of the same type (e.g. Demon Shield) in-game will end up with every possible attribute that item CAN have when fully enchanted, although not necessarily in the same order
(every Demon Shield will end up with the Resistance (Fire), Guardian, Block and Fortified attributes and will not be able to have any more).
Items can have 1 to 6 attributes, for example the Angelic Plate Armor only has 3 attributes while the Executioner's Sword has 6.
Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%)
or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
Not all attributes are specific to one type of item, for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces.
Certain other attributes are restricted to a weapon type, while some are even unique to one weapon, shield or body equipment piece.
The following is a list of all currently known attributes and their effects: