Attributes

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Revision as of 18:28, 9 August 2020 by Nyltro (talk | contribs)

Attributes are unique properties of an item, generated when an item is dropped by a monster or when painite crystals are used on the item (if successful).

For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:

  • Extra attack (35 + 1 or 2)
  • Extra sword fighting skills
  • Parry ability (a chance to parry a physical attack towards you)
  • Flame Strike ability (a chance to deal additional fire damage on hit)

Items are not limited to only one attribute. If you are lucky you may loot a Fire Sword with all the mentioned attributes, but keep in mind that not all items can have any attribute (each item has a predetermined set of attributes).

Painite Crystals

Painite Crystals can be used to enchant your items, this can be done by simply using the crystal on the item.
They can only be used on items that are considered rare, very rare or extremely rare.
These magical stones are destroyed on every use, successful or not, unless the item can not have attributes.
The best way to test if an item can be enchanted with attributes is to use the cheap Painite Crystal Shards on the item:
if the shard is destroyed, it means the item can be enchanted; if the shard isn't destroyed, it means that this item cannot be enchanted.
Normally, each stone will only give you 1 attribute when successful, but some attributes on some items are linked, which means you will get both attributes from 1 successful try (e.g. Intelligence + Intellect on the Necromantic Bloodrobe).

Painite crystals can be bought from weapon salesmen in almost every major city or looted from Fleshbiters during raids.

Image Name Price
Painite Crystal Shard.png Painite Crystal Shard 3,000 gp
File:Small Painite Crystal.png Small Painite Crystal 10,000 gp
File:Large Painite Crystal.png Large Painite Crystal 150,000 gp


The difference between crystal sizes is in their chance of success and cost-efficiency. Different crystals will not give weaker or stronger stats. The rarer the item, the lower the chance of successfully enchanting it.
For example, a mid-high tier item like the Necromantic Bloodrobe may take around 4kk to fully enchant
(most items in this range have a 10-15% chance to be successfully enchanted using a large crystal), items such as the Thunder Hammer or Pharaoh Robe will take more.
The size of the crystal has no impact on the quality or stats of the attribute, only on the chance of success.

Note: Keep in mind that regardless of average success chances when using large crystals, using only 10-40 stones is not enough to get near the average. So when enchanting an item with an average enchanting cost of 4kk it is not unlikely that you might spend anywhere between 1,5-9kk to fully enchant it (of course even less or more is possible).

One large painite crystal (150k) has the same average chance of success as 75 painite crystal shards (225k) or 19 small painite crystals (190k).

Attributes

There are currently more than 48 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages), while the "Stamina" attribute for example will only give 100% of the indicated extra health points to knights, 75% to rangers and only 50% of the indicated extra health point amount to mages (other way around for the Intellect attribute) (for example an Ancient Helmet with Stamina (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).

Low-tier items such as Halberd, Plate Armor or Double Axe can not be enchanted.

More common items have a much lower chance of being looted with an attribute:
a Fire Sword would be difficult to loot with an attribute, while a Chaos Shield would be much more likely to be looted with attributes.

Each item can only have a certain set of attributes added to it, although not all items have attributes.
For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes and will never have any distance or melee skill boost attributes.

Every item of the same type (e.g. Demon Shield) in-game will end up with every possible attribute that item CAN have when fully enchanted, although not necessarily in the same order (every Demon Shield will end up with the Resistance (Fire), Guardian, Block and Fortified attributes and will not be able to have any more).
Items can have 1 to 6 attributes, for example the Angelic Plate Armor only has 3 attributes while the Executioner's Sword has 6 (actually 7 but it can only have either Haste or Parry but not both).


Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).

Not all attributes are specific to one type of item, for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces. Certain other attributes are restricted to a weapon type, while some are even unique to one weapon, shield or body equipment piece.

The following is a list of all currently known attributes and their effects:

Name: Effect: Available on:
Superior Increases the armor of an item. Albino Scale Helmet (2), Albino Scale Mail (3), Ancient Armor (1), Ancient Boots (1), Ancient Helmet (1-2), Ancient Legs (1), Angelic Boots (2), Angelic Helmet (1), Angelic Platemail (1), Bascinet (1-2), Crown Armor (1-2), Crown Helmet (2), Crown Legs (1), Demon Armor (1), Demon Helmet (1), Dragon Scale Mail (1-2), Dwarven Helmet (5), Fiery Helmet (4), Golden Armor (1-2), Golden Boots (1), Golden Legs (1), Hellforged Armor (1), Hellforged Helmet (2), Hellforged Legs (1-2), Horned Helmet (1), Hydra Scale Legs (1), Iron Helmet (1), Isingoma Boots (1), Knight Armor (2), Knight Legs (1), Lightbringer Helmet (2), Magic Plate Armor (1), Patched Boots (1), Pharaoh Boots (1), Platinum Amulet (1), Pumpkin Armor (1), Quicksand Boots (1), Red Scale Armor (1), Royal Helmet (2), Royal Plate Armor (1), Spider Chain Mail (1), Spider Silk Armor (3), Steel Boots (1), Sulphira's Scale Mail (2), Thaian Soldier Armor (1), Thaian Soldier Legs (1), Unholy Plate Armor (2), Warrior Helmet (1), Watcher Armor (1), Watcher Legs (1), Royal Plate Armor (1)
Stamina

Increases your total health pool (will only give 100% of the HP to knights, 75% to rangers and only 50% to mages - for example an Ancient Helmet with Stamina (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).

Albino Scale Helmet (50), Albino Scale Mail (60), Amazon Armor (50), Amazon Shield (40), Ancient Armor (50), Ancient Boots (25), Ancient Helmet (40), Ancient Legs (50), Angelic Platemail (100), Arming Sword (25), Bascinet (35), Bunny Slippers (30), Chaos Shield (100), Demonic Axe (30), Crown Legs (30), Crown Shield (25), Crusader Helmet (25), Dragon Scale Mail (45), Dwarven Helmet (30), Executioner's Sword (35), Fiery Armor (25), Frozen Shield (45), Giant Sword (25), Golden Amulet (30), Golden Boots (40), Golden Legs (50), Gold Ring (30), Hellforged Armor (100), Hellforged Helmet (50), Hellforged Legs (75), Hellforged Shield (50), Helmet of the Fallen King (emerald) (75), Horned Helmet (75), Hydra Scale Legs (45), Iron Helmet (10), Knight Armor (20), Knight Legs (30), Magic Plate Armor (75), Mastermind Shield (60), Pharaoh Boots (35), Royal Helmet (35), Royal Plate Armor (45), Scarf (10), Shield of the Ancients (80), Shield of the Heroes (50), Spider Silk Armor (40), Star Mace (35), Steel Boots (25), Thaian Soldier Armor (25), Thaian Soldier Legs (35), Thaian Soldier Shield (15), Tower Shield (30), Vampire Shield (30), Warrior Helmet (20), Watcher Armor (80), Watcher Legs (50)
Intellect Increases your total mana pool (will only give 100% of the Mana to mages, 75% to rangers and only 50% to knights - for example Demon Legs with Intellect (60) will give 60 extra Mana to mages, 45 to rangers and 20 Mana to knights). Ancient Tiara (30), Beholder Helmet (15), Blue Robe (10), Bunny Slippers (30), Corrupted Staff (30), Demon Helmet (25), Demon Legs (60), Green Robe (50), Hat of the Mad (15), Magician Hat (30), Magician's Staff (50), Mask of Dodruk (30), Mastermind Shield (25), Mystic Turban (15), Necromantic Bloodrobe (30), Pharaoh Armor (25), Pharaoh Helmet (15), Plaguespreader Robe (10), Red Robe (10), Ring of the Sky (15), Watcher Armor (30), Watcher Boots (50), Watcher Legs (30), Wizard Hat (50), Yellow Robe (10)
Intelligence Increases your magic level. (mages only) Ancient Tiara (3), Beholder Helmet (1), Blue Robe (1), Ceremonial Mask (3), Crystal Wand (2), Demonbone Legs (1), Demon Armor (1), Demon Legs (1), Green Robe (2), Hat of the Mad (1), Isingoma Robe (1), Magic Cloak (1), Magician Hat (2), Magician's Staff (1), Mask of Dodruk (2), Mystic Turban (1), Necromantic Bloodrobe (2), Pharaoh Armor (1), Pharaoh Helmet (1), Pharaoh Robe (1), Plaguespreader Robe (1), Red Robe (1), Ring of the Sky (1), Star Scepter (3), Sunfire Robe (2), Templar Helmet (2), Watcher Boots (1), Wizard Hat (3), Yellow Robe (1)
Precise Increases your distance fighting skill. Albino Scale Helmet (1), Albino Scale Mail (2), Amazon Armor (3), Amazon Helmet (2), Ancient Crossbow (2), Angelic Helmet (2), Angelic Plate Armor (2), Assassin Hood (1-2), Assassin Legs (1), Assassin Tunic (2), Bascinet (1), Blazing Crossbow (1), Crusader Helmet (1), Crystallized Crossbow (1), Demon Armor (1), Enhanced Crossbow (1), Envenomed Crossbow (1), Fiery Bow (2), Flaming Bow (1), Golden Quiver (2), Hunting Bow (1), Hydra Scale Legs (1), Ignited Bow (1), Light Armor (1), Poisoned Bow (1), Pumpkin Armor (1), Spider Chain Helmet (2), Spider Chain Legs (2), Spider Chain Mail (2), Triangle Star Bow (2), Watcher Armor (2)
Vast Grip Increases your melee fighting skills. Arming Sword (1), Blood Mace (3), Crystal Mace (1), Dragon Hammer (1), Dragon Lance (1), Dragon Slayer (1), Executioner's Sword (3), Fire Hammer (1), Fire Sword (1), Giant Sword (1), Golden Mace (3), Golden Staff (1), Great Axe (3), Helmet of the Fallen King (emerald) (1), Magic Sword (2), Meteorite Sword (3), Mystic Hammer (3), Red Scale Armor (2), Rotwormace (1), Shakirian Blade (1), Skull Staff (1), Star Mace (1), Soulblade (2), Soul Dagger (1), Soul Reaper (2), Stonecutter Axe (2), Thunder Hammer (3), Vanquisher (3), Void Staff (1), Watcher Legs (1)
Fortitude Increases your health regeneration by X amount per X regen ticks. Angelic Platemail (1 HP per 3 ticks), Crown Armor (1 HP per 8 ticks), Crown Helmet (X=?), Crown Legs (X=?), Crusader Helmet (1 HP per 8 ticks), Dwarven Helmet (X=?), Golden Armor (1 HP per 8 ticks), Iron Helmet (? HP per ? ticks), Knight Armor (X=?), Knight Legs (1 HP per 16 ticks), Pumpkin Armor (? HP per ? ticks), Scarf (? HP per ? ticks), Thaian Soldier Armor (1 HP per 12 ticks), Thaian Soldier Legs (X=?), Warrior Helmet (1 HP per 8 ticks)
Flawless Increases the attack modifier of a weapon. Ancient Crossbow (3), Ancient Sword (1-2), Arcane Staff (2), Blazing Crossbow (2), Blood Mace (2), Crystallized Crossbow (2), Crystal Mace (5), Dragon Fang (1), Dragon Hammer (1), Elven Bow (1), Enhanced Crossbow (2), Fiery Bow (2), Fire Axe (1), Fire Sword (1-2), Flaming Bow (1), Golden Mace (2), Golden Staff (2), Great Axe (2), Guardian Halberd (2), Heavy Halberd (1-2), Ignited Bow (1), Knight Axe (1), Magic Sword (1), Mercenary Sword (2-3), Meteorite Sword (1), Mystic Hammer (2), Poisoned Bow (?), Ravager's Axe (3), Rotwormace (1), Shakirian Bow (1), Star Mace (3), Soul Dagger (1), Soul Reaper (2), Stonecutter Axe (1), The Stinger (2), Thunder Hammer (1), Triangle Star Bow (2), Unholy Halberd (2), Void Staff (3), War Axe (2)
Presence of Mind Increases your mana regeneration. (by X amount per 16 mana regen ticks - 32 seconds for promoted mages, 48 seconds for promoted rangers etc.) Ancient Tiara(X=1), Blue Robe (X=1), Ceremonial Mask (X=2), Demonbone Armor (X=?), Demonbone Legs (X=1), Green Robe (X=?), Hat of the Mad (X=1), Isingoma Robe (X=1), Magic Cloak (X=1), Magician Hat (X=1), Magician's Staff (X=1), Mask of Dodruk (X=1), Necromantic Bloodrobe (X=1), Permafrost Robe (X=1), Pharaoh Armor (X=1), Pharaoh Robe (X=?), Plaguespreader Robe (X=1), Plaguespreader Rod (X=1), Red Robe (X=1), Sunfire Robe (X=1), Tempest Shield (X=1), Templar Helmet (X=1), Yellow Robe (X=1), Watcher Boots (X=1), White Dress (X=2), Wizard Hat (X=1)
Streamlined Increases or decreases your movement speed. Amazon Armor (28), Angelic Boots (5), Amazon Helmet (15), Angelic Helmet (10), Angelic Plate Armor (10), Assassin Hood (5), Assassin Legs (5), Assassin Tunic (5), Boots of Haste (5), Demonbone Boots (10), Golden Boots (10), Helmet of the Fallen King (emerald) (15), Light Armor (5), Lightbringer Helmet (10), Patched Boots (10), Pharaoh Armor (10), Pumpkin Armor (5), Quicksand Boots (5), Scarf (3), Scorpid Hood (8), Spider Chain Helmet (10), Spider Chain Legs (10), Spider Chain Mail (10), Spider Silk Armor (5), Steel Boots (-20), Tortoise Boots (5), Watcher Armor (5), Watcher Boots (5), Watcher Legs (5), White Dress (10)
Lean Decreases the weight of an item. Amazon Helmet (-20), Angelic Helmet (-60), Boots of Haste (-5), Bunny Slippers (-5), Demonbone Boots (-10), Demonic Axe (-30), Crown Armor (-20), Crown Helmet (-10), Golden Armor (-30), Heavy Halberd (-30), Iron Helmet (-10.5), Knight Axe (-10), Mercenary Sword (-20), Plaguespreader Rod (-20), Soul Dagger (-10), Spider Silk Backpack (-10), Adventure Backpack (-10), Tortoise Boots (-8.5), Unholy Halberd (-50), Unholy Plate Armor (-50), Vanquisher (-30), Wooden Maul (-100)
Resistance (type) Provides resistance against a certain type of damage.
(Note: "Elements" = Fire, Poison, Energy and Ice)

Fire: Albino Scale Helmet (3%), Demon Armor (3%), Demon Helmet (3%), Demon Legs (4%), Demon Shield (3%), Dragon Scale Mail (2%), Dragon Shield (1%), Fiery Armor (2-3%), Hellforged Armor (5%), Hellforged Helmet (2%), Hellforged Legs (3%), Horned Helmet (3%), Isingoma Boots (1%), Isingoma Robe (2%), Isingoma Skirt (2%), Red Scale Armor (3%), Fiery Helmet (1%),Sulphira's Scale Mail (3%), Sunfire Robe (3%)

Poison: Beholder Helmet (2%), Demonbone Boots (1%), Demonbone Legs (2%), Hydra Scale Legs (2%), Nether Shield (2%), Scorpid Hood (2%), Spider Chain Helmet (3%), Spider Chain Legs (3%), Spider Chain Mail (4%), Worm Maw Amulet (4%)

Energy: Demon Helmet (3%), Golden Armor (2%), Isingoma Boots (1%), Isingoma Robe (2%), Isingoma Skirt (2%), Pharaoh Armor (2%), Pharaoh Boots (1%), Pharaoh Helmet (1%), Tempest Shield (4%)

Ice: Bunny Slippers (2%), Crystal Wand (2%), Mask of Dodruk (3%)

Physical: Ancient Armor (1%), Ancient Helmet (1%), Ancient Legs (1%), Chaos Shield (2%), Golden Boots (1%), Hellforged Armor (1%), Hellforged Helmet (1%), Helmet of the Fallen King (emerald) (1%), Horned Helmet (3%), Patched Boots (1%), Royal Helmet (1%), Royal Plate Armor (1%)

Death: Angelic Plate Armor (3%), Angelic Platemail (3%), Hellforged Armor (3%), Hellforged Legs (2%), Pharaoh Armor (2%), Pharaoh Boots (1%), Pharaoh Robe (4%), Unholy Plate Armor (3%), Watcher Armor (4%), Watcher Boots (2%), Watcher Legs (3%)

Elements: Ancient Tiara (2%), Ceremonial Mask (2%), Golden Boots (2%), Golden Legs (1%), Hat of the Mad (1%), Magic Cloak (2%), Magician Hat (2%), Mastermind Shield (1%), Magic Plate Armor (2%), Wizard Hat (3%)

Amplify Magic Shield Reduces mana drain from creature attacks, also reduces mana-damage taken while using Magic Shield. Angelic Boots (5%), Demonbone Legs (10%), Demon Legs (10%), Mystic Turban (1%), Templar Helmet (8%), Watcher Boots (3%), White Dress (3%)
Mana Absorb 10% chance to absorb 5% of an elemental attack and convert it into mana (you will not take 5% of the dmg of the attack: e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana). Blue Robe, Green Robe, Magic Cloak, Necromantic Bloodrobe, Permafrost Robe, Pharaoh Robe, Red Robe, Sunfire Robe, Yellow Robe
Reflect Chance to reflect exactly 40% of a physical attack back at the attacker (you take 60% of the dmg). Amazon Shield (4%), Beholder Shield (2%), Crown Shield (2%), Dragon Shield (1%), Frozen Shield (3%), Mastermind Shield (3%), Nether Shield (2%), Shakirian Shield (2%), Shield of the Ancients (2%)
Guardian Increases your shielding skill. Amazon Shield (5), Beholder Shield (1), Bone Shield (1), Castle Shield (2), Chaos Shield (8-9), Crown Shield (4), Demon Shield (4-5), Dragon Shield (2-3), Frozen Shield (4-5), Guardian Shield (3), Hellforged Shield (5-6), Mastermind Shield (6-7), Nether Shield (2), Shakirian Shield (1), Shield of the Ancients (7-8), Shield of the Heroes (5-6), Tempest Shield (6-7), Thaian Soldier Shield (3), Tower Shield (1-4), Vampire Shield (4-5)
Block Chance to block a physical attack towards you completely. Bone Shield (1%), Chaos Shield (5%), Demon Shield (3%), Guardian Shield (1%), Hellforged Shield (3%), Medusa Shield (2%), Shield of the Ancients (4%), Shield of the Heroes (3%), Thaian Soldier Shield (2%), Tower Shield (2%), Vampire Shield (2%)
Fortified Increases the defense of a shield. Amazon Shield (2), Bone Shield (1), Chaos Shield (1), Crown Shield (1), Demon Shield (1), Dragon Shield (1), Frozen Shield (1), Guardian Shield (1), Hellforged Shield (1), Mastermind Shield (1), Nether Shield (?), Shakirian Shield (1), Shield of the Ancients (1), Shield of the Heroes (1), Tempest Shield (1), Thaian Soldier Shield (1), Tower Shield (1), Vampire Shield (1)
Fast Hand Chance to attack twice in one turn with a distance weapon. Ancient Crossbow (3%), Blazing Crossbow (2%), Enhanced Crossbow (2%), Envenomed Crossbow (2%), Crystallized Crossbow (1%), Fiery Bow (5%), Flaming Bow (4%), Ignited Bow (4%), Poisoned Bow (4%), Shakirian Bow (4%), Triangle Star Bow (5%)
Swift Striker Chance to attack twice in one turn with a melee weapon (extra hits do not count towards skill). Light Sword (5%)
Berserk Chance to gain a boost of 10% of your melee skill and 18~% of your base speed points for 12 seconds. Arcane Staff (3%), Demonic Axe (5%), Dragon Lance (4%), Executioner's Sword (2%), Fire Axe (2%), Great Axe (5%), Guardian Halberd (3%), Heavy Halberd (2%), Knight Axe (2%), Ravager's Axe (4%), Soul Reaper (4%), Stonecutter Axe (3%), Unholy Halberd (3%), Vanquisher (3%), War Axe (3%)
Sharpshooter Chance to gain 10% of your distance skill for 6 seconds. Ancient Crossbow (4%), Crystallized Crossbow (3%), Elven Bow (3%), Enhanced Crossbow (3%), Fiery Bow (4%), Flaming Bow (3%), Ignited Bow (3%), Poisoned Bow (3%), Shakirian Bow (3%), Triangle Star Bow (4%)
Haste Increases the attack speed of a weapon (e.g. 2% = you attack at 1,96 sec intervals instead of 2 sec). Arcane Staff (3%), Arming Sword (4%), Crystal Mace (2%), Demonic Axe (4%), Dragon Fang (2%), Fire Hammer (3%), Golden Mace (2%), Golden Staff (3%), Guardian Halberd (3%), Light Sword (2%), Rotwormace (2%), Silver Mace (2%), Skull Staff (2%), Star Mace (2%), Swinging Demolisher (2%), Thunder Hammer (2%), Void Staff (3%)
Gouge Chance to apply a bleeding condition (starting from 25). Arming Sword (20%), Bright Sword (15%), Dragon Fang (15%), Dragon Slayer (15%), Executioner's Sword (20%), Giant Sword (15%), Light Sword (15%), Magic Sword (15%), Mercenary Sword (15%), Meteorite Sword (20%), Shakirian Blade (15%), Stonecutter Axe (10%), War Axe (10%)
Critical Hit Chance to deal 50% more damage on hit, and minimally 75% of your max damage. Demonic Axe (4%), Dragon Lance (3%), Fire Axe (1%), Great Axe (5%), Heavy Halberd (1%), Hellforged Axe (2%), Knight Axe (1%), Ravager's Axe (4%),Stonecutter Axe (3%), Vanquisher (2%), War Axe (3%)
Parry

[Knights only]

Chance to parry a physical attack towards you. Ancient Sword (2%), Arming Sword (2%), Bright Sword (2%), Dragon Fang (3%), Dragon Slayer (2%), Executioner's Sword (3%), Fire Sword (1%), Giant Sword (2%), Light Sword (1%), Magic Sword (3%), Mercenary Sword (2%), Meteorite Sword (5%), Shakirian Blade (2%)
Slowing Shot Chance to slow down a monster for a period of time on hit. Ancient Crossbow (5%), Poisoned Bow (2%), Blazing Crossbow (4%), Crystallized Crossbow (6%), Elven Bow (2%), Enhanced Crossbow (4%), Fiery Bow (3%), Flaming Bow (2%), Hunting Bow (2%), Ignited Bow (2%), Shakirian Bow (4%), Triangle Star Bow (3%)
Perseverance

[Knights only]

Chance to increase your maximum health by 15% for 60 seconds, and your shielding skill (if one-handed weapon)/club skill (if two-handed weapon) by 10% for 12 seconds. Arcane Staff (5%), Blood Mace (2%), Crystal Mace (2%), Dragon Hammer (1%), Fire Hammer (3%), Golden Mace (3%), Golden Staff (3%), Mystic Hammer (4%), Rotwormace (1%), Silver Mace (2%), Skull Staff (1%), Star Mace (2%), Swinging Demolisher (2%), The Stinger (1%), Thunder Hammer (4%), Void Staff (2%)
Cursed Chance to deal 2-55 curse damage on a blood hit. Skull Staff (15~%), Soul Dagger, Void Staff
Electrified Chance to deal 20-45 energy damage on hit. Shakirian Blade
Flame Strike Chance to deal an additional 20??-45?? fire damage on hit. Dragon Fang, Fire Axe, Fire Hammer, Fire Sword
Frost Strike Chance to deal an additional 20??-45?? ice damage on hit. Crystal Mace
Vampirism Chance to deal an additional 20-45 life-drain damage on a blood-hit and heal yourself for the same amount. Bright Sword (15~%), Magic Sword
Plague Chance to poison a monster on hit. (starting from 15 damage) Plaguespreader Rod
Dragon's Breath Casts a Fire Wave on use. (5 minute cooldown) Albino Scale Helmet, Albino Scale Mail
Lightning Rod 4% chance to completely nullify (block) an energy attack towards you. Tempest Shield
Phoenix 4% chance to deal an additional 20-45 fire damage to a monster attacking you.
Crushing Blow Chance to ignore target's defense and armor on attack. Arcane Staff (5%), Blood Mace (2%), Crystal Mace (2%), Dragon Hammer (1%), Fire Hammer (3%), Golden Mace (3%), Golden Staff (3%), Mystic Hammer (4%), Rotwormace (1%), Silver Mace (2%), Skull Staff (1%), Star Mace (2%), Swinging Demolisher (2%), Thunder Hammer (4%), Void Staff (2%)
Blood Worm Chance to plant a blood worm in the target, deals damage after 3 turns. Blood Mace
Executor Increases your damage by 10% against monsters with less than 10% of max health. Executioner's Sword, Ravager's Axe
Energy Swing Energy damage attack on use. (8 minute cooldown) Thunder Hammer
Tomb Raider Deal 20% more damage towards monsters you can find in tombs.
Dragon Slayer Deal 10% more damage towards dragon type monsters. Dragon Hammer, Dragon Lance, Dragon Slayer
Demon Slayer Deal 10% more damage towards demon type monsters. Demonic Axe
God's Wrath Chance to trigger a club fighting skill increase of 15% for 30 seconds. Mystic Hammer