Difference between revisions of "Attributes"
(crushing blow cant hit less than 35% of your regular max dmg) |
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| '''Vast Grip''' | | '''Vast Grip''' | ||
| style="width: 538px" | Increases your melee fighting skills. | | style="width: 538px" | Increases your melee fighting skills. | ||
| style="width: 153px" | [[Arming Sword]] (1), [[Blood Mace]] (3), [[Crystal Mace]] (1), [[Dragon Hammer]] (1), [[Dragon Lance]] (1), [[Dragon Slayer]] (1), [[Executioner's Sword]] (3), [[Fire Hammer]] (1), [[Fire Sword]] (1), [[Giant Sword]] (1), [[Golden Mace]] (3), [[Golden Staff]] (1), [[Great Axe]] (3), [[Full_Helmet_of_the_Fallen_King_(enchanted)|Helmet of the Fallen King (emerald)]] (1), [[Magic Sword]] (2), [[Meteorite Sword]] (3), [[Mystic Hammer]] (3), [[Red Scale Armor]] (2), [[Rotwormace]] (1), [[Shakirian Blade]] (1), [[Skull Staff]] (1), [[Star Mace]] (1), [[Soulblade]] (2), [[Soul Dagger]] (1), [[Soul Reaper]] (2), [[Stonecutter Axe]] (2), [[Sword of the Primordial Fire]] (3), [[Thunder Hammer]] (3), [[Vanquisher]] (3), [[Void Staff]] (1), [[Watcher Legs]] (1) | | style="width: 153px" | [[Arming Sword]] (1), [[Blood Mace]] (3), [[Crystal Mace]] (1), [[Dragon Hammer]] (1), [[Dragon Lance]] (1), [[Dragon Slayer]] (1), [[Executioner's Sword]] (3), [[Fire Hammer]] (1), [[Fire Sword]] (1), [[Giant Sword]] (1), [[Golden Mace]] (3), [[Golden Staff]] (1), [[Great Axe]] (3), [[Full_Helmet_of_the_Fallen_King_(enchanted)|Helmet of the Fallen King (emerald)]] (1), [[Magic Sword]] (2), [[Meteorite Sword]] (3), [[Mystic Hammer]] (3), [[Red Scale Armor]] (2), [[Rotwormace]] (1), [[Shakirian Blade]] (1), [[Skull Staff]] (1), [[Star Mace]] (1), [[Soulblade]] (2), [[Soul Dagger]] (1), [[Soul Reaper]] (2), [[Stonecutter Axe]] (2), [[Sword of the Primordial Fire]] (3), [[Thunder Hammer]] (3), [[Vanquisher]] (3), [[Venomous Mace]] (2), [[Void Staff]] (1), [[Watcher Legs]] (1) | ||
|- | |- | ||
| '''Fortitude''' | | '''Fortitude''' | ||
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| '''Flawless''' | | '''Flawless''' | ||
| Increases the attack modifier of a weapon. | | Increases the attack modifier of a weapon. | ||
| [[Ancient Crossbow]] (3), [[Ancient Sword]] (1-2), [[Arcane Staff]] (2), [[Blazing Crossbow]] (2), [[Blood Mace]] (2), [[Bow of the Primordial Fire]] (2), [[Crystallized Crossbow]] (2), [[Crystal Mace]] (5), [[Dragon Fang]] (1), [[Dragon Hammer]] (1), [[Elven Bow]] (1), [[Enhanced Crossbow]] (2), [[Fiery Bow]] (2), [[Fire Axe]] (1), [[Fire Sword]] (1-2), [[Flaming Bow]] (1), [[Golden Mace]] (2), [[Golden Staff]] (2), [[Great Axe]] (2), [[Guardian Halberd]] (2), [[Heavy Halberd]] (1-2), [[Hunting Bow]] (1), [[Ignited Bow]] (1), [[Knight Axe]] (1), [[Magic Sword]] (1), [[Mercenary Sword]] (2-3), [[Meteorite Sword]] (1), [[Mystic Hammer]] (2), [[Poisoned Bow]] (?), [[Ravager's Axe]] (3), [[Rotwormace]] (1), [[Shakirian Bow]] (1), [[Star Mace]] (3), [[Soul Dagger]] (1), [[Soul Reaper]] (2), [[Stonecutter Axe]] (1), [[Sword of the Primordial Fire]] (1), [[The Stinger]] (2), [[Thunder Hammer]] (1), [[Triangle Star Bow]] (2), [[Unholy Halberd]] (2), [[Void Staff]] (3), [[War Axe]] (2) | | [[Ancient Crossbow]] (3), [[Ancient Sword]] (1-2), [[Arcane Staff]] (2), [[Blazing Crossbow]] (2), [[Blood Mace]] (2), [[Bow of the Primordial Fire]] (2), [[Crystallized Crossbow]] (2), [[Crystal Mace]] (5), [[Dragon Fang]] (1), [[Dragon Hammer]] (1), [[Elven Bow]] (1), [[Enhanced Crossbow]] (2), [[Fiery Bow]] (2), [[Fire Axe]] (1), [[Fire Sword]] (1-2), [[Flaming Bow]] (1), [[Golden Mace]] (2), [[Golden Staff]] (2), [[Great Axe]] (2), [[Guardian Halberd]] (2), [[Heavy Halberd]] (1-2), [[Hunting Bow]] (1), [[Ignited Bow]] (1), [[Knight Axe]] (1), [[Magic Sword]] (1), [[Mercenary Sword]] (2-3), [[Meteorite Sword]] (1), [[Mystic Hammer]] (2), [[Poisoned Bow]] (?), [[Ravager's Axe]] (3), [[Rotwormace]] (1), [[Shakirian Bow]] (1), [[Star Mace]] (3), [[Soul Dagger]] (1), [[Soul Reaper]] (2), [[Stonecutter Axe]] (1), [[Sword of the Primordial Fire]] (1), [[The Stinger]] (2), [[Thunder Hammer]] (1), [[Triangle Star Bow]] (2), [[Unholy Halberd]] (2), [[Venomous Mace]] (1), [[Void Staff]] (3), [[War Axe]] (2) | ||
|- | |- | ||
| '''Presence of Mind''' | | '''Presence of Mind''' | ||
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[Knights only]''' | [Knights only]''' | ||
| Chance to increase your maximum health by 15% for 60 seconds, and your shielding skill ('''if one-handed weapon''') <u>OR</u> club skill ('''if two-handed weapon''') by 10% for 12 seconds. | | Chance to increase your maximum health by 15% for 60 seconds, and your shielding skill ('''if one-handed weapon''') <u>OR</u> club skill ('''if two-handed weapon''') by 10% for 12 seconds. | ||
| [[Arcane Staff]] (5%), [[Blood Mace]] (2%), [[Crystal Mace]] (2%), [[Dragon Hammer]] (1%), [[Fire Hammer]] (3%), [[Golden Mace]] (3%), [[Golden Staff]] (3%), [[Mystic Hammer]] (4%), [[Rotwormace]] (1%), [[Silver Mace]] (2%), [[Skull Staff]] (1%), [[Star Mace]] (2%), [[Swinging Demolisher]] (2%), [[The Stinger]] (1%), [[Thunder Hammer]] (4%), [[Void Staff]] (2%), [[Wooden Maul]] (1%) | | [[Arcane Staff]] (5%), [[Blood Mace]] (2%), [[Crystal Mace]] (2%), [[Dragon Hammer]] (1%), [[Fire Hammer]] (3%), [[Golden Mace]] (3%), [[Golden Staff]] (3%), [[Mystic Hammer]] (4%), [[Rotwormace]] (1%), [[Silver Mace]] (2%), [[Skull Staff]] (1%), [[Star Mace]] (2%), [[Swinging Demolisher]] (2%), [[The Stinger]] (1%), [[Thunder Hammer]] (4%), [[Venomous Mace]] (3%), [[Void Staff]] (2%), [[Wooden Maul]] (1%) | ||
|- | |- | ||
| '''God's Wrath''' | | '''God's Wrath''' | ||
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| '''Crushing Blow''' | | '''Crushing Blow''' | ||
| Chance to ignore target's defense and armor on attack ('''can't hit less than 35% of your regular max dmg'''). | | Chance to ignore target's defense and armor on attack ('''can't hit less than 35% of your regular max dmg'''). | ||
| [[Arcane Staff]] (5%), [[Blood Mace]] (2%), [[Crystal Mace]] (2%), [[Dragon Hammer]] (1%), [[Fire Hammer]] (3%), [[Golden Mace]] (3%), [[Golden Staff]] (3%), [[Mystic Hammer]] (4%), [[Rotwormace]] (1%), [[Silver Mace]] (2%), [[Skull Staff]] (1%), [[Star Mace]] (2%), [[Swinging Demolisher]] (2%), [[Thunder Hammer]] (4%), [[Void Staff]] (2%), [[Wooden Maul]] (2%) | | [[Arcane Staff]] (5%), [[Blood Mace]] (2%), [[Crystal Mace]] (2%), [[Dragon Hammer]] (1%), [[Fire Hammer]] (3%), [[Golden Mace]] (3%), [[Golden Staff]] (3%), [[Mystic Hammer]] (4%), [[Rotwormace]] (1%), [[Silver Mace]] (2%), [[Skull Staff]] (1%), [[Star Mace]] (2%), [[Swinging Demolisher]] (2%), [[Thunder Hammer]] (4%), [[Venomous Mace]] (3%), [[Void Staff]] (2%), [[Wooden Maul]] (2%) | ||
|- | |- | ||
| '''Blood Worm''' | | '''Blood Worm''' |
Revision as of 12:47, 9 September 2020
Attributes are unique properties of an item, generated when an item is dropped by a monster or when painite crystals are used on the item (if successful).
For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:
- Extra attack (35 + 1 or 2)
- Extra sword fighting skills
- Parry ability (a chance to parry a physical attack towards you)
- Flame Strike ability (a chance to deal additional fire damage on hit)
Items are not limited to only one attribute. If you are lucky you may loot a Fire Sword with all the mentioned attributes, but keep in mind that not all items can have any attribute (each item type (e.g. Demon Shield) has a predetermined set of attributes).
Painite Crystals
Painite Crystals can be used to enchant your items, this can be done by simply using the crystal on the item.
They can only be used on items that are considered rare, very rare or extremely rare.
These magical stones are destroyed on every use, successful or not, unless the item can not have attributes.
The best way to test if an item can be enchanted with attributes is to use the cheap Painite Crystal Shards on the item:
if the shard is destroyed, it means the item can be enchanted; if the shard isn't destroyed, it means that this item cannot be enchanted.
Normally, each stone will only give you 1 attribute when successful, but some attributes on some items are linked, which means you will get both attributes from 1 successful try (e.g. Intelligence + Intellect on the Necromantic Bloodrobe).
Painite crystals can be bought from weapon salesmen in almost every major city or looted from Fleshbiters during raids.
Image | Name | Price |
---|---|---|
Painite Crystal Shard | 3,000 gp | |
File:Small Painite Crystal.png | Small Painite Crystal | 10,000 gp |
File:Large Painite Crystal.png | Large Painite Crystal | 150,000 gp |
The difference between crystal sizes is in their chance of success and cost-efficiency. Different crystals will not give weaker or stronger stats.
The rarer the item, the lower the chance of successfully enchanting it.
For example, a mid-high tier item like the Necromantic Bloodrobe may take around 3-4kk to fully enchant
(most items in this range have a 10-15% chance to be successfully enchanted using a large crystal), items such as the Thunder Hammer or Pharaoh Robe will usually take more.
Note: Keep in mind that regardless of average success chances when using large crystals, using only 10-40 stones is not enough to get near the average. So when enchanting an item with an average enchanting cost of 4kk it is not unlikely that you might spend anywhere between 1,5-9kk to fully enchant it (of course even less or more is possible).
One large painite crystal (150k) has the same average chance of success as 75 painite crystal shards (225k) or 19 small painite crystals (190k).
Attributes
There are currently more than 40 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages), while the "Vitality" attribute for example will only give 100% of the indicated extra health points to knights, 75% to rangers and only 50% of the indicated extra health point amount to mages (other way around for the Intellect attribute) (for example an Ancient Helmet with Vitality (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).
Low-tier items such as Halberd, Plate Armor or Double Axe can not be enchanted.
More common items have a much lower chance of being looted with an attribute:
a Fire Sword would be difficult to loot with an attribute, while a Chaos Shield would be much more likely to be looted with attributes (this is to compensate for rarer items' lower drop chance).
Each item can only have a certain set of attributes added to it, although not all items have attributes.
For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes and will never have any distance or melee skill boost attributes.
Every item of the same type (e.g. Demon Shield) in-game will end up with every attribute that item CAN have when fully enchanted, although not necessarily in the same order (every Demon Shield will end up with the Resistance (Fire), Guardian, Block and Fortified attributes and will not be able to have any more).
Items can have 1 to 6 attributes, for example the Angelic Plate Armor only has 3 attributes while the Executioner's Sword has 6.
Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
Not all attributes are specific to one class of item (sword, club, armor etc.), for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces. Certain other attributes are restricted to a weapon class, while some are even unique to one weapon, shield or body equipment piece type (e.g. Lightning Rod on Tempest Shield).
The following is a list of all currently known attributes and their effects: