Difference between revisions of "Attributes"

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| Increases your total health pool (will only give 100% of the HP to knights, 75% to rangers and only 50% to mages - for example an [[Ancient Helmet]] with Vitality (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).
| Increases your total health pool (will only give 100% of the HP to knights, 75% to rangers and only 50% to mages - for example an [[Ancient Helmet]] with Vitality (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).
| [[Albino Scale Helmet]] (50), [[Albino Scale Mail]] (60), [[Rogue Armor]] (50), [[Rogue Shield]] (40), [[Ancient Armor]] (50), [[Ancient Boots]] (25), [[Ancient Helmet]] (40), [[Ancient Legs]] (50), [[Ancient Sword]] (30), [[Angelic Legs]] (100), [[Angelic Platemail]] (100), [[Arming Sword]] (25), [[Bascinet]] (35), [[Bunny Slippers]] (30), [[Chaos Shield]] (100), [[Castle Shield]] (25), [[Crown Boots]] (28), [[Crown Legs]] (30), [[Crown Shield]] (25), [[Crusader Helmet]] (25), [[Demonic Axe]] (30), [[Doomgiver]] (25), [[Dragon Scale Mail]] (45), [[Dwarven Helmet]] (30), [[Elite Knight Armor]] (60), [[Elite Knight Boots]] (35), [[Elite Knight Helmet]] (40), [[Elite Knight Legs]] (55), [[Executioner's Sword]] (35), [[Fiery Armor]] (25), [[Frozen Shield]] (45), [[Giant Sword]] (25), [[Golden Amulet]] (30), [[Golden Boots]] (40), [[Golden Legs]] (50), [[Gold Ring]] (30), [[Hammer of Wrath]] (50), [[Hellforged Armor]] (100), [[Hellforged Helmet]] (50), [[Hellforged Legs]] (75), [[Hellforged Shield]] (50), [[Helmet of the Fallen King (Soul Emerald)|Helmet of the Fallen King (Soul Emerald)]] (75), [[Horned Helmet]] (75), [[Hydra Scale Legs]] (45), [[Icebound Armor]] (60), [[Icebound Helmet]] (35), [[Icebound Legs]] (50), [[Iron Helmet]] (10), [[Knight Armor]] (20), [[Knight Helmet]] (10), [[Knight Legs]] (30), [[Magic Plate Armor]] (75), [[Mastermind Shield]] (60), [[Pharaoh Boots]] (35), [[Phoenix Shield]] (55), [[Royal Helmet]] (35), [[Royal Plate Armor]] (45), [[Scarf]] (10), [[Shield of Honour]] (35), [[Shield of the Ancients]] (80), [[Shield of the Heroes]] (50), [[Spider Silk Armor]] (40), [[Star Mace]] (35), [[Steel Boots]] (25), [[Sulphira's Scale Mail]] (75), [[Imperial Soldier Armor]] (25), [[Imperial Soldier Legs]] (35), [[Imperial Soldier Shield]] (15), [[Tower Shield]] (30), [[The Limbcutter]] (30), [[Umbral Platemail]] (100), [[Vampire Shield]] (30), [[Vanadinite Armor]] (60), [[Vanadinite Helmet]] (35), [[Vanadinite Legs]] (50), [[Warrior Helmet]] (20), [[Watcher Armor]] (80), [[Watcher Legs]] (50)
| [[Albino Scale Helmet]] (50), [[Albino Scale Mail]] (60), [[Rogue Armor]] (50), [[Rogue Shield]] (40), [[Ancient Armor]] (50), [[Ancient Boots]] (25), [[Ancient Helmet]] (40), [[Ancient Legs]] (50), [[Ancient Sword]] (30), [[Angelic Legs]] (100), [[Angelic Platemail]] (100), [[Arming Sword]] (25), [[Bascinet]] (35), [[Bunny Slippers]] (30), [[Chaos Shield]] (100), [[Castle Shield]] (25), [[Chilled Backpack]] (15), [[Crown Boots]] (28), [[Crown Legs]] (30), [[Crown Shield]] (25), [[Crusader Helmet]] (25), [[Demonic Axe]] (30), [[Doomgiver]] (25), [[Dragon Scale Mail]] (45), [[Dwarven Helmet]] (30), [[Elite Knight Armor]] (60), [[Elite Knight Boots]] (35), [[Elite Knight Helmet]] (40), [[Elite Knight Legs]] (55), [[Executioner's Sword]] (35), [[Fiery Armor]] (25), [[Frozen Shield]] (45), [[Giant Sword]] (25), [[Golden Amulet]] (30), [[Golden Boots]] (40), [[Golden Legs]] (50), [[Gold Ring]] (30), [[Hammer of Wrath]] (50), [[Hellforged Armor]] (100), [[Hellforged Helmet]] (50), [[Hellforged Legs]] (75), [[Hellforged Shield]] (50), [[Helmet of the Fallen King (Soul Emerald)|Helmet of the Fallen King (Soul Emerald)]] (75), [[Horned Helmet]] (75), [[Hydra Scale Legs]] (45), [[Icebound Armor]] (60), [[Icebound Helmet]] (35), [[Icebound Legs]] (50), [[Iron Helmet]] (10), [[Knight Armor]] (20), [[Knight Helmet]] (10), [[Knight Legs]] (30), [[Magic Plate Armor]] (75), [[Mastermind Shield]] (60), [[Pharaoh Boots]] (35), [[Phoenix Shield]] (55), [[Royal Helmet]] (35), [[Royal Plate Armor]] (45), [[Scarf]] (10), [[Shield of Honour]] (35), [[Shield of the Ancients]] (80), [[Shield of the Heroes]] (50), [[Spider Silk Armor]] (40), [[Star Mace]] (35), [[Steel Boots]] (25), [[Sulphira's Scale Mail]] (75), [[Imperial Soldier Armor]] (25), [[Imperial Soldier Legs]] (35), [[Imperial Soldier Shield]] (15), [[Tower Shield]] (30), [[The Limbcutter]] (30), [[Umbral Platemail]] (100), [[Vampire Shield]] (30), [[Vanadinite Armor]] (60), [[Vanadinite Helmet]] (35), [[Vanadinite Legs]] (50), [[Warrior Helmet]] (20), [[Watcher Armor]] (80), [[Watcher Legs]] (50)
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Revision as of 02:39, 12 December 2021


Attributes are unique properties of an item, generated when an item is dropped by a creature or when painite crystals are used on the item (if successful).
Not the same as Properties, which are inherent to items that have them (e.g. every Demonbone Armor naturally has 2% poison resistance).

For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:

  • Extra attack (35 + 2)
  • Extra sword fighting skills
  • Parry ability (a chance to fully block a physical attack towards you)
  • Flame Strike ability (a chance to deal additional fire damage on hit)

Items are not limited to only one attribute. If you are lucky you may loot a Fire Sword with all the mentioned attributes, but keep in mind that not all items can have any attribute (each item type (e.g. Demon Shield) has a predetermined set of attributes).

Painite Crystals

Painite Crystals can be used to enchant your items, this can be done by simply using the crystal on the item.
They can only be used on items that are considered rare, very rare or extremely rare.
These magical stones are destroyed on every use, successful or not, unless the item can not have attributes.
The best way to test if an item can be enchanted with attributes is to use the cheap Painite Crystal Shards on the item:
if the shard is destroyed, it means the item can be enchanted; if the shard isn't destroyed, it means that this item cannot be enchanted.
Normally, each stone will only give you 1 attribute when successful, but some attributes on some items are linked, which means you will get both attributes from 1 successful try (e.g. Intelligence + Intellect on the Necromantic Bloodrobe).

Painite crystals can be bought from weapon salesmen in almost every major city or looted from Fleshbiters during raids.

Image Name Price
Painite Crystal Shard.gif Painite Crystal Shard 3,000 gp
Small Painite Crystal.gif Small Painite Crystal 10,000 gp
Large Painite Crystal.gif Large Painite Crystal 150,000 gp


The difference between crystal sizes is in their chance of success and cost-efficiency. Different crystals will not give weaker or stronger stats. The rarer the item, the lower the chance of successfully enchanting it.
For example, a mid-high tier item like the Necromantic Bloodrobe may take around 3-4kk to fully enchant
(most items in this range have a 10-15% chance to be successfully enchanted using a large crystal), items such as the Thunder Hammer or Pharaoh Robe will usually take more.

Note: Keep in mind that regardless of average success chances when using large crystals, using only 10-40 stones is not enough to get near the average. So when enchanting an item with an average enchanting cost of 4kk it is not unlikely that you might spend anywhere between 1,5-9kk to fully enchant it (of course even less or more is possible).

One large painite crystal (150k) has the same average chance of success as 75 painite crystal shards (225k) or 19 small painite crystals (190k).

Attributes

There are currently more than 40 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages), while the "Vitality" attribute for example will only give 100% of the indicated extra health points to knights, 75% to rangers and only 50% of the indicated extra health point amount to mages (other way around for the Intellect attribute) (for example an Ancient Helmet with Vitality (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages).

Low-tier items such as Halberd, Plate Armor or Double Axe can not be enchanted.

More common items have a much lower chance of being looted with an attribute:
a Fire Sword would be difficult to loot with an attribute, while a Chaos Shield would be much more likely to be looted with attributes (this is to compensate for rarer items' lower drop chance).

Each item can only have a certain set of attributes added to it, although not all items have attributes.
For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes and will never have any distance or melee skill boost attributes.

Every item of the same type (e.g. Demon Shield) in-game will end up with every attribute that item CAN have when fully enchanted, although not necessarily in the same order (every Demon Shield will end up with the Resistance (Fire), Guardian, Block and Fortified attributes and will not be able to have any more).
Items can have 1 to 6 attributes, for example the Angelic Plate Armor only has 3 attributes while the Executioner's Sword has 6.


Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).

Not all attributes are specific to one class of item (sword, club, armor etc.), for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces. Certain other attributes are restricted to a weapon class, while some are even unique to one weapon, shield or body equipment piece type (e.g. Lightning Rod on Tempest Shield).

The following are lists of all known attributes sorted by Vocation and in a "Neutral" category for attributes which can be equally useful for all vocations (although most of them are defensive/protective attributes which are most useful for knights). Keep in mind that most attributes work for any vocation, but some are obviously targeted at a specific one:

"Neutral" Attributes:

These attributes can be useful for any vocation, they are mostly defensive attributes (shield attributes, resistance etc.) so they may be most useful for knights in general.

Flawless

Effect: Available on:
Increases the attack modifier of a weapon. Ancient Crossbow (3), Ancient Sword (1-2), Arcane Staff (2), Axe of the Primordial Fire (1), Blazing Crossbow (2), Blood Mace (1), Bow of the Primordial Fire (2), Crescent Bow (2), Crescent Mace (1), Crystallized Axe (2), Crystallized Bow (2), Crystallized Crossbow (2), Crystallized Hammer (2), Crystal Mace (5), Dragon Fang (1), Dragon Hammer (1), Elven Bow (1), Enhanced Crossbow (2), Fiery Bow (2), Fire Axe (1), Fire Dagger (1), Fire Sword (2), Flaming Bow (1), Golden Mace (2), Golden Staff (2), Great Axe (2), Guardian Halberd (2), Hammer of Wrath (3), Heavy Halberd (2), Heavy Mace (3), Hellforged Axe (2), Hunting Bow (1), Ignited Bow (1), Knight Axe (1), Mace of the Primordial Fire (1), Magic Sword (1), Mercenary Sword (2-3), Meteorite Axe (1), Meteorite Hammer (1), Meteorite Sword (1), Mystic Hammer (2), Pharaoh Sword (3), Poisoned Bow (1), Ravager's Axe (3), Rotcleave (1), Rotsword (1), Rotwormace (1), Sacred Arbalest (3), Scythe of Doom (2), Shakirian Bow (1), Soulblade (2), Soul Dagger (1), Soul Reaper (2), Spike Sword (3), Star Mace (3), Stonecutter Axe (1), Sword of the Primordial Fire (1), The Frostwind (1), The Stinger (2), Thunder Hammer (1), Triangle Star Bow (2), The Limbcutter (3), Unholy Halberd (2), Venomous Mace (1), Void Staff (3), War Axe (2)

Resistance

Effect: Dmg Type: Available on:
Provides resistance against a certain type of damage.
(Note: "Elements" = Fire, Poison, Energy, Ice)
Fire: Albino Scale Helmet (3%), Axe of the Primordial Fire (3%), Bow of the Primordial Fire (3%), Demon Armor (3%), Demon Helmet (3%), Demon Legs (4%), Demon Shield (3%), Dragon Scale Mail (2%), Dragon Shield (1%), Fiery Armor (2-3%), Fiery Helmet (1%), Hellforged Armor (5%), Hellforged Helmet (2%), Hellforged Legs (3%), Horned Helmet (3%), Isingoma Boots (1%), Isingoma Robe (2%), Isingoma Skirt (2%), Mace of the Primordial Fire (3%), Phoenix Backpack (1%), Phoenix Shield (4%), Red Scale Armor (3%), Staff of the Primordial Fire (3%), Sulphira's Scale Mail (3%), Sunfire Robe (3%), Sword of the Primordial Fire (3%), Vanadinite Armor (1%), Vanadinite Helmet (1%), Vanadinite Legs (1%)
Poison: Watcher Helmet (2%), Demonbone Armor (2%), Demonbone Boots (1%), Demonbone Helmet (2%), Demonbone Legs (2%), Emerald Mask (4%), Huntsman Armor (2%), Hydra Scale Legs (2%), Nether Shield (2%), Scorpid Hood (2%), Spider Chain Helmet (3%), Spider Chain Legs (3%), Spider Chain Mail (4%), Watcher Shield (1%), Worm Maw Amulet (4%)
Energy: Demon Helmet (3%), Golden Armor (2%), Isingoma Boots (1%), Isingoma Robe (2%), Isingoma Skirt (2%), Pharaoh Armor (2%), Pharaoh Boots (1%), Pharaoh Helmet (1%), Shakirian Shield (2%), Tempest Shield (4%)
Ice: Bunny Slippers (2%), Crystallized Shield (2%), Crystal Wand (2%), Icebound Armor (1%), Icebound Helmet (1%), Icebound Legs (1%), Mask of Dodruk (3%)
Physical: Ancient Armor (1%), Ancient Helmet (1%), Ancient Legs (1%), Angelic Legs (2%), Chaos Shield (2%), Elite Knight Armor (1%), Elite Knight Helmet (1%), Elite Knight Legs (1%), Golden Boots (1%), Hellforged Armor (1%), Hellforged Helmet (1%), Helmet of the Fallen King (Soul Emerald) (1%), Horned Helmet (3%), Icebound Armor (1%), Icebound Helmet (1%), Icebound Legs (1%), Knight Helmet (1%), Patched Boots (1%), Royal Helmet (1%), Royal Plate Armor (1%), Shield of Honour (1%), Umbral Platemail (3%)
Death: Angelic Plate Armor (3%), Angelic Platemail (3%), Hellforged Armor (3%), Hellforged Legs (2%), Lightbringer Helmet (4%), Pharaoh Armor (2%), Pharaoh Boots (1%), Pharaoh Robe (4%), Unholy Plate Armor (3%), Watcher Armor (4%), Watcher Boots (2%), Watcher Legs (3%)
Holy: Angelic Legs (2%), Angelic Platemail (4%), Angelic Helmet (2%), Angelic Plate Armor (2%), Holy Scepter (1%)
Elements: Ancient Tiara (2%), Ceremonial Mask (2%), Golden Boots (2%), Golden Legs (1%), Hat of the Mad (1%), Magic Cloak (2%), Magician Hat (2%), Mastermind Shield (1%), Magic Plate Armor (2%), Wizard Hat (3%)
Curse: Umbral Plate Armor (3%), Umbral Platemail (4%), Umbral Robe (2%)

Block

Effect: Available on:
Chance to block a physical attack towards you completely. Bone Shield (1%), Castle Shield (2%), Chaos Shield (5%), Demon Shield (3%), Guardian Shield (1%), Hellforged Shield (3%), Medusa Shield (2%), Shield of Honour (4%), Shield of the Ancients (4%), Shield of the Heroes (3%), Steel Shield (1%), Imperial Soldier Shield (2%), Tower Shield (2%), Vampire Shield (2%)

Guardian

Effect: Available on:
Increases your shielding skill. Rogue Shield (5), Watcher Shield (1), Bone Shield (1), Castle Shield (2), Chaos Shield (8), Crown Shield (4), Crystallized Shield (3), Demon Shield (4-5), Dragon Shield (2-3), Frozen Shield (4-5), Guardian Shield (3), Hellforged Shield (5-6), Mastermind Shield (6-7), Medusa Shield (3), Nether Shield (2), Phoenix Shield (5), Shakirian Shield (1), Shield of Honour (5), Shield of the Ancients (7-8), Shield of the Heroes (5-6), Steel Shield (1), Tempest Shield (6-7), Imperial Soldier Shield (3), Tower Shield (1-4), Vampire Shield (3)

Vitality

Effect: Available on:
Increases your total health pool (will only give 100% of the HP to knights, 75% to rangers and only 50% to mages - for example an Ancient Helmet with Vitality (40) will give 40 extra HP to knights, 30 to rangers and 20 HP to mages). Albino Scale Helmet (50), Albino Scale Mail (60), Rogue Armor (50), Rogue Shield (40), Ancient Armor (50), Ancient Boots (25), Ancient Helmet (40), Ancient Legs (50), Ancient Sword (30), Angelic Legs (100), Angelic Platemail (100), Arming Sword (25), Bascinet (35), Bunny Slippers (30), Chaos Shield (100), Castle Shield (25), Chilled Backpack (15), Crown Boots (28), Crown Legs (30), Crown Shield (25), Crusader Helmet (25), Demonic Axe (30), Doomgiver (25), Dragon Scale Mail (45), Dwarven Helmet (30), Elite Knight Armor (60), Elite Knight Boots (35), Elite Knight Helmet (40), Elite Knight Legs (55), Executioner's Sword (35), Fiery Armor (25), Frozen Shield (45), Giant Sword (25), Golden Amulet (30), Golden Boots (40), Golden Legs (50), Gold Ring (30), Hammer of Wrath (50), Hellforged Armor (100), Hellforged Helmet (50), Hellforged Legs (75), Hellforged Shield (50), Helmet of the Fallen King (Soul Emerald) (75), Horned Helmet (75), Hydra Scale Legs (45), Icebound Armor (60), Icebound Helmet (35), Icebound Legs (50), Iron Helmet (10), Knight Armor (20), Knight Helmet (10), Knight Legs (30), Magic Plate Armor (75), Mastermind Shield (60), Pharaoh Boots (35), Phoenix Shield (55), Royal Helmet (35), Royal Plate Armor (45), Scarf (10), Shield of Honour (35), Shield of the Ancients (80), Shield of the Heroes (50), Spider Silk Armor (40), Star Mace (35), Steel Boots (25), Sulphira's Scale Mail (75), Imperial Soldier Armor (25), Imperial Soldier Legs (35), Imperial Soldier Shield (15), Tower Shield (30), The Limbcutter (30), Umbral Platemail (100), Vampire Shield (30), Vanadinite Armor (60), Vanadinite Helmet (35), Vanadinite Legs (50), Warrior Helmet (20), Watcher Armor (80), Watcher Legs (50)

Streamlined

Effect: Available on:
Increases or decreases your movement speed. Rogue Armor (20), Angelic Boots (5), Rogue Helmet (15), Angelic Helmet (10), Angelic Legs (15), Angelic Plate Armor (10), Assassin Hood (5), Assassin Legs (5), Assassin Tunic (5), Boots of Haste (5), Demonbone Boots (10), Elite Knight Boots (20), Golden Boots (10), Grim Boots (20), Helmet of the Fallen King (Soul Emerald) (15), Huntsman Armor (8), Iron Helmet (3), Light Armor (5), Lightbringer Helmet (10), Patched Boots (10), Pharaoh Armor (10), Pharaoh Boots (5), Pumpkin Armor (5), Quicksand Boots (5), Santa's Boots (5), Scale Armor (3), Scarf (3), Scorpid Hood (8), Spider Chain Helmet (10), Spider Chain Legs (10), Spider Chain Mail (10), Spider Silk Armor (5), Steel Boots (-20), Tortoise Boots (5), Umbral Plate Armor (15), Watcher Armor (5), Watcher Boots (5), Watcher Legs (5), White Dress (10)

Fortified

Effect: Available on:
Increases the defense (Def) value of an item. Rogue Shield (2), Bone Shield (1), Castle Shield (1), Chaos Shield (1), Corrupted Staff (4), Crown Shield (1), Demon Shield (1), Dragon Shield (1), Frozen Shield (1), Guardian Shield (1), Hellforged Shield (1), Mastermind Shield (1), Nether Shield (2), Phoenix Shield (1), Shakirian Shield (1), Shield of Honour (1), Shield of the Ancients (1), Shield of the Heroes (1), Steel Shield (1), Tempest Shield (1), Imperial Soldier Shield (1), Tower Shield (1), Vampire Shield (1)

Reflect

Effect: Available on:
Chance to reflect exactly 40% of a physical attack back at the attacker (you take 60% of the dmg). Rogue Shield (4%), Watcher Shield (2%), Crown Shield (2%), Dragon Shield (1%), Frozen Shield (3%), Mastermind Shield (3%), Nether Shield (2%), Phoenix Shield (4%), Shakirian Shield (2%), Shield of the Ancients (2%)

Superior

Effect: Available on:
Increases the armor of an item.. Albino Scale Helmet (2), Albino Scale Mail (3), Ancient Armor (1), Ancient Boots (1), Ancient Helmet (1-2), Ancient Legs (1), Angelic Boots (2), Angelic Helmet (1), Angelic Platemail (1), Bascinet (1-2), Crown Armor (2), Crown Boots (1), Crown Helmet (2), Crown Legs (1), Demon Armor (1), Demon Helmet (1), Dragon Scale Mail (1-2), Dwarven Helmet (5), Elite Knight Armor (1), Elite Knight Helmet (2), Elite Knight Legs (1), Fiery Armor (2), Fiery Helmet (4), Golden Armor (1-2), Golden Boots (1), Golden Legs (1), Grim Legs (1), Hellforged Armor (1), Hellforged Helmet (2), Hellforged Legs (1), Horned Helmet (1), Huntsman Armor (1), Hydra Scale Legs (1), Icebound Armor (1), Icebound Helmet (1), Icebound Legs (1), Iron Helmet (1), Isingoma Boots (1), Knight Armor (2), Knight Legs (1), Lightbringer Helmet (1), Magic Plate Armor (1), Patched Boots (1), Pharaoh Boots (1), Platinum Amulet (1), Pumpkin Armor (1), Quicksand Boots (1), Red Scale Armor (1), Royal Helmet (2), Royal Plate Armor (1), Scale Armor (1), Scorpid Hood (1), Spider Chain Mail (1), Spider Silk Armor (3), Steel Boots (1), Sulphira's Scale Mail (2), Imperial Soldier Armor (1), Imperial Soldier Legs (1), Umbral Plate Armor (1), Umbral Platemail (1), Unholy Plate Armor (2), Vanadinite Armor (1), Vanadinite Helmet (1), Vanadinite Legs (1), Warrior Helmet (1), Watcher Armor (1), Watcher Legs (1)

Fortitude

Effect: Available on:
Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion). Angelic Platemail (1 HP per 3 ticks), Crown Armor (1 HP per 2 ticks), Crown Boots (1 HP per 4 ticks), Crown Helmet (X=?), Crown Legs (X=?), Crusader Helmet (1 HP per 8 ticks), Dwarven Helmet (X=?), Golden Armor (1 HP per 2 ticks), Iron Helmet (? HP per ? ticks), Knight Armor (X=?), Knight Helmet (X=?), Knight Legs (1 HP per 4 ticks), Pumpkin Armor (? HP per ? ticks), Scale Armor (? HP per ? ticks), Scarf (? HP per ? ticks), Spider Silk Armor (? HP per ? ticks), Imperial Soldier Armor (1 HP per 12 ticks), Imperial Soldier Legs (1 HP per 4 ticks), Warrior Helmet (1 HP per 8 ticks)

Lean

Effect: Available on:
Decreases the weight of an item. Rogue Helmet (-20), Angelic Helmet (-60), Boots of Haste (-5), Bunny Slippers (-5), Demonbone Boots (-10), Demonic Axe (-30), Crown Armor (-20), Crown Helmet (-10), Fire Dagger (-5.5), Golden Armor (-30), Heavy Halberd (-30), Iron Helmet (-10.5), Knight Axe (-10), Mercenary Sword (-20), Pharaoh Boots (-18.5), Plaguespreader Rod (-20), Rotcleave (-15), Rotsword (-15), Santa's Boots (-?), Scale Armor (-60), Soul Dagger (-10), Spider Silk Backpack (-10), Adventure Backpack (-10), Ancient Backpack (-10), Snowfall Backpack (-10), Tortoise Boots (-8.5), Unholy Halberd (-50), Unholy Plate Armor (-50), Vanquisher (-30), Wooden Maul (-100)

Dragon's Breath

Effect: Available on:
Casts a Fire Wave on use. (5 minute cooldown)
[area of effect]
Albino Scale Helmet, Albino Scale Mail, Sulphira's Scale Mail

Lightning Rod

Effect: Available on:
4% chance to completely nullify (block) an energy attack towards you. Tempest Shield

Phoenix

Effect: Available on:
4?% chance to deal an additional 20-45? fire damage to a creature attacking you. Phoenix Shield


Knight Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for knights or are found on "knight-targeted" items.

Vast Grip

Effect: Available on:
Increases your melee fighting skills. Angelic Platemail (2), Arming Sword (1), Axe of the Primordial Fire (3), Blood Mace (3), Crescent Mace (2), Crystal Mace (1), Doomgiver (1), Dragon Hammer (1), Dragon Lance (1), Dragon Slayer (1), Elite Knight Armor (1), Executioner's Sword (3), Fire Dagger (1), Fire Hammer (1), Fire Sword (1), Giant Sword (1), Golden Mace (3), Golden Staff (1), Great Axe (3), Hammer of Wrath (3), Helmet of the Fallen King (Soul Emerald) (1), Icebound Armor (2), Mace of the Primordial Fire (3), Magic Sword (2), Meteorite Axe (3), Meteorite Hammer (3), Meteorite Sword (3), Mystic Hammer (3), Pharaoh Sword (1), Red Scale Armor (2), Rotwormace (1), Shakirian Blade (1), Skull Staff (1), Star Mace (1), Soulblade (2), Soul Dagger (1), Soulblade (2), Soul Reaper (2), Spike Sword (1), Stonecutter Axe (2), Sword of the Primordial Fire (3), The Frostwind (2), The Sky Piercer (1), The Stinger (1), Thunder Hammer (3), Umbral Platemail (2), Vanquisher (2), Venomous Mace (2), Void Staff (1), Watcher Legs (1)

Critical Hit

Effect: Available on:
Chance to deal 50% more damage on hit (can't hit less than 75% of your regular max dmg). Axe of the Primordial Fire (5%), Crystallized Axe (3%), Demonic Axe (4%), Dragon Lance (3%), Fire Axe (1%), Great Axe (5%), Heavy Halberd (1%), Hellforged Axe (2%), Knight Axe (1%), Meteorite Axe (5%), Ravager's Axe (4%), Rotcleave (1%), Scythe of Doom (3%), Soul Reaper (3%), Stonecutter Axe (3%), The Sky Piercer (2%), The Limbcutter (3%), Vanquisher (2%), War Axe (3%)

Parry

Effect: Available on:
[Knights only] Chance to completely block a physical attack towards you. Ancient Sword (2%), Arming Sword (2%), Bright Sword (2%), Doomgiver (2%), Dragon Fang (3%), Dragon Slayer (2%), Executioner's Sword (3%), Fire Sword (1%), Giant Sword (2%), Light Sword (1%), Magic Sword (3%), Mercenary Sword (2%), Meteorite Sword (5%), Pharaoh Sword (2%), Rotsword (1%), Shakirian Blade (2%), Soulblade (2%), Spike Sword (1%), Sword of the Primordial Fire (5%)

Perseverance

Effect: Available on:
[Knights only] Chance to increase your maximum health by 15% for 60 seconds, and your shielding skill (if one-handed weapon) OR club skill (if two-handed weapon) by 10% for 12 seconds. Arcane Staff (5%), Blood Mace (2%), Crescent Mace (3%), Crystallized Hammer (4%), Crystal Mace (2%), Dragon Hammer (1%), Fire Hammer (3%), Golden Mace (3%), Golden Staff (3%), Hammer of Wrath (3%), Heavy Mace (4%), Mace of the Primordial Fire (5%), Meteorite Hammer (5%), Mystic Hammer (4%), Rotwormace (1%), Silver Mace (2%), Skull Staff (1%), Star Mace (2%), Swinging Demolisher (2%), The Frostwind (3%), The Stinger (1%), Thunder Hammer (4%), Venomous Mace (3%), Void Staff (2%), Wooden Maul (1%)

Crushing Blow

Effect: Available on:
Chance to ignore target's defense and armor on attack (can't hit less than 35% of your regular max dmg). Arcane Staff (5%), Blood Mace (2%), Crescent Mace (2%), Crystallized Hammer (4%), Crystal Mace (2%), Dragon Hammer (1%), Fire Hammer (3%), Golden Mace (3%), Golden Staff (3%), Hammer of Wrath (3%), Heavy Mace (4%), Mace of the Primordial Fire (5%), Meteorite Hammer (5%), Mystic Hammer (4%), Rotwormace (1%), Silver Mace (2%), Skull Staff (1%), Star Mace (2%), Swinging Demolisher (2%), The Frostwind (3%), Thunder Hammer (4%), Venomous Mace (3%), Void Staff (2%), Wooden Maul (2%)

Haste

Effect: Available on:
Increases the attack speed of a weapon (e.g. 2% = you attack at 1,96 sec intervals instead of 2 sec). Arcane Staff (3%), Arming Sword (4%), Crystal Mace (2%), Demonic Axe (4%), Dragon Fang (2%), Fire Hammer (3%), Golden Mace (2%), Golden Staff (3%), Guardian Halberd (3%), Light Sword (2%), Rotcleave (2%), Rotsword (2%), Rotwormace (2%), Scythe of Doom (3%), Shakirian Blade (2%), Silver Mace (2%), Skull Staff (2%), Star Mace (2%), Swinging Demolisher (2%), Thunder Hammer (2%), The Limbcutter (4%), Void Staff (3%), Wooden Maul (3%)

Berserk

Effect: Available on:
Chance to gain a +10% boost to your total melee skill (counting item bonuses and rounding down) and +18~% to your base movement speed for 12 seconds. Arcane Staff (3%), Axe of the Primordial Fire (5%), Crystallized Axe (3%), Demonic Axe (5%), Dragon Lance (4%), Executioner's Sword (2%), Fire Axe (2%), Great Axe (5%), Guardian Halberd (3%), Heavy Halberd (2%), Heavy Mace (4%), Hellforged Axe (3%), Knight Axe (2%), Meteorite Axe (5%), Pharaoh Sword (3%), Ravager's Axe (4%), Rotcleave (2%), Scythe of Doom (3%), Soul Reaper (4%), Stonecutter Axe (3%), The Sky Piercer (3%), The Limbcutter (4%), Unholy Halberd (3%), Vanquisher (3%), War Axe (3%)

Gouge

Effect: Available on:
Chance to apply a bleeding condition (starting from 25). Ancient Sword (15%), Arming Sword (20%), Bright Sword (15%), Dragon Fang (15%), Dragon Slayer (15%), Executioner's Sword (20%), Giant Sword (15%), Light Sword (15%), Magic Sword (15%), Mercenary Sword (15%), Meteorite Sword (20%), Pharaoh Sword (15%), Shakirian Blade (15%), Soulblade (15%), Stonecutter Axe (10%), Sword of the Primordial Fire (20%), War Axe (10%)

Demon Slayer

Effect: Available on:
Deal 10% more damage towards demon type monsters. Demonic Axe

Dragon Slayer

Effect: Available on:
Deal 10% more damage towards dragon type monsters. Dragon Hammer, Dragon Lance, Dragon Slayer

God's Wrath

Effect: Available on:
Active effect; right-click on weapon and use on yourself to gain a club fighting skill increase of 15% for 30 seconds (3 minute cooldown). Hammer of Wrath, Mystic Hammer

Swift Striker

Effect: Available on:
Chance to attack twice in one turn with a melee weapon (extra hits do not count towards skill). Light Sword (5%), Rotsword (1%), The Limbcutter (5%)

Tomb Raider

Effect: Available on:
Deal 20% more damage towards monsters you can find in tombs. Pharaoh Sword

Vampirism

Effect: Available on:
Chance to deal an additional 20?-45? life-drain damage on a blood-hit and heal yourself for the same amount. Bright Sword (15~%), Magic Sword

Energy Swing

Effect: Available on:
Explosion (+) shaped energy damage attack, right-click the hammer and left-click the target to use (300-600? dmg; damage scaling unknown). (8 minute cooldown) Thunder Hammer

Executor

Effect: Available on:
Increases your damage by 10% against monsters with less than 10% of max health. Executioner's Sword, Ravager's Axe

Blood Worm

Effect: Available on:
5% chance to plant a blood worm in the target, deals 6~ life-drain damage for 3 turns and then 30-55~ physical damage on the 4th turn.. Blood Mace

Cursed

Effect: Available on:
15% chance on hit to deal additional death damage between 1 and 25% of your max hit calculated with the max melee damage formula. Hellforged Axe, Skull Staff, Soul Dagger, Void Staff

Frost Strike

Effect: Available on:
Chance to deal an additional 20?-45? ice damage on hit. Crystallized Axe, Crystallized Hammer, Crystal Mace, The Frostwind

Electrified

Effect: Available on:
Chance to deal an additional 20?-45? energy damage on hit. Shakirian Blade

Flame Strike

Effect: Available on:
15% chance on hit to deal additional fire damage between 1 and 25% of your max hit calculated with the max melee damage formula. Dragon Fang, Fire Axe, Fire Dagger, Fire Hammer, Fire Sword

Ranger Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for rangers or are found on "ranger-targeted" items.

Precise

Effect: Available on:
Increases your distance fighting skill. Albino Scale Helmet (1), Albino Scale Mail (2), Rogue Armor (3), Rogue Helmet (2), Ancient Crossbow (2), Angelic Helmet (2), Angelic Plate Armor (2), Assassin Hood (1), Assassin Legs (1), Assassin Tunic (1), Bascinet (1), Blazing Crossbow (1), Bow of the Primordial Fire (2), Crescent Bow (2), Crusader Helmet (1), Crystallized Bow (2), Crystallized Crossbow (1), Demon Armor (1), Demonbone Amulet (1), Elven Bow (1), Enhanced Crossbow (1), Envenomed Crossbow (1), Fiery Bow (2), Flaming Bow (1), Golden Quiver (2), Hunting Bow (1), Huntsman Armor (1), Hydra Scale Legs (1), Ignited Bow (1), Light Armor (1), Poisoned Bow (1), Pumpkin Armor (1), Sacred Arbalest (2), Spider Chain Helmet (2), Spider Chain Legs (2), Spider Chain Mail (2), Triangle Star Bow (2), Umbral Plate Armor (2), Watcher Armor (2)

Fast Hand

Effect: Available on:
Chance to attack twice in one turn with a distance weapon. Ancient Crossbow (3%), Blazing Crossbow (2%), Bow of the Primordial Fire (5%), Elven Bow (4%), Enhanced Crossbow (2%), Envenomed Crossbow (2%), Crescent Bow (4%), Crystallized Bow (5%), Crystallized Crossbow (1%), Fiery Bow (5%), Flaming Bow (4%), Hunting Bow (4%), Ignited Bow (4%), Poisoned Bow (4%), Sacred Arbalest (5%), Shakirian Bow (4%), Triangle Star Bow (5%)

Sharpshooter

Effect: Available on:
Chance to gain a +10% boost to your total distance skill (counting item bonuses and rounding down) for 6 seconds. Ancient Crossbow (4%), Bow of the Primordial Fire (5%), Crescent Bow (3%), Crystallized Bow (4%), Crystallized Crossbow (3%), Elven Bow (3%), Enhanced Crossbow (3%), Fiery Bow (4%), Flaming Bow (3%), Hunting Bow (3%), Ignited Bow (3%), Poisoned Bow (3%), Sacred Arbalest (4%), Shakirian Bow (3%), Triangle Star Bow (4%)

Slowing Shot

Effect: Available on:
Chance to slow down a creature for a period of time on hit. Ancient Crossbow (5%), Blazing Crossbow (4%), Bow of the Primordial Fire (5%), Crescent Bow (3%), Crystallized Bow (3%), Crystallized Crossbow (6%), Elven Bow (2%), Enhanced Crossbow (4%), Fiery Bow (3%), Flaming Bow (2%), Hunting Bow (2%), Ignited Bow (2%), Poisoned Bow (2%), Sacred Arbalest (5%), Shakirian Bow (4%), Triangle Star Bow (3%)

Druid and Archmage Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for mages or are found on "mage-targeted" items.

Intelligence

Effect: Available on:
Increases your magic level. (mages only) Ancient Tiara (3), Watcher Helmet (1), Blue Robe (1), Ceremonial Mask (3), Crystal Wand (2), Demonbone Armor (1), Demonbone Helmet (1), Demonbone Legs (1), Demon Armor (1), Demon Legs (1), Emerald Mask (2), Green Robe (2), Grim Boots (1), Grim Legs (1), Hat of the Mad (1), Holy Scepter (1), Isingoma Robe (1), Magic Cloak (1), Magician Hat (2), Magician's Staff (1), Mask of Dodruk (2), Mystic Turban (1), Necromantic Bloodrobe (2), Pharaoh Armor (1), Pharaoh Helmet (1), Pharaoh Robe (1), Plaguespreader Rod (1), Plaguespreader Robe (1), Red Robe (1), Ring of the Sky (1), Star Scepter (3), Staff of the Primordial Fire (1), Sunfire Robe (2), Templar Helmet (2), Umbral Robe (2), Watcher Boots (1), Wizard Hat (3), Yellow Robe (1)

Presence of Mind

Effect: Available on:
Increases your base mana regeneration. (by X amount per 16 mana regen ticks - 32 seconds for promoted mages, 48 seconds for promoted rangers etc.) Ancient Tiara (X=1), Blue Robe (X=1), Ceremonial Mask (X=2), Demonbone Armor (X=1), Demon Legs (X=1), Demonbone Legs (X=1), Emerald Mask (X=2), Green Robe (X=2), Hat of the Mad (X=1), Isingoma Robe (X=1), Magic Cloak (X=1), Magician Hat (X=1), Magician's Staff (X=1), Mask of Dodruk (X=1), Necromantic Bloodrobe (X=1), Permafrost Robe (X=1), Pharaoh Armor (X=1), Pharaoh Robe (X=2), Plaguespreader Robe (X=1), Plaguespreader Rod (X=1), Red Robe (X=1), Staff of the Primordial Fire (X=2), Sunfire Robe (X=1), Tempest Shield (X=1), Templar Helmet (X=1), Umbral Robe (X=2), Yellow Robe (X=1), Watcher Boots (X=1), White Dress (X=2), Wizard Hat (X=2)

Mana Absorb

Effect: Available on:
10% chance to absorb 5% of an elemental attack and convert it into mana. (damage is reduced by 5%; e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana). Blue Robe, Green Robe, Magic Cloak, Necromantic Bloodrobe, Permafrost Robe, Pharaoh Robe, Plaguespreader Robe, Red Robe, Sunfire Robe, Umbral Robe, Yellow Robe

Amplify Magic Shield

Effect: Available on:
Reduces mana drain from creature attacks, also reduces mana-damage taken while using Magic Shield. Angelic Boots (5%), Demonbone Legs (10%), Demon Legs (10%), Grim Boots (3%), Grim Legs (4%),, Mystic Turban (1%), Templar Helmet (8%), Umbral Robe (5%), Watcher Boots (3%), White Dress (3%)

Intellect

Effect: Available on:
Increases your total mana pool (will only give 100% of the Mana to mages, 75% to rangers and only 50% to knights - for example Demon Legs with Intellect (60) will give 60 extra Mana to mages, 45 to rangers and 30 Mana to knights). Ancient Tiara (30), Watcher Helmet (15), Blue Robe (10), Bunny Slippers (30), Corrupted Staff (30), Demon Helmet (25), Demon Legs (60), Demonbone Armor (15), Demonbone Helmet (15), Green Robe (50), Grim Boots (50), Grim Legs (50), Hat of the Mad (15), Magician Hat (30), Magician's Staff (50), Mask of Dodruk (30), Mastermind Shield (25), Mystic Turban (15), Necromantic Bloodrobe (30), Permafrost Robe (10), Pharaoh Armor (25), Pharaoh Helmet (15), Plaguespreader Robe (10), Red Robe (10), Ring of the Sky (15), Watcher Armor (30), Watcher Boots (50), Watcher Legs (30), Wizard Hat (30), Yellow Robe (10)

Plague

Effect: Available on:
15% chance to poison a target starting and counting down from 15 damage. Plaguespreader Rod